diff --git a/test/testUtils/gameManager.ts b/test/testUtils/gameManager.ts index ebffe3cbce8..39e65fba0e5 100644 --- a/test/testUtils/gameManager.ts +++ b/test/testUtils/gameManager.ts @@ -444,7 +444,7 @@ export default class GameManager { /** * Check if the player has won the battle. - * @returns whether the player has won the battle (all opposinc Pokemon have been fainted) + * @returns whether the player has won the battle (all opposing Pokemon have been fainted) */ isVictory() { return this.scene.currentBattle.enemyParty.every(pokemon => pokemon.isFainted()); @@ -462,7 +462,7 @@ export default class GameManager { /** * Checks if the current mode matches the target mode. - * @param mode - The target {@linkcode Mode} to check. + * @param mode - The target {@linkcode UiMode} to check. * @returns Whether the current mode matches the target mode. */ isCurrentMode(mode: UiMode) {