Work around bug with turn data

This commit is contained in:
NightKev 2024-08-12 23:22:15 -07:00
parent 3c85696464
commit 4119ebe9a7

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@ -3513,6 +3513,10 @@ export class StatChangePhase extends PokemonPhase {
for (const stat of filteredStats) {
if (levels.value > 0 && pokemon.summonData.battleStats[stat] + levels.value <= 6) {
if (!pokemon.turnData) {
// Temporary fix for missing turn data struct on turn 1
pokemon.resetTurnData();
}
pokemon.turnData.battleStatsChange[stat] += levels.value;
}