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made sure that the new weather was not legendarey before blocking the change
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@ -274,7 +274,7 @@ export class Arena {
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const oldWeatherType = this.weather?.weatherType || WeatherType.NONE;
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const oldWeatherType = this.weather?.weatherType || WeatherType.NONE;
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if (this.weather?.isImmutable()) {
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if (this.weather?.isImmutable() && (weather !== WeatherType.HARSH_SUN && weather !== WeatherType.HEAVY_RAIN && weather !== WeatherType.STRONG_WINDS)) {
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globalScene.unshiftPhase(new CommonAnimPhase(undefined, undefined, CommonAnim.SUNNY + (oldWeatherType - 1), true));
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globalScene.unshiftPhase(new CommonAnimPhase(undefined, undefined, CommonAnim.SUNNY + (oldWeatherType - 1), true));
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globalScene.queueMessage(getLegendaryWeatherContinuesMessage(oldWeatherType)!);
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globalScene.queueMessage(getLegendaryWeatherContinuesMessage(oldWeatherType)!);
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return false;
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return false;
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