Merge branch 'beta' into true-force-switch

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NightKev 2024-11-28 22:36:38 -08:00 committed by GitHub
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30 changed files with 316 additions and 102 deletions

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@ -123,6 +123,7 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
- Involuntary-Twitch
- selstar
- koda_want_to_sleep
- thedreadedden
### 🎨 Move Animations
- Pokémon Reborn

87
package-lock.json generated
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@ -16,6 +16,7 @@
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"phaser": "^3.70.0",
"phaser3-rex-plugins": "^1.1.84"
},
@ -2723,6 +2724,11 @@
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@ -4045,6 +4051,11 @@
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@ -4072,6 +4083,11 @@
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@ -4481,6 +4497,17 @@
"url": "https://github.com/sponsors/ljharb"
}
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@ -4648,6 +4675,14 @@
"node": ">= 0.8.0"
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@ -5237,6 +5272,11 @@
"dev": true,
"license": "BlueOak-1.0.0"
},
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@ -5485,6 +5525,11 @@
"node": ">= 0.8.0"
}
},
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@ -5551,6 +5596,25 @@
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"dependencies": {
"core-util-is": "~1.0.0",
"inherits": "~2.0.3",
"isarray": "~1.0.0",
"process-nextick-args": "~2.0.0",
"safe-buffer": "~5.1.1",
"string_decoder": "~1.1.1",
"util-deprecate": "~1.0.1"
}
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@ -5741,6 +5805,11 @@
"tslib": "^2.1.0"
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@ -5800,6 +5869,11 @@
"node": ">= 0.4"
}
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@ -5917,6 +5991,14 @@
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"license": "MIT"
},
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@ -6473,6 +6555,11 @@
"requires-port": "^1.0.0"
}
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@ -55,6 +55,7 @@
"i18next-http-backend": "^2.6.1",
"i18next-korean-postposition-processor": "^1.0.0",
"json-stable-stringify": "^1.1.0",
"jszip": "^3.10.1",
"phaser": "^3.70.0",
"phaser3-rex-plugins": "^1.1.84"
},

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@ -3008,7 +3008,8 @@ export default class BattleScene extends SceneBase {
}
validateAchv(achv: Achv, args?: unknown[]): boolean {
if (!this.gameData.achvUnlocks.hasOwnProperty(achv.id) && achv.validate(this, args)) {
if ((!this.gameData.achvUnlocks.hasOwnProperty(achv.id) || Overrides.ACHIEVEMENTS_REUNLOCK_OVERRIDE)
&& achv.validate(this, args)) {
this.gameData.achvUnlocks[achv.id] = new Date().getTime();
this.ui.achvBar.showAchv(achv);
if (vouchers.hasOwnProperty(achv.id)) {

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@ -5779,9 +5779,10 @@ export function initAbilities() {
.attr(WonderSkinAbAttr)
.ignorable(),
new Ability(Abilities.ANALYTIC, 5)
.attr(MovePowerBoostAbAttr, (user, target, move) =>
!!target?.getLastXMoves(1).find(m => m.turn === target?.scene.currentBattle.turn)
|| user?.scene.currentBattle.turnCommands[target?.getBattlerIndex() ?? BattlerIndex.ATTACKER]?.command !== Command.FIGHT, 1.3),
.attr(MovePowerBoostAbAttr, (user, target, move) => {
const movePhase = user?.scene.findPhase((phase) => phase instanceof MovePhase && phase.pokemon.id !== user.id);
return Utils.isNullOrUndefined(movePhase);
}, 1.3),
new Ability(Abilities.ILLUSION, 5)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
@ -6340,8 +6341,7 @@ export function initAbilities() {
.attr(IgnoreOpponentStatStagesAbAttr, [ Stat.EVA ])
.ignorable(),
new Ability(Abilities.SUPERSWEET_SYRUP, 9)
.attr(PostSummonStatStageChangeAbAttr, [ Stat.EVA ], -1)
.condition(getOncePerBattleCondition(Abilities.SUPERSWEET_SYRUP)),
.attr(PostSummonStatStageChangeAbAttr, [ Stat.EVA ], -1),
new Ability(Abilities.HOSPITALITY, 9)
.attr(PostSummonAllyHealAbAttr, 4, true),
new Ability(Abilities.TOXIC_CHAIN, 9)

