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Reverted healing changes to move to other PR
This commit is contained in:
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8a10cc2037
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@ -1951,49 +1951,6 @@ export class HealAttr extends MoveEffectAttr {
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}
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}
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}
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}
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/**
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* Attribute for moves with variable healing amounts.
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* Heals the target by an amount depending on the return value of {@linkcode healFunc}.
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*
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* Used for {@linkcode MoveId.MOONLIGHT}, {@linkcode MoveId.SHORE_UP}, {@linkcode MoveId.JUNGLE_HEALING}, {@linkcode MoveId.SWALLOW}
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*/
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export class VariableHealAttr extends HealAttr {
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constructor(
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/** A function yielding the amount of HP to heal. */
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private healFunc: (user: Pokemon, target: Pokemon, _move: Move) => number,
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showAnim = false,
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selfTarget = true,
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) {
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super(1, showAnim, selfTarget);
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this.healFunc = healFunc;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
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const healRatio = this.healFunc(user, target, move)
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this.addHealPhase(target, healRatio);
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return true;
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}
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}
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/**
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* Heals the target only if it is an ally.
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* Used for {@linkcode MoveId.POLLEN_PUFF}.
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*/
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export class HealOnAllyAttr extends HealAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.getAlly() === target) {
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super.apply(user, target, move, args);
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return true;
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}
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return false;
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}
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override canApply(user: Pokemon, target: Pokemon, _move: Move, _args?: any[]): boolean {
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return user.getAlly() !== target || super.canApply(user, target, _move, _args);
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}
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}
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/**
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/**
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* Attribute to put the user to sleep for a fixed duration, fully heal them and cure their status.
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* Attribute to put the user to sleep for a fixed duration, fully heal them and cure their status.
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* Used for {@linkcode MoveId.REST}.
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* Used for {@linkcode MoveId.REST}.
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@ -2203,6 +2160,111 @@ export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
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}
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}
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}
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}
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export abstract class WeatherHealAttr extends HealAttr {
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constructor() {
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super(0.5);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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let healRatio = 0.5;
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if (!globalScene.arena.weather?.isEffectSuppressed()) {
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const weatherType = globalScene.arena.weather?.weatherType || WeatherType.NONE;
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healRatio = this.getWeatherHealRatio(weatherType);
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}
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this.addHealPhase(user, healRatio);
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return true;
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}
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abstract getWeatherHealRatio(weatherType: WeatherType): number;
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}
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export class PlantHealAttr extends WeatherHealAttr {
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getWeatherHealRatio(weatherType: WeatherType): number {
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switch (weatherType) {
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case WeatherType.SUNNY:
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case WeatherType.HARSH_SUN:
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return 2 / 3;
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case WeatherType.RAIN:
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case WeatherType.SANDSTORM:
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case WeatherType.HAIL:
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case WeatherType.SNOW:
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case WeatherType.HEAVY_RAIN:
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return 0.25;
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default:
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return 0.5;
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}
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}
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}
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export class SandHealAttr extends WeatherHealAttr {
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getWeatherHealRatio(weatherType: WeatherType): number {
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switch (weatherType) {
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case WeatherType.SANDSTORM:
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return 2 / 3;
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default:
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return 0.5;
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}
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}
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}
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/**
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* Heals the target or the user by either {@linkcode normalHealRatio} or {@linkcode boostedHealRatio}
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* depending on the evaluation of {@linkcode condition}
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* @extends HealAttr
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* @see {@linkcode apply}
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*/
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export class BoostHealAttr extends HealAttr {
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/** Healing received when {@linkcode condition} is false */
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private normalHealRatio: number;
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/** Healing received when {@linkcode condition} is true */
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private boostedHealRatio: number;
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/** The lambda expression to check against when boosting the healing value */
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private condition?: MoveConditionFunc;
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constructor(normalHealRatio: number = 0.5, boostedHealRatio: number = 2 / 3, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
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super(normalHealRatio, showAnim, selfTarget);
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this.normalHealRatio = normalHealRatio;
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this.boostedHealRatio = boostedHealRatio;
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this.condition = condition;
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}
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/**
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* @param user {@linkcode Pokemon} using the move
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* @param target {@linkcode Pokemon} target of the move
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* @param move {@linkcode Move} with this attribute
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* @param args N/A
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* @returns true if the move was successful
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const healRatio: number = (this.condition ? this.condition(user, target, move) : false) ? this.boostedHealRatio : this.normalHealRatio;
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this.addHealPhase(target, healRatio);
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return true;
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}
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}
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/**
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* Heals the target only if it is the ally
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* @extends HealAttr
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* @see {@linkcode apply}
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*/
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export class HealOnAllyAttr extends HealAttr {
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/**
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* @param user {@linkcode Pokemon} using the move
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* @param target {@linkcode Pokemon} target of the move
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* @param move {@linkcode Move} with this attribute
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* @param args N/A
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* @returns true if the function succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.getAlly() === target) {
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super.apply(user, target, move, args);
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return true;
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}
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return false;
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}
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}
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/**
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/**
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* Heals user as a side effect of a move that hits a target.
