Merge branch 'beta' of https://github.com/pagefaultgames/pokerogue into evolutions

This commit is contained in:
AJ Fontaine 2024-09-03 22:56:04 -04:00
commit 3e2150d6d1
214 changed files with 5259 additions and 4038 deletions

View File

@ -11,6 +11,8 @@ on:
branches:
- main # Trigger on pull request events targeting the main branch
- beta # Trigger on pull request events targeting the beta branch
merge_group:
types: [checks_requested]
jobs:
run-linters: # Define a job named "run-linters"

View File

@ -8,6 +8,8 @@ on:
branches:
- main
- beta
merge_group:
types: [checks_requested]
jobs:
pages:

View File

@ -11,6 +11,8 @@ on:
branches:
- main # Trigger on pull request events targeting the main branch
- beta # Trigger on pull request events targeting the beta branch
merge_group:
types: [checks_requested]
jobs:
run-tests: # Define a job named "run-tests"

View File

@ -191,15 +191,15 @@ Now that the enemy Pokémon with the best matchup score is on the field (assumin
We then need to apply a 2x multiplier for the move's type effectiveness and a 1.5x multiplier since STAB applies. After applying these multipliers, the final score for this move is **75**.
- **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to
- **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatStageChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to
$\text{TBS}=4\times \text{levels} + (-2\times \text{sign(levels)})$
where `levels` is the number of stat stages added by the attribute (in this case, +2). The final score for this move is **6** (Note: because this move is self-targeted, we don't flip the sign of TBS when computing the target score).
- **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score.
- **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatStageChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score.
$\text{TBS}=\text{getTargetBenefitScore(StatChangeAttr)}-\text{attackScore}$
$\text{TBS}=\text{getTargetBenefitScore(StatStageChangeAttr)}-\text{attackScore}$
$\text{TBS}=(-4 + 2)-(-2\times 2 + \lfloor \frac{75}{5} \rfloor)=-2-11=-13$
@ -221,4 +221,4 @@ When implementing a new move attribute, it's important to override `MoveAttr`'s
- A move's **user benefit score (UBS)** incentivizes (or discourages) the move's usage in general. A positive UBS gives the move more incentive to be used, while a negative UBS gives the move less incentive.
- A move's **target benefit score (TBS)** incentivizes (or discourages) the move's usage on a specific target. A positive TBS indicates the move is better used on the user or its allies, while a negative TBS indicates the move is better used on enemies.
- **The total benefit score (UBS + TBS) of a move should never be 0.** The move selection algorithm assumes the move's benefit score is unimplemented if the total score is 0 and penalizes the move's usage as a result. With status moves especially, it's important to have some form of implementation among the move's attributes to avoid this scenario.
- **Score functions that use formulas should include comments.** If your attribute requires complex logic or formulas to calculate benefit scores, please add comments to explain how the logic works and its intended effect on the enemy's decision making.
- **Score functions that use formulas should include comments.** If your attribute requires complex logic or formulas to calculate benefit scores, please add comments to explain how the logic works and its intended effect on the enemy's decision making.

View File

@ -23,15 +23,6 @@ body {
}
}
#links {
width: 90%;
text-align: center;
position: fixed;
bottom: 0;
display: flex;
justify-content: space-around;
}
#app {
display: flex;
justify-content: center;
@ -93,7 +84,7 @@ input:-internal-autofill-selected {
@media (orientation: landscape) {
#touchControls {
--controls-size: 20vh;
--controls-size: 20vh;
--text-shadow-size: 1.3vh;
--small-button-offset: 4vh;
}

View File

@ -39,7 +39,6 @@
</style>
<link rel="stylesheet" type="text/css" href="./index.css" />
<link rel="manifest" href="./manifest.webmanifest">
<script type="text/javascript" src="https://app.termly.io/resource-blocker/c5dbfa2f-9723-4c0f-a84b-2895124e851f?autoBlock=on"></script>
<script>
if ("serviceWorker" in navigator) {
window.addEventListener("load", function () {
@ -144,13 +143,6 @@
</div>
</div>
<div id="tnc-links">
<a href="#" class="termly-display-preferences" style="display: none;" target="_blank" rel="noreferrer noopener">Consent Preferences</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=bc96778b-3f04-4d25-bafc-0deba53e8bec" target="_blank" rel="noreferrer noopener">Privacy Policy</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=8b523c05-7ec2-4646-9534-5bd61b386e2a" target="_blank" rel="noreferrer noopener">Cookie Disclaimer</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=b01e092a-9721-477f-8356-45576702ff9e" target="_blank" rel="noreferrer noopener">Terms & Conditions</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=3b5d1928-3f5b-4ee1-b8df-2d6c276b0bcc" target="_blank" rel="noreferrer noopener">Acceptable Use Policy</a>
</div>
<script type="module" src="./src/main.ts"></script>
<script src="./src/touch-controls.ts" type="module"></script>
<script src="./src/debug.js" type="module"></script>

View File

Before

Width:  |  Height:  |  Size: 34 KiB

After

Width:  |  Height:  |  Size: 34 KiB

View File

Before

Width:  |  Height:  |  Size: 38 KiB

After

Width:  |  Height:  |  Size: 38 KiB

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 172 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 205 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 172 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 205 B

View File

@ -130,7 +130,7 @@ export default class BattleScene extends SceneBase {
public gameSpeed: integer = 1;
public damageNumbersMode: integer = 0;
public reroll: boolean = false;
public shopCursorTarget: number = ShopCursorTarget.CHECK_TEAM;
public shopCursorTarget: number = ShopCursorTarget.REWARDS;
public showMovesetFlyout: boolean = true;
public showArenaFlyout: boolean = true;
public showTimeOfDayWidget: boolean = true;
@ -974,6 +974,7 @@ export default class BattleScene extends SceneBase {
this.setSeed(Overrides.SEED_OVERRIDE || Utils.randomString(24));
console.log("Seed:", this.seed);
this.resetSeed(); // Properly resets RNG after saving and quitting a session
this.disableMenu = false;

File diff suppressed because it is too large Load Diff

View File

@ -7,17 +7,17 @@ import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
import { StatusEffect } from "./status-effect";
import { BattlerIndex } from "../battle";
import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, ProtectStatAbAttr, applyAbAttrs } from "./ability";
import { BattleStat } from "./battle-stat";
import { Stat } from "#enums/stat";
import { CommonAnim, CommonBattleAnim } from "./battle-anims";
import i18next from "i18next";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase.js";
import { StatChangePhase } from "#app/phases/stat-change-phase.js";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
export enum ArenaTagSide {
BOTH,
@ -786,8 +786,8 @@ class StickyWebTag extends ArenaTrapTag {
applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
if (!cancelled.value) {
pokemon.scene.queueMessage(i18next.t("arenaTag:stickyWebActivateTrap", { pokemonName: pokemon.getNameToRender() }));
const statLevels = new Utils.NumberHolder(-1);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [BattleStat.SPD], statLevels.value));
const stages = new Utils.NumberHolder(-1);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.SPD ], stages.value));
}
}
@ -875,7 +875,7 @@ class TailwindTag extends ArenaTag {
// Raise attack by one stage if party member has WIND_RIDER ability
if (pokemon.hasAbility(Abilities.WIND_RIDER)) {
pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.getBattlerIndex()));
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK], 1, true));
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.ATK ], 1, true));
}
}
}

View File

@ -1,71 +0,0 @@
import i18next, { ParseKeys } from "i18next";
export enum BattleStat {
ATK,
DEF,
SPATK,
SPDEF,
SPD,
ACC,
EVA,
RAND,
HP
}
export function getBattleStatName(stat: BattleStat) {
switch (stat) {
case BattleStat.ATK:
return i18next.t("pokemonInfo:Stat.ATK");
case BattleStat.DEF:
return i18next.t("pokemonInfo:Stat.DEF");
case BattleStat.SPATK:
return i18next.t("pokemonInfo:Stat.SPATK");
case BattleStat.SPDEF:
return i18next.t("pokemonInfo:Stat.SPDEF");
case BattleStat.SPD:
return i18next.t("pokemonInfo:Stat.SPD");
case BattleStat.ACC:
return i18next.t("pokemonInfo:Stat.ACC");
case BattleStat.EVA:
return i18next.t("pokemonInfo:Stat.EVA");
case BattleStat.HP:
return i18next.t("pokemonInfo:Stat.HPStat");
default:
return "???";
}
}
export function getBattleStatLevelChangeDescription(pokemonNameWithAffix: string, stats: string, levels: integer, up: boolean, count: number = 1) {
const stringKey = (() => {
if (up) {
switch (levels) {
case 1:
return "battle:statRose";
case 2:
return "battle:statSharplyRose";
case 3:
case 4:
case 5:
case 6:
return "battle:statRoseDrastically";
default:
return "battle:statWontGoAnyHigher";
}
} else {
switch (levels) {
case 1:
return "battle:statFell";
case 2:
return "battle:statHarshlyFell";
case 3:
case 4:
case 5:
case 6:
return "battle:statSeverelyFell";
default:
return "battle:statWontGoAnyLower";
}
}
})();
return i18next.t(stringKey as ParseKeys, { pokemonNameWithAffix, stats, count });
}

