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@ -46,7 +46,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
}, },
"PokemonNatureChangeModifierType": { "PokemonNatureChangeModifierType": {
name: "{{natureName}}薄荷", name: "{{natureName}}薄荷",
description: "将一只宝可梦的性格改为{{natureName}}并为该宝可\n梦永久解锁该性格", description: "将一只宝可梦的性格改为{{natureName}}并为该宝可\n梦永久解锁该性格.",
}, },
"DoubleBattleChanceBoosterModifierType": { "DoubleBattleChanceBoosterModifierType": {
description: "接下来的{{battleCount}}场战斗是双打的概率翻倍", description: "接下来的{{battleCount}}场战斗是双打的概率翻倍",
@ -64,7 +64,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
description: "所有成员宝可梦等级提升1级", description: "所有成员宝可梦等级提升1级",
}, },
"PokemonBaseStatBoosterModifierType": { "PokemonBaseStatBoosterModifierType": {
description: "增加持有者的{{statName}}10%. 个体值越高堆叠\n上限越高", description: "增加持有者的{{statName}}10%,个体值越高堆叠\n上限越高.",
}, },
"AllPokemonFullHpRestoreModifierType": { "AllPokemonFullHpRestoreModifierType": {
description: "所有宝可梦完全回复HP", description: "所有宝可梦完全回复HP",
@ -200,11 +200,11 @@ export const modifierType: ModifierTypeTranslationEntries = {
"BERRY_POUCH": { name: "树果袋", description: "使用树果时有25%的几率不会消耗树果" }, "BERRY_POUCH": { name: "树果袋", description: "使用树果时有25%的几率不会消耗树果" },
"FOCUS_BAND": { name: "气势头带", description: "携带该道具的宝可梦有10%几率在受到\n攻击而将陷入濒死状态时保留1点HP不陷\n入濒死状态" }, "FOCUS_BAND": { name: "气势头带", description: "携带该道具的宝可梦有10%几率在受到\n攻击而将陷入濒死状态时保留1点HP不陷入濒死状态" },
"QUICK_CLAW": { name: "先制之爪", description: "有10%的几率无视速度优先使出招式\n(先制技能优先)" }, "QUICK_CLAW": { name: "先制之爪", description: "有10%的几率无视速度优先使出招式\n(先制技能优先)" },
"KINGS_ROCK": { name: "王者之证", description: "携带该道具的宝可梦使用任意原本不会造成\n畏缩状态的攻击招式并造成伤害时有\n10%几率使目标陷入畏缩状态" }, "KINGS_ROCK": { name: "王者之证", description: "携带该道具的宝可梦使用任意原本不会造成\n畏缩状态的攻击招式并造成伤害时有\n10%几率使目标陷入畏缩状态" },
"LEFTOVERS": { name: "吃剩的东西", description: "携带该道具的宝可梦在每个回合结束时恢复\n最大HP的1/16" }, "LEFTOVERS": { name: "吃剩的东西", description: "携带该道具的宝可梦在每个回合结束时恢复\n最大HP的1/16" },
"SHELL_BELL": { name: "贝壳之铃", description: "携带该道具的宝可梦在攻击对方成功造成伤\n害时携带者的HP会恢复其所造成伤害\n的1/8" }, "SHELL_BELL": { name: "贝壳之铃", description: "携带该道具的宝可梦在攻击对方成功造成伤\n害时携带者的HP会恢复其所造成伤害\n的1/8" },
@ -384,26 +384,4 @@ export const modifierType: ModifierTypeTranslationEntries = {
"CHILL_DRIVE": "冰冻卡带", "CHILL_DRIVE": "冰冻卡带",
"DOUSE_DRIVE": "水流卡带", "DOUSE_DRIVE": "水流卡带",
}, },
TeraType: {
"UNKNOWN": "Unknown",
"NORMAL": "一般",
"FIGHTING": "格斗",
"FLYING": "飞行",
"POISON": "毒",
"GROUND": "地面",
"ROCK": "岩石",
"BUG": "虫",
"GHOST": "幽灵",
"STEEL": "钢",
"FIRE": "火",
"WATER": "水",
"GRASS": "草",
"ELECTRIC": "电",
"PSYCHIC": "超能力",
"ICE": "冰",
"DRAGON": "龙",
"DARK": "恶",
"FAIRY": "妖精",
"STELLAR": "星晶",
},
} as const; } as const;