Add BW crit throw sound

This commit is contained in:
AJ Fontaine 2025-01-15 20:02:59 -05:00
parent ee6115f49d
commit 4f751129bf
3 changed files with 2 additions and 1 deletions

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@ -319,6 +319,7 @@ export class LoadingScene extends SceneBase {
this.loadSe("pb_move");
this.loadSe("pb_catch");
this.loadSe("pb_lock");
this.loadSe("crit_throw");
this.loadSe("pb_tray_enter");
this.loadSe("pb_tray_ball");

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@ -64,7 +64,7 @@ export class AttemptCapturePhase extends PokemonPhase {
this.pokeball.setOrigin(0.5, 0.625);
globalScene.field.add(this.pokeball);
globalScene.playSound("se/pb_throw", isCritical ? { rate: 0.2 } : undefined); // Crit catch throws are higher pitched
globalScene.playSound(isCritical ? "se/crit_throw" : "se/pb_throw");
globalScene.time.delayedCall(300, () => {
globalScene.field.moveBelow(this.pokeball as Phaser.GameObjects.GameObject, pokemon);
});