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* Heals user as a side effect of a move that hits a target.
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* Healing is based on {@linkcode healRatio} * the amount of damage dealt or a stat of the target.
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* Healing is based on {@linkcode healRatio} * the amount of damage dealt or a stat of the target.
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@ -4311,6 +4373,40 @@ export class SpitUpPowerAttr extends VariablePowerAttr {
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}
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}
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}
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}
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/**
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* Attribute used to apply Swallow's healing, which scales with Stockpile stacks.
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* Does NOT remove stockpiled stacks.
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*/
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export class SwallowHealAttr extends HealAttr {
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constructor() {
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super(1)
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const stockpilingTag = user.getTag(StockpilingTag);
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if (stockpilingTag && stockpilingTag.stockpiledCount > 0) {
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const stockpiled = stockpilingTag.stockpiledCount;
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let healRatio: number;
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if (stockpiled === 1) {
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healRatio = 0.25;
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} else if (stockpiled === 2) {
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healRatio = 0.50;
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} else { // stockpiled >= 3
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healRatio = 1.00;
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}
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if (healRatio) {
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this.addHealPhase(user, healRatio);
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return true;
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}
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}
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return false;
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}
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}
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const hasStockpileStacksCondition: MoveConditionFunc = (user) => {
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const hasStockpileStacksCondition: MoveConditionFunc = (user) => {
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const hasStockpilingTag = user.getTag(StockpilingTag);
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const hasStockpilingTag = user.getTag(StockpilingTag);
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return !!hasStockpilingTag && hasStockpilingTag.stockpiledCount > 0;
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return !!hasStockpilingTag && hasStockpilingTag.stockpiledCount > 0;
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@ -7946,53 +8042,6 @@ const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) =
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return message;
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return message;
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};
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};
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const sunnyHealRatioFunc = (): number => {
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if (globalScene.arena.weather?.isEffectSuppressed()) {
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return 1 / 2;
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}
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switch (globalScene.arena.getWeatherType()) {
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case WeatherType.SUNNY:
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case WeatherType.HARSH_SUN:
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return 2 / 3;
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case WeatherType.RAIN:
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case WeatherType.SANDSTORM:
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case WeatherType.HAIL:
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case WeatherType.SNOW:
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case WeatherType.HEAVY_RAIN:
