mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-06 16:32:16 +02:00
bugfix: prevent wild pokemon from using status moves to flee when trapped
This commit is contained in:
parent
1484a52fd7
commit
4c511d1734
@ -12,7 +12,7 @@ import * as Utils from "../utils";
|
|||||||
import { WeatherType } from "./weather";
|
import { WeatherType } from "./weather";
|
||||||
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
|
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
|
||||||
import { ArenaTagType } from "./enums/arena-tag-type";
|
import { ArenaTagType } from "./enums/arena-tag-type";
|
||||||
import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, NoTransformAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs, PostDefendContactApplyStatusEffectAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr } from "./ability";
|
import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, NoTransformAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs, PostDefendContactApplyStatusEffectAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr, RunSuccessAbAttr } from "./ability";
|
||||||
import { Abilities } from "./enums/abilities";
|
import { Abilities } from "./enums/abilities";
|
||||||
import { allAbilities } from './ability';
|
import { allAbilities } from './ability';
|
||||||
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
||||||
@ -2956,6 +2956,8 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
|||||||
if (!player && !user.scene.currentBattle.battleType) {
|
if (!player && !user.scene.currentBattle.battleType) {
|
||||||
if (this.batonPass)
|
if (this.batonPass)
|
||||||
return false;
|
return false;
|
||||||
|
if (move.category == MoveCategory.STATUS && !user.hasAbilityWithAttr(RunSuccessAbAttr))
|
||||||
|
return false;
|
||||||
// Don't allow wild opponents to flee on the boss stage since it can ruin a run early on
|
// Don't allow wild opponents to flee on the boss stage since it can ruin a run early on
|
||||||
if (!(user.scene.currentBattle.waveIndex % 10))
|
if (!(user.scene.currentBattle.waveIndex % 10))
|
||||||
return false;
|
return false;
|
||||||
|
Loading…
Reference in New Issue
Block a user