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Condensed tests into 1 file + added more automated tests
This includes a couple regression tests for the fusion shenanigans
This commit is contained in:
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@ -3976,7 +3976,7 @@ export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
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/**
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/**
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* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander}.
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* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander}.
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* When the source of an ability with this attribute detects a Dondozo as their active ally, the source "jumps
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* When the source of an ability with this attribute detects a Dondozo as their active ally, the source "jumps
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* into the Dondozo's mouth"m sharply boosting the Dondozo's stats, cancelling the source's moves, and
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* into the Dondozo's mouth", sharply boosting the Dondozo's stats, cancelling the source's moves, and
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* causing attacks that target the source to always miss.
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* causing attacks that target the source to always miss.
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*/
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*/
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export class CommanderAbAttr extends AbAttr {
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export class CommanderAbAttr extends AbAttr {
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@ -1,188 +0,0 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/testUtils/gameManager";
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import { SpeciesId } from "#enums/species-id";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { MoveId } from "#enums/move-id";
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import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
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import { AbilityId } from "#enums/ability-id";
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// TODO: Add more tests once Imposter is fully implemented
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describe("Abilities - Imposter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.MEW)
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.enemyLevel(200)
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.enemyAbility(AbilityId.BEAST_BOOST)
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.enemyPassiveAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.ability(AbilityId.IMPOSTER)
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.moveset(MoveId.SPLASH);
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});
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it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
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expect(player.getAbility()).toBe(enemy.getAbility());
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expect(player.getGender()).toBe(enemy.getGender());
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expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
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for (const s of EFFECTIVE_STATS) {
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expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
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}
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for (const s of BATTLE_STATS) {
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expect(player.getStatStage(s)).toBe(enemy.getStatStage(s));
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}
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const playerMoveset = player.getMoveset();
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const enemyMoveset = player.getMoveset();
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expect(playerMoveset.length).toBe(enemyMoveset.length);
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for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) {
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expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId);
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}
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const playerTypes = player.getTypes();
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const enemyTypes = enemy.getTypes();
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expect(playerTypes.length).toBe(enemyTypes.length);
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for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) {
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expect(playerTypes[i]).toBe(enemyTypes[i]);
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}
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});
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it("should copy in-battle overridden stats", async () => {
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game.override.enemyMoveset([MoveId.POWER_SPLIT]);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
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const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
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expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
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expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
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expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
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});
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it("should set each move's pp to a maximum of 5", async () => {
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game.override.enemyMoveset([MoveId.SWORDS_DANCE, MoveId.GROWL, MoveId.SKETCH, MoveId.RECOVER]);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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const player = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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player.getMoveset().forEach(move => {
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// Should set correct maximum PP without touching `ppUp`
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if (move) {