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@ -10598,6 +10598,7 @@ export function initMoves() {
new AttackMove(Moves.TWIN_BEAM, Type.PSYCHIC, MoveCategory.SPECIAL, 40, 100, 10, -1, 0, 9)
.attr(MultiHitAttr, MultiHitType._2),
new AttackMove(Moves.RAGE_FIST, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
.partial() // Counter resets every wave instead of on arena reset
.attr(HitCountPowerAttr)
.punchingMove(),
new AttackMove(Moves.ARMOR_CANNON, Type.FIRE, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)

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@ -21,7 +21,6 @@ import { EggSourceType } from "#enums/egg-source-types";
import { EggTier } from "#enums/egg-type";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { achvs } from "#app/system/achv";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { Type } from "#enums/type";
import { getPokeballTintColor } from "#app/data/pokeball";
@ -520,12 +519,6 @@ function removePokemonFromPartyAndStoreHeldItems(scene: BattleScene, encounter:
];
}
function checkAchievement(scene: BattleScene) {
if (scene.arena.biomeType === Biome.SPACE) {
scene.validateAchv(achvs.BREEDERS_IN_SPACE);
}
}
function restorePartyAndHeldItems(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!;
// Restore original party
@ -617,8 +610,6 @@ function onGameOver(scene: BattleScene) {
function doPostEncounterCleanup(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!;
if (!encounter.misc.encounterFailed) {
// Give achievement if in Space biome
checkAchievement(scene);
// Give 20 friendship to the chosen pokemon
encounter.misc.chosenPokemon.addFriendship(FRIENDSHIP_ADDED);
restorePartyAndHeldItems(scene);

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@ -51,7 +51,7 @@ import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { getPokemonNameWithAffix } from "#app/messages";
import { DamagePhase } from "#app/phases/damage-phase";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { FaintPhase } from "#app/phases/faint-phase";
import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
@ -3005,7 +3005,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @returns integer of damage done
*/
damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false, source?: Pokemon): integer {
const damagePhase = new DamagePhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical);
const damagePhase = new DamageAnimPhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical);
this.scene.unshiftPhase(damagePhase);
damage = this.damage(damage, ignoreSegments, preventEndure, ignoreFaintPhase);
// Damage amount may have changed, but needed to be queued before calling damage function

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@ -86,6 +86,8 @@ class DefaultOverrides {
readonly ITEM_UNLOCK_OVERRIDE: Unlockables[] = [];
/** Set to `true` to show all tutorials */
readonly BYPASS_TUTORIAL_SKIP_OVERRIDE: boolean = false;
/** Set to `true` to be able to re-earn already unlocked achievements */
readonly ACHIEVEMENTS_REUNLOCK_OVERRIDE: boolean = false;
/** Set to `true` to force Paralysis and Freeze to always activate, or `false` to force them to not activate */
readonly STATUS_ACTIVATION_OVERRIDE: boolean | null = null;

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@ -1,11 +1,11 @@
import BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle";
import { BattleSpec } from "#app/enums/battle-spec";
import { DamageResult, HitResult } from "#app/field/pokemon";
import * as Utils from "#app/utils";
import { PokemonPhase } from "./pokemon-phase";
import type BattleScene from "#app/battle-scene";
import { type BattlerIndex } from "#app/battle";
import { BattleSpec } from "#enums/battle-spec";
import { type DamageResult, HitResult } from "#app/field/pokemon";
import { fixedInt } from "#app/utils";
import { PokemonPhase } from "#app/phases/pokemon-phase";
export class DamagePhase extends PokemonPhase {
export class DamageAnimPhase extends PokemonPhase {
private amount: integer;
private damageResult: DamageResult;
private critical: boolean;
@ -25,7 +25,7 @@ export class DamagePhase extends PokemonPhase {
if (this.scene.moveAnimations) {
this.scene.toggleInvert(true);
}
this.scene.time.delayedCall(Utils.fixedInt(1000), () => {
this.scene.time.delayedCall(fixedInt(1000), () => {
this.scene.toggleInvert(false);
this.applyDamage();
});

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@ -12,7 +12,7 @@ import { getPokemonNameWithAffix } from "#app/messages";
import { PokemonInstantReviveModifier } from "#app/modifier/modifier";
import { SwitchType } from "#enums/switch-type";
import i18next from "i18next";
import { DamagePhase } from "./damage-phase";
import { DamageAnimPhase } from "./damage-anim-phase";
import { GameOverPhase } from "./game-over-phase";
import { PokemonPhase } from "./pokemon-phase";
import { SwitchPhase } from "./switch-phase";
@ -206,7 +206,7 @@ export class FaintPhase extends PokemonPhase {
} else {
// Final boss' HP threshold has been bypassed; cancel faint and force check for 2nd phase
enemy.hp++;
this.scene.unshiftPhase(new DamagePhase(this.scene, enemy.getBattlerIndex(), 0, HitResult.OTHER));
this.scene.unshiftPhase(new DamageAnimPhase(this.scene, enemy.getBattlerIndex(), 0, HitResult.OTHER));
this.end();
}
return true;