View File

@ -1,7 +1,6 @@
import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "./battle-anims";
import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { MoveResult, HitResult } from "../field/pokemon";
import { Stat, getStatName } from "./pokemon-stat";
import { StatusEffect } from "./status-effect";
import * as Utils from "../utils";
import { ChargeAttr, MoveFlags, allMoves } from "./move";
@ -9,20 +8,20 @@ import { Type } from "./type";
import { BlockNonDirectDamageAbAttr, FlinchEffectAbAttr, ReverseDrainAbAttr, applyAbAttrs } from "./ability";
import { TerrainType } from "./terrain";
import { WeatherType } from "./weather";
import { BattleStat } from "./battle-stat";
import { allAbilities } from "./ability";
import { SpeciesFormChangeManualTrigger } from "./pokemon-forms";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import i18next from "#app/plugins/i18n.js";
import { CommonAnimPhase } from "#app/phases/common-anim-phase.js";
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
import { MovePhase } from "#app/phases/move-phase.js";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase.js";
import { StatChangePhase, StatChangeCallback } from "#app/phases/stat-change-phase.js";
import i18next from "#app/plugins/i18n";
import { Stat, type BattleStat, type EffectiveStat, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MovePhase } from "#app/phases/move-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { StatStageChangePhase, StatStageChangeCallback } from "#app/phases/stat-stage-change-phase";
export enum BattlerTagLapseType {
FAINT,
@ -362,8 +361,8 @@ export class ConfusedTag extends BattlerTag {
// 1/3 chance of hitting self with a 40 base power move
if (pokemon.randSeedInt(3) === 0) {
const atk = pokemon.getBattleStat(Stat.ATK);
const def = pokemon.getBattleStat(Stat.DEF);
const atk = pokemon.getEffectiveStat(Stat.ATK);
const def = pokemon.getEffectiveStat(Stat.DEF);
const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85) / 100));
pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
pokemon.damageAndUpdate(damage);
@ -767,7 +766,7 @@ export class OctolockTag extends TrappedTag {
const shouldLapse = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
if (shouldLapse) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [BattleStat.DEF, BattleStat.SPDEF], -1));
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.DEF, Stat.SPDEF ], -1));
return true;
}
@ -1093,7 +1092,7 @@ export class ContactDamageProtectedTag extends ProtectedTag {
}
}
export class ContactStatChangeProtectedTag extends ProtectedTag {
export class ContactStatStageChangeProtectedTag extends ProtectedTag {
private stat: BattleStat;
private levels: number;
@ -1110,7 +1109,7 @@ export class ContactStatChangeProtectedTag extends ProtectedTag {
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.stat = source.stat as BattleStat;
this.stat = source.stat;
this.levels = source.levels;
}
@ -1121,7 +1120,7 @@ export class ContactStatChangeProtectedTag extends ProtectedTag {
const effectPhase = pokemon.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
const attacker = effectPhase.getPokemon();
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, attacker.getBattlerIndex(), true, [ this.stat ], this.levels));
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, attacker.getBattlerIndex(), true, [ this.stat ], this.levels));
}
}
@ -1348,11 +1347,10 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
const stats = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ];
let highestStat: Stat;
stats.map(s => pokemon.getBattleStat(s)).reduce((highestValue: number, value: number, i: number) => {
let highestStat: EffectiveStat;
EFFECTIVE_STATS.map(s => pokemon.getEffectiveStat(s)).reduce((highestValue: number, value: number, i: number) => {
if (value > highestValue) {
highestStat = stats[i];
highestStat = EFFECTIVE_STATS[i];
return value;
}
return highestValue;
@ -1370,7 +1368,7 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
break;
}
pokemon.scene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: getStatName(highestStat) }), null, false, null, true);
pokemon.scene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: i18next.t(getStatKey(highestStat)) }), null, false, null, true);
}
onRemove(pokemon: Pokemon): void {
@ -1714,25 +1712,25 @@ export class IceFaceBlockDamageTag extends FormBlockDamageTag {
*/
export class StockpilingTag extends BattlerTag {
public stockpiledCount: number = 0;
public statChangeCounts: { [BattleStat.DEF]: number; [BattleStat.SPDEF]: number } = {
[BattleStat.DEF]: 0,
[BattleStat.SPDEF]: 0
public statChangeCounts: { [Stat.DEF]: number; [Stat.SPDEF]: number } = {
[Stat.DEF]: 0,
[Stat.SPDEF]: 0
};
constructor(sourceMove: Moves = Moves.NONE) {
super(BattlerTagType.STOCKPILING, BattlerTagLapseType.CUSTOM, 1, sourceMove);
}
private onStatsChanged: StatChangeCallback = (_, statsChanged, statChanges) => {
const defChange = statChanges[statsChanged.indexOf(BattleStat.DEF)] ?? 0;
const spDefChange = statChanges[statsChanged.indexOf(BattleStat.SPDEF)] ?? 0;
private onStatStagesChanged: StatStageChangeCallback = (_, statsChanged, statChanges) => {
const defChange = statChanges[statsChanged.indexOf(Stat.DEF)] ?? 0;
const spDefChange = statChanges[statsChanged.indexOf(Stat.SPDEF)] ?? 0;
if (defChange) {
this.statChangeCounts[BattleStat.DEF]++;
this.statChangeCounts[Stat.DEF]++;
}
if (spDefChange) {
this.statChangeCounts[BattleStat.SPDEF]++;
this.statChangeCounts[Stat.SPDEF]++;
}
};
@ -1740,8 +1738,8 @@ export class StockpilingTag extends BattlerTag {
super.loadTag(source);
this.stockpiledCount = source.stockpiledCount || 0;
this.statChangeCounts = {
[ BattleStat.DEF ]: source.statChangeCounts?.[ BattleStat.DEF ] ?? 0,
[ BattleStat.SPDEF ]: source.statChangeCounts?.[ BattleStat.SPDEF ] ?? 0,
[ Stat.DEF ]: source.statChangeCounts?.[ Stat.DEF ] ?? 0,
[ Stat.SPDEF ]: source.statChangeCounts?.[ Stat.SPDEF ] ?? 0,
};
}
@ -1761,9 +1759,9 @@ export class StockpilingTag extends BattlerTag {
}));
// Attempt to increase DEF and SPDEF by one stage, keeping track of successful changes.
pokemon.scene.unshiftPhase(new StatChangePhase(
pokemon.scene.unshiftPhase(new StatStageChangePhase(
pokemon.scene, pokemon.getBattlerIndex(), true,
[BattleStat.SPDEF, BattleStat.DEF], 1, true, false, true, this.onStatsChanged
[Stat.SPDEF, Stat.DEF], 1, true, false, true, this.onStatStagesChanged
));
}
}
@ -1777,15 +1775,15 @@ export class StockpilingTag extends BattlerTag {
* one stage for each stack which had successfully changed that particular stat during onAdd.
*/
onRemove(pokemon: Pokemon): void {
const defChange = this.statChangeCounts[BattleStat.DEF];
const spDefChange = this.statChangeCounts[BattleStat.SPDEF];
const defChange = this.statChangeCounts[Stat.DEF];
const spDefChange = this.statChangeCounts[Stat.SPDEF];
if (defChange) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.DEF], -defChange, true, false, true));
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.DEF ], -defChange, true, false, true));
}
if (spDefChange) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.SPDEF], -spDefChange, true, false, true));
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.SPDEF ], -spDefChange, true, false, true));
}
}
}
@ -1927,11 +1925,11 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
case BattlerTagType.SPIKY_SHIELD:
return new ContactDamageProtectedTag(sourceMove, 8);
case BattlerTagType.KINGS_SHIELD:
return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.ATK, -1);
return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.ATK, -1);
case BattlerTagType.OBSTRUCT:
return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.DEF, -2);
return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.DEF, -2);
case BattlerTagType.SILK_TRAP:
return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.SPD, -1);
return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.SPD, -1);
case BattlerTagType.BANEFUL_BUNKER:
return new ContactPoisonProtectedTag(sourceMove);
case BattlerTagType.BURNING_BULWARK:

View File

@ -1,14 +1,14 @@
import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { HitResult } from "../field/pokemon";
import { BattleStat } from "./battle-stat";
import { getStatusEffectHealText } from "./status-effect";
import * as Utils from "../utils";
import { DoubleBerryEffectAbAttr, ReduceBerryUseThresholdAbAttr, applyAbAttrs } from "./ability";
import i18next from "i18next";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js";
import { StatChangePhase } from "#app/phases/stat-change-phase.js";
import { Stat, type BattleStat } from "#app/enums/stat";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
export function getBerryName(berryType: BerryType): string {
return i18next.t(`berry:${BerryType[berryType]}.name`);
@ -35,9 +35,10 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate {
case BerryType.SALAC:
return (pokemon: Pokemon) => {
const threshold = new Utils.NumberHolder(0.25);
const battleStat = (berryType - BerryType.LIECHI) as BattleStat;
// Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const stat: BattleStat = berryType - BerryType.ENIGMA;
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return pokemon.getHpRatio() < threshold.value && pokemon.summonData.battleStats[battleStat] < 6;
return pokemon.getHpRatio() < threshold.value && pokemon.getStatStage(stat) < 6;
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
@ -95,10 +96,11 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
const battleStat = (berryType - BerryType.LIECHI) as BattleStat;
const statLevels = new Utils.NumberHolder(1);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statLevels);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ battleStat ], statLevels.value));
// Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const stat: BattleStat = berryType - BerryType.ENIGMA;
const statStages = new Utils.NumberHolder(1);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statStages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], statStages.value));
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
@ -112,9 +114,10 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
const statLevels = new Utils.NumberHolder(2);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statLevels);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ BattleStat.RAND ], statLevels.value));
const randStat = Utils.randSeedInt(Stat.SPD, Stat.ATK);
const stages = new Utils.NumberHolder(2);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, stages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ randStat ], stages.value));
};
case BerryType.LEPPA:
return (pokemon: Pokemon) => {