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if (move.moveId === MoveId.SKETCH) {
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expect(move.getMovePp()).toBe(1);
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} else {
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expect(move.getMovePp()).toBe(5);
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}
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expect(move.ppUp).toBe(0);
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}
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});
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});
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it("should activate its ability if it copies one that activates on summon", async () => {
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game.override.enemyAbility(AbilityId.INTIMIDATE);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should persist transformed attributes across reloads", async () => {
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game.override.moveset([MoveId.ABSORB]);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
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expect(game.scene.currentBattle.waveIndex).toBe(2);
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await game.reload.reloadSession();
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const playerReloaded = game.scene.getPlayerPokemon()!;
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const playerMoveset = player.getMoveset();
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expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
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expect(playerReloaded.getAbility()).toBe(enemy.getAbility());
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expect(playerReloaded.getGender()).toBe(enemy.getGender());
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expect(playerReloaded.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
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for (const s of EFFECTIVE_STATS) {
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expect(playerReloaded.getStat(s, false)).toBe(enemy.getStat(s, false));
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}
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expect(playerMoveset.length).toEqual(1);
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expect(playerMoveset[0]?.moveId).toEqual(MoveId.SPLASH);
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});
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it("should stay transformed with the correct form after reload", async () => {
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game.override.moveset([MoveId.ABSORB]).enemySpecies(SpeciesId.UNOWN);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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const enemy = game.scene.getEnemyPokemon()!;
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// change form
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enemy.species.forms[5];
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enemy.species.formIndex = 5;
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game.move.select(MoveId.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
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expect(game.scene.currentBattle.waveIndex).toBe(2);
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await game.reload.reloadSession();
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const playerReloaded = game.scene.getPlayerPokemon()!;
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expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
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expect(playerReloaded.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
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});
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});
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379
test/moves/transform-imposter.test.ts
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379
test/moves/transform-imposter.test.ts
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@ -0,0 +1,379 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/testUtils/gameManager";
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import { SpeciesId } from "#enums/species-id";
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import { MoveId } from "#enums/move-id";
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import { Stat } from "#enums/stat";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerIndex } from "#enums/battler-index";
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import { StatusEffect } from "#enums/status-effect";
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import { MoveResult } from "#enums/move-result";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Status } from "#app/data/status-effect";
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import { PokemonType } from "#enums/pokemon-type";
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import { BerryType } from "#enums/berry-type";
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import type { EnemyPokemon } from "#app/field/pokemon";
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import Pokemon from "#app/field/pokemon";
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import { BattleType } from "#enums/battle-type";
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// TODO: Add more tests once Transform/Imposter are fully implemented
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describe("Transforming Effects", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.MEW)
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.enemyLevel(200)
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.enemyAbility(AbilityId.BEAST_BOOST)
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.enemyPassiveAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.ability(AbilityId.STURDY);
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});
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// Contains logic shared by both Transform and Impostor (for brevity)
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describe("Phases - PokemonTransformPhase", async () => {
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it("should copy target's species, ability, gender, all stats except HP, all stat stages, moveset and types", async () => {
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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const ditto = game.field.getPlayerPokemon();