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@ -9,6 +9,8 @@ import { BattlePhase } from "./battle-phase";
import { ModifierRewardPhase } from "./modifier-reward-phase";
import { MoneyRewardPhase } from "./money-reward-phase";
import { TrainerSlot } from "#app/data/trainer-config";
import { Biome } from "#app/enums/biome";
import { achvs } from "#app/system/achv";
export class TrainerVictoryPhase extends BattlePhase {
constructor(scene: BattleScene) {
@ -34,11 +36,17 @@ export class TrainerVictoryPhase extends BattlePhase {
}
const trainerType = this.scene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct?
// Validate Voucher for boss trainers
if (vouchers.hasOwnProperty(TrainerType[trainerType])) {
if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer?.config.isBoss) {
this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, [ modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM ][vouchers[TrainerType[trainerType]].voucherType]));
}
}
// Breeders in Space achievement
if (this.scene.arena.biomeType === Biome.SPACE
&& (trainerType === TrainerType.BREEDER || trainerType === TrainerType.EXPERT_POKEMON_BREEDER)) {
this.scene.validateAchv(achvs.BREEDERS_IN_SPACE);
}
this.scene.ui.showText(i18next.t("battle:trainerDefeated", { trainerName: this.scene.currentBattle.trainer?.getName(TrainerSlot.NONE, true) }), null, () => {
const victoryMessages = this.scene.currentBattle.trainer?.getVictoryMessages()!; // TODO: is this bang correct?

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@ -358,7 +358,7 @@ export const achvs = {
MONO_FAIRY: new ChallengeAchv("MONO_FAIRY", "", "MONO_FAIRY.description", "fairy_feather", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 18 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
FRESH_START: new ChallengeAchv("FRESH_START", "", "FRESH_START.description", "reviver_seed", 100, (c, scene) => c instanceof FreshStartChallenge && c.value > 0 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
INVERSE_BATTLE: new ChallengeAchv("INVERSE_BATTLE", "", "INVERSE_BATTLE.description", "inverse", 100, c => c instanceof InverseBattleChallenge && c.value > 0),
BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 100).setSecret(),
BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 50).setSecret(),
};
export function initAchievements() {

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@ -0,0 +1,81 @@
import { BattlerIndex } from "#app/battle";
import { isBetween, toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Analytic", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH, Moves.TACKLE ])
.ability(Abilities.ANALYTIC)
.battleType("single")
.disableCrits()
.startingLevel(200)
.enemyLevel(200)
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should increase damage if the user moves last", async () => {
await game.classicMode.startBattle([ Species.ARCEUS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.toNextTurn();
const damage1 = enemy.getInverseHp();
enemy.hp = enemy.getMaxHp();
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
});
it("should increase damage only if the user moves last in doubles", async () => {
game.override.battleType("double");
await game.classicMode.startBattle([ Species.GENGAR, Species.SHUCKLE ]);
const [ enemy, ] = game.scene.getEnemyField();
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.toNextTurn();
const damage1 = enemy.getInverseHp();
enemy.hp = enemy.getMaxHp();
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER ]);
await game.toNextTurn();
expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
enemy.hp = enemy.getMaxHp();
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getInverseHp()).toBe(damage1);
});
});

View File

@ -2,7 +2,7 @@ import { BattlerIndex } from "#app/battle";
import { allAbilities } from "#app/data/ability";
import { Abilities } from "#app/enums/abilities";
import { WeatherType } from "#app/enums/weather-type";
import { DamagePhase } from "#app/phases/damage-phase";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { MovePhase } from "#app/phases/move-phase";
import { PostSummonPhase } from "#app/phases/post-summon-phase";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
@ -273,7 +273,7 @@ describe("Abilities - Forecast", () => {
const castform = game.scene.getPlayerPokemon()!;
// Damage phase should come first
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to(DamageAnimPhase);
expect(castform.hp).toBeLessThan(castform.getMaxHp());
// Then change form

