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Apply Matthew's Suggestions Pt. 2
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
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@ -379,8 +379,8 @@ export abstract class Challenge {
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/**
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/**
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* An apply function for POKEMON_MOVE. Derived classes should alter this.
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* An apply function for POKEMON_MOVE. Derived classes should alter this.
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* @param _moveId - The move being checked
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* @param _moveId - The {@linkcode MoveId} being checked
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* @param _status - Whether the move can be used or not
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* @param _status - A {@linkcode BooleanHolder} containing the move's usability status
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* @returns Whether this function did anything
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* @returns Whether this function did anything
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*/
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*/
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applyPokemonMove(_moveId: MoveId, _status: BooleanHolder): boolean {
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applyPokemonMove(_moveId: MoveId, _status: BooleanHolder): boolean {
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@ -25,7 +25,11 @@ export class PartyHealPhase extends BattlePhase {
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const preventRevive = new BooleanHolder(false);
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const preventRevive = new BooleanHolder(false);
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applyChallenges(ChallengeType.PREVENT_REVIVE, preventRevive);
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applyChallenges(ChallengeType.PREVENT_REVIVE, preventRevive);
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for (const pokemon of globalScene.getPlayerParty()) {
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for (const pokemon of globalScene.getPlayerParty()) {
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// Prevent reviving fainted pokemon during certain challenges
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if (!(pokemon.isFainted() && preventRevive.value)) {
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if (!(pokemon.isFainted() && preventRevive.value)) {
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continue;
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}
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pokemon.hp = pokemon.getMaxHp();
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pokemon.hp = pokemon.getMaxHp();
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pokemon.resetStatus(true, false, false, true);
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pokemon.resetStatus(true, false, false, true);
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for (const move of pokemon.moveset) {
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for (const move of pokemon.moveset) {
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@ -14,12 +14,12 @@ import { BooleanHolder, type NumberHolder } from "./common";
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import { getPokemonSpecies } from "./pokemon-utils";
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import { getPokemonSpecies } from "./pokemon-utils";
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/**
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/**
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* Apply all challenges that modify starter choice.
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* @param challengeType - {@linkcode ChallengeType.STARTER_CHOICE}
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* @param challengeType {@link ChallengeType} ChallengeType.STARTER_CHOICE
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* @param pokemon - The {@linkcode PokemonSpecies} to check the validity of
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* @param pokemon {@link PokemonSpecies} The pokemon to check the validity of.
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* @param valid - A {@linkcode BooleanHolder} holding the checked species' validity;
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* @param valid {@link BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
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* will be set to `false` if the species is disallowed
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* @param dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
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* @param dexAttr - The {@linkcode DexAttrProps | Dex attributes} of the species
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* @returns True if any challenge was successfully applied.
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* @returns `true` if any challenge was successfully applied
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*/
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*/
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export function applyChallenges(
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export function applyChallenges(
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challengeType: ChallengeType.STARTER_CHOICE,
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challengeType: ChallengeType.STARTER_CHOICE,
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