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const mew = game.field.getEnemyPokemon();
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mew.setStatStage(Stat.ATK, 4);
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game.move.use(MoveId.SPLASH);
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game.scene.phaseManager.unshiftNew("PokemonTransformPhase", ditto.getBattlerIndex(), mew.getBattlerIndex());
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await game.toEndOfTurn();
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expect(ditto.isTransformed()).toBe(true);
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expect(ditto.getSpeciesForm().speciesId).toBe(mew.getSpeciesForm().speciesId);
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expect(ditto.getAbility()).toBe(mew.getAbility());
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expect(ditto.getGender()).toBe(mew.getGender());
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const playerStats = ditto.getStats(false);
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const enemyStats = mew.getStats(false);
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// HP stays the same; all other stats should carry over
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expect(playerStats[0]).not.toBe(enemyStats[0]);
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expect(playerStats.slice(1)).toEqual(enemyStats.slice(1));
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// Stat stages/moveset IDs
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expect(ditto.getStatStages()).toEqual(mew.getStatStages());
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expect(ditto.getMoveset().map(m => m.moveId)).toEqual(ditto.getMoveset().map(m => m.moveId));
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expect(ditto.getTypes()).toEqual(mew.getTypes());
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});
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// TODO: This is not implemented
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it.todo("should copy the target's original typing if target is typeless", async () => {
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game.override.enemySpecies(SpeciesId.MAGMAR);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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const ditto = game.field.getPlayerPokemon();
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const magmar = game.field.getEnemyPokemon();
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game.move.use(MoveId.TRANSFORM);
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await game.move.forceEnemyMove(MoveId.BURN_UP);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toEndOfTurn();
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expect(magmar.getTypes()).toEqual([PokemonType.UNKNOWN]);
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expect(ditto.getTypes()).toEqual([PokemonType.FIRE]);
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});
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it("should not consider the target's Tera Type when copying types", async () => {
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game.override.enemySpecies(SpeciesId.MAGMAR);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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const ditto = game.field.getPlayerPokemon();
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const magmar = game.field.getEnemyPokemon();
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magmar.isTerastallized = true;
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magmar.teraType = PokemonType.DARK;
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game.move.use(MoveId.TRANSFORM);
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await game.toEndOfTurn();
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expect(ditto.getTypes(true)).toEqual([PokemonType.FIRE]);
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});
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// TODO: This is not currently implemented
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it.todo("should copy volatile status effects", async () => {
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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const ditto = game.field.getPlayerPokemon();
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const mew = game.field.getEnemyPokemon();
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mew.addTag(BattlerTagType.SEEDED, 0, MoveId.LEECH_SEED, ditto.id);
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mew.addTag(BattlerTagType.CONFUSED, 4, MoveId.AXE_KICK, ditto.id);
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game.move.use(MoveId.TRANSFORM);
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await game.toEndOfTurn();
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expect(ditto.getTag(BattlerTagType.SEEDED)).toBeDefined();
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expect(ditto.getTag(BattlerTagType.CONFUSED)).toBeDefined();
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});
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// TODO: This is not implemented
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it.todo("should copy the target's rage fist hit count");
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it("should not copy friendship, held items, nickname, level or non-volatile status effects", async () => {
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game.override.enemyHeldItems([{ name: "BERRY", count: 1, type: BerryType.SITRUS }]);
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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const ditto = game.field.getPlayerPokemon();
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const mew = game.field.getEnemyPokemon();
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mew.status = new Status(StatusEffect.POISON);
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mew.friendship = 255;
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||||||
|
mew.nickname = btoa(unescape(encodeURIComponent("Pink Furry Cat Thing")));
|
||||||
|
|
||||||
|
game.move.use(MoveId.TRANSFORM);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(ditto.status?.effect).toBeUndefined();
|
||||||
|
expect(ditto.getNameToRender()).not.toBe(mew.getNameToRender());
|
||||||
|
expect(ditto.level).not.toBe(mew.level);
|
||||||
|
expect(ditto.friendship).not.toBe(mew.friendship);
|
||||||
|
expect(ditto.getHeldItems()).not.toEqual(mew.getHeldItems());
