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Use hasAbilityWithAttr()
instead of .get[Passive]Ability()
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
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@ -2467,7 +2467,7 @@ export default class BattleScene extends SceneBase {
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const difficultyWaveIndex = this.gameMode.getWaveForDifficulty(this.currentBattle.waveIndex);
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const difficultyWaveIndex = this.gameMode.getWaveForDifficulty(this.currentBattle.waveIndex);
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const isFinalBoss = this.gameMode.isWaveFinal(this.currentBattle.waveIndex);
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const isFinalBoss = this.gameMode.isWaveFinal(this.currentBattle.waveIndex);
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let chances = Math.ceil(difficultyWaveIndex / 10);
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let chances = Math.ceil(difficultyWaveIndex / 10);
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if (this.getPlayerPokemon()?.getAbility().hasAttr(BonusItemChanceAbAttr) || this.getPlayerPokemon()?.getPassiveAbility().hasAttr(BonusItemChanceAbAttr)) {
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if (this.getPlayerPokemon()?.hasAbilityWithAttr(BonusItemChanceAbAttr)) {
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chances += Math.floor(chances * 1.2);
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chances += Math.floor(chances * 1.2);
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}
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}
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if (isFinalBoss) {
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if (isFinalBoss) {
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