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case WeatherType.FOG:
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return 1 / 4;
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case WeatherType.STRONG_WINDS:
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default:
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return 1 / 2;
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}
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}
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const shoreUpHealRatioFunc = (): number => {
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if (globalScene.arena.weather?.isEffectSuppressed()) {
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return 1 / 2;
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}
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return globalScene.arena.getWeatherType() === WeatherType.SANDSTORM ? 2 / 3 : 1 / 2;
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}
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const swallowHealFunc = (user: Pokemon): number => {
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const tag = user.getTag(StockpilingTag);
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if (!tag || tag.stockpiledCount <= 0) {
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return 0;
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}
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switch (tag.stockpiledCount) {
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case 1:
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return 0.25
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case 2:
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return 0.5
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case 3:
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default: // in case we ever get more stacks
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return 1;
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}
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}
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export class MoveCondition {
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export class MoveCondition {
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protected func: MoveConditionFunc;
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protected func: MoveConditionFunc;
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@ -8203,12 +8252,15 @@ const MoveAttrs = Object.freeze({
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SacrificialAttrOnHit,
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SacrificialAttrOnHit,
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HalfSacrificialAttr,
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HalfSacrificialAttr,
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AddSubstituteAttr,
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AddSubstituteAttr,
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HealAttr,
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PartyStatusCureAttr,
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PartyStatusCureAttr,
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FlameBurstAttr,
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FlameBurstAttr,
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SacrificialFullRestoreAttr,
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SacrificialFullRestoreAttr,
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IgnoreWeatherTypeDebuffAttr,
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IgnoreWeatherTypeDebuffAttr,
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HealAttr,
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WeatherHealAttr,
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VariableHealAttr,
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PlantHealAttr,
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SandHealAttr,
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BoostHealAttr,
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HealOnAllyAttr,
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HealOnAllyAttr,
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HitHealAttr,
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HitHealAttr,
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IncrementMovePriorityAttr,
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IncrementMovePriorityAttr,
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@ -8273,6 +8325,7 @@ const MoveAttrs = Object.freeze({
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PresentPowerAttr,
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PresentPowerAttr,
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WaterShurikenPowerAttr,
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WaterShurikenPowerAttr,
