diff --git a/test/abilities/intimidate.test.ts b/test/abilities/intimidate.test.ts index 2b35d81283e..640b303f5d4 100644 --- a/test/abilities/intimidate.test.ts +++ b/test/abilities/intimidate.test.ts @@ -94,25 +94,20 @@ describe("Abilities - Intimidate", () => { }); it("should trigger on moves that switch user/target out during trainer battles", async () => { - game.override - .moveset([Moves.SPLASH, Moves.DRAGON_TAIL]) - .enemyMoveset([Moves.SPLASH, Moves.TELEPORT]) - .battleType(BattleType.TRAINER) - .startingWave(8) - .passiveAbility(Abilities.NO_GUARD); + game.override.battleType(BattleType.TRAINER).passiveAbility(Abilities.NO_GUARD); await game.classicMode.startBattle([Species.MIGHTYENA]); const playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); - game.move.select(Moves.SPLASH); - await game.forceEnemyMove(Moves.TELEPORT); + game.move.use(Moves.SPLASH); + await game.move.forceEnemyMove(Moves.TELEPORT); await game.toNextTurn(); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2); - game.move.select(Moves.DRAGON_TAIL); - await game.forceEnemyMove(Moves.SPLASH); + game.move.use(Moves.DRAGON_TAIL); + await game.move.forceEnemyMove(Moves.SPLASH); await game.toNextTurn(); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3); });