Reapply onGain abilities when neutralizing gas ends

This commit is contained in:
Dean 2025-02-19 13:50:59 -08:00
parent b5591b4978
commit 4e0aa49c32
3 changed files with 19 additions and 6 deletions

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@ -5357,10 +5357,10 @@ export function applyOnGainAbAttrs(pokemon: Pokemon, passive: boolean = false, s
}
/**
* Clears primal weather during the turn if {@linkcode pokemon}'s ability corresponds to one
* Clears primal weather/neutralizing gas during the turn if {@linkcode pokemon}'s ability corresponds to one
*/
export function applyOnLoseClearWeatherAbAttrs(pokemon: Pokemon, passive: boolean = false, simulated: boolean = false, ...args: any[]): void {
applySingleAbAttrs<PreLeaveFieldClearWeatherAbAttr>(pokemon, passive, PreLeaveFieldClearWeatherAbAttr, (attr, passive) => attr.applyPreLeaveField(pokemon, passive, simulated, [ ...args, true ]), args, true, simulated);
export function applyOnLoseAbAttrs(pokemon: Pokemon, passive: boolean = false, simulated: boolean = false, ...args: any[]): void {
applySingleAbAttrs<PreLeaveFieldAbAttr>(pokemon, passive, PreLeaveFieldAbAttr, (attr, passive) => attr.applyPreLeaveField(pokemon, passive, simulated, [ ...args, true ]), args, true, simulated);
}
function queueShowAbility(pokemon: Pokemon, passive: boolean): void {
globalScene.unshiftPhase(new ShowAbilityPhase(pokemon.id, passive));

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@ -8,7 +8,7 @@ import type Pokemon from "#app/field/pokemon";
import { HitResult, PokemonMove } from "#app/field/pokemon";
import { StatusEffect } from "#enums/status-effect";
import type { BattlerIndex } from "#app/battle";
import { BlockNonDirectDamageAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
import { BlockNonDirectDamageAbAttr, InfiltratorAbAttr, PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, ProtectStatAbAttr, applyAbAttrs, applyOnGainAbAttrs } from "#app/data/ability";
import { Stat } from "#enums/stat";
import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
import i18next from "i18next";
@ -1247,6 +1247,19 @@ export class SuppressAbilitiesTag extends ArenaTag {
}
}
onRemove(arena: Arena, quiet: boolean = false) {
if (!quiet) {
globalScene.queueMessage(i18next.t("abilityTriggers:neutralizingGasEnded"));
}
for (const pokemon of globalScene.getField()) {
// There is only one pokemon with this attr on the field on removal, so its abilities are already active
if (pokemon && !pokemon.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false)) {
[ true, false ].forEach((v) => applyOnGainAbAttrs(pokemon, v));
}
}
}
shouldApplyToSelf(): boolean {
return this.sourceCount > 1;
}

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@ -65,7 +65,7 @@ import { WeatherType } from "#enums/weather-type";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
import type { SuppressAbilitiesTag } from "#app/data/arena-tag";
import type { Ability, AbAttr } from "#app/data/ability";
import { StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, CommanderAbAttr, applyPostItemLostAbAttrs, PostItemLostAbAttr, applyOnGainAbAttrs, PreLeaveFieldAbAttr, applyPreLeaveFieldAbAttrs, applyOnLoseClearWeatherAbAttrs, PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr } from "#app/data/ability";
import { StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, CommanderAbAttr, applyPostItemLostAbAttrs, PostItemLostAbAttr, applyOnGainAbAttrs, PreLeaveFieldAbAttr, applyPreLeaveFieldAbAttrs, applyOnLoseAbAttrs, PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr } from "#app/data/ability";
import type PokemonData from "#app/system/pokemon-data";
import { BattlerIndex } from "#app/battle";
import { Mode } from "#app/ui/ui";
@ -1489,7 +1489,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param ability New Ability
*/
public setTempAbility(ability: Ability, passive: boolean = false): void {
applyOnLoseClearWeatherAbAttrs(this, passive);
applyOnLoseAbAttrs(this, passive);
if (passive) {
this.summonData.passiveAbility = ability.id;
} else {