hurricane and thousand arrows should hit fly

This commit is contained in:
Matthew Ross 2024-04-15 12:37:38 -07:00
parent c2dbfe8246
commit 3e37469122

View File

@ -4705,6 +4705,7 @@ export function initMoves() {
new AttackMove(Moves.HURRICANE, "Hurricane", Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, "The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.", 30, 0, 5) new AttackMove(Moves.HURRICANE, "Hurricane", Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, "The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.", 30, 0, 5)
.attr(ThunderAccuracyAttr) .attr(ThunderAccuracyAttr)
.attr(ConfuseAttr) .attr(ConfuseAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.windMove(), .windMove(),
new AttackMove(Moves.HEAD_CHARGE, "Head Charge", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, "The user charges its head into its target, using its powerful guard hair. This also damages the user a little.", -1, 0, 5) new AttackMove(Moves.HEAD_CHARGE, "Head Charge", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, "The user charges its head into its target, using its powerful guard hair. This also damages the user a little.", -1, 0, 5)
.attr(RecoilAttr), .attr(RecoilAttr),
@ -4884,6 +4885,7 @@ export function initMoves() {
.triageMove(), .triageMove(),
new AttackMove(Moves.THOUSAND_ARROWS, "Thousand Arrows", Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, "This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.", 100, 0, 6) new AttackMove(Moves.THOUSAND_ARROWS, "Thousand Arrows", Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, "This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.", 100, 0, 6)
.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr) .attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.makesContact(false) .makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.THOUSAND_WAVES, "Thousand Waves", Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, "The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.", -1, 0, 6) new AttackMove(Moves.THOUSAND_WAVES, "Thousand Waves", Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, "The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.", -1, 0, 6)