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@ -42,7 +42,7 @@ describe("Abilities - Hustle", () => {
game.move.select(Moves.TACKLE);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
expect(pikachu.getEffectiveStat).toHaveReturnedWith(Math.floor(atk * 1.5));
});
@ -68,7 +68,7 @@ describe("Abilities - Hustle", () => {
vi.spyOn(pikachu, "getAccuracyMultiplier");
game.move.select(Moves.GIGA_DRAIN);
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
expect(pikachu.getEffectiveStat).toHaveReturnedWith(spatk);
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
@ -86,7 +86,7 @@ describe("Abilities - Hustle", () => {
vi.spyOn(allMoves[Moves.FISSURE], "calculateBattleAccuracy");
game.move.select(Moves.FISSURE);
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp());
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);

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@ -51,7 +51,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp;
enemyStartingHp = enemyPokemon.hp;
@ -129,7 +129,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.SELF_DESTRUCT);
await game.phaseInterceptor.to("DamagePhase", false);
await game.phaseInterceptor.to("DamageAnimPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1);
}
@ -147,7 +147,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.ROLLOUT);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase", false);
await game.phaseInterceptor.to("DamageAnimPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1);
}
@ -181,7 +181,7 @@ describe("Abilities - Parental Bond", () => {
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.COUNTER);
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
const playerDamage = leadPokemon.getMaxHp() - leadPokemon.hp;
@ -221,7 +221,7 @@ describe("Abilities - Parental Bond", () => {
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.EARTHQUAKE);
await game.phaseInterceptor.to("DamagePhase", false);
await game.phaseInterceptor.to("DamageAnimPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
}
@ -238,7 +238,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.MIND_BLOWN);
await game.phaseInterceptor.to("DamagePhase", false);
await game.phaseInterceptor.to("DamageAnimPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
@ -285,7 +285,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(3);
}
@ -307,7 +307,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.SEISMIC_TOSS);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(3);
@ -329,7 +329,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.HYPER_BEAM);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
@ -353,7 +353,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.ANCHOR_SHOT);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
@ -380,7 +380,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.SMACK_DOWN);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
@ -424,7 +424,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.WAKE_UP_SLAP);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);

View File

@ -28,7 +28,9 @@ describe("Abilities - Speed Boost", () => {
game.override
.battleType("single")
.enemySpecies(Species.DRAGAPULT)
.enemySpecies(Species.SHUCKLE)
.enemyAbility(Abilities.BALL_FETCH)
.enemyLevel(100)
.ability(Abilities.SPEED_BOOST)
.enemyMoveset(Moves.SPLASH)
.moveset([ Moves.SPLASH, Moves.U_TURN ]);
@ -70,21 +72,23 @@ describe("Abilities - Speed Boost", () => {
Species.NINJASK
]);
game.move.select(Moves.U_TURN);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
let playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
const [ shuckle, ninjask ] = game.scene.getPlayerParty();
game.move.select(Moves.U_TURN);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
expect(game.scene.getPlayerPokemon()!).toBe(ninjask);
expect(ninjask.getStatStage(Stat.SPD)).toBe(0);
game.move.select(Moves.U_TURN);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!).toBe(shuckle);
expect(shuckle.getStatStage(Stat.SPD)).toBe(0);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
expect(shuckle.getStatStage(Stat.SPD)).toBe(1);
});
it("should not trigger this turn if pokemon was switched into combat via normal switch, but the turn after",

View File

@ -1,5 +1,5 @@
import { EnemyPokemon } from "#app/field/pokemon";
import { DamagePhase } from "#app/phases/damage-phase";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
@ -55,7 +55,7 @@ describe("Abilities - Sturdy", () => {
enemyPokemon.hp = enemyPokemon.getMaxHp() - 1;
game.move.select(Moves.CLOSE_COMBAT);
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to(DamageAnimPhase);
expect(enemyPokemon.hp).toBe(0);
expect(enemyPokemon.isFainted()).toBe(true);
@ -81,7 +81,7 @@ describe("Abilities - Sturdy", () => {
await game.startBattle();
game.move.select(Moves.CLOSE_COMBAT);
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to(DamageAnimPhase);
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
expect(enemyPokemon.hp).toBe(0);

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@ -3,7 +3,7 @@ import { Stat } from "#enums/stat";
import { GameModes, getGameMode } from "#app/game-mode";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { DamagePhase } from "#app/phases/damage-phase";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { EncounterPhase } from "#app/phases/encounter-phase";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { LoginPhase } from "#app/phases/login-phase";
@ -267,7 +267,7 @@ describe("Test Battle Phase", () => {
]);
game.move.select(moveToUse);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
await game.phaseInterceptor.to(VictoryPhase, false);

