Merge branch 'beta' into misc-code-cleanup
Before Width: | Height: | Size: 769 B After Width: | Height: | Size: 411 B |
Before Width: | Height: | Size: 637 B After Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 637 B After Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 769 B After Width: | Height: | Size: 411 B |
@ -375,11 +375,7 @@ export class MovePhase extends BattlePhase {
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protected resolveCounterAttackTarget() {
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protected resolveCounterAttackTarget() {
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if (this.targets.length === 1 && this.targets[0] === BattlerIndex.ATTACKER) {
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if (this.targets.length === 1 && this.targets[0] === BattlerIndex.ATTACKER) {
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if (this.pokemon.turnData.attacksReceived.length) {
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if (this.pokemon.turnData.attacksReceived.length) {
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const attacker = this.pokemon.scene.getPokemonById(this.pokemon.turnData.attacksReceived[0].sourceId);
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this.targets[0] = this.pokemon.turnData.attacksReceived[0].sourceBattlerIndex;
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if (attacker?.isActive(true)) {
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this.targets[0] = attacker.getBattlerIndex();
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}
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// account for metal burst and comeuppance hitting remaining targets in double battles
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// account for metal burst and comeuppance hitting remaining targets in double battles
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// counterattack will redirect to remaining ally if original attacker faints
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// counterattack will redirect to remaining ally if original attacker faints
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80
src/test/moves/metal_burst.test.ts
Normal file
@ -0,0 +1,80 @@
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import { BattlerIndex } from "#app/battle";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Metal Burst", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.METAL_BURST, Moves.FISSURE, Moves.PRECIPICE_BLADES ])
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.ability(Abilities.PURE_POWER)
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.startingLevel(10)
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.battleType("double")
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.disableCrits()
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.enemySpecies(Species.PICHU)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.TACKLE);
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});
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it("should redirect target if intended target faints", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS, Species.FEEBAS ]);
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const [ , enemy2 ] = game.scene.getEnemyField();
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game.move.select(Moves.METAL_BURST);
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game.move.select(Moves.FISSURE, 1, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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await game.move.forceHit();
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await game.phaseInterceptor.to("MoveEndPhase");
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy2.isFullHp()).toBe(false);
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});
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it("should not crash if both opponents faint before the move is used", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS, Species.ARCEUS ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField();
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game.move.select(Moves.METAL_BURST);
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game.move.select(Moves.PRECIPICE_BLADES, 1);
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await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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await game.move.forceHit();
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await game.phaseInterceptor.to("MoveEndPhase");
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFainted()).toBe(true);
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expect(enemy2.isFainted()).toBe(true);
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expect(game.scene.getPlayerField()[0].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
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});
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});
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@ -1,3 +1,5 @@
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import { BattlerIndex } from "#app/battle";
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import { allMoves } from "#app/data/move";
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import { DamagePhase } from "#app/phases/damage-phase";
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import { DamagePhase } from "#app/phases/damage-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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@ -8,7 +10,7 @@ import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Moves - Scale Shot", () => {
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describe("Moves - Scale Shot", () => {
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let phaserGame: Phaser.Game;
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let phaserGame: Phaser.Game;
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@ -30,45 +32,54 @@ describe("Moves - Scale Shot", () => {
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.moveset([ Moves.SCALE_SHOT ])
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.moveset([ Moves.SCALE_SHOT ])
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.battleType("single")
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.battleType("single")
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.disableCrits()
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.disableCrits()
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.starterSpecies(Species.MINCCINO)
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.ability(Abilities.NO_GUARD)
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.ability(Abilities.NO_GUARD)
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.passiveAbility(Abilities.SKILL_LINK)
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.passiveAbility(Abilities.SKILL_LINK)
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.enemyAbility(Abilities.SHEER_FORCE)
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.enemyMoveset(Moves.SPLASH)
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.enemyPassiveAbility(Abilities.STALL)
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.enemyLevel(3);
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.enemyMoveset(Moves.SKILL_SWAP)
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.enemyLevel(5);
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});
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});
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it("applies stat changes after last hit", async () => {
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it("applies stat changes after last hit", async () => {
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await game.classicMode.startBattle([ Species.FORRETRESS ]);
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game.override.enemySpecies(Species.FORRETRESS);
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await game.classicMode.startBattle([ Species.MINCCINO ]);
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const minccino = game.scene.getPlayerPokemon()!;
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const minccino = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SCALE_SHOT);
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game.move.select(Moves.SCALE_SHOT);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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await game.phaseInterceptor.to(MoveEffectPhase);
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await game.phaseInterceptor.to(DamagePhase);
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await game.phaseInterceptor.to(DamagePhase);
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//check that stats haven't changed after one or two hits have occurred
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await game.phaseInterceptor.to(MoveEffectPhase);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect (minccino?.getStatStage(Stat.DEF)).toBe(0);
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expect(minccino.getStatStage(Stat.DEF)).toBe(0);
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expect (minccino?.getStatStage(Stat.SPD)).toBe(0);
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expect(minccino.getStatStage(Stat.SPD)).toBe(0);
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//check that stats changed on last hit
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await game.phaseInterceptor.to(MoveEndPhase);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect (minccino.getStatStage(Stat.DEF)).toBe(-1);
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expect(minccino.getStatStage(Stat.DEF)).toBe(-1);
