Updated moves that failIfSingleBattle

This commit is contained in:
frutescens 2024-11-10 12:14:05 -08:00
parent 56fd2cd7b8
commit 49dfb66b76

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@ -8471,8 +8471,7 @@ export function initMoves() {
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS),
new SelfStatusMove(Moves.FOLLOW_ME, Type.NORMAL, -1, 20, -1, 2, 3)
.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, true)
.condition(failIfSingleBattle),
.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, true),
new StatusMove(Moves.NATURE_POWER, Type.NORMAL, -1, 20, -1, 0, 3)
.attr(NaturePowerAttr)
.ignoresVirtual(),
@ -10153,7 +10152,8 @@ export function initMoves() {
.unimplemented(),
new StatusMove(Moves.COACHING, Type.FIGHTING, -1, 10, -1, 0, 8)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1)
.target(MoveTarget.NEAR_ALLY),
.target(MoveTarget.NEAR_ALLY)
.condition(failIfSingleBattle),
new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8)
.attr(ForceSwitchOutAttr, true),
new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8)