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fix sturdy ability endure condition
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@ -134,7 +134,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.exp = dataSource?.exp || getLevelTotalExp(this.level, species.growthRate);
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this.levelExp = dataSource?.levelExp || 0;
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if (dataSource) {
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this.id = dataSource.id;
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this.id = dataSource.id
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this.hp = dataSource.hp;
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this.stats = dataSource.stats;
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this.ivs = dataSource.ivs;
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@ -1528,9 +1528,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const surviveDamage = new Utils.BooleanHolder(false);
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if (!preventEndure && this.hp - damage <= 0) {
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// Endure prevents HP from going below 1 for the turn, Sturdy only prevents getting 100 to 0'ed by a single move
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if(this.hp >= 1 && this.getTag(BattlerTagType.ENDURING))
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surviveDamage.value = this.lapseTag(BattlerTagType.ENDURING)
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else if (this.hp > 1 && this.getTag(BattlerTagType.STURDY))
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else if (this.hp == this.getMaxHp() && this.getTag(BattlerTagType.STURDY))
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surviveDamage.value = this.lapseTag(BattlerTagType.STURDY)
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if (!surviveDamage.value)
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this.scene.applyModifiers(SurviveDamageModifier, this.isPlayer(), this, surviveDamage);
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