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expect (minccino.getStatStage(Stat.SPD)).toBe(1);
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expect(minccino.getStatStage(Stat.SPD)).toBe(1);
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});
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});
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it("unaffected by sheer force", async () => {
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it("unaffected by sheer force", async () => {
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await game.classicMode.startBattle([ Species.WOBBUFFET ]);
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const moveToCheck = allMoves[Moves.SCALE_SHOT];
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const basePower = moveToCheck.power;
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game.override.enemySpecies(Species.WOBBUFFET);
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vi.spyOn(moveToCheck, "calculateBattlePower");
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await game.classicMode.startBattle([ Species.MINCCINO ]);
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const minccino = game.scene.getPlayerPokemon()!;
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const minccino = game.scene.getPlayerPokemon()!;
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const wobbuffet = game.scene.getEnemyPokemon()!;
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wobbuffet.setStat(Stat.HP, 100, true);
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wobbuffet.hp = 100;
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game.move.select(Moves.SCALE_SHOT);
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game.move.select(Moves.SCALE_SHOT);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to(TurnEndPhase);
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const hpafter1 = wobbuffet.hp;
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//effect not nullified by sheer force
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//effect not nullified by sheer force
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expect (minccino.getStatStage(Stat.DEF)).toBe(-1);
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expect(minccino.getStatStage(Stat.DEF)).toBe(-1);
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expect (minccino.getStatStage(Stat.SPD)).toBe(1);
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expect(minccino.getStatStage(Stat.SPD)).toBe(1);
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game.move.select(Moves.SCALE_SHOT);
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await game.phaseInterceptor.to(MoveEndPhase);
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//power not boosted by sheer force
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const hpafter2 = wobbuffet.hp;
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
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//check damage not boosted- make damage before sheer force a little lower than theoretical boosted sheer force damage
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expect (100 - hpafter1).toBe(hpafter1 - hpafter2);
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});
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});
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});
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});
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@ -13,8 +13,8 @@ import { GameManagerHelper } from "./gameManagerHelper";
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*/
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*/
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export class MoveHelper extends GameManagerHelper {
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export class MoveHelper extends GameManagerHelper {
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/**
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/**
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* Intercepts `MoveEffectPhase` and mocks the hitCheck's
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* Intercepts {@linkcode MoveEffectPhase} and mocks the
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* return value to `true` {@linkcode MoveEffectPhase.hitCheck}.
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* {@linkcode MoveEffectPhase.hitCheck | hitCheck}'s return value to `true`.
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* Used to force a move to hit.
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* Used to force a move to hit.
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*/
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*/
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||||||
async forceHit(): Promise<void> {
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async forceHit(): Promise<void> {
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||||||
@ -23,8 +23,8 @@ export class MoveHelper extends GameManagerHelper {
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}
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}
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||||||
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||||||
/**
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/**
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||||||
* Intercepts `MoveEffectPhase` and mocks the hitCheck's
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* Intercepts {@linkcode MoveEffectPhase} and mocks the
|
||||||
* return value to `false` {@linkcode MoveEffectPhase.hitCheck}.
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* {@linkcode MoveEffectPhase.hitCheck | hitCheck}'s return value to `false`.
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* Used to force a move to miss.
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* Used to force a move to miss.
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* @param firstTargetOnly Whether the move should force miss on the first target only, in the case of multi-target moves.
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* @param firstTargetOnly Whether the move should force miss on the first target only, in the case of multi-target moves.
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||||||
*/
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*/
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@ -577,6 +577,10 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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this.getUi().clearText();
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this.getUi().clearText();
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this.eraseCursor();
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this.eraseCursor();
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|
||||||
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// Reset cursor positions
|
||||||
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this.cursor = 0;
|
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this.rowCursor = 0;
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||||||
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|
||||||
/* Multiplies the fade time duration by the speed parameter so that it is always constant, and avoids "flashbangs" at game speed x5 */
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/* Multiplies the fade time duration by the speed parameter so that it is always constant, and avoids "flashbangs" at game speed x5 */
|
||||||
this.scene.hideShopOverlay(750 * this.scene.gameSpeed);
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this.scene.hideShopOverlay(750 * this.scene.gameSpeed);
|
||||||
this.scene.hideLuckText(250);
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this.scene.hideLuckText(250);
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@ -46,6 +46,7 @@ import { StarterContainer } from "#app/ui/starter-container";
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import { DropDownColumn, FilterBar } from "#app/ui/filter-bar";
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import { DropDownColumn, FilterBar } from "#app/ui/filter-bar";
|
||||||
import { ScrollBar } from "#app/ui/scroll-bar";
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import { ScrollBar } from "#app/ui/scroll-bar";
|
||||||
import { SelectChallengePhase } from "#app/phases/select-challenge-phase";
|
import { SelectChallengePhase } from "#app/phases/select-challenge-phase";
|
||||||
|
import { EncounterPhase } from "#app/phases/encounter-phase";
|
||||||
import { TitlePhase } from "#app/phases/title-phase";
|
import { TitlePhase } from "#app/phases/title-phase";
|
||||||
import { Abilities } from "#enums/abilities";
|
import { Abilities } from "#enums/abilities";
|
||||||
import { getPassiveCandyCount, getValueReductionCandyCounts, getSameSpeciesEggCandyCounts } from "#app/data/balance/starters";
|
import { getPassiveCandyCount, getValueReductionCandyCounts, getSameSpeciesEggCandyCounts } from "#app/data/balance/starters";
|
||||||
@ -3468,6 +3469,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||||||
this.scene.clearPhaseQueue();
|
this.scene.clearPhaseQueue();
|
||||||
if (this.scene.gameMode.isChallenge) {
|
if (this.scene.gameMode.isChallenge) {
|
||||||
this.scene.pushPhase(new SelectChallengePhase(this.scene));
|
this.scene.pushPhase(new SelectChallengePhase(this.scene));
|
||||||
|
this.scene.pushPhase(new EncounterPhase(this.scene, false));
|
||||||
} else {
|
} else {
|
||||||
this.scene.pushPhase(new TitlePhase(this.scene));
|
this.scene.pushPhase(new TitlePhase(this.scene));
|
||||||
}
|
}
|
||||||
|