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Add setOverlayMode to phaseInterceptor
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@ -21,6 +21,8 @@ import KeyboardPlugin = Phaser.Input.Keyboard.KeyboardPlugin;
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import GamepadPlugin = Phaser.Input.Gamepad.GamepadPlugin;
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import GamepadPlugin = Phaser.Input.Gamepad.GamepadPlugin;
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import EventEmitter = Phaser.Events.EventEmitter;
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import EventEmitter = Phaser.Events.EventEmitter;
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import UpdateList = Phaser.GameObjects.UpdateList;
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import UpdateList = Phaser.GameObjects.UpdateList;
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import { PokedexMonContainer } from "#app/ui/pokedex-mon-container";
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import MockContainer from "./mocks/mocksContainer/mockContainer";
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// biome-ignore lint/style/noNamespaceImport: Necessary in order to mock the var
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// biome-ignore lint/style/noNamespaceImport: Necessary in order to mock the var
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import * as bypassLoginModule from "#app/global-vars/bypass-login";
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import * as bypassLoginModule from "#app/global-vars/bypass-login";
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@ -61,6 +63,10 @@ export default class GameWrapper {
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}
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}
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};
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};
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BattleScene.prototype.addPokemonIcon = () => new Phaser.GameObjects.Container(this.scene);
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BattleScene.prototype.addPokemonIcon = () => new Phaser.GameObjects.Container(this.scene);
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// Pokedex container is not actually mocking container, but the sprites they contain are mocked.
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// We need to mock the remove function to not throw an error when removing a sprite.
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PokedexMonContainer.prototype.remove = MockContainer.prototype.remove;
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}
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}
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setScene(scene: BattleScene) {
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setScene(scene: BattleScene) {
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@ -205,6 +205,7 @@ export default class PhaseInterceptor {
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private phaseFrom;
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private phaseFrom;
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private inProgress;
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private inProgress;
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private originalSetMode;
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private originalSetMode;
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private originalSetOverlayMode;
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private originalSuperEnd;
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private originalSuperEnd;
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/**
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/**
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@ -442,6 +443,7 @@ export default class PhaseInterceptor {
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*/
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*/
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initPhases() {
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initPhases() {
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this.originalSetMode = UI.prototype.setMode;
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this.originalSetMode = UI.prototype.setMode;
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this.originalSetOverlayMode = UI.prototype.setOverlayMode;
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this.originalSuperEnd = Phase.prototype.end;
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this.originalSuperEnd = Phase.prototype.end;
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UI.prototype.setMode = (mode, ...args) => this.setMode.call(this, mode, ...args);
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UI.prototype.setMode = (mode, ...args) => this.setMode.call(this, mode, ...args);
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Phase.prototype.end = () => this.superEndPhase.call(this);
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Phase.prototype.end = () => this.superEndPhase.call(this);
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@ -508,6 +510,18 @@ export default class PhaseInterceptor {
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return ret;
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return ret;
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}
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}
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/**
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* mock to set overlay mode
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* @param mode - The {@linkcode Mode} to set.
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* @param args - Additional arguments to pass to the original method.
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*/
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setOverlayMode(mode: Mode, ...args: unknown[]): Promise<void> {
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const instance = this.scene.ui;
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console.log("setOverlayMode", `${Mode[mode]} (=${mode})`, args);
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const ret = this.originalSetOverlayMode.apply(instance, [mode, ...args]);
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return ret;
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}
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/**
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/**
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* Method to start the prompt handler.
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* Method to start the prompt handler.
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*/
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*/
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@ -572,6 +586,7 @@ export default class PhaseInterceptor {
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phase.prototype.start = this.phases[phase.name].start;
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phase.prototype.start = this.phases[phase.name].start;
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}
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}
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UI.prototype.setMode = this.originalSetMode;
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UI.prototype.setMode = this.originalSetMode;
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UI.prototype.setOverlayMode = this.originalSetOverlayMode;
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Phase.prototype.end = this.originalSuperEnd;
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Phase.prototype.end = this.originalSuperEnd;
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clearInterval(this.promptInterval);
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clearInterval(this.promptInterval);
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clearInterval(this.interval);
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clearInterval(this.interval);
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