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everything working properly
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src/data/emoji.ts
Normal file
62
src/data/emoji.ts
Normal file
File diff suppressed because one or more lines are too long
@ -84,7 +84,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
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// for performance reasons, this limits how many options we can see at once. Without this, it would try to make text options for every single options
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// which makes the performance take a hit. If there's not enough options to do this (set to 10 at the moment) and the ui mode !== Mode.AUTO_COMPLETE,
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// this is ignored and the original code is untouched, with the options array being all the options from the config
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if (configOptions.length >= 10 && this.scene.ui.getMode() === Mode.AUTO_COMPLETE) {
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if (configOptions.length >= 10 && this.mode === Mode.AUTO_COMPLETE) {
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const optionsScrollTotal = configOptions.length;
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const optionStartIndex = this.scrollCursor;
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const optionEndIndex = Math.min(optionsScrollTotal, optionStartIndex + (!optionStartIndex || this.scrollCursor + (this.config?.maxOptions! - 1) >= optionsScrollTotal ? this.config?.maxOptions! - 1 : this.config?.maxOptions! - 2));
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@ -101,7 +101,9 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
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this.optionSelectIcons.splice(0, this.optionSelectIcons.length);
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}
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this.optionSelectText = addTextObject(this.scene, 0, 0, options.map(o => o.item ? ` ${o.label}` : o.label).join("\n"), TextStyle.WINDOW, { maxLines: options.length });
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this.optionSelectText = addTextObject(this.scene, 0, 0, options.map(o => o.item ? ` ${o.label}` : o.label).join("\n"), TextStyle.WINDOW, {
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maxLines: options.length + 1 // +1 because at the end of the options in autocomplete it hides the last option
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});
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this.optionSelectText.setLineSpacing(this.scale * 72);
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this.optionSelectText.setName("text-option-select");
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this.optionSelectText.setLineSpacing(12);
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@ -8,20 +8,21 @@ export interface OptionSelectConfigAC extends OptionSelectConfig {
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inputContainer: Phaser.GameObjects.Container;
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modalContainer: Phaser.GameObjects.Container;
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maxOptionsReverse?: number;
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reverse?: true;
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reverse?: true; // So that instead of showing the options looking below the input, they are shown above
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}
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export default class AutoCompleteUiHandler extends AbstractOptionSelectUiHandler {
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modalContainer: Phaser.GameObjects.Container;
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inputContainer: Phaser.GameObjects.Container;
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handlerKeyDown: (inputObject: InputText, evt: KeyboardEvent) => void;
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revertAutoCompleteMode: () => void;
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reverse?: true;
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constructor(scene: BattleScene, mode: Mode = Mode.AUTO_COMPLETE) {
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super(scene, mode);
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this.handlerKeyDown = (inputObject, evt) => {
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// Don't move inputText cursor
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// Don't move inputText cursor, cursor move fast for this
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if (["arrowup"].some((key) => key === (evt.code || evt.key).toLowerCase())) {
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evt.preventDefault();
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this.processInput(Button.UP);
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@ -30,9 +31,9 @@ export default class AutoCompleteUiHandler extends AbstractOptionSelectUiHandler
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this.processInput(Button.DOWN);
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}
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// Revert Mode when not press...
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if (!["enter", "arrowup", "arrowdown"].some((key) => (evt.code || evt.key).toLowerCase().includes(key))) {
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this.scene.ui.revertMode();
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// Revert Mode if not press...
