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Add general ability swap test cases
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src/test/battle/ability_swap.test.ts
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67
src/test/battle/ability_swap.test.ts
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import { allAbilities } from "#app/data/ability";
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import { Stat } from "#app/enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Aaa", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should activate post-summon abilities", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SPLASH);
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game.scene.getPlayerPokemon()?.setTempAbility(allAbilities[Abilities.INTIMIDATE]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should remove primal weather when the setter's ability is removed", async () => {
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game.override.ability(Abilities.DESOLATE_LAND);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SPLASH);
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game.scene.getPlayerPokemon()?.setTempAbility(allAbilities[Abilities.BALL_FETCH]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.weather?.weatherType).toBeUndefined();
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});
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it("should not activate passive abilities", async () => {
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game.override.passiveAbility(Abilities.INTREPID_SWORD);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SPLASH);
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game.scene.getPlayerPokemon()?.setTempAbility(allAbilities[Abilities.BALL_FETCH]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(1); // would be 2 if passive activated again
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});
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});
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