Fixed bug when setting tint of eggs for egg move filter

This commit is contained in:
Wlowscha 2025-02-12 19:24:00 +01:00
parent 7199aee9ad
commit 4f94a3f662
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GPG Key ID: 3C8F1AD330565D04

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@ -1292,7 +1292,7 @@ export default class PokedexUiHandler extends MessageUiHandler {
if (fitsEggMove1 && !fitsLevelMove1) {
container.eggMove1Icon.setVisible(true);
const em1 = eggMoves.findIndex(name => name === selectedMove1);
if ((starterData[starterId].eggMoves & (1 << em1)) === 0) {
if ((starterData.eggMoves & (1 << em1)) === 0) {
container.eggMove1Icon.setTint(0x808080);
} else {
container.eggMove1Icon.clearTint();
@ -1303,7 +1303,7 @@ export default class PokedexUiHandler extends MessageUiHandler {
if (fitsEggMove2 && !fitsLevelMove2) {
container.eggMove2Icon.setVisible(true);
const em2 = eggMoves.findIndex(name => name === selectedMove2);
if ((starterData[starterId].eggMoves & (1 << em2)) === 0) {
if ((starterData.eggMoves & (1 << em2)) === 0) {
container.eggMove2Icon.setTint(0x808080);
} else {
container.eggMove2Icon.clearTint();