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if (!["enter", "arrowup", "arrowdown", "shift", "control", "alt"].some((key) => (evt.code || evt.key).toLowerCase().includes(key))) {
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this.revertAutoCompleteMode();
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}
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// Recovery focus
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@ -42,6 +43,13 @@ export default class AutoCompleteUiHandler extends AbstractOptionSelectUiHandler
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}
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};
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this.revertAutoCompleteMode = () => {
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const ui = this.getUi();
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if (ui.getMode() === Mode.AUTO_COMPLETE) {
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ui.revertMode();
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}
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};
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}
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getWindowWidth(): integer {
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@ -58,7 +66,7 @@ export default class AutoCompleteUiHandler extends AbstractOptionSelectUiHandler
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const originalHandler = args[0].options[index].handler;
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opt.handler = () => {
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if (originalHandler()) {
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ui.revertMode();
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this.revertAutoCompleteMode();
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return true;
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}
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return false;
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@ -67,35 +75,26 @@ export default class AutoCompleteUiHandler extends AbstractOptionSelectUiHandler
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this.modalContainer = modalContainer;
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this.inputContainer = inputContainer;
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const input = args[0].inputContainer.list.find((el) => el instanceof InputText);
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const ui = this.getUi();
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const originalsEvents = input.listeners("keydown");
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// Remove the current keydown events from the input so that the one added in this mode is executed first
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for (let i = 0; i < originalsEvents?.length; i++) {
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input.off("keydown", originalsEvents[i]);
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}
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const handlerBlur = () => {
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ui.revertMode();
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input.off("blur", handlerBlur);
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};
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const handlerPointerUp = () => {
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ui.revertMode();
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this.modalContainer.off("pointerup", handlerPointerUp);
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};
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input.on("blur", handlerBlur);
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input.on("blur", this.revertAutoCompleteMode);
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input.on("keydown", this.handlerKeyDown);
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this.modalContainer.on("pointerup", handlerPointerUp);
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this.modalContainer.on("pointerdown", this.revertAutoCompleteMode);
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// After adding the event that will execute this mode first, return the ones it already had
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for (let i = 0; i < originalsEvents?.length; i++) {
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input.on("keydown", originalsEvents[i]);
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}
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if (this.reverse && newArgs[0].maxOptionsReverse) {
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newArgs[0].maxOptions = newArgs[0].maxOptionsReverse;
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}
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if (this.reverse) {
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if (newArgs[0].maxOptionsReverse) {
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newArgs[0].maxOptions = newArgs[0].maxOptionsReverse;
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}
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newArgs[0].options.reverse();
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}
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@ -113,18 +112,39 @@ export default class AutoCompleteUiHandler extends AbstractOptionSelectUiHandler
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protected setupOptions() {
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super.setupOptions();
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if (this.modalContainer) {
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this.optionSelectContainer.setSize(this.optionSelectContainer.height, Math.max(this.optionSelectText.displayWidth + 24, this.getWindowWidth()));
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// Adjust the width to the minimum of the visible options
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this.optionSelectContainer.setSize(this.optionSelectContainer.height, Math.max(this.optionSelectText.displayWidth, this.getWindowWidth()));
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if (this.reverse) {
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// Position above the input
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this.optionSelectContainer.setPositionRelative(this.modalContainer, this.optionSelectBg.width + this.inputContainer.x, this.inputContainer.y);
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return;
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}
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// Position below the input
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this.optionSelectContainer.setPositionRelative(this.modalContainer, this.optionSelectBg.width + this.inputContainer.x, this.optionSelectBg.height + this.inputContainer.y + (this.inputContainer.list.find((el) => el instanceof Phaser.GameObjects.NineSlice)?.height ?? 0));
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// If the modal goes off screen, center it
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// if ((this.optionSelectContainer.getBounds().width + this.optionSelectContainer.getBounds().x) > this.scene.game.canvas.width) {
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// this.optionSelectContainer.setX(this.optionSelectContainer.getBounds().x - ((this.optionSelectContainer.getBounds().width + this.optionSelectContainer.getBounds().x) - this.scene.game.canvas.width));
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// }
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}
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}
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processInput(button: Button): boolean {
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// the cancel and action button are here because if you're typing, x and z are used for cancel/action. This means you could be typing something and accidentally cancel/select when you don't mean to
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// the submit button is therefore used to select a choice (the enter button), though this does not work on my local dev testing for phones, as for my phone/keyboard combo, the enter and z key are both
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// bound to Button.ACTION, which makes this not work on mobile
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if (button !== Button.CANCEL && button !== Button.ACTION) {
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return super.processInput(button);
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}
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return false;
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}