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@ -102,7 +102,7 @@ describe("Battle Mechanics - Damage Calculation", () => {
game.move.select(Moves.JUMP_KICK);
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
expect(shedinja.hp).toBe(shedinja.getMaxHp() - 1);
});

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@ -1,4 +1,4 @@
import { DamagePhase } from "#app/phases/damage-phase";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
@ -48,7 +48,7 @@ describe("Items - Leftovers", () => {
game.move.select(Moves.SPLASH);
// We should have less hp after the attack
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
const leadHpAfterDamage = leadPokemon.hp;

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@ -1,6 +1,6 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { DamagePhase } from "#app/phases/damage-phase";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
@ -51,7 +51,7 @@ describe("Moves - Dynamax Cannon", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100);
}, 20000);
@ -65,7 +65,7 @@ describe("Moves - Dynamax Cannon", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100);
}, 20000);
@ -82,7 +82,7 @@ describe("Moves - Dynamax Cannon", () => {
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120);
}, 20000);
@ -99,7 +99,7 @@ describe("Moves - Dynamax Cannon", () => {
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140);
}, 20000);
@ -116,7 +116,7 @@ describe("Moves - Dynamax Cannon", () => {
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160);
}, 20000);
@ -133,7 +133,7 @@ describe("Moves - Dynamax Cannon", () => {
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180);
}, 20000);
@ -150,7 +150,7 @@ describe("Moves - Dynamax Cannon", () => {
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000);
@ -165,7 +165,7 @@ describe("Moves - Dynamax Cannon", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000);
});

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@ -1,7 +1,7 @@
import { Stat } from "#enums/stat";
import { Species } from "#app/enums/species";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { DamagePhase } from "#app/phases/damage-phase";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
@ -56,7 +56,7 @@ describe("Moves - Fissure", () => {
game.override.enemyAbility(Abilities.FUR_COAT);
game.move.select(Moves.FISSURE);
await game.phaseInterceptor.to(DamagePhase, true);
await game.phaseInterceptor.to(DamageAnimPhase, true);
expect(enemyPokemon.isFainted()).toBe(true);
});

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@ -1,7 +1,7 @@
import { Stat } from "#enums/stat";
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { DamagePhase } from "#app/phases/damage-phase";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { MovePhase } from "#app/phases/move-phase";
@ -58,12 +58,12 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000);
@ -81,12 +81,12 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000);
@ -104,7 +104,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEndPhase);
@ -114,7 +114,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000);
@ -133,7 +133,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEndPhase);
@ -142,7 +142,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
}, 20000);
@ -160,12 +160,12 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000);
@ -209,22 +209,22 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000);
@ -268,22 +268,22 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000);
});

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@ -41,11 +41,11 @@ describe("Moves - Glaive Rush", () => {
enemy.hp = 1000;
game.move.select(Moves.SHADOW_SNEAK);
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
const damageDealt = 1000 - enemy.hp;
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.SHADOW_SNEAK);
await game.phaseInterceptor.to("DamagePhase");
await game.phaseInterceptor.to("DamageAnimPhase");
expect(enemy.hp).toBeLessThanOrEqual(1001 - (damageDealt * 3));
});

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@ -1,6 +1,6 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { DamagePhase } from "#app/phases/damage-phase";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
@ -48,7 +48,7 @@ describe("Moves - Scale Shot", () => {
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to(DamageAnimPhase);
//check that stats haven't changed after one or two hits have occurred
await game.phaseInterceptor.to(MoveEffectPhase);

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@ -33,7 +33,7 @@ export async function runMysteryEncounterToEnd(game: GameManager, optionNo: numb
}, () => game.isCurrentPhase(MysteryEncounterBattlePhase) || game.isCurrentPhase(MysteryEncounterRewardsPhase));
if (isBattle) {
game.onNextPrompt("DamagePhase", Mode.MESSAGE, () => {
game.onNextPrompt("DamageAnimPhase", Mode.MESSAGE, () => {
game.setMode(Mode.MESSAGE);
game.endPhase();
}, () => game.isCurrentPhase(CommandPhase));