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SpitUpPowerAttr,
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SpitUpPowerAttr,
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SwallowHealAttr,
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MultiHitPowerIncrementAttr,
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MultiHitPowerIncrementAttr,
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LastMoveDoublePowerAttr,
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LastMoveDoublePowerAttr,
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CombinedPledgePowerAttr,
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CombinedPledgePowerAttr,
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@ -9118,13 +9171,13 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true),
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.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true),
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new AttackMove(MoveId.VITAL_THROW, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 70, -1, 10, -1, -1, 2),
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new AttackMove(MoveId.VITAL_THROW, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 70, -1, 10, -1, -1, 2),
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new SelfStatusMove(MoveId.MORNING_SUN, PokemonType.NORMAL, -1, 5, -1, 0, 2)
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new SelfStatusMove(MoveId.MORNING_SUN, PokemonType.NORMAL, -1, 5, -1, 0, 2)
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.attr(VariableHealAttr, sunnyHealRatioFunc)
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.attr(PlantHealAttr)
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.triageMove(),
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.triageMove(),
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new SelfStatusMove(MoveId.SYNTHESIS, PokemonType.GRASS, -1, 5, -1, 0, 2)
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new SelfStatusMove(MoveId.SYNTHESIS, PokemonType.GRASS, -1, 5, -1, 0, 2)
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.attr(VariableHealAttr, sunnyHealRatioFunc)
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.attr(PlantHealAttr)
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.triageMove(),
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.triageMove(),
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new SelfStatusMove(MoveId.MOONLIGHT, PokemonType.FAIRY, -1, 5, -1, 0, 2)
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new SelfStatusMove(MoveId.MOONLIGHT, PokemonType.FAIRY, -1, 5, -1, 0, 2)
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.attr(VariableHealAttr, sunnyHealRatioFunc)
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.attr(PlantHealAttr)
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.triageMove(),
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.triageMove(),
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new AttackMove(MoveId.HIDDEN_POWER, PokemonType.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 2)
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new AttackMove(MoveId.HIDDEN_POWER, PokemonType.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 2)
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.attr(HiddenPowerTypeAttr),
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.attr(HiddenPowerTypeAttr),
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@ -9181,12 +9234,12 @@ export function initMoves() {
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.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
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.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
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.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
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.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
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new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, -1, 10, -1, 0, 3)
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new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, -1, 10, -1, 0, 3)
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.attr(SpitUpPowerAttr, 100)
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.condition(hasStockpileStacksCondition)
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.condition(hasStockpileStacksCondition)
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.attr(SpitUpPowerAttr, 100)
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true),
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true),
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new SelfStatusMove(MoveId.SWALLOW, PokemonType.NORMAL, -1, 10, -1, 0, 3)
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new SelfStatusMove(MoveId.SWALLOW, PokemonType.NORMAL, -1, 10, -1, 0, 3)
