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Reimplement phase changes
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@ -107,8 +107,9 @@ export class CommandPhase extends FieldPhase {
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// Decides between a Disabled, Not Implemented, or No PP translation message
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const errorMessage =
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playerPokemon.summonData.disabledMove === move.moveId ? "battle:moveDisabled" :
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move.getName().endsWith(" (N)") ? "battle:moveNotImplemented" : "battle:moveNoPP";
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playerPokemon.isMoveDisabled(move.moveId)
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? playerPokemon.getDisablingTag(move.moveId)!.selectionDeniedText(playerPokemon, move.moveId)
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: move.getName().endsWith(" (N)") ? "battle:moveNotImplemented" : "battle:moveNoPP";
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const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator
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this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => {
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@ -44,8 +44,8 @@ export class MovePhase extends BattlePhase {
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this.cancelled = false;
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}
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canMove(): boolean {
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return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp) && !!this.targets.length;
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canMove(ignoreDisableTags?: boolean): boolean {
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return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp, ignoreDisableTags) && !!this.targets.length;
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}
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/**Signifies the current move should fail but still use PP */
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@ -64,9 +64,6 @@ export class MovePhase extends BattlePhase {
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console.log(Moves[this.move.moveId]);
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if (!this.canMove()) {
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if (this.move.moveId && this.pokemon.summonData?.disabledMove === this.move.moveId) {
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this.scene.queueMessage(i18next.t("battle:moveDisabled", { moveName: this.move.getName() }));
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}
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if (this.pokemon.isActive(true) && this.move.ppUsed >= this.move.getMovePp()) { // if the move PP was reduced from Spite or otherwise, the move fails
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this.fail();
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this.showMoveText();
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@ -1,9 +1,7 @@
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import BattleScene from "#app/battle-scene.js";
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import { applyPostTurnAbAttrs, PostTurnAbAttr } from "#app/data/ability.js";
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import { BattlerTagLapseType } from "#app/data/battler-tags.js";
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import { allMoves } from "#app/data/move.js";
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import { TerrainType } from "#app/data/terrain.js";
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import { Moves } from "#app/enums/moves.js";
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import { WeatherType } from "#app/enums/weather-type.js";
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import { TurnEndEvent } from "#app/events/battle-scene.js";
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import Pokemon from "#app/field/pokemon.js";
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@ -11,7 +9,6 @@ import { getPokemonNameWithAffix } from "#app/messages.js";
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import { TurnHealModifier, EnemyTurnHealModifier, EnemyStatusEffectHealChanceModifier, TurnStatusEffectModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier.js";
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import i18next from "i18next";
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import { FieldPhase } from "./field-phase";
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import { MessagePhase } from "./message-phase";
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import { PokemonHealPhase } from "./pokemon-heal-phase";
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export class TurnEndPhase extends FieldPhase {
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@ -28,11 +25,6 @@ export class TurnEndPhase extends FieldPhase {
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const handlePokemon = (pokemon: Pokemon) => {
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pokemon.lapseTags(BattlerTagLapseType.TURN_END);
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if (pokemon.summonData.disabledMove && !--pokemon.summonData.disabledTurns) {
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this.scene.pushPhase(new MessagePhase(this.scene, i18next.t("battle:notDisabled", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: allMoves[pokemon.summonData.disabledMove].name })));
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pokemon.summonData.disabledMove = Moves.NONE;
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}
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this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon);
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if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) {
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