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should copy in-battle overridden stats", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.DITTO]);
|
||||||
|
|
||||||
|
const player = game.field.getPlayerPokemon();
|
||||||
|
const enemy = game.field.getEnemyPokemon();
|
||||||
|
|
||||||
|
const oldAtk = player.getStat(Stat.ATK);
|
||||||
|
const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
|
||||||
|
|
||||||
|
game.move.use(MoveId.TRANSFORM);
|
||||||
|
await game.move.forceEnemyMove(MoveId.POWER_SPLIT);
|
||||||
|
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
|
||||||
|
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
|
||||||
|
expect(avgAtk).not.toBe(oldAtk);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should set each move's pp to a maximum of 5 without affecting PP ups", async () => {
|
||||||
|
game.override.enemyMoveset([MoveId.SWORDS_DANCE, MoveId.GROWL, MoveId.SKETCH, MoveId.RECOVER]);
|
||||||
|
await game.classicMode.startBattle([SpeciesId.DITTO]);
|
||||||
|
|
||||||
|
const player = game.field.getPlayerPokemon();
|
||||||
|
|
||||||
|
game.move.use(MoveId.TRANSFORM);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
player.getMoveset().forEach(move => {
|
||||||
|
// Should set correct maximum PP without touching `ppUp`
|
||||||
|
if (move) {
|
||||||
|
if (move.moveId === MoveId.SKETCH) {
|
||||||
|
expect(move.getMovePp()).toBe(1);
|
||||||
|
} else {
|
||||||
|
expect(move.getMovePp()).toBe(5);
|
||||||
|
}
|
||||||
|
expect(move.ppUp).toBe(0);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should activate its ability if it copies one that activates on summon", async () => {
|
||||||
|
game.override.enemyAbility(AbilityId.INTIMIDATE);
|
||||||
|
await game.classicMode.startBattle([SpeciesId.DITTO]);
|
||||||
|
|
||||||
|
game.move.use(MoveId.TRANSFORM);
|
||||||
|
game.phaseInterceptor.clearLogs();
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
|
||||||
|
expect(game.phaseInterceptor.log).toContain("StatStageChangePhase");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should persist transformed attributes across reloads", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.DITTO]);
|
||||||
|
|
||||||
|
const player = game.field.getPlayerPokemon();
|
||||||
|
const enemy = game.field.getEnemyPokemon();
|
||||||
|
|
||||||
|
game.move.use(MoveId.TRANSFORM);
|
||||||
|
await game.move.forceEnemyMove(MoveId.MEMENTO);
|
||||||
|
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||||
|
await game.toNextWave();
|
||||||
|
|
||||||
|
expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
|
||||||
|
expect(game.scene.currentBattle.waveIndex).toBe(2);
|
||||||
|
|
||||||
|
await game.reload.reloadSession();
|
||||||
|
|
||||||
|
const playerReloaded = game.field.getPlayerPokemon();
|
||||||
|
const playerMoveset = player.getMoveset();
|
||||||
|
|
||||||
|
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
|
||||||
|
expect(playerReloaded.getAbility()).toBe(enemy.getAbility());
|
||||||
|
expect(playerReloaded.getGender()).toBe(enemy.getGender());
|
||||||
|
|
||||||
|
expect(playerMoveset.map(m => m.moveId)).toEqual([MoveId.MEMENTO]);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should stay transformed with the correct form after reload", async () => {
|
||||||
|
game.override.enemySpecies(SpeciesId.DARMANITAN);
|
||||||
|
await game.classicMode.startBattle([SpeciesId.DITTO]);
|
||||||
|
|
||||||
|
const player = game.field.getPlayerPokemon();
|
||||||
|
const enemy = game.field.getEnemyPokemon();
|
||||||
|
|
||||||
|
// change form
|
||||||
|
enemy.species.formIndex = 1;
|
||||||
|
|
||||||
|
game.move.use(MoveId.TRANSFORM);
|
||||||
|
await game.move.forceEnemyMove(MoveId.MEMENTO);
|
||||||
|
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||||
|
await game.toNextWave();
|
||||||
|
|
||||||
|
expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
|
||||||
|
expect(game.scene.currentBattle.waveIndex).toBe(2);
|
||||||
|
|
||||||
|
expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
|
||||||
|
expect(player.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
|
||||||
|
|
||||||
|
await game.reload.reloadSession();
|
||||||
|
|
||||||
|
const playerReloaded = game.field.getPlayerPokemon();
|
||||||
|
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
|
||||||
|
expect(playerReloaded.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("Moves - Transform", () => {
|
||||||
|
it.each<{ cause: string; callback: (p: Pokemon) => void; player?: boolean }>([
|
||||||
|
{
|
||||||
|
cause: "user is fused",
|
||||||
|
callback: p => vi.spyOn(p, "isFusion").mockReturnValue(true),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
cause: "target is fused",
|
||||||
|
callback: p => vi.spyOn(p, "isFusion").mockReturnValue(true),
|
||||||
|
player: false,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
cause: "user is transformed",
|
||||||
|
callback: p => vi.spyOn(p, "isTransformed").mockReturnValue(true),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
cause: "target is transformed",
|
||||||
|
callback: p => vi.spyOn(p, "isTransformed").mockReturnValue(true),
|
||||||
|
player: false,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
cause: "user has illusion",
|
||||||
|
callback: p => p.setIllusion(game.scene.getEnemyParty()[1]),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
cause: "target has illusion",
|
||||||
|
callback: p => p.setIllusion(game.scene.getEnemyParty()[1]),
|
||||||
|
player: false,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
cause: "target is behind a substitute",
|
||||||
|
callback: p => p.addTag(BattlerTagType.SUBSTITUTE, 1, MoveId.SUBSTITUTE, p.id),
|
||||||
|
player: false,
|
||||||
|
},
|
||||||
|
])("should fail if $cause", async ({ callback, player = true }) => {
|
||||||
|
game.override.battleType(BattleType.TRAINER); // ensures 2 enemy pokemon for illusion
|
||||||
|
await game.classicMode.startBattle([SpeciesId.DITTO, SpeciesId.ABOMASNOW]);
|
||||||
|
|
||||||
|
callback(player ? game.field.getPlayerPokemon() : game.field.getEnemyPokemon());
|
||||||
|
|
||||||
|
game.move.use(MoveId.TRANSFORM);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
const ditto = game.field.getPlayerPokemon();
|
||||||
|
expect(ditto.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||||
|
expect(game.phaseInterceptor.log).not.toContain("PokemonTransformPhase");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("Abilities - Imposter", () => {
|
||||||
|
beforeEach(async () => {
|
||||||
|
game.override.ability(AbilityId.NONE);
|
||||||
|
// Mock ability index to always be HA (ensuring Ditto has Imposter and nobody else).