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.attr(VariableHealAttr, swallowHealFunc)
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.condition(hasStockpileStacksCondition)
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.condition(hasStockpileStacksCondition)
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.attr(SwallowHealAttr)
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true)
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true)
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.triageMove(),
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.triageMove(),
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new AttackMove(MoveId.HEAT_WAVE, PokemonType.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
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new AttackMove(MoveId.HEAT_WAVE, PokemonType.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
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@ -10432,7 +10485,7 @@ export function initMoves() {
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.unimplemented(),
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.unimplemented(),
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/* End Unused */
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/* End Unused */
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new SelfStatusMove(MoveId.SHORE_UP, PokemonType.GROUND, -1, 5, -1, 0, 7)
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new SelfStatusMove(MoveId.SHORE_UP, PokemonType.GROUND, -1, 5, -1, 0, 7)
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.attr(VariableHealAttr, shoreUpHealRatioFunc)
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.attr(SandHealAttr)
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.triageMove(),
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.triageMove(),
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new AttackMove(MoveId.FIRST_IMPRESSION, PokemonType.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7)
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new AttackMove(MoveId.FIRST_IMPRESSION, PokemonType.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7)
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.condition(new FirstMoveCondition()),
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.condition(new FirstMoveCondition()),
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@ -10452,7 +10505,7 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.SPD ], -1, true)
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.attr(StatStageChangeAttr, [ Stat.SPD ], -1, true)
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.punchingMove(),
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.punchingMove(),
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new StatusMove(MoveId.FLORAL_HEALING, PokemonType.FAIRY, -1, 10, -1, 0, 7)
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new StatusMove(MoveId.FLORAL_HEALING, PokemonType.FAIRY, -1, 10, -1, 0, 7)
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.attr(VariableHealAttr, () => globalScene.arena.terrain?.terrainType === TerrainType.GRASSY ? 2 / 3 : 1 / 2, true, false)
|
.attr(BoostHealAttr, 0.5, 2 / 3, true, false, (user, target, move) => globalScene.arena.terrain?.terrainType === TerrainType.GRASSY)
|
||||||
.triageMove()
|
.triageMove()
|
||||||
.reflectable(),
|
.reflectable(),
|
||||||
new AttackMove(MoveId.HIGH_HORSEPOWER, PokemonType.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7),
|
new AttackMove(MoveId.HIGH_HORSEPOWER, PokemonType.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7),
|
||||||
|
@ -1,102 +0,0 @@
|
|||||||
import { BattlerIndex } from "#enums/battler-index";
|
|
||||||
import { AbilityId } from "#enums/ability-id";
|
|
||||||
import { MoveId } from "#enums/move-id";
|
|
||||||
import { SpeciesId } from "#enums/species-id";
|
|
||||||
import GameManager from "#test/testUtils/gameManager";
|
|
||||||
import Phaser from "phaser";
|
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
||||||
import { MoveResult } from "#enums/move-result";
|
|
||||||
import { getPokemonNameWithAffix } from "#app/messages";
|
|
||||||
import i18next from "i18next";
|
|
||||||
|
|
||||||
describe("Moves - Pollen Puff", () => {
|
|
||||||
let phaserGame: Phaser.Game;
|
|
||||||
let game: GameManager;
|
|
||||||
|
|
||||||
beforeAll(() => {
|
|
||||||
phaserGame = new Phaser.Game({
|
|
||||||
type: Phaser.HEADLESS,
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
afterEach(() => {
|
|
||||||
game.phaseInterceptor.restoreOg();
|
|
||||||
});
|
|
||||||
|
|
||||||
beforeEach(() => {
|
|
||||||
game = new GameManager(phaserGame);
|
|
||||||
game.override
|
|
||||||
.ability(AbilityId.BALL_FETCH)
|
|
||||||
.battleStyle("single")
|
|
||||||
.disableCrits()
|
|
||||||