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clear(): void {
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super.clear();
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const input = this.inputContainer.list.find((el) => el instanceof InputText);
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input?.off("keydown", this.handlerKeyDown);
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input?.off("blur", this.revertAutoCompleteMode);
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this.modalContainer.off("pointerdown", this.revertAutoCompleteMode);
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this.scrollCursor = 0;
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}
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}
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@ -7,10 +7,30 @@ import { OptionSelectItem } from "./abstact-option-select-ui-handler";
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import { addWindow } from "./ui-theme";
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import { addTextObject, getTextStyleOptions, TextStyle } from "./text";
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import InputText from "phaser3-rex-plugins/plugins/inputtext";
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import BattleScene from "#app/battle-scene.js";
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import BattleScene from "#app/battle-scene";
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import AutoCompleteUiHandler, { OptionSelectConfigAC } from "./autocomplete-ui-handler";
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import emojisAvailable from "#app/data/emoji";
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import { emojiRegex } from "#app/data/emoji";
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const emojiAvailable = ["♪", "★", "♥", "♣", "☻", "ª", "☼", "►", "♫", "←", "→", "↩", "↪"];
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function textArrayWithEmojis(str: string): string[] {
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const result: string[] = [];
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let match;
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let lastIndex = 0;
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while ((match = emojiRegex.exec(str)) !== null) {
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if (match.index > lastIndex) {
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result.push(...str.slice(lastIndex, match.index).split(""));
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}
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result.push(match[0]);
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lastIndex = emojiRegex.lastIndex;
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}
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if (lastIndex < str.length) {
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result.push(...str.slice(lastIndex).split(""));
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}
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return result;
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}
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export default class RenameFormUiHandler extends FormModalUiHandler {
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protected autocomplete: AutoCompleteUiHandler;
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@ -94,7 +114,7 @@ export default class RenameFormUiHandler extends FormModalUiHandler {
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const maxEmojis = 6;
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const modalOptions: OptionSelectConfigAC = {
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options: emojiAvailable.map((emoji, index): OptionSelectItem => {
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options: emojisAvailable.map((emoji, index): OptionSelectItem => {
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return {
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label: `${emoji} /${index + 1}`,
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handler: ()=> {
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@ -125,62 +145,81 @@ export default class RenameFormUiHandler extends FormModalUiHandler {
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// If deleting and currently positioned at "/", display the list of emojis
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if (
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!evt.data &&
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input.text.split("").filter((char) => emojiAvailable.some((em) => em === char)).length < maxEmojis &&
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input.text.split("").filter((char) => emojisAvailable.some((em) => em === char)).length < maxEmojis &&
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input.text.split("").some((char, i) => char === "/" && i + 1 === input.cursorPosition)
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) {
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ui.setOverlayMode(Mode.AUTO_COMPLETE, modalOptions);
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}
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const getDisallowedEmojis = (text) => {
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return text.split("").filter((char) => {
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const isEmoji = !char.match(/[\u0000-\u00ff]/);
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const isAllowedEmoji = emojiAvailable.includes(char);
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return isEmoji && !isAllowedEmoji;
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});
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};
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// Remove disallowed emojis.
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while (getDisallowedEmojis(input.text).length > 0) {
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const disallowedEmojis = getDisallowedEmojis(input.text);
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const lastDisallowedEmojiIndex = input.text.lastIndexOf(disallowedEmojis[0]);
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if (lastDisallowedEmojiIndex !== -1) {
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const textBeforeCursor = input.text.substring(0, lastDisallowedEmojiIndex);
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const textAfterCursor = input.text.substring(lastDisallowedEmojiIndex + 1);
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const newText = textBeforeCursor + textAfterCursor;
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if (newText !== input.text) {
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input.setText(newText);
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input.setCursorPosition(lastDisallowedEmojiIndex);
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if (textArrayWithEmojis(input.text).filter((char) => {
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// const isEmoji = !char.match(/[\u0000-\u00ff]/); // Emojis, special characters and kaomojis
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const isEmoji = char.match(emojiRegex); // Only Emojis
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const isAllowedEmoji = emojisAvailable.includes(char);
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return isEmoji && !isAllowedEmoji;
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}).length) {
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const regex = emojiRegex;
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let totalLength: number = 0;
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const newText = input.text.replace(regex, (match) => {
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if (emojisAvailable.includes(match)) {
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return match;
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}
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}
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totalLength += match.length;
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return "";
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});
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const cursorPosition = input.cursorPosition;
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input.setText(newText);
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input.setCursorPosition(cursorPosition - totalLength);
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}
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// If the number of available emojis exceeds the maximum allowed number of emojis..
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//.. Delete any attempt to insert another one.
