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Hide ribbon when not owned
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@ -291,6 +291,8 @@ export default class SummaryUiHandler extends UiHandler {
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if(this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].classicWinCount > 0 && this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId(true)].classicWinCount > 0)
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if(this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].classicWinCount > 0 && this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId(true)].classicWinCount > 0)
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this.championRibbon.setVisible(true);
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this.championRibbon.setVisible(true);
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else
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this.championRibbon.setVisible(false);
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var currentFriendship = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].friendship;
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var currentFriendship = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].friendship;
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if (!currentFriendship || currentFriendship === undefined)
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if (!currentFriendship || currentFriendship === undefined)
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