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@ -46,7 +46,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
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},
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},
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"PokemonNatureChangeModifierType": {
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"PokemonNatureChangeModifierType": {
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name: "{{natureName}}薄荷",
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name: "{{natureName}}薄荷",
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description: "将一只宝可梦的性格改为{{natureName}}并为该宝可\n梦永久解锁该性格",
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description: "将一只宝可梦的性格改为{{natureName}}并为该宝可\n梦永久解锁该性格.",
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},
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},
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"DoubleBattleChanceBoosterModifierType": {
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"DoubleBattleChanceBoosterModifierType": {
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description: "接下来的{{battleCount}}场战斗是双打的概率翻倍",
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description: "接下来的{{battleCount}}场战斗是双打的概率翻倍",
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@ -64,7 +64,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
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description: "所有成员宝可梦等级提升1级",
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description: "所有成员宝可梦等级提升1级",
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},
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},
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"PokemonBaseStatBoosterModifierType": {
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"PokemonBaseStatBoosterModifierType": {
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description: "增加持有者的{{statName}}10%. 个体值越高堆叠\n上限越高",
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description: "增加持有者的{{statName}}10%,个体值越高堆叠\n上限越高.",
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},
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},
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"AllPokemonFullHpRestoreModifierType": {
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"AllPokemonFullHpRestoreModifierType": {
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description: "所有宝可梦完全回复HP",
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description: "所有宝可梦完全回复HP",
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@ -200,11 +200,11 @@ export const modifierType: ModifierTypeTranslationEntries = {
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"BERRY_POUCH": { name: "树果袋", description: "使用树果时有25%的几率不会消耗树果" },
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"BERRY_POUCH": { name: "树果袋", description: "使用树果时有25%的几率不会消耗树果" },
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"FOCUS_BAND": { name: "气势头带", description: "携带该道具的宝可梦有10%几率在受到\n攻击而将陷入濒死状态时,保留1点HP不陷\n入濒死状态。" },
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"FOCUS_BAND": { name: "气势头带", description: "携带该道具的宝可梦有10%几率在受到\n攻击而将陷入濒死状态时,保留1点HP不陷入濒死状态" },
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"QUICK_CLAW": { name: "先制之爪", description: "有10%的几率无视速度优先使出招式\n(先制技能优先)" },
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"QUICK_CLAW": { name: "先制之爪", description: "有10%的几率无视速度优先使出招式\n(先制技能优先)" },
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"KINGS_ROCK": { name: "王者之证", description: "携带该道具的宝可梦使用任意原本不会造成\n畏缩状态的攻击招式并造成伤害时,有\n10%几率使目标陷入畏缩状态。" },
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"KINGS_ROCK": { name: "王者之证", description: "携带该道具的宝可梦使用任意原本不会造成\n畏缩状态的攻击招式并造成伤害时,有\n10%几率使目标陷入畏缩状态" },
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"LEFTOVERS": { name: "吃剩的东西", description: "携带该道具的宝可梦在每个回合结束时恢复\n最大HP的1/16" },
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"LEFTOVERS": { name: "吃剩的东西", description: "携带该道具的宝可梦在每个回合结束时恢复\n最大HP的1/16" },
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"SHELL_BELL": { name: "贝壳之铃", description: "携带该道具的宝可梦在攻击对方成功造成伤\n害时,携带者的HP会恢复其所造成伤害\n的1/8" },
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"SHELL_BELL": { name: "贝壳之铃", description: "携带该道具的宝可梦在攻击对方成功造成伤\n害时,携带者的HP会恢复其所造成伤害\n的1/8" },
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@ -384,26 +384,4 @@ export const modifierType: ModifierTypeTranslationEntries = {
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"CHILL_DRIVE": "冰冻卡带",
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"CHILL_DRIVE": "冰冻卡带",
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"DOUSE_DRIVE": "水流卡带",
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"DOUSE_DRIVE": "水流卡带",
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},
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},
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TeraType: {
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"UNKNOWN": "Unknown",
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"NORMAL": "一般",
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"FIGHTING": "格斗",
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"FLYING": "飞行",
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"POISON": "毒",
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"GROUND": "地面",
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"ROCK": "岩石",
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"BUG": "虫",
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"GHOST": "幽灵",
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"STEEL": "钢",
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"FIRE": "火",
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"WATER": "水",
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"GRASS": "草",
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"ELECTRIC": "电",
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"PSYCHIC": "超能力",
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"ICE": "冰",
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"DRAGON": "龙",
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"DARK": "恶",
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"FAIRY": "妖精",
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"STELLAR": "星晶",
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},
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} as const;
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} as const;
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