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Rename LearnMoveSituation to LearnMoveContext
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@ -1,4 +1,4 @@
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export enum LearnMoveSituation {
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export enum LearnMoveContext {
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MISC,
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MISC,
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LEVEL_UP,
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LEVEL_UP,
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RELEARN,
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RELEARN,
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@ -259,7 +259,7 @@ import { MoveFlags } from "#enums/MoveFlags";
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import { timedEventManager } from "#app/global-event-manager";
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import { timedEventManager } from "#app/global-event-manager";
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import { loadMoveAnimations } from "#app/sprites/pokemon-asset-loader";
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import { loadMoveAnimations } from "#app/sprites/pokemon-asset-loader";
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import { ResetStatusPhase } from "#app/phases/reset-status-phase";
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import { ResetStatusPhase } from "#app/phases/reset-status-phase";
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import { LearnMoveSituation } from "#enums/learn-move-situation";
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import { LearnMoveContext } from "#enums/learn-move-context";
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import { TurnMove } from "#app/interfaces/turn-move";
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import { TurnMove } from "#app/interfaces/turn-move";
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import { AiType } from "#enums/ai-type";
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import { AiType } from "#enums/ai-type";
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import { PokemonMove } from "#app/data/moves/pokemon-move";
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import { PokemonMove } from "#app/data/moves/pokemon-move";
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@ -2919,7 +2919,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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includeEvolutionMoves = false,
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includeEvolutionMoves = false,
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simulateEvolutionChain = false,
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simulateEvolutionChain = false,
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includeRelearnerMoves = false,
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includeRelearnerMoves = false,
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learnSituation: LearnMoveSituation = LearnMoveSituation.MISC,
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learnSituation: LearnMoveContext = LearnMoveContext.MISC,
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): LevelMoves {
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): LevelMoves {
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const ret: LevelMoves = [];
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const ret: LevelMoves = [];
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let levelMoves: LevelMoves = [];
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let levelMoves: LevelMoves = [];
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@ -2927,7 +2927,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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startingLevel = this.level;
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startingLevel = this.level;
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}
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}
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if (
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if (
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learnSituation === LearnMoveSituation.EVOLUTION_FUSED &&
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learnSituation === LearnMoveContext.EVOLUTION_FUSED &&
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this.fusionSpecies
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this.fusionSpecies
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) {
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) {
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// For fusion evolutions, get ONLY the moves of the component mon that evolved
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// For fusion evolutions, get ONLY the moves of the component mon that evolved
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@ -2979,7 +2979,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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if (
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if (
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this.fusionSpecies &&
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this.fusionSpecies &&
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learnSituation !== LearnMoveSituation.EVOLUTION_FUSED_BASE
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learnSituation !== LearnMoveContext.EVOLUTION_FUSED_BASE
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) {
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) {
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// For fusion evolutions, get ONLY the moves of the component mon that evolved
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// For fusion evolutions, get ONLY the moves of the component mon that evolved
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if (simulateEvolutionChain) {
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if (simulateEvolutionChain) {
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@ -10,7 +10,7 @@ import { Mode } from "#app/ui/ui";
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import { cos, sin } from "#app/field/anims";
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import { cos, sin } from "#app/field/anims";
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import type { PlayerPokemon } from "#app/field/pokemon";
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import type { PlayerPokemon } from "#app/field/pokemon";
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import type Pokemon from "#app/field/pokemon";
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import type Pokemon from "#app/field/pokemon";
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import { LearnMoveSituation } from "#enums/learn-move-situation";
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import { LearnMoveContext } from "#enums/learn-move-context";
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import { getTypeRgb } from "#app/data/type";
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import { getTypeRgb } from "#app/data/type";
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import i18next from "i18next";
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import i18next from "i18next";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { getPokemonNameWithAffix } from "#app/messages";
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@ -343,11 +343,11 @@ export class EvolutionPhase extends Phase {
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this.evolutionHandler.canCancel = false;
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this.evolutionHandler.canCancel = false;
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this.pokemon.evolve(this.evolution, this.pokemon.species).then(() => {
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this.pokemon.evolve(this.evolution, this.pokemon.species).then(() => {
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const learnSituation: LearnMoveSituation = this.fusionSpeciesEvolved
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const learnSituation: LearnMoveContext = this.fusionSpeciesEvolved
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? LearnMoveSituation.EVOLUTION_FUSED
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? LearnMoveContext.EVOLUTION_FUSED
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: this.pokemon.fusionSpecies
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: this.pokemon.fusionSpecies
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? LearnMoveSituation.EVOLUTION_FUSED_BASE
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? LearnMoveContext.EVOLUTION_FUSED_BASE
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: LearnMoveSituation.EVOLUTION;
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: LearnMoveContext.EVOLUTION;
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const levelMoves = this.pokemon
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const levelMoves = this.pokemon
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.getLevelMoves(this.lastLevel + 1, true, false, false, learnSituation)
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.getLevelMoves(this.lastLevel + 1, true, false, false, learnSituation)
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.filter(lm => lm[0] === EVOLVE_MOVE);
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.filter(lm => lm[0] === EVOLVE_MOVE);
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