View File

@ -1,6 +1,6 @@
import { Type } from "./type";
import * as Utils from "../utils";
import {pokemonEvolutions, SpeciesFormEvolution} from "./pokemon-evolutions";
import { pokemonEvolutions, SpeciesFormEvolution } from "./pokemon-evolutions";
import i18next from "i18next";
import { Biome } from "#enums/biome";
import { Species } from "#enums/species";
@ -46,7 +46,7 @@ export const biomeLinks: BiomeLinks = {
[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 3 ] ],
[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 2 ], [ Biome.SPACE, 3 ] ],
[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
[Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE [ Biome.LABORATORY, 2 ] ],
[Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE, [ Biome.LABORATORY, 2 ] ],
[Biome.DESERT]: [ Biome.RUINS, [ Biome.CONSTRUCTION_SITE, 2 ] ],
[Biome.ICE_CAVE]: Biome.SNOWY_FOREST,
[Biome.MEADOW]: [ Biome.PLAINS, Biome.FAIRY_CAVE ],

View File

@ -139,46 +139,57 @@ export class Egg {
////
constructor(eggOptions?: IEggOptions) {
//if (eggOptions.tier && eggOptions.species) throw Error("Error egg can't have species and tier as option. only choose one of them.")
const generateEggProperties = (eggOptions?: IEggOptions) => {
//if (eggOptions.tier && eggOptions.species) throw Error("Error egg can't have species and tier as option. only choose one of them.")
this._sourceType = eggOptions?.sourceType!; // TODO: is this bang correct?
// Ensure _sourceType is defined before invoking rollEggTier(), as it is referenced
this._tier = eggOptions?.tier ?? (Overrides.EGG_TIER_OVERRIDE ?? this.rollEggTier());
// If egg was pulled, check if egg pity needs to override the egg tier
if (eggOptions?.pulled) {
// Needs this._tier and this._sourceType to work
this.checkForPityTierOverrides(eggOptions.scene!); // TODO: is this bang correct?
}
this._sourceType = eggOptions?.sourceType!; // TODO: is this bang correct?
// Ensure _sourceType is defined before invoking rollEggTier(), as it is referenced
this._tier = eggOptions?.tier ?? (Overrides.EGG_TIER_OVERRIDE ?? this.rollEggTier());
// If egg was pulled, check if egg pity needs to override the egg tier
if (eggOptions?.pulled) {
// Needs this._tier and this._sourceType to work
this.checkForPityTierOverrides(eggOptions.scene!); // TODO: is this bang correct?
}
this._id = eggOptions?.id ?? Utils.randInt(EGG_SEED, EGG_SEED * this._tier);
this._id = eggOptions?.id ?? Utils.randInt(EGG_SEED, EGG_SEED * this._tier);
this._sourceType = eggOptions?.sourceType ?? undefined;
this._hatchWaves = eggOptions?.hatchWaves ?? this.getEggTierDefaultHatchWaves();
this._timestamp = eggOptions?.timestamp ?? new Date().getTime();
this._sourceType = eggOptions?.sourceType ?? undefined;
this._hatchWaves = eggOptions?.hatchWaves ?? this.getEggTierDefaultHatchWaves();
this._timestamp = eggOptions?.timestamp ?? new Date().getTime();
// First roll shiny and variant so we can filter if species with an variant exist
this._isShiny = eggOptions?.isShiny ?? (Overrides.EGG_SHINY_OVERRIDE || this.rollShiny());
this._variantTier = eggOptions?.variantTier ?? (Overrides.EGG_VARIANT_OVERRIDE ?? this.rollVariant());
this._species = eggOptions?.species ?? this.rollSpecies(eggOptions!.scene!)!; // TODO: Are those bangs correct?
// First roll shiny and variant so we can filter if species with an variant exist
this._isShiny = eggOptions?.isShiny ?? (Overrides.EGG_SHINY_OVERRIDE || this.rollShiny());
this._variantTier = eggOptions?.variantTier ?? (Overrides.EGG_VARIANT_OVERRIDE ?? this.rollVariant());
this._species = eggOptions?.species ?? this.rollSpecies(eggOptions!.scene!)!; // TODO: Are those bangs correct?
this._overrideHiddenAbility = eggOptions?.overrideHiddenAbility ?? false;
this._overrideHiddenAbility = eggOptions?.overrideHiddenAbility ?? false;
// Override egg tier and hatchwaves if species was given
if (eggOptions?.species) {
this._tier = this.getEggTierFromSpeciesStarterValue();
this._hatchWaves = eggOptions.hatchWaves ?? this.getEggTierDefaultHatchWaves();
}
// If species has no variant, set variantTier to common. This needs to
// be done because species with no variants get filtered at rollSpecies but if the
// species is set via options or the legendary gacha pokemon gets choosen the check never happens
if (this._species && !getPokemonSpecies(this._species).hasVariants()) {
this._variantTier = VariantTier.COMMON;
}
// Needs this._tier so it needs to be generated afer the tier override if bought from same species
this._eggMoveIndex = eggOptions?.eggMoveIndex ?? this.rollEggMoveIndex();
if (eggOptions?.pulled) {
this.increasePullStatistic(eggOptions.scene!); // TODO: is this bang correct?
this.addEggToGameData(eggOptions.scene!); // TODO: is this bang correct?
// Override egg tier and hatchwaves if species was given
if (eggOptions?.species) {
this._tier = this.getEggTierFromSpeciesStarterValue();
this._hatchWaves = eggOptions.hatchWaves ?? this.getEggTierDefaultHatchWaves();
}
// If species has no variant, set variantTier to common. This needs to
// be done because species with no variants get filtered at rollSpecies but if the
// species is set via options or the legendary gacha pokemon gets choosen the check never happens
if (this._species && !getPokemonSpecies(this._species).hasVariants()) {
this._variantTier = VariantTier.COMMON;
}
// Needs this._tier so it needs to be generated afer the tier override if bought from same species
this._eggMoveIndex = eggOptions?.eggMoveIndex ?? this.rollEggMoveIndex();
if (eggOptions?.pulled) {
this.increasePullStatistic(eggOptions.scene!); // TODO: is this bang correct?
this.addEggToGameData(eggOptions.scene!); // TODO: is this bang correct?
}
};
if (eggOptions?.scene) {
const seedOverride = Utils.randomString(24);
eggOptions?.scene.executeWithSeedOffset(() => {
generateEggProperties(eggOptions);
}, 0, seedOverride);
} else { // For legacy eggs without scene
generateEggProperties(eggOptions);
}
}
@ -200,37 +211,46 @@ export class Egg {
// Generates a PlayerPokemon from an egg
public generatePlayerPokemon(scene: BattleScene): PlayerPokemon {
// Legacy egg wants to hatch. Generate missing properties
if (!this._species) {
this._isShiny = this.rollShiny();
this._species = this.rollSpecies(scene!)!; // TODO: are these bangs correct?
}
let ret: PlayerPokemon;
let pokemonSpecies = getPokemonSpecies(this._species);
// Special condition to have Phione eggs also have a chance of generating Manaphy
if (this._species === Species.PHIONE) {
pokemonSpecies = getPokemonSpecies(Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE) ? Species.PHIONE : Species.MANAPHY);
}
const generatePlayerPokemonHelper = (scene: BattleScene) => {
// Legacy egg wants to hatch. Generate missing properties
if (!this._species) {
this._isShiny = this.rollShiny();
this._species = this.rollSpecies(scene!)!; // TODO: are these bangs correct?
}
// Sets the hidden ability if a hidden ability exists and
// the override is set or the egg hits the chance
let abilityIndex: number | undefined = undefined;
const sameSpeciesEggHACheck = (this._sourceType === EggSourceType.SAME_SPECIES_EGG && !Utils.randSeedInt(SAME_SPECIES_EGG_HA_RATE));
const gachaEggHACheck = (!(this._sourceType === EggSourceType.SAME_SPECIES_EGG) && !Utils.randSeedInt(GACHA_EGG_HA_RATE));
if (pokemonSpecies.abilityHidden && (this._overrideHiddenAbility || sameSpeciesEggHACheck || gachaEggHACheck)) {
abilityIndex = 2;
}
let pokemonSpecies = getPokemonSpecies(this._species);
// Special condition to have Phione eggs also have a chance of generating Manaphy
if (this._species === Species.PHIONE) {
pokemonSpecies = getPokemonSpecies(Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE) ? Species.PHIONE : Species.MANAPHY);
}
// This function has way to many optional parameters
const ret: PlayerPokemon = scene.addPlayerPokemon(pokemonSpecies, 1, abilityIndex, undefined, undefined, false);
ret.shiny = this._isShiny;
ret.variant = this._variantTier;
// Sets the hidden ability if a hidden ability exists and
// the override is set or the egg hits the chance
let abilityIndex: number | undefined = undefined;
const sameSpeciesEggHACheck = (this._sourceType === EggSourceType.SAME_SPECIES_EGG && !Utils.randSeedInt(SAME_SPECIES_EGG_HA_RATE));
const gachaEggHACheck = (!(this._sourceType === EggSourceType.SAME_SPECIES_EGG) && !Utils.randSeedInt(GACHA_EGG_HA_RATE));
if (pokemonSpecies.abilityHidden && (this._overrideHiddenAbility || sameSpeciesEggHACheck || gachaEggHACheck)) {
abilityIndex = 2;
}
const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
// This function has way to many optional parameters
ret = scene.addPlayerPokemon(pokemonSpecies, 1, abilityIndex, undefined, undefined, false);
ret.shiny = this._isShiny;
ret.variant = this._variantTier;
for (let s = 0; s < ret.ivs.length; s++) {
ret.ivs[s] = Math.max(ret.ivs[s], secondaryIvs[s]);
}
const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
for (let s = 0; s < ret.ivs.length; s++) {
ret.ivs[s] = Math.max(ret.ivs[s], secondaryIvs[s]);
}
};
ret = ret!; // Tell TS compiler it's defined now
scene.executeWithSeedOffset(() => {
generatePlayerPokemonHelper(scene);
}, this._id, EGG_SEED.toString());
return ret;
}

