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change field rounds to turnCount
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@ -4384,18 +4384,18 @@ export class DisableMoveAttr extends MoveEffectAttr {
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* Handles moves that are usd consecutively without user command
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* @extends MoveEffectAttr
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* @param tagTypes: The types of tags decided by moves
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* @param rounds: The rounds move planned to keep use non-stop
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* @param turnCount: The turns move planned to keep use non-stop
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* example: @see {@linkcode Moves.THRASH} for frenzy moves
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* example: @see {@linkcode Moves.ICE_BALL} for non stop moves
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*/
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export class nonStopAttr extends MoveEffectAttr {
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public tagType: BattlerTagType;
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private rounds: number;
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private turnCount: number;
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// no round specify means frenzy rand 2-3 turns
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constructor(tagType: BattlerTagType, rounds:number = 0) {
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constructor(tagType: BattlerTagType, turnCount:number = 0) {
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super(true, MoveEffectTrigger.HIT, false, true);
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this.tagType = tagType;
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this.rounds = rounds;
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this.turnCount = turnCount;
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}
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canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
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@ -4408,8 +4408,8 @@ export class nonStopAttr extends MoveEffectAttr {
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}
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if (!user.getTag(this.tagType) && !user.getMoveQueue().length) {
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let turnCount = this.rounds;
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if (!this.rounds) {
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let turnCount = this.turnCount;
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if (!this.turnCount) {
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turnCount = user.randSeedIntRange(1, 2);
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}
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new Array(turnCount).fill(null).map(() => user.getMoveQueue().push({ move: move.id, targets: [ target.getBattlerIndex() ], ignorePP: true }));
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