|
||||||
|
(
|
||||||
|
vi.spyOn(Pokemon.prototype as any, "generateAbilityIndex") as MockInstance<
|
||||||
|
(typeof Pokemon.prototype)["generateAbilityIndex"]
|
||||||
|
>
|
||||||
|
).mockReturnValue(3);
|
||||||
|
});
|
||||||
|
|
||||||
|
it.each<{ name: string; callback: (p: EnemyPokemon) => void }>([
|
||||||
|
{
|
||||||
|
name: "opponents with substitutes",
|
||||||
|
callback: p => p.addTag(BattlerTagType.SUBSTITUTE, 1, MoveId.SUBSTITUTE, p.id),
|
||||||
|
},
|
||||||
|
{ name: "fused opponents", callback: p => vi.spyOn(p, "isFusion").mockReturnValue(true) },
|
||||||
|
{
|
||||||
|
name: "opponents with illusions",
|
||||||
|
callback: p => p.setIllusion(game.scene.getEnemyParty()[1]), // doesn't really matter what the illusion is, merely that it exists
|
||||||
|
},
|
||||||
|
])("should ignore $name during target selection", async ({ callback }) => {
|
||||||
|
game.override.battleStyle("double");
|
||||||
|
await game.classicMode.startBattle([SpeciesId.GYARADOS, SpeciesId.MILOTIC, SpeciesId.DITTO]);
|
||||||
|
|
||||||
|
const ditto = game.scene.getPlayerParty()[2];
|
||||||
|
|
||||||
|
const [enemy1, enemy2] = game.scene.getEnemyField();
|
||||||
|
// Override enemy 1 to be a fusion/illusion
|
||||||
|
callback(enemy1);
|
||||||
|
|
||||||
|
expect(ditto.canTransformInto(enemy1)).toBe(false);
|
||||||
|
expect(ditto.canTransformInto(enemy2)).toBe(true);
|
||||||
|
|
||||||
|
// Switch out to Ditto
|
||||||
|
game.doSwitchPokemon(2);
|
||||||
|
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(ditto.isActive()).toBe(true);
|
||||||
|
expect(ditto.isTransformed()).toBe(true);
|
||||||
|
expect(ditto.getSpeciesForm().speciesId).toBe(enemy2.getSpeciesForm().speciesId);
|
||||||
|
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
|
||||||
|
expect(game.phaseInterceptor.log).toContain("PokemonTransformPhase");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should not activate if both opponents are fused or have illusions", async () => {
|
||||||
|
game.override.battleStyle("double");
|
||||||
|
await game.classicMode.startBattle([SpeciesId.GYARADOS, SpeciesId.MILOTIC, SpeciesId.DITTO]);
|
||||||
|
|
||||||
|
const [gyarados, , ditto] = game.scene.getPlayerParty();
|
||||||
|
const [enemy1, enemy2] = game.scene.getEnemyParty();
|
||||||
|
// Override enemy 1 to be a fusion & enemy 2 to have illusion
|
||||||
|
vi.spyOn(enemy1, "isFusion").mockReturnValue(true);
|
||||||
|
enemy2.setIllusion(gyarados);
|
||||||
|
|
||||||
|
expect(ditto.canTransformInto(enemy1)).toBe(false);
|
||||||
|
expect(ditto.canTransformInto(enemy2)).toBe(false);
|
||||||
|
|
||||||
|
// Switch out to Ditto
|
||||||
|
game.doSwitchPokemon(2);
|
||||||
|
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(ditto.isActive()).toBe(true);
|
||||||
|
expect(ditto.isTransformed()).toBe(false);
|
||||||
|
expect(ditto.getSpeciesForm().speciesId).toBe(SpeciesId.DITTO);
|
||||||
|
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
|
||||||
|
expect(game.phaseInterceptor.log).not.toContain("PokemonTransformPhase");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
@ -1,185 +0,0 @@
|
|||||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
||||||
import Phaser from "phaser";
|
|
||||||
import GameManager from "#test/testUtils/gameManager";
|
|
||||||
import { SpeciesId } from "#enums/species-id";
|
|
||||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
|
||||||
import { MoveId } from "#enums/move-id";
|
|
||||||
import { Stat, EFFECTIVE_STATS } from "#enums/stat";
|
|
||||||
import { AbilityId } from "#enums/ability-id";
|
|
||||||
import { BattlerIndex } from "#enums/battler-index";
|
|
||||||
|
|
||||||
// TODO: Add more tests once Transform is fully implemented
|
|
||||||
describe("Moves - Transform", () => {
|
|
||||||
let phaserGame: Phaser.Game;
|
|
||||||
let game: GameManager;
|
|
||||||
|
|
||||||
beforeAll(() => {
|
|
||||||
phaserGame = new Phaser.Game({
|
|
||||||
type: Phaser.HEADLESS,