.enemyLevel(100)
|
|
||||||
.enemySpecies(SpeciesId.MAGIKARP)
|
|
||||||
.enemyAbility(AbilityId.BALL_FETCH)
|
|
||||||
.enemyMoveset(MoveId.SPLASH);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should damage an enemy when used, or heal an ally for 50% max HP", async () => {
|
|
||||||
game.override.battleStyle("double").ability(AbilityId.PARENTAL_BOND);
|
|
||||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
|
|
||||||
|
|
||||||
const [_, omantye, karp1] = game.scene.getField();
|
|
||||||
omantye.hp = 1;
|
|
||||||
|
|
||||||
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
|
|
||||||
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
|
||||||
await game.toEndOfTurn();
|
|
||||||
|
|
||||||
expect(karp1.hp).toBeLessThan(karp1.getMaxHp());
|
|
||||||
expect(omantye.hp).toBeCloseTo(0.5 * omantye.getMaxHp() + 1, 1);
|
|
||||||
expect(game.phaseInterceptor.log).toContain("PokemonHealPhase");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should display message & count as failed when hitting a full HP ally", async () => {
|
|
||||||
game.override.battleStyle("double").ability(AbilityId.PARENTAL_BOND);
|
|
||||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
|
|
||||||
|
|
||||||
const [bulbasaur, omantye] = game.scene.getPlayerField();
|
|
||||||
|
|
||||||
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
|
|
||||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
|
||||||
await game.toEndOfTurn();
|
|
||||||
|
|
||||||
// move failed without unshifting a phase
|
|
||||||
expect(omantye.hp).toBe(omantye.getMaxHp());
|
|
||||||
expect(bulbasaur.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
|
||||||
expect(game.textInterceptor.logs).toContain(
|
|
||||||
i18next.t("battle:hpIsFull", {
|
|
||||||
pokemonName: getPokemonNameWithAffix(omantye),
|
|
||||||
}),
|
|
||||||
);
|
|
||||||
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should not heal more than once if the user has a source of multi-hit", async () => {
|
|
||||||
game.override.battleStyle("double").ability(AbilityId.PARENTAL_BOND);
|
|
||||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
|
|
||||||
|
|
||||||
const [bulbasaur, omantye] = game.scene.getPlayerField();
|
|
||||||
|
|
||||||
omantye.hp = 1;
|
|
||||||
|
|
||||||
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
|
|
||||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
|
||||||
await game.toEndOfTurn();
|
|
||||||
|
|
||||||
expect(bulbasaur.turnData.hitCount).toBe(1);
|
|
||||||
expect(omantye.hp).toBeLessThanOrEqual(0.5 * omantye.getMaxHp() + 1);
|
|
||||||
expect(game.phaseInterceptor.log.filter(l => l === "PokemonHealPhase")).toHaveLength(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should damage an enemy multiple times when the user has a source of multi-hit", async () => {
|
|
||||||
game.override.ability(AbilityId.PARENTAL_BOND);
|
|
||||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
|
||||||
|
|
||||||
game.move.use(MoveId.POLLEN_PUFF);
|
|
||||||
await game.toEndOfTurn();
|
|
||||||
|
|
||||||
const target = game.scene.getEnemyPokemon()!;
|
|
||||||
expect(target.battleData.hitCount).toBe(2);
|
|
||||||
});
|
|
||||||
});
|
|
@ -1,175 +0,0 @@
|
|||||||
import { getPokemonNameWithAffix } from "#app/messages";
|
|
||||||
import { getEnumValues, toReadableString } from "#app/utils/common";
|
|
||||||
import { AbilityId } from "#enums/ability-id";
|
|
||||||
import { MoveId } from "#enums/move-id";
|
|
||||||
import { SpeciesId } from "#enums/species-id";
|
|
||||||
import { WeatherType } from "#enums/weather-type";
|
|
||||||
import GameManager from "#test/testUtils/gameManager";
|
|
||||||
import i18next from "i18next";
|
|
||||||
import Phaser from "phaser";
|
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
||||||
|
|
||||||
describe("Moves - Recovery Moves", () => {
|
|
||||||
let phaserGame: Phaser.Game;
|
|
||||||
let game: GameManager;
|
|
||||||
|
|
||||||
beforeAll(() => {
|
|
||||||
phaserGame = new Phaser.Game({
|
|
||||||
type: Phaser.HEADLESS,
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe.each<{ name: string; move: MoveId }>([
|
|
||||||
{ name: "Recover", move: MoveId.RECOVER },
|
|
||||||
{ name: "Soft-Boiled", move: MoveId.SOFT_BOILED },
|
|
||||||
{ name: "Milk Drink", move: MoveId.MILK_DRINK },
|
|
||||||
{ name: "Slack Off", move: MoveId.SLACK_OFF },
|
|
||||||
{ name: "Roost", move: MoveId.ROOST },
|
|
||||||
])("Normal Recovery Moves - $name", ({ move }) => {
|
|
||||||
afterEach(() => {
|
|
||||||
game.phaseInterceptor.restoreOg();
|
|
||||||
});
|
|
||||||
|
|
||||||
beforeEach(() => {
|
|
||||||
game = new GameManager(phaserGame);
|
|
||||||
game.override
|
|
||||||
.ability(AbilityId.BALL_FETCH)
|
|
||||||
.battleStyle("single")
|
|
||||||
.disableCrits()
|
|
||||||
.enemySpecies(SpeciesId.MAGIKARP)
|
|
||||||
.enemyAbility(AbilityId.BALL_FETCH)
|
|
