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@ -14,6 +14,7 @@ export abstract class BattlePhase extends Phase {
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globalScene.currentBattle.failedRunAway = false;
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globalScene.currentBattle.failedRunAway = false;
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}
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}
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}
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}
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showEnemyTrainer(trainerSlot: TrainerSlot = TrainerSlot.NONE): void {
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showEnemyTrainer(trainerSlot: TrainerSlot = TrainerSlot.NONE): void {
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if (!globalScene.currentBattle.trainer) {
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if (!globalScene.currentBattle.trainer) {
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console.warn("Enemy trainer is missing!");
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console.warn("Enemy trainer is missing!");
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