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Merge branch 'beta' into sandstorm-anim
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commit
4da1a4a989
@ -8,11 +8,11 @@ export type SignatureSpecies = {
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* The signature species for each Gym Leader, Elite Four member, and Champion.
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* The key is the trainer type, and the value is an array of Species or Species arrays.
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* This is in a separate const so it can be accessed from other places and not just the trainerConfigs
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*
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*
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* @remarks
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* The `Proxy` object allows us to define a handler that will intercept
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* The `Proxy` object allows us to define a handler that will intercept
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* the property access and return an empty array if the property does not exist in the object.
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*
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*
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* This means that accessing `signatureSpecies` will not throw an error if the property does not exist,
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* but instead default to an empty array.
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*/
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@ -67104,7 +67104,7 @@ export const tmSpecies: TmSpecies = {
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Species.CHEWTLE,
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Species.DREDNAW,
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Species.YAMPER,
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Species.BOLTUND,
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Species.BOLTUND,
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Species.ROLYCOLY,
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Species.CARKOL,
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Species.COALOSSAL,
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@ -67121,7 +67121,7 @@ export const tmSpecies: TmSpecies = {
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Species.SIZZLIPEDE,
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Species.CENTISKORCH,
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Species.CLOBBOPUS,
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Species.GRAPPLOCT,
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Species.GRAPPLOCT,
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Species.SINISTEA,
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Species.POLTEAGEIST,
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Species.HATENNA,
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@ -8052,10 +8052,10 @@ export class UpperHandCondition extends MoveCondition {
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}
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}
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export class hitsSameTypeAttr extends VariableMoveTypeMultiplierAttr {
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export class HitsSameTypeAttr extends VariableMoveTypeMultiplierAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const multiplier = args[0] as NumberHolder;
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if (!user.getTypes().some(type => target.getTypes().includes(type))) {
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if (!user.getTypes(true).some(type => target.getTypes(true).includes(type))) {
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multiplier.value = 0;
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return true;
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}
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@ -9756,7 +9756,7 @@ export function initMoves() {
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new AttackMove(Moves.SYNCHRONOISE, PokemonType.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5)
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.target(MoveTarget.ALL_NEAR_OTHERS)
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.condition(unknownTypeCondition)
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.attr(hitsSameTypeAttr),
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.attr(HitsSameTypeAttr),
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new AttackMove(Moves.ELECTRO_BALL, PokemonType.ELECTRIC, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 5)
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.attr(ElectroBallPowerAttr)
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.ballBombMove(),
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@ -5678,7 +5678,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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/**
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* Performs the action of clearing a Pokemon's status
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*
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*
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* This is a helper to {@linkcode resetStatus}, which should be called directly instead of this method
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*/
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public clearStatus(confusion: boolean, reloadAssets: boolean) {
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47
test/moves/synchronoise.test.ts
Normal file
47
test/moves/synchronoise.test.ts
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@ -0,0 +1,47 @@
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { PokemonType } from "#enums/pokemon-type";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Synchronoise", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.SYNCHRONOISE])
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.ability(Abilities.BALL_FETCH)
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.battleStyle("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should consider the user's tera type if it is terastallized", async () => {
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await game.classicMode.startBattle([Species.BIDOOF]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// force the player to be terastallized
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playerPokemon.teraType = PokemonType.WATER;
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playerPokemon.isTerastallized = true;
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game.move.select(Moves.SYNCHRONOISE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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});
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});
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