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cleaned up to use getRootSpeciesId()
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@ -1080,18 +1080,13 @@ export class GameData {
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}
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incrementStarterWinCount(species: PokemonSpecies): void {
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const hasPrevolution = pokemonPrevolutions.hasOwnProperty(species.speciesId);
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const speciesIdToIncrement: Species = species.getRootSpeciesId();
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if (hasPrevolution) {
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this.incrementStarterWinCount(getPokemonSpecies(pokemonPrevolutions[species.speciesId]));
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return;
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if (!this.starterData[speciesIdToIncrement].winCount) {
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this.starterData[speciesIdToIncrement].winCount = 0;
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}
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if (!this.starterData[species.speciesId].winCount) {
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this.starterData[species.speciesId].winCount = 0;
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}
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this.starterData[species.speciesId].winCount++;
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this.starterData[speciesIdToIncrement].winCount++;
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}
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addStarterCandy(species: PokemonSpecies, count: integer): void {
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