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
afterEach(() => {
|
|
||||||
game.phaseInterceptor.restoreOg();
|
|
||||||
});
|
|
||||||
|
|
||||||
beforeEach(() => {
|
|
||||||
game = new GameManager(phaserGame);
|
|
||||||
game.override
|
|
||||||
.battleStyle("single")
|
|
||||||
.enemySpecies(SpeciesId.MEW)
|
|
||||||
.enemyLevel(200)
|
|
||||||
.enemyAbility(AbilityId.BEAST_BOOST)
|
|
||||||
.enemyPassiveAbility(AbilityId.BALL_FETCH)
|
|
||||||
.enemyMoveset(MoveId.SPLASH)
|
|
||||||
.ability(AbilityId.INTIMIDATE)
|
|
||||||
.moveset([MoveId.TRANSFORM]);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
|
|
||||||
await game.classicMode.startBattle([SpeciesId.DITTO]);
|
|
||||||
|
|
||||||
game.move.select(MoveId.TRANSFORM);
|
|
||||||
await game.phaseInterceptor.to(TurnEndPhase);
|
|
||||||
|
|
||||||
const player = game.scene.getPlayerPokemon()!;
|
|
||||||
const enemy = game.scene.getEnemyPokemon()!;
|
|
||||||
|
|
||||||
expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
|
|
||||||
expect(player.getAbility()).toBe(enemy.getAbility());
|
|
||||||
expect(player.getGender()).toBe(enemy.getGender());
|
|
||||||
|
|
||||||
// copies all stats except hp
|
|
||||||
expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
|
|
||||||
for (const s of EFFECTIVE_STATS) {
|
|
||||||
expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
|
|
||||||
}
|
|
||||||
|
|
||||||
expect(player.getStatStages()).toEqual(enemy.getStatStages());
|
|
||||||
|
|
||||||
// move IDs are equal
|
|
||||||
expect(player.getMoveset().map(m => m.moveId)).toEqual(enemy.getMoveset().map(m => m.moveId));
|
|
||||||
|
|
||||||
expect(player.getTypes()).toEqual(enemy.getTypes());
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should copy in-battle overridden stats", async () => {
|
|
||||||
game.override.enemyMoveset([MoveId.POWER_SPLIT]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.DITTO]);
|
|
||||||
|
|
||||||
const player = game.scene.getPlayerPokemon()!;
|
|
||||||
const enemy = game.scene.getEnemyPokemon()!;
|
|
||||||
|
|
||||||
const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
|
|
||||||
const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
|
|
||||||
|
|
||||||
game.move.select(MoveId.TRANSFORM);
|
|
||||||
await game.phaseInterceptor.to(TurnEndPhase);
|
|
||||||
|
|
||||||
expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
|
|
||||||
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
|
|
||||||
|
|
||||||
expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
|
|
||||||
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should set each move's pp to a maximum of 5", async () => {
|
|
||||||
game.override.enemyMoveset([MoveId.SWORDS_DANCE, MoveId.GROWL, MoveId.SKETCH, MoveId.RECOVER]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.DITTO]);
|
|
||||||
const player = game.scene.getPlayerPokemon()!;
|
|
||||||
|
|
||||||
game.move.select(MoveId.TRANSFORM);
|
|
||||||
await game.phaseInterceptor.to(TurnEndPhase);
|
|
||||||
|
|
||||||
player.getMoveset().forEach(move => {
|
|
||||||
// Should set correct maximum PP without touching `ppUp`
|
|
||||||
if (move) {
|
|
||||||
if (move.moveId === MoveId.SKETCH) {
|
|
||||||
expect(move.getMovePp()).toBe(1);
|
|
||||||
} else {
|
|
||||||
expect(move.getMovePp()).toBe(5);
|
|
||||||
}
|
|
||||||
expect(move.ppUp).toBe(0);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should activate its ability if it copies one that activates on summon", async () => {
|
|
||||||
game.override.enemyAbility(AbilityId.INTIMIDATE).ability(AbilityId.BALL_FETCH);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.DITTO]);
|
|
||||||
game.move.select(MoveId.TRANSFORM);
|
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
|
||||||
|
|
||||||
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should persist transformed attributes across reloads", async () => {
|
|
||||||
game.override.enemyMoveset([]).moveset([]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.DITTO]);