File diff suppressed because it is too large Load Diff

View File

@ -1,9 +1,9 @@
import { Stat, getStatName } from "./pokemon-stat";
import * as Utils from "../utils";
import { TextStyle, getBBCodeFrag } from "../ui/text";
import { Nature } from "#enums/nature";
import { UiTheme } from "#enums/ui-theme";
import i18next from "i18next";
import { Stat, EFFECTIVE_STATS, getShortenedStatKey } from "#app/enums/stat";
export { Nature };
@ -14,10 +14,9 @@ export function getNatureName(nature: Nature, includeStatEffects: boolean = fals
ret = i18next.t("nature:" + ret as any);
}
if (includeStatEffects) {
const stats = Utils.getEnumValues(Stat).slice(1);
let increasedStat: Stat | null = null;
let decreasedStat: Stat | null = null;
for (const stat of stats) {
for (const stat of EFFECTIVE_STATS) {
const multiplier = getNatureStatMultiplier(nature, stat);
if (multiplier > 1) {
increasedStat = stat;
@ -28,7 +27,7 @@ export function getNatureName(nature: Nature, includeStatEffects: boolean = fals
const textStyle = forStarterSelect ? TextStyle.SUMMARY_ALT : TextStyle.WINDOW;
const getTextFrag = !ignoreBBCode ? (text: string, style: TextStyle) => getBBCodeFrag(text, style, uiTheme) : (text: string, style: TextStyle) => text;
if (increasedStat && decreasedStat) {
ret = `${getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(`, textStyle)}${getTextFrag(`+${getStatName(increasedStat, true)}`, TextStyle.SUMMARY_PINK)}${getTextFrag("/", textStyle)}${getTextFrag(`-${getStatName(decreasedStat, true)}`, TextStyle.SUMMARY_BLUE)}${getTextFrag(")", textStyle)}`;
ret = `${getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(`, textStyle)}${getTextFrag(`+${i18next.t(getShortenedStatKey(increasedStat))}`, TextStyle.SUMMARY_PINK)}${getTextFrag("/", textStyle)}${getTextFrag(`-${i18next.t(getShortenedStatKey(decreasedStat))}`, TextStyle.SUMMARY_BLUE)}${getTextFrag(")", textStyle)}`;
} else {
ret = getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(-)`, textStyle);
}

View File

@ -1,7 +1,7 @@
import { Gender } from "./gender";
import { PokeballType } from "./pokeball";
import Pokemon from "../field/pokemon";
import { Stat } from "./pokemon-stat";
import { Stat } from "#enums/stat";
import { Type } from "./type";
import * as Utils from "../utils";
import { SpeciesFormKey } from "./pokemon-species";

View File

@ -14,7 +14,7 @@ import { GrowthRate } from "./exp";
import { EvolutionLevel, SpeciesWildEvolutionDelay, pokemonEvolutions, pokemonPrevolutions } from "./pokemon-evolutions";
import { Type } from "./type";
import { LevelMoves, pokemonFormLevelMoves, pokemonFormLevelMoves as pokemonSpeciesFormLevelMoves, pokemonSpeciesLevelMoves } from "./pokemon-level-moves";
import { Stat } from "./pokemon-stat";
import { Stat } from "#enums/stat";
import { Variant, VariantSet, variantColorCache, variantData } from "./variant";
export enum Region {
@ -944,7 +944,7 @@ export function initSpecies() {
new PokemonSpecies(Species.METAPOD, 1, false, false, false, "Cocoon Pokémon", Type.BUG, null, 0.7, 9.9, Abilities.SHED_SKIN, Abilities.NONE, Abilities.SHED_SKIN, 205, 50, 20, 55, 25, 25, 30, 120, 50, 72, GrowthRate.MEDIUM_FAST, 50, false),
new PokemonSpecies(Species.BUTTERFREE, 1, false, false, false, "Butterfly Pokémon", Type.BUG, Type.FLYING, 1.1, 32, Abilities.COMPOUND_EYES, Abilities.NONE, Abilities.TINTED_LENS, 395, 60, 45, 50, 90, 80, 70, 45, 50, 198, GrowthRate.MEDIUM_FAST, 50, true, true,
new PokemonForm("Normal", "", Type.BUG, Type.FLYING, 1.1, 32, Abilities.COMPOUND_EYES, Abilities.NONE, Abilities.TINTED_LENS, 395, 60, 45, 50, 90, 80, 70, 45, 50, 198, true, null, true),
new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.BUG, Type.FLYING, 17, 32, Abilities.TINTED_LENS, Abilities.TINTED_LENS, Abilities.TINTED_LENS, 495, 85, 35, 80, 120, 90, 85, 45, 50, 198, true),
new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.BUG, Type.FLYING, 17, 32, Abilities.COMPOUND_EYES, Abilities.COMPOUND_EYES, Abilities.COMPOUND_EYES, 495, 85, 35, 80, 120, 90, 85, 45, 50, 198, true),
),
new PokemonSpecies(Species.WEEDLE, 1, false, false, false, "Hairy Bug Pokémon", Type.BUG, Type.POISON, 0.3, 3.2, Abilities.SHIELD_DUST, Abilities.NONE, Abilities.RUN_AWAY, 195, 40, 35, 30, 20, 20, 50, 255, 70, 39, GrowthRate.MEDIUM_FAST, 50, false),
new PokemonSpecies(Species.KAKUNA, 1, false, false, false, "Cocoon Pokémon", Type.BUG, Type.POISON, 0.6, 10, Abilities.SHED_SKIN, Abilities.NONE, Abilities.SHED_SKIN, 205, 45, 25, 50, 25, 25, 35, 120, 70, 72, GrowthRate.MEDIUM_FAST, 50, false),

View File

@ -1,29 +0,0 @@
import { Stat } from "#enums/stat";
import i18next from "i18next";
export { Stat };
export function getStatName(stat: Stat, shorten: boolean = false) {
let ret: string = "";
switch (stat) {
case Stat.HP:
ret = !shorten ? i18next.t("pokemonInfo:Stat.HP") : i18next.t("pokemonInfo:Stat.HPshortened");
break;
case Stat.ATK:
ret = !shorten ? i18next.t("pokemonInfo:Stat.ATK") : i18next.t("pokemonInfo:Stat.ATKshortened");
break;
case Stat.DEF:
ret = !shorten ? i18next.t("pokemonInfo:Stat.DEF") : i18next.t("pokemonInfo:Stat.DEFshortened");
break;
case Stat.SPATK:
ret = !shorten ? i18next.t("pokemonInfo:Stat.SPATK") : i18next.t("pokemonInfo:Stat.SPATKshortened");
break;
case Stat.SPDEF:
ret = !shorten ? i18next.t("pokemonInfo:Stat.SPDEF") : i18next.t("pokemonInfo:Stat.SPDEFshortened");
break;
case Stat.SPD:
ret = !shorten ? i18next.t("pokemonInfo:Stat.SPD") : i18next.t("pokemonInfo:Stat.SPDshortened");
break;
}
return ret;
}

View File

@ -1,38 +0,0 @@
import { BattleStat, getBattleStatName } from "./battle-stat";
import i18next from "i18next";
export enum TempBattleStat {
ATK,
DEF,
SPATK,
SPDEF,
SPD,
ACC,
CRIT
}
export function getTempBattleStatName(tempBattleStat: TempBattleStat) {
if (tempBattleStat === TempBattleStat.CRIT) {
return i18next.t("modifierType:TempBattleStatBoosterStatName.CRIT");
}
return getBattleStatName(tempBattleStat as integer as BattleStat);
}
export function getTempBattleStatBoosterItemName(tempBattleStat: TempBattleStat) {
switch (tempBattleStat) {
case TempBattleStat.ATK:
return "X Attack";
case TempBattleStat.DEF:
return "X Defense";
case TempBattleStat.SPATK:
return "X Sp. Atk";
case TempBattleStat.SPDEF:
return "X Sp. Def";
case TempBattleStat.SPD:
return "X Speed";
case TempBattleStat.ACC:
return "X Accuracy";
case TempBattleStat.CRIT:
return "Dire Hit";
}
}

View File

@ -1,13 +1,13 @@
/**
* Determines the cursor target when entering the shop phase.
* Determines the row cursor target when entering the shop phase.
*/
export enum ShopCursorTarget {
/** Cursor points to Reroll */
/** Cursor points to Reroll row */
REROLL,
/** Cursor points to Items */
ITEMS,
/** Cursor points to Shop */
/** Cursor points to Rewards row */
REWARDS,
/** Cursor points to Shop row */
SHOP,
/** Cursor points to Check Team */
/** Cursor points to Check Team row */
CHECK_TEAM
}

