From 44b97b02395db77e65d0250b8ed134ea90ce1966 Mon Sep 17 00:00:00 2001 From: EmoUsedHM01 <131687820+EmoUsedHM01@users.noreply.github.com> Date: Thu, 11 Apr 2024 12:01:15 +0100 Subject: [PATCH] Edited Electro Shot to raise stat before attacking Should be a fix to issue #85 --- src/data/move.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index c8ead786b33..d5b0124b285 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -5246,8 +5246,8 @@ export function initMoves() { .attr(HighCritAttr) .makesContact(false), new AttackMove(Moves.ELECTRO_SHOT, "Electro Shot", Type.ELECTRIC, MoveCategory.SPECIAL, 130, 100, 10, "The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.", 100, 0, 9) + .attr(StatChangeAttr, BattleStat.SPATK, 1, true) // Raises stat before attacking .attr(ElectroShotChargeAttr) - .attr(StatChangeAttr, BattleStat.SPATK, 1, true) .ignoresVirtual(), new AttackMove(Moves.TERA_STARSTORM, "Tera Starstorm (P)", Type.NORMAL, MoveCategory.SPECIAL, 120, 100, 5, "With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.", -1, 0, 9) .attr(TeraBlastCategoryAttr),