|
|
||||||
|
|
||||||
const player = game.scene.getPlayerPokemon()!;
|
|
||||||
const enemy = game.scene.getEnemyPokemon()!;
|
|
||||||
|
|
||||||
game.move.changeMoveset(player, MoveId.TRANSFORM);
|
|
||||||
game.move.changeMoveset(enemy, MoveId.MEMENTO);
|
|
||||||
|
|
||||||
game.move.select(MoveId.TRANSFORM);
|
|
||||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
|
||||||
await game.toNextWave();
|
|
||||||
|
|
||||||
expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
|
|
||||||
expect(game.scene.currentBattle.waveIndex).toBe(2);
|
|
||||||
|
|
||||||
await game.reload.reloadSession();
|
|
||||||
|
|
||||||
const playerReloaded = game.scene.getPlayerPokemon()!;
|
|
||||||
const playerMoveset = player.getMoveset();
|
|
||||||
|
|
||||||
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
|
|
||||||
expect(playerReloaded.getAbility()).toBe(enemy.getAbility());
|
|
||||||
expect(playerReloaded.getGender()).toBe(enemy.getGender());
|
|
||||||
|
|
||||||
expect(playerReloaded.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
|
|
||||||
for (const s of EFFECTIVE_STATS) {
|
|
||||||
expect(playerReloaded.getStat(s, false)).toBe(enemy.getStat(s, false));
|
|
||||||
}
|
|
||||||
|
|
||||||
expect(playerMoveset.length).toEqual(1);
|
|
||||||
expect(playerMoveset[0]?.moveId).toEqual(MoveId.MEMENTO);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should stay transformed with the correct form after reload", async () => {
|
|
||||||
game.override.enemyMoveset([]).moveset([]).enemySpecies(SpeciesId.DARMANITAN);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.DITTO]);
|
|
||||||
|
|
||||||
const player = game.scene.getPlayerPokemon()!;
|
|
||||||
const enemy = game.scene.getEnemyPokemon()!;
|
|
||||||
|
|
||||||
// change form
|
|
||||||
enemy.species.forms[1];
|
|
||||||
enemy.species.formIndex = 1;
|
|
||||||
|
|
||||||
game.move.changeMoveset(player, MoveId.TRANSFORM);
|
|
||||||
game.move.changeMoveset(enemy, MoveId.MEMENTO);
|
|
||||||
|
|
||||||
game.move.select(MoveId.TRANSFORM);
|
|
||||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
|
||||||
await game.toNextWave();
|
|
||||||
|
|
||||||
expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
|
|
||||||
expect(game.scene.currentBattle.waveIndex).toBe(2);
|
|
||||||
|
|
||||||
await game.reload.reloadSession();
|
|
||||||
|
|
||||||
const playerReloaded = game.scene.getPlayerPokemon()!;
|
|
||||||
|
|
||||||
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
|
|
||||||
expect(playerReloaded.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
|
|
||||||
});
|
|
||||||
});
|
|
@ -64,6 +64,7 @@ import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
|
|||||||
import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
|
import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
|
||||||
|
|
||||||
import type { PhaseClass, PhaseString } from "#app/@types/phase-types";
|
import type { PhaseClass, PhaseString } from "#app/@types/phase-types";
|
||||||
|
import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
|
||||||
|
|
||||||
export interface PromptHandler {
|
export interface PromptHandler {
|
||||||
phaseTarget?: string;
|
phaseTarget?: string;
|
||||||
@ -142,6 +143,7 @@ export default class PhaseInterceptor {
|
|||||||
[LevelCapPhase, this.startPhase],
|
[LevelCapPhase, this.startPhase],
|
||||||
[AttemptRunPhase, this.startPhase],
|
[AttemptRunPhase, this.startPhase],
|
||||||
[SelectBiomePhase, this.startPhase],
|
[SelectBiomePhase, this.startPhase],
|
||||||
|
[PokemonTransformPhase, this.startPhase],
|
||||||
[MysteryEncounterPhase, this.startPhase],
|
[MysteryEncounterPhase, this.startPhase],
|
||||||
[MysteryEncounterOptionSelectedPhase, this.startPhase],
|
[MysteryEncounterOptionSelectedPhase, this.startPhase],
|
||||||
[MysteryEncounterBattlePhase, this.startPhase],
|
[MysteryEncounterBattlePhase, this.startPhase],
|
||||||
|
Loading…
Reference in New Issue
Block a user