||||||
.enemyMoveset(MoveId.SPLASH)
|
|
||||||
.startingLevel(100)
|
|
||||||
.enemyLevel(100);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should heal 50% of the user's maximum HP", async () => {
|
|
||||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
|
||||||
|
|
||||||
const blissey = game.field.getPlayerPokemon();
|
|
||||||
blissey.hp = 1;
|
|
||||||
|
|
||||||
game.move.use(move);
|
|
||||||
await game.toEndOfTurn();
|
|
||||||
|
|
||||||
expect(blissey.getHpRatio()).toBeCloseTo(0.5, 1);
|
|
||||||
expect(game.phaseInterceptor.log).toContain("PokemonHealPhase");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should display message and fail if used at full HP", async () => {
|
|
||||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
|
||||||
|
|
||||||
game.move.use(move);
|
|
||||||
await game.toEndOfTurn();
|
|
||||||
|
|
||||||
const blissey = game.field.getPlayerPokemon();
|
|
||||||
expect(blissey.hp).toBe(blissey.getMaxHp());
|
|
||||||
expect(game.textInterceptor.logs).toContain(
|
|
||||||
i18next.t("battle:hpIsFull", {
|
|
||||||
pokemonName: getPokemonNameWithAffix(blissey),
|
|
||||||
}),
|
|
||||||
);
|
|
||||||
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe("Weather-based Healing moves", () => {
|
|
||||||
afterEach(() => {
|
|
||||||
game.phaseInterceptor.restoreOg();
|
|
||||||
});
|
|
||||||
|
|
||||||
beforeEach(() => {
|
|
||||||
game = new GameManager(phaserGame);
|
|
||||||
game.override
|
|
||||||
.ability(AbilityId.BALL_FETCH)
|
|
||||||
.battleStyle("single")
|
|
||||||
.disableCrits()
|
|
||||||
.enemySpecies(SpeciesId.MAGIKARP)
|
|
||||||
.enemyAbility(AbilityId.BALL_FETCH)
|
|
||||||
.enemyMoveset(MoveId.SPLASH)
|
|
||||||
.startingLevel(100)
|
|
||||||
.enemyLevel(100);
|
|
||||||
});
|
|
||||||
|
|
||||||
it.each([
|
|
||||||
{ name: "Harsh Sunlight", ability: AbilityId.DROUGHT },
|
|
||||||
{ name: "Extremely Harsh Sunlight", ability: AbilityId.DESOLATE_LAND },
|
|
||||||
])("should heal 66% of the user's maximum HP under $name", async ({ ability }) => {
|
|
||||||
game.override.passiveAbility(ability);
|
|
||||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
|
||||||
|
|
||||||
const blissey = game.field.getPlayerPokemon();
|
|
||||||
blissey.hp = 1;
|
|
||||||
|
|
||||||
game.move.use(MoveId.MOONLIGHT);
|
|
||||||
await game.toEndOfTurn();
|
|
||||||
|
|
||||||
expect(blissey.getHpRatio()).toBeCloseTo(0.67, 1);
|
|
||||||
});
|
|
||||||
|
|
||||||
const nonSunWTs = getEnumValues(WeatherType)
|
|
||||||
.filter(wt => ![WeatherType.NONE, WeatherType.STRONG_WINDS].includes(wt))
|
|
||||||
.map(wt => ({
|
|
||||||
name: toReadableString(WeatherType[wt]),
|
|
||||||
weather: wt,
|
|
||||||
}));
|
|
||||||
|
|
||||||
it.each(nonSunWTs)("should heal 25% of the user's maximum HP under $name", async ({ weather }) => {
|
|
||||||
game.override.weather(weather);
|
|
||||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
|
||||||
|
|
||||||
const blissey = game.field.getPlayerPokemon();
|
|
||||||
blissey.hp = 1;
|
|
||||||
|
|
||||||
game.move.use(MoveId.MOONLIGHT);
|
|
||||||
await game.toEndOfTurn();
|
|
||||||
|
|
||||||
expect(blissey.getHpRatio()).toBeCloseTo(0.25, 1);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should heal 50% of the user's maximum HP under strong winds", async () => {
|
|
||||||
game.override.ability(AbilityId.DELTA_STREAM);
|
|
||||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
|
||||||
|
|
||||||
const blissey = game.field.getPlayerPokemon();
|
|
||||||
blissey.hp = 1;
|
|
||||||
|
|
||||||
game.move.use(MoveId.MOONLIGHT);
|
|
||||||
await game.toEndOfTurn();
|
|
||||||
|
|
||||||
expect(blissey.getHpRatio()).toBeCloseTo(0.5, 1);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe("Shore Up", () => {
|
|
||||||
afterEach(() => {
|
|
||||||
game.phaseInterceptor.restoreOg();
|
|
||||||
});
|
|
||||||
|
|
||||||
beforeEach(() => {
|
|
||||||
game = new GameManager(phaserGame);
|
|
||||||
game.override
|
|
||||||
.ability(AbilityId.BALL_FETCH)
|
|
||||||
.battleStyle("single")
|
|
||||||
.disableCrits()
|
|
||||||
.enemySpecies(SpeciesId.MAGIKARP)
|
|
||||||
.enemyAbility(AbilityId.BALL_FETCH)
|
|
||||||
.enemyMoveset(MoveId.SPLASH)
|
|
||||||
.startingLevel(100)
|
|
||||||
.enemyLevel(100);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("should heal 66% of the user's maximum HP under sandstorm", async () => {
|
|
||||||
game.override.ability(AbilityId.SAND_STREAM);
|
|
||||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
|
||||||
|
|
||||||
const blissey = game.field.getPlayerPokemon();
|
|
||||||
blissey.hp = 1;
|
|
||||||
|
|
||||||
game.move.use(MoveId.SHORE_UP);
|
|
||||||
await game.toEndOfTurn();
|
|
||||||
|
|
||||||
expect(blissey.getHpRatio()).toBeCloseTo(0.66, 1);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
});
|
|
Loading…
Reference in New Issue
Block a user