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Fix speed tie breaking things in tera shell test
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@ -96,7 +96,7 @@ describe("Abilities - Tera Shell", () => {
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.DRAGON_RAGE));
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await game.startBattle([Species.SNORLAX]);
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await game.startBattle([Species.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "apply");
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