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if (evt.data && input.text.split("").filter((char) => emojiAvailable.some((em) => em === char)).length > maxEmojis) {
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const texto = input.text;
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const textBeforeCursor = texto.substring(0, input.cursorPosition);
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const textAfterCursor = texto.substring(input.cursorPosition);
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while (textArrayWithEmojis(input.text).filter((char) => emojisAvailable.includes(char)).length > maxEmojis) {
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const charactersWithEmojis = textArrayWithEmojis(input.text);
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const emojis = charactersWithEmojis.filter((char, i, arr) => {
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if (emojisAvailable.includes(char)) {
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let totalLength = 0;
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for (let j = 0; j <= i; j++) {
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totalLength += arr[j].length;
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}
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return totalLength < input.cursorPosition + 1;
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}
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return false;
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});
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const cursorPosition = input.cursorPosition;
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const lastEmoji = emojis[emojis.length - 1];
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const lastEmojiIndex = charactersWithEmojis.filter((char, i, arr) => {
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let totalLength = 0;
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for (let j = 0; j <= i; j++) {
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totalLength += arr[j].length;
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}
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return totalLength < input.cursorPosition + 1;
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}).lastIndexOf(lastEmoji);
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const exactlyEmoji = textBeforeCursor.lastIndexOf(evt.data);
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if (exactlyEmoji !== -1) {
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const textReplace = textBeforeCursor.substring(0, exactlyEmoji) + textAfterCursor;
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if (textReplace !== input.text) {
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input.setText(textReplace);
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input.setCursorPosition(exactlyEmoji);
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if (lastEmojiIndex !== -1) {
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const textBeforeCursor = charactersWithEmojis.slice(0, lastEmojiIndex).join("");
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const textAfterCursor = charactersWithEmojis.slice(lastEmojiIndex + 1).join("");
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const newText = textBeforeCursor + textAfterCursor;
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if (newText !== input.text) {
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input.setText(newText);
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input.setCursorPosition(cursorPosition - lastEmoji.length);
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}
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}
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}
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// If the number of available emojis has been reached, do not display the list of emojis
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if (evt.data && input.text.split("").filter((char) => emojiAvailable.some((em) => em === char)).length < maxEmojis) {
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if (evt.data && input.text.split("").filter((char) => emojisAvailable.some((em) => em === char)).length < maxEmojis) {
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// Retrieve the exact command, as it can be either "/", or "/n"
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const command = input.text.split("").filter((_, i, arr) => arr.includes("/") && i >= (input.text.split("").filter((_, i) => i < input.cursorPosition).lastIndexOf("/")) && i < input.cursorPosition).join("");
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const command = input.text.split("").filter((_, i, arr) => i >= (input.text.split("").filter((_, i) => i < input.cursorPosition).lastIndexOf("/")) && i < input.cursorPosition).join("");
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if (modalOptions.options.some((opt) => opt.label.includes(command))) {
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if (evt.data === "/") {
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ui.setOverlayMode(Mode.AUTO_COMPLETE, modalOptions);
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} else if (command.includes("/") && modalOptions.options.some((opt) => opt.label.includes(command))) {
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const filterOptions = {
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...modalOptions,
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options: modalOptions.options.filter((opt) => opt.label.includes(command))
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@ -5,6 +5,8 @@ import { PlayerPokemon } from "#app/field/pokemon";
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import { OptionSelectItem } from "./abstact-option-select-ui-handler";
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import { isNullOrUndefined } from "#app/utils";
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import { Mode } from "./ui";
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import { OptionSelectConfigAC } from "./autocomplete-ui-handler";
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import InputText from "phaser3-rex-plugins/plugins/inputtext";
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export default class TestDialogueUiHandler extends FormModalUiHandler {
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@ -23,7 +25,6 @@ export default class TestDialogueUiHandler extends FormModalUiHandler {
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if (typeof value === "object" && !isNullOrUndefined(value)) { // we check for not null or undefined here because if the language json file has a null key, the typeof will still be an object, but that object will be null, causing issues
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// If the value is an object, execute the same process
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// si el valor es un objeto ejecuta el mismo proceso
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return flattenKeys(value, topKey ?? t, topKey ? midleKey ? [...midleKey, t] : [t] : undefined).filter((t) => t.length > 0);
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} else if (typeof value === "string" || isNullOrUndefined(value)) { // we check for null or undefined here as per above - the typeof is still an object but the value is null so we need to exit out of this and pass the null key
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@ -73,37 +74,33 @@ export default class TestDialogueUiHandler extends FormModalUiHandler {
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const input = this.inputs[0];
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input.setMaxLength(255);
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input.on("keydown", (inputObject, evt: KeyboardEvent) => {
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if (["escape", "space"].some((v) => v === evt.key.toLowerCase() || v === evt.code.toLowerCase()) && ui.getMode() === Mode.AUTO_COMPLETE) {
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// Delete autocomplete list and recovery focus.
