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@ -246,7 +246,10 @@ export class MoveEffectPhase extends PokemonPhase {
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}
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}
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// Append the faint phases after resolving all move effects so that the faint phase happens after any message phases
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// Faint phases are unshifted after applying the move effects to all targets in order
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// to ensure that all move effect messages and related phases occur _before_ the faint phase
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// Note that this must occur before POST_TARGET effects are triggered in order for the faint phase to correctly
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// occur before the user of self-destruct faints
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if (this.faintPhases.length) {
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globalScene.unshiftPhase(...this.faintPhases);
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}
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