renamed damage variables

This commit is contained in:
innerthunder 2024-08-28 22:03:30 -07:00
parent 86eede603b
commit 4652132314

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@ -2250,7 +2250,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
const { cancelled, result, damage } = this.getAttackDamage(source, move, false, isCritical, false);
const { cancelled, result, damage: dmg } = this.getAttackDamage(source, move, false, isCritical, false);
const typeBoost = source.findTag(t => t instanceof TypeBoostTag && t.boostedType === source.getMoveType(move)) as TypeBoostTag;
if (typeBoost?.oneUse) {
@ -2270,8 +2270,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return result;
}
this.turnData.damageTaken += damage;
if (isCritical) {
this.scene.queueMessage(i18next.t("battle:hitResultCriticalHit"));
}
@ -2281,8 +2279,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const isOneHitKo = result === HitResult.ONE_HIT_KO;
if (damage) {
if (!this.isPlayer() && damage >= this.hp) {
if (dmg) {
if (!this.isPlayer() && dmg >= this.hp) {
this.scene.applyModifiers(EnemyEndureChanceModifier, false, this);
}
@ -2290,21 +2288,22 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* We explicitly require to ignore the faint phase here, as we want to show the messages
* about the critical hit and the super effective/not very effective messages before the faint phase.
*/
const updatedDamage = this.damageAndUpdate(damage, result as DamageResult, isCritical, isOneHitKo, isOneHitKo, true);
const damage = this.damageAndUpdate(dmg, result as DamageResult, isCritical, isOneHitKo, isOneHitKo, true);
if (source.isPlayer()) {
this.scene.validateAchvs(DamageAchv, updatedDamage);
if (updatedDamage > this.scene.gameData.gameStats.highestDamage) {
this.scene.gameData.gameStats.highestDamage = updatedDamage;
this.scene.validateAchvs(DamageAchv, damage);
if (damage > this.scene.gameData.gameStats.highestDamage) {
this.scene.gameData.gameStats.highestDamage = damage;
}
}
source.turnData.damageDealt += updatedDamage;
source.turnData.currDamageDealt = updatedDamage;
source.turnData.damageDealt += damage;
source.turnData.currDamageDealt = damage;
this.turnData.damageTaken += damage;
this.battleData.hitCount++;
const attackResult = { move: move.id, result: result as DamageResult, damage: updatedDamage, critical: isCritical, sourceId: source.id, sourceBattlerIndex: source.getBattlerIndex() };
const attackResult = { move: move.id, result: result as DamageResult, damage: damage, critical: isCritical, sourceId: source.id, sourceBattlerIndex: source.getBattlerIndex() };
this.turnData.attacksReceived.unshift(attackResult);
if (source.isPlayer() && !this.isPlayer()) {
this.scene.applyModifiers(DamageMoneyRewardModifier, true, source, updatedDamage);
this.scene.applyModifiers(DamageMoneyRewardModifier, true, source, damage);
}
}
@ -2330,7 +2329,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.resetSummonData();
}
if (damage) {
if (dmg) {
destinyTag?.lapse(source, BattlerTagLapseType.CUSTOM);
}