View File

@ -1,8 +1,75 @@
/** Enum that comprises all possible stat-related attributes, in-battle and permanent, of a Pokemon. */
export enum Stat {
/** Hit Points */
HP = 0,
/** Attack */
ATK,
/** Defense */
DEF,
/** Special Attack */
SPATK,
/** Special Defense */
SPDEF,
/** Speed */
SPD,
/** Accuracy */
ACC,
/** Evasiveness */
EVA
}
/** A constant array comprised of the {@linkcode Stat} values that make up {@linkcode PermanentStat}. */
export const PERMANENT_STATS = [ Stat.HP, Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ] as const;
/** Type used to describe the core, permanent stats of a Pokemon. */
export type PermanentStat = typeof PERMANENT_STATS[number];
/** A constant array comprised of the {@linkcode Stat} values that make up {@linkcode EFfectiveStat}. */
export const EFFECTIVE_STATS = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ] as const;
/** Type used to describe the intersection of core stats and stats that have stages in battle. */
export type EffectiveStat = typeof EFFECTIVE_STATS[number];
/** A constant array comprised of {@linkcode Stat} the values that make up {@linkcode BattleStat}. */
export const BATTLE_STATS = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD, Stat.ACC, Stat.EVA ] as const;
/** Type used to describe the stats that have stages which can be incremented and decremented in battle. */
export type BattleStat = typeof BATTLE_STATS[number];
/** A constant array comprised of {@linkcode Stat} the values that make up {@linkcode TempBattleStat}. */
export const TEMP_BATTLE_STATS = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD, Stat.ACC ] as const;
/** Type used to describe the stats that have X item (`TEMP_STAT_STAGE_BOOSTER`) equivalents. */
export type TempBattleStat = typeof TEMP_BATTLE_STATS[number];
/**
* Provides the translation key corresponding to the amount of stat stages and whether those stat stages
* are positive or negative.
* @param stages the amount of stages
* @param isIncrease dictates a negative (`false`) or a positive (`true`) stat stage change
* @returns the translation key fitting the conditions described by {@linkcode stages} and {@linkcode isIncrease}
*/
export function getStatStageChangeDescriptionKey(stages: number, isIncrease: boolean) {
if (stages === 1) {
return isIncrease ? "battle:statRose" : "battle:statFell";
} else if (stages === 2) {
return isIncrease ? "battle:statSharplyRose" : "battle:statHarshlyFell";
} else if (stages <= 6) {
return isIncrease ? "battle:statRoseDrastically" : "battle:statSeverelyFell";
}
return isIncrease ? "battle:statWontGoAnyHigher" : "battle:statWontGoAnyLower";
}
/**
* Provides the translation key corresponding to a given stat which can be translated into its full name.
* @param stat the {@linkcode Stat} to be translated
* @returns the translation key corresponding to the given {@linkcode Stat}
*/
export function getStatKey(stat: Stat) {
return `pokemonInfo:Stat.${Stat[stat]}`;
}
/**
* Provides the translation key corresponding to a given stat which can be translated into its shortened name.
* @param stat the {@linkcode Stat} to be translated
* @returns the translation key corresponding to the given {@linkcode Stat}
*/
export function getShortenedStatKey(stat: PermanentStat) {
return `pokemonInfo:Stat.${Stat[stat]}shortened`;
}

