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Update abattr callsites in MEP
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@ -893,6 +893,10 @@ export interface PostMoveInteractionAbAttrParams extends AugmentMoveInteractionA
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export class PostDefendAbAttr extends AbAttr {
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private declare readonly _: never;
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override canApply(_params: PostMoveInteractionAbAttrParams): boolean {
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return true;
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}
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override apply(_params: PostMoveInteractionAbAttrParams): void {}
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}
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/**
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@ -1662,7 +1666,7 @@ export class PokemonTypeChangeAbAttr extends PreAttackAbAttr {
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/**
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* Parameters for abilities that modify the hit count and damage of a move
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*/
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export interface AddSecondStrikeAbAttrParams extends AugmentMoveInteractionAbAttrParams {
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export interface AddSecondStrikeAbAttrParams extends Omit<AugmentMoveInteractionAbAttrParams, "opponent"> {
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/** Holder for the number of hits. May be modified by ability application */
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hitCount?: NumberHolder;
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/** Holder for the damage multiplier _of the current hit_ */
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@ -3742,7 +3742,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (!ignoreSourceAbility) {
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applyAbAttrs("AddSecondStrikeAbAttr", {
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pokemon: source,
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opponent: this,
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move,
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simulated,
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multiplier: multiStrikeEnhancementMultiplier,
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@ -1,12 +1,6 @@
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import { BattlerIndex } from "#enums/battler-index";
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import { globalScene } from "#app/global-scene";
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import {
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applyExecutedMoveAbAttrs,
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applyPostAttackAbAttrs,
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applyPostDamageAbAttrs,
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applyPostDefendAbAttrs,
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applyPreAttackAbAttrs,
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} from "#app/data/abilities/apply-ab-attrs";
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import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs";
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import { ConditionalProtectTag } from "#app/data/arena-tag";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { MoveAnim } from "#app/data/battle-anims";
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@ -322,7 +316,7 @@ export class MoveEffectPhase extends PokemonPhase {
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// Assume single target for multi hit
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applyMoveAttrs("MultiHitAttr", user, this.getFirstTarget() ?? null, move, hitCount);
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// If Parental Bond is applicable, add another hit
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applyPreAttackAbAttrs("AddSecondStrikeAbAttr", user, null, move, false, hitCount, null);
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applyAbAttrs("AddSecondStrikeAbAttr", { pokemon: user, move, hitCount });
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// If Multi-Lens is applicable, add hits equal to the number of held Multi-Lenses
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globalScene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, move.id, hitCount);
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// Set the user's relevant turnData fields to reflect the final hit count
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@ -370,7 +364,7 @@ export class MoveEffectPhase extends PokemonPhase {
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// Add to the move history entry
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if (this.firstHit) {
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user.pushMoveHistory(this.moveHistoryEntry);
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applyExecutedMoveAbAttrs("ExecutedMoveAbAttr", user);
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applyAbAttrs("ExecutedMoveAbAttr", { pokemon: user });
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}
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try {
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@ -439,7 +433,7 @@ export class MoveEffectPhase extends PokemonPhase {
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* @param hitResult - The {@linkcode HitResult} of the attempted move
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*/
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protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): void {
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applyPostDefendAbAttrs("PostDefendAbAttr", target, user, this.move, hitResult);
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applyAbAttrs("PostDefendAbAttr", { pokemon: target, opponent: user, move: this.move, hitResult });
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target.lapseTags(BattlerTagLapseType.AFTER_HIT);
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}
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@ -808,7 +802,9 @@ export class MoveEffectPhase extends PokemonPhase {
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// Multi-hit check for Wimp Out/Emergency Exit
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if (user.turnData.hitCount > 1) {
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applyPostDamageAbAttrs("PostDamageAbAttr", target, 0, target.hasPassive(), false, [], user);
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// TODO: Investigate why 0 is being passed for damage amount here
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// and then determing if refactoring `applyMove` to return the damage dealt is appropriate.
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applyAbAttrs("PostDamageAbAttr", { pokemon: target, damage: 0, source: user });
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}
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}
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}
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@ -1002,7 +998,7 @@ export class MoveEffectPhase extends PokemonPhase {
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this.triggerMoveEffects(MoveEffectTrigger.POST_APPLY, user, target, firstTarget, false);
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this.applyHeldItemFlinchCheck(user, target, dealsDamage);
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this.applyOnGetHitAbEffects(user, target, hitResult);
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applyPostAttackAbAttrs("PostAttackAbAttr", user, target, this.move, hitResult);
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applyAbAttrs("PostAttackAbAttr", { pokemon: user, opponent: target, move: this.move, hitResult });
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// We assume only enemy Pokemon are able to have the EnemyAttackStatusEffectChanceModifier from tokens
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if (!user.isPlayer() && this.move.is("AttackMove")) {
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