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roost test update
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@ -1,4 +1,4 @@
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import { Abilities } from "#app/enums/abilities";
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import { Type } from "#app/data/type.js";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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@ -27,33 +27,125 @@ describe("Moves - Roost", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.STARAPTOR);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override.moveset([Moves.STOMPING_TANTRUM]);
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game.override.enemyMoveset([Moves.ROOST, Moves.ROOST, Moves.ROOST, Moves.ROOST]);
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});
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/**
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* Roost's behavior should be defined as:
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* The pokemon loses its flying type for a turn. If the pokemon was ungroundd solely due to being a flying type, it will be grounded until end of turn.
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*
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* 1. Pure Flying type pokemon -> become normal type until end of turn
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* 2. Dual Flying/X type pokemon -> become type X until end of turn
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* 3. Pokemon that use burn up into roost (ex. Moltres) -> become flying due to burn up, then typeless until end of turn after using roost
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* 4. If a pokemon is afflicted with Forest's Curse or Trick or treat, dual type pokemon will become 3 type pokemon after the flying type is regained
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* Pure flying types become (Grass or Ghost) and then back to flying/ (Grass or Ghost),
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* and pokemon post Burn up become ()
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* 5. If a pokemon is also ungrounded due to other reasons (such as levitate), it will stay ungrounded post roost, despite not being flying type.
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* 6. Non flying types using roost (such as dunsparce) are already grounded, so this move will only heal and have no other effects.
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*/
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test(
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"move should ground the user until the end of turn",
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"Pure flying type -> becomes normal after roost and takes damage from ground moves -> regains flying",
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async () => {
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await game.startBattle([Species.MAGIKARP]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyStartingHp = enemyPokemon.hp;
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game.move.select(Moves.STOMPING_TANTRUM);
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await game.startBattle([Species.TORNADUS]);
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game.override.moveset([Moves.ROOST]);
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game.move.select(Moves.ROOST);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.override.enemyMoveset([Moves.EARTHQUAKE, Moves.EARTHQUAKE, Moves.EARTHQUAKE, Moves.EARTHQUAKE]);
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const playerPokemonStartingHP = playerPokemon.hp;
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(enemyPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
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// Should only be normal type, and NOT flying type
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let playerPokemonTypes = playerPokemon.summonData.types;
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expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
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expect(playerPokemonTypes[0] === Type.NORMAL).toBeTruthy();
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expect(playerPokemonTypes[0] === Type.FLYING).toBeFalsy();
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expect(playerPokemon.isGrounded()).toBeTruthy();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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expect(enemyPokemon.getTag(BattlerTagType.ROOSTED)).toBeUndefined();
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// Should have lost HP and is now back to being pure flying
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playerPokemonTypes = playerPokemon.summonData.types;
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expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
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expect(playerPokemonTypes[0] === Type.NORMAL).toBeFalsy();
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expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
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expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeUndefined();
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expect(playerPokemon.isGrounded()).toBeFalsy();
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}, TIMEOUT
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);
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test(
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"Dual X/flying type -> becomes type X after roost and takes damage from ground moves -> regains flying",
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async () => {
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await game.startBattle([Species.HAWLUCHA]);
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game.override.moveset([Moves.ROOST]);
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game.move.select(Moves.ROOST);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.override.enemyMoveset([Moves.EARTHQUAKE, Moves.EARTHQUAKE, Moves.EARTHQUAKE, Moves.EARTHQUAKE]);
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const playerPokemonStartingHP = playerPokemon.hp;
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be pure fighting type and grounded
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let playerPokemonTypes = playerPokemon.summonData.types;
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expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
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expect(playerPokemonTypes[0] === Type.FIGHTING).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeTruthy();
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await game.phaseInterceptor.to(TurnEndPhase);
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// Should have lost HP and is now back to being fighting/flying
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playerPokemonTypes = playerPokemon.summonData.types;
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expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
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expect(playerPokemonTypes[0] === Type.FIGHTING).toBeTruthy();
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expect(playerPokemonTypes[1] === Type.FLYING).toBeTruthy();
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expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeUndefined();
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expect(playerPokemon.isGrounded()).toBeFalsy();
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}, TIMEOUT
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);
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test(
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"Dual X/flying type with levitate -> becomes type X after roost and does NOT takes damage from ground moves -> regains flying, is always grounded",
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async () => {
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await game.startBattle([Species.ROTOM]);
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//game.override.starterForms({ [Species.ROTOM]: 4 })
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game.override.moveset([Moves.ROOST]);
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game.move.select(Moves.ROOST);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.override.enemyMoveset([Moves.EARTHQUAKE, Moves.EARTHQUAKE, Moves.EARTHQUAKE, Moves.EARTHQUAKE]);
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const playerPokemonStartingHP = playerPokemon.hp;
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expect(playerPokemon.summonData.types.length === 0).toBeTruthy();
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be pure electric type and not grounded
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let playerPokemonTypes = playerPokemon.summonData.types;
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console.log("TYPES OF POKEMONZZZ", playerPokemonTypes);
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expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
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expect(playerPokemonTypes[0] === Type.ELECTRIC).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeFalsy();
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await game.phaseInterceptor.to(TurnEndPhase);
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// Should have same HP and is now back to being electric/flying
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playerPokemonTypes = playerPokemon.summonData.types;
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expect(playerPokemon.hp).toBe(playerPokemonStartingHP);
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expect(playerPokemonTypes[0] === Type.ELECTRIC).toBeTruthy();
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expect(playerPokemonTypes[1] === Type.FLYING).toBeTruthy();
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expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeUndefined();
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expect(playerPokemon.isGrounded()).toBeFalsy();
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}, TIMEOUT
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);
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});
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