View File

@ -5,7 +5,7 @@ import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { BerryPhase } from "#app/phases/berry-phase";
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { DamagePhase } from "#app/phases/damage-phase";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { EggLapsePhase } from "#app/phases/egg-lapse-phase";
import { EncounterPhase } from "#app/phases/encounter-phase";
import { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
@ -87,7 +87,7 @@ type PhaseClass =
| typeof TurnStartPhase
| typeof MovePhase
| typeof MoveEffectPhase
| typeof DamagePhase
| typeof DamageAnimPhase
| typeof FaintPhase
| typeof BerryPhase
| typeof TurnEndPhase
@ -146,7 +146,7 @@ type PhaseString =
| "TurnStartPhase"
| "MovePhase"
| "MoveEffectPhase"
| "DamagePhase"
| "DamageAnimPhase"
| "FaintPhase"
| "BerryPhase"
| "TurnEndPhase"
@ -229,7 +229,7 @@ export default class PhaseInterceptor {
[ TurnStartPhase, this.startPhase ],
[ MovePhase, this.startPhase ],
[ MoveEffectPhase, this.startPhase ],
[ DamagePhase, this.startPhase ],
[ DamageAnimPhase, this.startPhase ],
[ FaintPhase, this.startPhase ],
[ BerryPhase, this.startPhase ],
[ TurnEndPhase, this.startPhase ],

View File

@ -8,6 +8,7 @@ import { addTextObject, TextStyle } from "./text";
import { addWindow } from "./ui-theme";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
import JSZip from "jszip";
interface BuildInteractableImageOpts {
scale?: number;
@ -27,6 +28,7 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
private googleImage: Phaser.GameObjects.Image;
private discordImage: Phaser.GameObjects.Image;
private usernameInfoImage: Phaser.GameObjects.Image;
private saveDownloadImage: Phaser.GameObjects.Image;
private externalPartyContainer: Phaser.GameObjects.Container;
private infoContainer: Phaser.GameObjects.Container;
private externalPartyBg: Phaser.GameObjects.NineSlice;
@ -46,7 +48,13 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
scale: 0.5
});
this.saveDownloadImage = this.buildInteractableImage("saving_icon", "save-download-icon", {
x: 0,
scale: 0.75
});
this.infoContainer.add(this.usernameInfoImage);
this.infoContainer.add(this.saveDownloadImage);
this.getUi().add(this.infoContainer);
this.infoContainer.setVisible(false);
this.infoContainer.disableInteractive();
@ -160,7 +168,7 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
this.infoContainer.setVisible(false);
this.setMouseCursorStyle("default"); //reset cursor
[ this.discordImage, this.googleImage, this.usernameInfoImage ].forEach((img) => img.off("pointerdown"));
[ this.discordImage, this.googleImage, this.usernameInfoImage, this.saveDownloadImage ].forEach((img) => img.off("pointerdown"));
}
private processExternalProvider(config: ModalConfig): void {
@ -178,6 +186,7 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
this.infoContainer.setVisible(true);
this.getUi().moveTo(this.infoContainer, this.getUi().length - 1);
this.usernameInfoImage.setPositionRelative(this.infoContainer, 0, 0);
this.saveDownloadImage.setPositionRelative(this.infoContainer, 20, 0);
this.discordImage.on("pointerdown", () => {
const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/discord/callback`);
@ -229,6 +238,34 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
}
});
this.saveDownloadImage.on("pointerdown", () => {
// find all data_ and sessionData keys, put them in a .txt file and download everything in a single zip
const localStorageKeys = Object.keys(localStorage); // this gets the keys for localStorage
const keyToFind = "data_";
const sessionKeyToFind = "sessionData";
const dataKeys = localStorageKeys.filter(ls => ls.indexOf(keyToFind) >= 0);
const sessionKeys = localStorageKeys.filter(ls => ls.indexOf(sessionKeyToFind) >= 0);
if (dataKeys.length > 0 || sessionKeys.length > 0) {
const zip = new JSZip();
for (let i = 0; i < dataKeys.length; i++) {
zip.file(dataKeys[i] + ".prsv", localStorage.getItem(dataKeys[i])!);
}
for (let i = 0; i < sessionKeys.length; i++) {
zip.file(sessionKeys[i] + ".prsv", localStorage.getItem(sessionKeys[i])!);
}
zip.generateAsync({ type: "blob" }).then(content => {
const url = URL.createObjectURL(content);
const a = document.createElement("a");
a.href = url;
a.download = "pokerogue_saves.zip";
a.click();
URL.revokeObjectURL(url);
});
} else {
return onFail(this.ERR_NO_SAVES);
}
});
this.externalPartyContainer.setAlpha(0);
this.scene.tweens.add({
targets: this.externalPartyContainer,