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more detailed loading logs
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@ -458,6 +458,7 @@ export abstract class PokemonSpeciesForm {
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loadAssets(scene: BattleScene, female: boolean, formIndex?: integer, shiny?: boolean, variant?: Variant, startLoad?: boolean): Promise<void> {
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return new Promise(resolve => {
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console.time("fetching assets " + this.speciesId);
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const spriteKey = this.getSpriteKey(female, formIndex, shiny, variant);
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scene.loadPokemonAtlas(spriteKey, this.getSpriteAtlasPath(female, formIndex, shiny, variant));
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scene.load.audio(`cry/${this.getCryKey(formIndex)}`, `audio/cry/${this.getCryKey(formIndex)}.m4a`);
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@ -498,6 +499,8 @@ export abstract class PokemonSpeciesForm {
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populateVariantColors(spriteKey).then(() => resolve());
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return;
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}
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console.timeEnd("fetching assets " + this.speciesId);
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resolve();
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});
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if (startLoad) {
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@ -362,7 +362,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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loadAssets(ignoreOverride: boolean = true): Promise<void> {
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return new Promise(resolve => {
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console.time("total asset loading for " + this.name + (this.shiny ? "" : "shiny"));
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const moveIds = this.getMoveset().map(m => m!.getMove().id); // TODO: is this bang correct?
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console.time("loading moves " + this.name);
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Promise.allSettled(moveIds.map(m => initMoveAnim(this.scene, m)))
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.then(() => {
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loadMoveAnimAssets(this.scene, moveIds);
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@ -392,10 +394,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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this.playAnim();
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const updateFusionPaletteAndResolve = () => {
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console.time("fusion loading " + this.name);
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this.updateFusionPalette();
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if (this.summonData?.speciesForm) {
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this.updateFusionPalette(true);
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}
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console.timeEnd("fusion loading " + this.name);
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console.timeEnd("total asset loading for " + this.name + (this.shiny ? "" : "shiny"));
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resolve();
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};
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if (this.shiny) {
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