View File

@ -3,26 +3,24 @@ import BattleScene, { AnySound } from "../battle-scene";
import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
import { variantData } from "#app/data/variant";
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "../ui/battle-info";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr } from "../data/move";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species";
import { Constructor } from "#app/utils";
import * as Utils from "../utils";
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "../data/type";
import { getLevelTotalExp } from "../data/exp";
import { Stat } from "../data/pokemon-stat";
import { DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier, StatBoosterModifier, CritBoosterModifier, TerastallizeModifier } from "../modifier/modifier";
import { Stat, type PermanentStat, type BattleStat, type EffectiveStat, PERMANENT_STATS, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
import { DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, BaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempStatStageBoosterModifier, TempCritBoosterModifier, StatBoosterModifier, CritBoosterModifier, TerastallizeModifier } from "../modifier/modifier";
import { PokeballType } from "../data/pokeball";
import { Gender } from "../data/gender";
import { initMoveAnim, loadMoveAnimAssets } from "../data/battle-anims";
import { Status, StatusEffect, getRandomStatus } from "../data/status-effect";
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "../data/pokemon-evolutions";
import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "../data/tms";
import { BattleStat } from "../data/battle-stat";
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag } from "../data/battler-tags";
import { WeatherType } from "../data/weather";
import { TempBattleStat } from "../data/temp-battle-stat";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "../data/arena-tag";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldBattleStatMultiplierAbAttrs, FieldMultiplyBattleStatAbAttr, AddSecondStrikeAbAttr, IgnoreOpponentEvasionAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "../data/ability";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "../data/ability";
import PokemonData from "../system/pokemon-data";
import { BattlerIndex } from "../battle";
import { Mode } from "../ui/ui";
@ -40,7 +38,7 @@ import Overrides from "#app/overrides";
import i18next from "i18next";
import { speciesEggMoves } from "../data/egg-moves";
import { ModifierTier } from "../modifier/modifier-tier";
import { applyChallenges, ChallengeType } from "#app/data/challenge.js";
import { applyChallenges, ChallengeType } from "#app/data/challenge";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattleSpec } from "#enums/battle-spec";
@ -49,17 +47,17 @@ import { BerryType } from "#enums/berry-type";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { getPokemonNameWithAffix } from "#app/messages";
import { DamagePhase } from "#app/phases/damage-phase";
import { FaintPhase } from "#app/phases/faint-phase";
import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
import { Challenges } from "#enums/challenges";
import { getPokemonNameWithAffix } from "#app/messages.js";
import { DamagePhase } from "#app/phases/damage-phase.js";
import { FaintPhase } from "#app/phases/faint-phase.js";
import { LearnMovePhase } from "#app/phases/learn-move-phase.js";
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase.js";
import { StatChangePhase } from "#app/phases/stat-change-phase.js";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase.js";
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase.js";
export enum FieldPosition {
CENTER,
@ -120,6 +118,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
public maskEnabled: boolean;
public maskSprite: Phaser.GameObjects.Sprite | null;
public usedTMs: Moves[];
private shinySparkle: Phaser.GameObjects.Sprite;
constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) {
@ -197,6 +197,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.fusionVariant = dataSource.fusionVariant || 0;
this.fusionGender = dataSource.fusionGender;
this.fusionLuck = dataSource.fusionLuck;
this.usedTMs = dataSource.usedTMs ?? [];
} else {
this.id = Utils.randSeedInt(4294967296);
this.ivs = ivs || Utils.getIvsFromId(this.id);
@ -675,49 +676,139 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
});
}
getStat(stat: Stat): integer {
/**
* Retrieves the entire set of stats of the {@linkcode Pokemon}.
* @param bypassSummonData prefer actual stats (`true` by default) or in-battle overriden stats (`false`)
* @returns the numeric values of the {@linkcode Pokemon}'s stats
*/
getStats(bypassSummonData: boolean = true): number[] {
if (!bypassSummonData && this.summonData?.stats) {
return this.summonData.stats;
}
return this.stats;
}
/**
* Retrieves the corresponding {@linkcode PermanentStat} of the {@linkcode Pokemon}.
* @param stat the desired {@linkcode PermanentStat}
* @param bypassSummonData prefer actual stats (`true` by default) or in-battle overridden stats (`false`)
* @returns the numeric value of the desired {@linkcode Stat}
*/
getStat(stat: PermanentStat, bypassSummonData: boolean = true): number {
if (!bypassSummonData && this.summonData && (this.summonData.stats[stat] !== 0)) {
return this.summonData.stats[stat];
}
return this.stats[stat];
}
getBattleStat(stat: Stat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): integer {
if (stat === Stat.HP) {
return this.getStat(Stat.HP);
}
const battleStat = (stat - 1) as BattleStat;
const statLevel = new Utils.IntegerHolder(this.summonData.battleStats[battleStat]);
if (opponent) {
if (isCritical) {
switch (stat) {
case Stat.ATK:
case Stat.SPATK:
statLevel.value = Math.max(statLevel.value, 0);
break;
case Stat.DEF:
case Stat.SPDEF:
statLevel.value = Math.min(statLevel.value, 0);
break;
}
}
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, opponent, null, false, statLevel);
if (move) {
applyMoveAttrs(IgnoreOpponentStatChangesAttr, this, opponent, move, statLevel);
/**
* Writes the value to the corrseponding {@linkcode PermanentStat} of the {@linkcode Pokemon}.
*
* Note that this does nothing if {@linkcode value} is less than 0.
* @param stat the desired {@linkcode PermanentStat} to be overwritten
* @param value the desired numeric value
* @param bypassSummonData write to actual stats (`true` by default) or in-battle overridden stats (`false`)
*/
setStat(stat: PermanentStat, value: number, bypassSummonData: boolean = true): void {
if (value >= 0) {
if (!bypassSummonData && this.summonData) {
this.summonData.stats[stat] = value;
} else {
this.stats[stat] = value;
}
}
if (this.isPlayer()) {
this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), battleStat as integer as TempBattleStat, statLevel);
}
/**
* Retrieves the entire set of in-battle stat stages of the {@linkcode Pokemon}.
* @returns the numeric values of the {@linkcode Pokemon}'s in-battle stat stages if available, a fresh stat stage array otherwise
*/
getStatStages(): number[] {
return this.summonData ? this.summonData.statStages : [ 0, 0, 0, 0, 0, 0, 0 ];
}
/**
* Retrieves the in-battle stage of the specified {@linkcode BattleStat}.
* @param stat the {@linkcode BattleStat} whose stage is desired
* @returns the stage of the desired {@linkcode BattleStat} if available, 0 otherwise
*/
getStatStage(stat: BattleStat): number {
return this.summonData ? this.summonData.statStages[stat - 1] : 0;
}
/**
* Writes the value to the in-battle stage of the corresponding {@linkcode BattleStat} of the {@linkcode Pokemon}.
*
* Note that, if the value is not within a range of [-6, 6], it will be forced to the closest range bound.
* @param stat the {@linkcode BattleStat} whose stage is to be overwritten
* @param value the desired numeric value
*/
setStatStage(stat: BattleStat, value: number): void {
if (this.summonData) {
if (value >= -6) {
this.summonData.statStages[stat - 1] = Math.min(value, 6);
} else {
this.summonData.statStages[stat - 1] = Math.max(value, -6);
}
}
const statValue = new Utils.NumberHolder(this.getStat(stat));
}
/**
* Retrieves the critical-hit stage considering the move used and the Pokemon
* who used it.
* @param source the {@linkcode Pokemon} who using the move
* @param move the {@linkcode Move} being used
* @returns the final critical-hit stage value
*/
getCritStage(source: Pokemon, move: Move): number {
const critStage = new Utils.IntegerHolder(0);
applyMoveAttrs(HighCritAttr, source, this, move, critStage);
this.scene.applyModifiers(CritBoosterModifier, source.isPlayer(), source, critStage);
this.scene.applyModifiers(TempCritBoosterModifier, source.isPlayer(), critStage);
const bonusCrit = new Utils.BooleanHolder(false);
//@ts-ignore
if (applyAbAttrs(BonusCritAbAttr, source, null, false, bonusCrit)) { // TODO: resolve ts-ignore. This is a promise. Checking a promise is bogus.
if (bonusCrit.value) {
critStage.value += 1;
}
}
const critBoostTag = source.getTag(CritBoostTag);
if (critBoostTag) {
if (critBoostTag instanceof DragonCheerTag) {
critStage.value += critBoostTag.typesOnAdd.includes(Type.DRAGON) ? 2 : 1;
} else {
critStage.value += 2;
}
}
console.log(`crit stage: +${critStage.value}`);
return critStage.value;
}
/**
* Calculates and retrieves the final value of a stat considering any held
* items, move effects, opponent abilities, and whether there was a critical
* hit.
* @param stat the desired {@linkcode EffectiveStat}
* @param opponent the target {@linkcode Pokemon}
* @param move the {@linkcode Move} being used
* @param isCritical determines whether a critical hit has occurred or not (`false` by default)
* @returns the final in-battle value of a stat
*/
getEffectiveStat(stat: EffectiveStat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): integer {
const statValue = new Utils.NumberHolder(this.getStat(stat, false));
this.scene.applyModifiers(StatBoosterModifier, this.isPlayer(), this, stat, statValue);
const fieldApplied = new Utils.BooleanHolder(false);
for (const pokemon of this.scene.getField(true)) {
applyFieldBattleStatMultiplierAbAttrs(FieldMultiplyBattleStatAbAttr, pokemon, stat, statValue, this, fieldApplied);
applyFieldStatMultiplierAbAttrs(FieldMultiplyStatAbAttr, pokemon, stat, statValue, this, fieldApplied);
if (fieldApplied.value) {
break;
}
}
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this, battleStat, statValue);
let ret = statValue.value * (Math.max(2, 2 + statLevel.value) / Math.max(2, 2 - statLevel.value));
applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, stat, statValue);
let ret = statValue.value * this.getStatStageMultiplier(stat, opponent, move, isCritical);
switch (stat) {
case Stat.ATK:
if (this.getTag(BattlerTagType.SLOW_START)) {
@ -764,24 +855,25 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (!this.stats) {
this.stats = [ 0, 0, 0, 0, 0, 0 ];
}
const baseStats = this.getSpeciesForm().baseStats.slice(0);
if (this.fusionSpecies) {
const fusionBaseStats = this.getFusionSpeciesForm().baseStats;
for (let s = 0; s < this.stats.length; s++) {
// Get and manipulate base stats
const baseStats = this.getSpeciesForm(true).baseStats.slice();
if (this.isFusion()) {
const fusionBaseStats = this.getFusionSpeciesForm(true).baseStats;
for (const s of PERMANENT_STATS) {
baseStats[s] = Math.ceil((baseStats[s] + fusionBaseStats[s]) / 2);
}
} else if (this.scene.gameMode.isSplicedOnly) {
for (let s = 0; s < this.stats.length; s++) {
for (const s of PERMANENT_STATS) {
baseStats[s] = Math.ceil(baseStats[s] / 2);
}
}
this.scene.applyModifiers(PokemonBaseStatModifier, this.isPlayer(), this, baseStats);
const stats = Utils.getEnumValues(Stat);
for (const s of stats) {
const isHp = s === Stat.HP;
const baseStat = baseStats[s];
let value = Math.floor(((2 * baseStat + this.ivs[s]) * this.level) * 0.01);
if (isHp) {
this.scene.applyModifiers(BaseStatModifier, this.isPlayer(), this, baseStats);
// Using base stats, calculate and store stats one by one
for (const s of PERMANENT_STATS) {
let value = Math.floor(((2 * baseStats[s] + this.ivs[s]) * this.level) * 0.01);
if (s === Stat.HP) {
value = value + this.level + 10;
if (this.hasAbility(Abilities.WONDER_GUARD, false, true)) {
value = 1;
@ -802,7 +894,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
value = Math.max(Math[natureStatMultiplier.value > 1 ? "ceil" : "floor"](value * natureStatMultiplier.value), 1);
}
}
this.stats[s] = value;
this.setStat(s, value);
}
}
@ -937,7 +1030,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.metBiome === -1 && !this.scene.gameMode.isFreshStartChallenge() && !this.scene.gameMode.isDaily) {
levelMoves = this.getUnlockedEggMoves().concat(levelMoves);
}
return levelMoves.filter(lm => !this.moveset.some(m => m?.moveId === lm));
if (Array.isArray(this.usedTMs) && this.usedTMs.length > 0) {
levelMoves = this.usedTMs.filter(m => !levelMoves.includes(m)).concat(levelMoves);
}
levelMoves = levelMoves.filter(lm => !this.moveset.some(m => m?.moveId === lm));
return levelMoves;
}
/**
@ -1373,7 +1470,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const types = this.getTypes(true);
const enemyTypes = opponent.getTypes(true, true);
/** Is this Pokemon faster than the opponent? */
const outspeed = (this.isActive(true) ? this.getBattleStat(Stat.SPD, opponent) : this.getStat(Stat.SPD)) >= opponent.getBattleStat(Stat.SPD, this);
const outspeed = (this.isActive(true) ? this.getEffectiveStat(Stat.SPD, opponent) : this.getStat(Stat.SPD, false)) >= opponent.getEffectiveStat(Stat.SPD, this);
/**
* Based on how effective this Pokemon's types are offensively against the opponent's types.
* This score is increased by 25 percent if this Pokemon is faster than the opponent.
@ -1752,7 +1849,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
movePool = movePool.map(m => [m[0], m[1] * (!!allMoves[m[0]].hasAttr(SacrificialAttr) ? 0.5 : 1)]);
movePool = movePool.map(m => [m[0], m[1] * (!!allMoves[m[0]].hasAttr(SacrificialAttrOnHit) ? 0.5 : 1)]);
// Trainers get a weight bump to stat buffing moves
movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].getAttrs(StatChangeAttr).some(a => a.levels > 1 && a.selfTarget) ? 1.25 : 1)]);
movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].getAttrs(StatStageChangeAttr).some(a => a.stages > 1 && a.selfTarget) ? 1.25 : 1)]);
// Trainers get a weight decrease to multiturn moves
movePool = movePool.map(m => [m[0], m[1] * (!!allMoves[m[0]].hasAttr(ChargeAttr) || !!allMoves[m[0]].hasAttr(RechargeAttr) ? 0.7 : 1)]);
}
@ -1764,8 +1861,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].category === MoveCategory.STATUS ? 1 : Math.max(Math.min(allMoves[m[0]].power/maxPower, 1), 0.5))]);
// Weight damaging moves against the lower stat
const worseCategory: MoveCategory = this.stats[Stat.ATK] > this.stats[Stat.SPATK] ? MoveCategory.SPECIAL : MoveCategory.PHYSICAL;
const statRatio = worseCategory === MoveCategory.PHYSICAL ? this.stats[Stat.ATK]/this.stats[Stat.SPATK] : this.stats[Stat.SPATK]/this.stats[Stat.ATK];
const atk = this.getStat(Stat.ATK);
const spAtk = this.getStat(Stat.SPATK);
const worseCategory: MoveCategory = atk > spAtk ? MoveCategory.SPECIAL : MoveCategory.PHYSICAL;
const statRatio = worseCategory === MoveCategory.PHYSICAL ? atk / spAtk : spAtk / atk;
movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].category === worseCategory ? statRatio : 1)]);
let weightMultiplier = 0.9; // The higher this is the more the game weights towards higher level moves. At 0 all moves are equal weight.
@ -1951,6 +2050,48 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this instanceof PlayerPokemon ? this.scene.getPlayerField() : this.scene.getEnemyField();
}
/**
* Calculates the stat stage multiplier of the user against an opponent.
*
* Note that this does not apply to evasion or accuracy
* @see {@linkcode getAccuracyMultiplier}
* @param stat the desired {@linkcode EffectiveStat}
* @param opponent the target {@linkcode Pokemon}
* @param move the {@linkcode Move} being used
* @param isCritical determines whether a critical hit has occurred or not (`false` by default)
* @return the stat stage multiplier to be used for effective stat calculation
*/
getStatStageMultiplier(stat: EffectiveStat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): number {
const statStage = new Utils.IntegerHolder(this.getStatStage(stat));
const ignoreStatStage = new Utils.BooleanHolder(false);
if (opponent) {
if (isCritical) {
switch (stat) {
case Stat.ATK:
case Stat.SPATK:
statStage.value = Math.max(statStage.value, 0);
break;
case Stat.DEF:
case Stat.SPDEF:
statStage.value = Math.min(statStage.value, 0);
break;
}
}
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, opponent, null, false, stat, ignoreStatStage);
if (move) {
applyMoveAttrs(IgnoreOpponentStatStagesAttr, this, opponent, move, ignoreStatStage);
}
}
if (!ignoreStatStage.value) {
const statStageMultiplier = new Utils.NumberHolder(Math.max(2, 2 + statStage.value) / Math.max(2, 2 - statStage.value));
this.scene.applyModifiers(TempStatStageBoosterModifier, this.isPlayer(), stat, statStageMultiplier);
return Math.min(statStageMultiplier.value, 4);
}
return 1;
}
/**
* Calculates the accuracy multiplier of the user against a target.
*
@ -1967,34 +2108,38 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return 1;
}
const userAccuracyLevel = new Utils.IntegerHolder(this.summonData.battleStats[BattleStat.ACC]);
const targetEvasionLevel = new Utils.IntegerHolder(target.summonData.battleStats[BattleStat.EVA]);
const userAccStage = new Utils.IntegerHolder(this.getStatStage(Stat.ACC));
const targetEvaStage = new Utils.IntegerHolder(target.getStatStage(Stat.EVA));
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, false, userAccuracyLevel);
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, this, null, false, targetEvasionLevel);
applyAbAttrs(IgnoreOpponentEvasionAbAttr, this, null, false, targetEvasionLevel);
applyMoveAttrs(IgnoreOpponentStatChangesAttr, this, target, sourceMove, targetEvasionLevel);
this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), TempBattleStat.ACC, userAccuracyLevel);
const ignoreAccStatStage = new Utils.BooleanHolder(false);
const ignoreEvaStatStage = new Utils.BooleanHolder(false);
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, target, null, false, Stat.ACC, ignoreAccStatStage);
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, this, null, false, Stat.EVA, ignoreEvaStatStage);
applyMoveAttrs(IgnoreOpponentStatStagesAttr, this, target, sourceMove, ignoreEvaStatStage);
this.scene.applyModifiers(TempStatStageBoosterModifier, this.isPlayer(), Stat.ACC, userAccStage);
userAccStage.value = ignoreAccStatStage.value ? 0 : Math.min(userAccStage.value, 6);
targetEvaStage.value = ignoreEvaStatStage.value ? 0 : targetEvaStage.value;
if (target.findTag(t => t instanceof ExposedTag)) {
targetEvasionLevel.value = Math.min(0, targetEvasionLevel.value);
targetEvaStage.value = Math.min(0, targetEvaStage.value);
}
const accuracyMultiplier = new Utils.NumberHolder(1);
if (userAccuracyLevel.value !== targetEvasionLevel.value) {
accuracyMultiplier.value = userAccuracyLevel.value > targetEvasionLevel.value
? (3 + Math.min(userAccuracyLevel.value - targetEvasionLevel.value, 6)) / 3
: 3 / (3 + Math.min(targetEvasionLevel.value - userAccuracyLevel.value, 6));
if (userAccStage.value !== targetEvaStage.value) {
accuracyMultiplier.value = userAccStage.value > targetEvaStage.value
? (3 + Math.min(userAccStage.value - targetEvaStage.value, 6)) / 3
: 3 / (3 + Math.min(targetEvaStage.value - userAccStage.value, 6));
}
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this, BattleStat.ACC, accuracyMultiplier, false, sourceMove);
applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, Stat.ACC, accuracyMultiplier, false, sourceMove);
const evasionMultiplier = new Utils.NumberHolder(1);
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, target, BattleStat.EVA, evasionMultiplier);
applyStatMultiplierAbAttrs(StatMultiplierAbAttr, target, Stat.EVA, evasionMultiplier);
accuracyMultiplier.value /= evasionMultiplier.value;
return accuracyMultiplier.value;
return accuracyMultiplier.value / evasionMultiplier.value;
}
/**
@ -2081,29 +2226,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (critOnly.value || critAlways) {
isCritical = true;
} else {
const critLevel = new Utils.IntegerHolder(0);
applyMoveAttrs(HighCritAttr, source, this, move, critLevel);
this.scene.applyModifiers(CritBoosterModifier, source.isPlayer(), source, critLevel);
this.scene.applyModifiers(TempBattleStatBoosterModifier, source.isPlayer(), TempBattleStat.CRIT, critLevel);
const bonusCrit = new Utils.BooleanHolder(false);
//@ts-ignore
if (applyAbAttrs(BonusCritAbAttr, source, null, false, bonusCrit)) { // TODO: resolve ts-ignore. This is a promise. Checking a promise is bogus.
if (bonusCrit.value) {
critLevel.value += 1;
}
}
const critBoostTag = source.getTag(CritBoostTag);
if (critBoostTag) {
if (critBoostTag instanceof DragonCheerTag) {
critLevel.value += critBoostTag.typesOnAdd.includes(Type.DRAGON) ? 2 : 1;
} else {
critLevel.value += 2;
}
}
console.log(`crit stage: +${critLevel.value}`);
const critChance = [24, 8, 2, 1][Math.max(0, Math.min(critLevel.value, 3))];
const critChance = [24, 8, 2, 1][Math.max(0, Math.min(this.getCritStage(source, move), 3))];
isCritical = critChance === 1 || !this.scene.randBattleSeedInt(critChance);
if (Overrides.NEVER_CRIT_OVERRIDE) {
isCritical = false;
@ -2117,8 +2240,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
isCritical = false;
}
}
const sourceAtk = new Utils.IntegerHolder(source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, isCritical));
const targetDef = new Utils.IntegerHolder(this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, isCritical));
const sourceAtk = new Utils.IntegerHolder(source.getEffectiveStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, isCritical));
const targetDef = new Utils.IntegerHolder(this.getEffectiveStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, isCritical));
const criticalMultiplier = new Utils.NumberHolder(isCritical ? 1.5 : 1);
applyAbAttrs(MultCritAbAttr, source, null, false, criticalMultiplier);
const screenMultiplier = new Utils.NumberHolder(1);
@ -2529,10 +2652,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param source {@linkcode Pokemon} the pokemon whose stats/Tags are to be passed on from, ie: the Pokemon using Baton Pass
*/
transferSummon(source: Pokemon): void {
const battleStats = Utils.getEnumValues(BattleStat);
for (const stat of battleStats) {
this.summonData.battleStats[stat] = source.summonData.battleStats[stat];
// Copy all stat stages
for (const s of BATTLE_STATS) {
const sourceStage = source.getStatStage(s);
if ((this instanceof PlayerPokemon) && (sourceStage === 6)) {
this.scene.validateAchv(achvs.TRANSFER_MAX_STAT_STAGE);
}
this.setStatStage(s, sourceStage);
}
for (const tag of source.summonData.tags) {
// bypass those can not be passed via Baton Pass
@ -2544,9 +2672,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.summonData.tags.push(tag);
}
if (this instanceof PlayerPokemon && source.summonData.battleStats.find(bs => bs === 6)) {
this.scene.validateAchv(achvs.TRANSFER_MAX_BATTLE_STAT);
}
this.updateInfo();
}
@ -3359,6 +3485,7 @@ export default interface Pokemon {
export class PlayerPokemon extends Pokemon {
public compatibleTms: Moves[];
public usedTms: Moves[];
constructor(scene: BattleScene, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) {
super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
@ -3382,6 +3509,7 @@ export class PlayerPokemon extends Pokemon {
}
}
this.generateCompatibleTms();
this.usedTms = [];
}
initBattleInfo(): void {
@ -3640,6 +3768,9 @@ export class PlayerPokemon extends Pokemon {
newPokemon.moveset = this.moveset.slice();
newPokemon.moveset = this.copyMoveset();
newPokemon.luck = this.luck;
newPokemon.metLevel = this.metLevel;
newPokemon.metBiome = this.metBiome;
newPokemon.metSpecies = this.metSpecies;
newPokemon.fusionSpecies = this.fusionSpecies;
newPokemon.fusionFormIndex = this.fusionFormIndex;
newPokemon.fusionAbilityIndex = this.fusionAbilityIndex;
@ -3719,16 +3850,17 @@ export class PlayerPokemon extends Pokemon {
this.scene.gameData.gameStats.pokemonFused++;
// Store the average HP% that each Pokemon has
const newHpPercent = ((pokemon.hp / pokemon.stats[Stat.HP]) + (this.hp / this.stats[Stat.HP])) / 2;
const maxHp = this.getMaxHp();
const newHpPercent = ((pokemon.hp / pokemon.getMaxHp()) + (this.hp / maxHp)) / 2;
this.generateName();
this.calculateStats();
// Set this Pokemon's HP to the average % of both fusion components
this.hp = Math.round(this.stats[Stat.HP] * newHpPercent);
this.hp = Math.round(maxHp * newHpPercent);
if (!this.isFainted()) {
// If this Pokemon hasn't fainted, make sure the HP wasn't set over the new maximum
this.hp = Math.min(this.hp, this.stats[Stat.HP]);
this.hp = Math.min(this.hp, maxHp);
this.status = getRandomStatus(this.status, pokemon.status); // Get a random valid status between the two
} else if (!pokemon.isFainted()) {
// If this Pokemon fainted but the other hasn't, make sure the HP wasn't set to zero
@ -4221,39 +4353,40 @@ export class EnemyPokemon extends Pokemon {
handleBossSegmentCleared(segmentIndex: integer): void {
while (segmentIndex - 1 < this.bossSegmentIndex) {
let boostedStat = BattleStat.RAND;
// Filter out already maxed out stat stages and weigh the rest based on existing stats
const leftoverStats = EFFECTIVE_STATS.filter((s: EffectiveStat) => this.getStatStage(s) < 6);
const statWeights = leftoverStats.map((s: EffectiveStat) => this.getStat(s, false));
const battleStats = Utils.getEnumValues(BattleStat).slice(0, -3);
const statWeights = new Array().fill(battleStats.length).filter((bs: BattleStat) => this.summonData.battleStats[bs] < 6).map((bs: BattleStat) => this.getStat(bs + 1));
const statThresholds: integer[] = [];
let boostedStat: EffectiveStat;
const statThresholds: number[] = [];
let totalWeight = 0;
for (const bs of battleStats) {
totalWeight += statWeights[bs];
for (const i in statWeights) {
totalWeight += statWeights[i];
statThresholds.push(totalWeight);
}
// Pick a random stat from the leftover stats to increase its stages
const randInt = Utils.randSeedInt(totalWeight);
for (const bs of battleStats) {
if (randInt < statThresholds[bs]) {
boostedStat = bs;
for (const i in statThresholds) {
if (randInt < statThresholds[i]) {
boostedStat = leftoverStats[i];
break;
}
}
let statLevels = 1;
let stages = 1;
// increase the boost if the boss has at least 3 segments and we passed last shield
if (this.bossSegments >= 3 && this.bossSegmentIndex === 1) {
statLevels++;
stages++;
}
// increase the boost if the boss has at least 5 segments and we passed the second to last shield
if (this.bossSegments >= 5 && this.bossSegmentIndex === 2) {
statLevels++;
stages++;
}
this.scene.unshiftPhase(new StatChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat ], statLevels, true, true));
this.scene.unshiftPhase(new StatStageChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat! ], stages, true, true));
this.bossSegmentIndex--;
}
}
@ -4329,7 +4462,7 @@ export interface AttackMoveResult {
}
export class PokemonSummonData {
public battleStats: number[] = [ 0, 0, 0, 0, 0, 0, 0 ];
public statStages: number[] = [ 0, 0, 0, 0, 0, 0, 0 ];
public moveQueue: QueuedMove[] = [];
public disabledMove: Moves = Moves.NONE;
public disabledTurns: number = 0;
@ -4342,7 +4475,7 @@ export class PokemonSummonData {
public ability: Abilities = Abilities.NONE;
public gender: Gender;
public fusionGender: Gender;
public stats: number[];
public stats: number[] = [ 0, 0, 0, 0, 0, 0 ];
public moveset: (PokemonMove | null)[];
// If not initialized this value will not be populated from save data.
public types: Type[] = [];
@ -4373,8 +4506,8 @@ export class PokemonTurnData {
public damageTaken: number = 0;
public attacksReceived: AttackMoveResult[] = [];
public order: number;
public battleStatsIncreased: boolean = false;
public battleStatsDecreased: boolean = false;
public statStagesIncreased: boolean = false;
public statStagesDecreased: boolean = false;
}
export enum AiType {

