From 46214f7c8adba8f21535a4b9fd238282494ecc4e Mon Sep 17 00:00:00 2001 From: Bertie690 <136088738+Bertie690@users.noreply.github.com> Date: Sun, 20 Apr 2025 15:33:18 -0400 Subject: [PATCH] Fixed the things Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --- test/testUtils/gameManager.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/test/testUtils/gameManager.ts b/test/testUtils/gameManager.ts index ebffe3cbce8..39e65fba0e5 100644 --- a/test/testUtils/gameManager.ts +++ b/test/testUtils/gameManager.ts @@ -444,7 +444,7 @@ export default class GameManager { /** * Check if the player has won the battle. - * @returns whether the player has won the battle (all opposinc Pokemon have been fainted) + * @returns whether the player has won the battle (all opposing Pokemon have been fainted) */ isVictory() { return this.scene.currentBattle.enemyParty.every(pokemon => pokemon.isFainted()); @@ -462,7 +462,7 @@ export default class GameManager { /** * Checks if the current mode matches the target mode. - * @param mode - The target {@linkcode Mode} to check. + * @param mode - The target {@linkcode UiMode} to check. * @returns Whether the current mode matches the target mode. */ isCurrentMode(mode: UiMode) {