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[TEST] Rattled should be activated after Intimidate
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test/abilities/rattled.test.ts
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50
test/abilities/rattled.test.ts
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import { MoveId } from "#enums/move-id";
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import { AbilityId } from "#enums/ability-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { BattleType } from "#enums/battle-type";
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import { Stat } from "#enums/stat";
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describe("Abilities - Rattled", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.FALSE_SWIPE, MoveId.TRICK_ROOM])
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.ability(AbilityId.RATTLED)
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.battleType(BattleType.TRAINER)
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.disableCrits()
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.INTIMIDATE)
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.enemyMoveset(MoveId.PIN_MISSILE);
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});
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it("should reduce attack and then increase speed", async () => {
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await game.classicMode.runToSummon([SpeciesId.GIMMIGHOUL]);
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const playerPokemon = game.scene.getPlayerPokemon();
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await game.phaseInterceptor.to("StatStageChangePhase");
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expect(playerPokemon!.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon!.getStatStage(Stat.SPD)).toBe(0);
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await game.phaseInterceptor.to("StatStageChangePhase");
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expect(playerPokemon!.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon!.getStatStage(Stat.SPD)).toBe(1);
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});
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});
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