Add critical captures, update shake probability to gen 6

This commit is contained in:
AJ Fontaine 2024-11-04 12:22:04 -05:00
parent fc42937cc8
commit 4e1d99d0a0
2 changed files with 78 additions and 9 deletions

View File

@ -1,3 +1,4 @@
import { IntegerHolder } from "#app/utils";
import { PokeballType } from "#enums/pokeball";
import BattleScene from "../battle-scene";
import i18next from "i18next";
@ -82,11 +83,35 @@ export function getPokeballTintColor(type: PokeballType): number {
}
}
export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite, y1: number, y2: number, baseBounceDuration: integer, callback: Function) {
/**
* Gets the critical capture chance based on number of mons registered in Dex and modified {@link https://bulbapedia.bulbagarden.net/wiki/Catch_rate Catch rate}
* Multipliers and formula from {@link https://bulbapedia.bulbagarden.net/wiki/Catch_rate#Critical_capture Bulbapedia "Catch Rate" page}
* @param scene {@linkcode BattleScene} current BattleScene
* @param modifiedCatchRate the modified catch rate as calculated in {@linkcode AttemptCapturePhase}
* @returns the chance of getting a critical capture, out of 256
*/
export function getCriticalCaptureChance(scene: BattleScene, modifiedCatchRate: number): number {
const dexCount = scene.gameData.getSpeciesCount(d => !!d.caughtAttr);
const catchingCharmMultiplier = new IntegerHolder(1);
//scene.findModifier(m => m instanceof CriticalCaptureBoostModifier)?.apply(catchingCharmMultiplier);
const dexMultiplier = dexCount > 600 ? 2.5
: dexCount > 450 ? 2
: dexCount > 300 ? 1.5
: dexCount > 150 ? 1
: dexCount > 30 ? 0.5
: 0;
return Math.floor(catchingCharmMultiplier.value * dexMultiplier * modifiedCatchRate / 6);
}
export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite, y1: number, y2: number, baseBounceDuration: integer, callback: Function, isCritical: boolean = false) {
let bouncePower = 1;
let bounceYOffset = y1;
let bounceY = y2;
const yd = y2 - y1;
const x0 = pokeball.x;
const x1 = x0 + 4;
const x2 = x0 - 4;
let critShakes = 4;
const doBounce = () => {
scene.tweens.add({
@ -117,5 +142,40 @@ export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameOb
});
};
doBounce();
const doCritShake = () => {
scene.tweens.add({
targets: pokeball,
x: x2,
duration: 125,
ease: "Linear",
onComplete: () => {
scene.tweens.add({
targets: pokeball,
x: x1,
duration: 125,
ease: "Linear",
onComplete: () => {
critShakes--;
if (critShakes > 0) {
doCritShake();
} else {
scene.tweens.add({
targets: pokeball,
x: x0,
duration: 60,
ease: "Linear",
onComplete: () => doBounce()
});
}
}
});
}
});
};
if (isCritical) {
scene.time.delayedCall(500, doCritShake);
} else {
doBounce();
}
}

View File

@ -1,6 +1,6 @@
import BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle";
import { getPokeballCatchMultiplier, getPokeballAtlasKey, getPokeballTintColor, doPokeballBounceAnim } from "#app/data/pokeball";
import { getPokeballCatchMultiplier, getPokeballAtlasKey, getPokeballTintColor, getCriticalCaptureChance, doPokeballBounceAnim } from "#app/data/pokeball";
import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
import { PokeballType } from "#app/enums/pokeball";
import { StatusEffect } from "#app/enums/status-effect";
@ -52,7 +52,9 @@ export class AttemptCapturePhase extends PokemonPhase {
const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType);
const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1;
const modifiedCatchRate = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
const shakeProbability = Math.round(65536 * Math.pow((modifiedCatchRate / 1044480), 0.1875));
const shakeProbability = Math.round(65536 * Math.pow((modifiedCatchRate / 1044480), 0.1875)); // Formula taken from gen 6
const criticalCaptureChance = getCriticalCaptureChance(this.scene, modifiedCatchRate);
const isCritical = pokemon.randSeedInt(256) < criticalCaptureChance;
const fpOffset = pokemon.getFieldPositionOffset();
const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
@ -60,17 +62,19 @@ export class AttemptCapturePhase extends PokemonPhase {
this.pokeball.setOrigin(0.5, 0.625);
this.scene.field.add(this.pokeball);
this.scene.playSound("se/pb_throw");
this.scene.playSound("se/pb_throw", isCritical ? { rate: 0.2 } : undefined); // Crit catch throws are higher pitched
this.scene.time.delayedCall(300, () => {
this.scene.field.moveBelow(this.pokeball as Phaser.GameObjects.GameObject, pokemon);
});
this.scene.tweens.add({
// Throw animation
targets: this.pokeball,
x: { value: 236 + fpOffset[0], ease: "Linear" },
y: { value: 16 + fpOffset[1], ease: "Cubic.easeOut" },
duration: 500,
onComplete: () => {
// Ball opens
this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`);
this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}_open`));
this.scene.playSound("se/pb_rel");
@ -79,30 +83,33 @@ export class AttemptCapturePhase extends PokemonPhase {
addPokeballOpenParticles(this.scene, this.pokeball.x, this.pokeball.y, this.pokeballType);
this.scene.tweens.add({
// Mon enters ball
targets: pokemon,
duration: 500,
ease: "Sine.easeIn",
scale: 0.25,
y: 20,
onComplete: () => {
// Ball closes
this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`);
pokemon.setVisible(false);
this.scene.playSound("se/pb_catch");
this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}`));
const doShake = () => {
// After the overall catch rate check, the game does 4 shake checks before confirming the catch.
let shakeCount = 0;
const pbX = this.pokeball.x;
const shakeCounter = this.scene.tweens.addCounter({
from: 0,
to: 1,
repeat: 4,
repeat: isCritical ? 2 : 4, // Critical captures only perform 2 shake checks
yoyo: true,
ease: "Cubic.easeOut",
duration: 250,
repeatDelay: 500,
onUpdate: t => {
if (shakeCount && shakeCount < 4) {
if (shakeCount && shakeCount < (isCritical ? 2 : 4)) {
const value = t.getValue();
const directionMultiplier = shakeCount % 2 === 1 ? 1 : -1;
this.pokeball.setX(pbX + value * 4 * directionMultiplier);
@ -113,7 +120,8 @@ export class AttemptCapturePhase extends PokemonPhase {
if (!pokemon.species.isObtainable()) {
shakeCounter.stop();
this.failCatch(shakeCount);
} else if (shakeCount++ < 3) {
} else if (shakeCount++ < (isCritical ? 1 : 3)) {
// Shake check
if (pokeballMultiplier === -1 || pokemon.randSeedInt(65536) < shakeProbability) {
this.scene.playSound("se/pb_move");
} else {
@ -152,7 +160,8 @@ export class AttemptCapturePhase extends PokemonPhase {
});
};
this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake));
// Ball bounces (handled in pokemon.ts)
this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake, isCritical));
}
});
}