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inputObject.on("blur", () => inputObject.node.focus(), { once: true });
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ui.revertMode();
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}
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});
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input.on("textchange", (inputObject, evt: InputEvent) => {
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// Delete autocomplete.
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if (ui.getMode() === Mode.AUTO_COMPLETE) {
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ui.revertMode();
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}
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input.on("textchange", (inputObject: InputText, evt: InputEvent) => {
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let options: OptionSelectItem[] = [];
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const splitArr = inputObject.text.split(" ");
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const filteredKeys = this.keys.filter((command) => command.toLowerCase().includes(splitArr[splitArr.length - 1].toLowerCase()));
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// At what index of splitArr is the input cursor located
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let indexInOriginalArray = 0;
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let cumulativeLength = 0;
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for (let i = 0; i < splitArr.length; i++) {
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const spaceAndWordLength = splitArr[i] === "" ? 2 : 1;
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cumulativeLength += (splitArr[i].length + spaceAndWordLength);
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if (cumulativeLength > input.cursorPosition) {
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indexInOriginalArray = i;
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break;
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}
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}
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const filteredKeys = this.keys.filter((command) => command.toLowerCase().includes(splitArr[indexInOriginalArray].toLowerCase()));
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if (inputObject.text !== "" && filteredKeys.length > 0) {
|
||||
// if performance is required, you could reduce the number of total results by changing the slice below to not have all ~8000 inputs going
|
||||
options = filteredKeys.slice(0).map((value) => {
|
||||
options = filteredKeys.map((value) => {
|
||||
return {
|
||||
label: value,
|
||||
handler: () => {
|
||||
// this is here to make sure that if you try to backspace then enter, the last known evt.data (backspace) is picked up
|
||||
// this is because evt.data is null for backspace, so without this, the autocomplete windows just closes
|
||||
if (!isNullOrUndefined(evt.data) || evt.inputType?.toLowerCase() === "deletecontentbackward") {
|
||||
const separatedArray = inputObject.text.split(" ");
|
||||
separatedArray[separatedArray.length - 1] = value;
|
||||
inputObject.setText(separatedArray.join(" "));
|
||||
}
|
||||
ui.revertMode();
|
||||
const separatedArray = inputObject.text.split(" ");
|
||||
separatedArray[indexInOriginalArray] = value;
|
||||
const cursorPosition = inputObject.cursorPosition - splitArr[indexInOriginalArray].length + separatedArray[indexInOriginalArray].length;
|
||||
inputObject.setText(separatedArray.join(" "));
|
||||
inputObject.setCursorPosition(cursorPosition);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@ -111,10 +108,11 @@ export default class TestDialogueUiHandler extends FormModalUiHandler {
|
||||
}
|
||||
|
||||
if (options.length > 0) {
|
||||
const modalOpts = {
|
||||
const modalOpts: OptionSelectConfigAC = {
|
||||
options: options,
|
||||
maxOptions: 5,
|
||||
modalContainer: this.modalContainer
|
||||
modalContainer: this.modalContainer,
|
||||
inputContainer: this.inputContainers[0]
|
||||
};
|
||||
ui.setOverlayMode(Mode.AUTO_COMPLETE, modalOpts);
|
||||
}
|
||||
@ -140,6 +138,12 @@ export default class TestDialogueUiHandler extends FormModalUiHandler {
|
||||
}
|
||||
return false;
|
||||
};
|
||||
const originalCancel = config.buttonActions[1];
|
||||
config.buttonActions[1] = ()=>{
|
||||
if (ui.getMode() === Mode.TEST_DIALOGUE) {
|
||||
originalCancel();
|
||||
}
|
||||
};
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user