View File

@ -37,8 +37,7 @@ export interface ModifierTypeTranslationEntries {
ModifierType: { [key: string]: ModifierTypeTranslationEntry },
SpeciesBoosterItem: { [key: string]: ModifierTypeTranslationEntry },
AttackTypeBoosterItem: SimpleTranslationEntries,
TempBattleStatBoosterItem: SimpleTranslationEntries,
TempBattleStatBoosterStatName: SimpleTranslationEntries,
TempStatStageBoosterItem: SimpleTranslationEntries,
BaseStatBoosterItem: SimpleTranslationEntries,
EvolutionItem: SimpleTranslationEntries,
FormChangeItem: SimpleTranslationEntries,

View File

@ -98,6 +98,8 @@ export class LoadingScene extends SceneBase {
this.loadImage("ha_capsule", "ui", "ha_capsule.png");
this.loadImage("champion_ribbon", "ui", "champion_ribbon.png");
this.loadImage("icon_spliced", "ui");
this.loadImage("icon_lock", "ui", "icon_lock.png");
this.loadImage("icon_stop", "ui", "icon_stop.png");
this.loadImage("icon_tera", "ui");
this.loadImage("type_tera", "ui");
this.loadAtlas("type_bgs", "ui");
@ -244,7 +246,7 @@ export class LoadingScene extends SceneBase {
} else {
this.loadAtlas("types", "");
}
const availableLangs = ["en", "de", "it", "fr", "ja", "ko", "es", "pt_BR", "zh_CN"];
const availableLangs = ["en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN"];
if (lang && availableLangs.includes(lang)) {
this.loadImage("september-update-"+lang, "events");
} else {

View File

@ -89,7 +89,7 @@
"name": "Bänder-Meister",
"name_female": "Bänder-Meisterin"
},
"TRANSFER_MAX_BATTLE_STAT": {
"TRANSFER_MAX_STAT_STAGE": {
"name": "Teamwork",
"description": "Nutze Staffette, während der Anwender mindestens eines Statuswertes maximiert hat."
},
@ -274,4 +274,4 @@
"name": "Spieglein, Spieglein an der Wand",
"description": "Schließe die 'Umkehrkampf' Herausforderung ab"
}
}
}

View File

@ -94,5 +94,6 @@
"retryBattle": "Möchtest du vom Beginn des Kampfes neustarten?",
"unlockedSomething": "{{unlockedThing}} wurde freigeschaltet.",
"congratulations": "Glückwunsch!",
"beatModeFirstTime": "{{speciesName}} hat den {{gameMode}} Modus zum ersten Mal beendet! Du erhältst {{newModifier}}!"
"beatModeFirstTime": "{{speciesName}} hat den {{gameMode}} Modus zum ersten Mal beendet! Du erhältst {{newModifier}}!",
"eggSkipPrompt": "Zur Ei-Zusammenfassung springen?"
}

View File

@ -1,10 +1,11 @@
{
"noneSelected": "Keine ausgewählt",
"title": "Herausforderungsmodifikatoren",
"illegalEvolution": "{{pokemon}} hat sich in ein Pokémon verwandelt, dass für diese Herausforderung nicht zulässig ist!",
"singleGeneration": {
"name": "Mono-Generation",
"desc": "Du kannst nur Pokémon aus der {{gen}} Generation verwenden.",
"desc_default": "Du kannst nur Pokémon gewählten Generation verwenden.",
"desc_default": "Du kannst nur Pokémon aus der gewählten Generation verwenden.",
"gen_1": "ersten",
"gen_2": "zweiten",
"gen_3": "dritten",

View File

@ -1,6 +1,6 @@
{
"ending": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.",
"ending_female": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?",
"ending": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?",
"ending_female": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.",
"ending_endless": "Glückwunsch! Du hast das aktuelle Ende erreicht!\nWir arbeiten an mehr Spielinhalten.",
"ending_name": "Entwickler"
}

View File

@ -25,5 +25,6 @@
"unlinkGoogle": "Google trennen",
"cancel": "Abbrechen",
"losingProgressionWarning": "Du wirst jeglichen Fortschritt seit Anfang dieses Kampfes verlieren. Fortfahren?",
"noEggs": "Du brütest aktuell keine Eier aus!"
"noEggs": "Du brütest aktuell keine Eier aus!",
"donate": "Spenden"
}

View File

@ -49,8 +49,8 @@
"DoubleBattleChanceBoosterModifierType": {
"description": "Verdoppelt die Wahrscheinlichkeit, dass die nächsten {{battleCount}} Begegnungen mit wilden Pokémon ein Doppelkampf sind."
},
"TempBattleStatBoosterModifierType": {
"description": "Erhöht die {{tempBattleStatName}} aller Teammitglieder für 5 Kämpfe um eine Stufe."
"TempStatStageBoosterModifierType": {
"description": "Erhöht die {{stat}} aller Teammitglieder für 5 Kämpfe um eine Stufe."
},
"AttackTypeBoosterModifierType": {
"description": "Erhöht die Stärke aller {{moveType}}-Attacken eines Pokémon um 20%."
@ -61,8 +61,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "Erhöht das Level aller Teammitglieder um {{levels}}."
},
"PokemonBaseStatBoosterModifierType": {
"description": "Erhöht den {{statName}} Basiswert des Trägers um 10%. Das Stapellimit erhöht sich, je höher dein IS-Wert ist."
"BaseStatBoosterModifierType": {
"description": "Erhöht den {{stat}} Basiswert des Trägers um 10%. Das Stapellimit erhöht sich, je höher dein IS-Wert ist."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "Stellt 100% der KP aller Pokémon her."
@ -248,6 +248,12 @@
"name": "Scope-Linse",
"description": "Ein Item zum Tragen. Es erhöht die Volltrefferquote."
},
"DIRE_HIT": {
"name": "X-Volltreffer",
"extra": {
"raises": "Volltrefferquote"
}
},
"LEEK": {
"name": "Lauchstange",
"description": "Ein Item, das von Porenta getragen werden kann. Diese lange Lauchstange erhöht die Volltrefferquote stark."
@ -411,25 +417,13 @@
"description": "Ein Item, das Ditto zum Tragen gegeben werden kann. Fein und doch hart, erhöht dieses sonderbare Pulver die Initiative."
}
},
"TempBattleStatBoosterItem": {
"TempStatStageBoosterItem": {
"x_attack": "X-Angriff",
"x_defense": "X-Verteidigung",
"x_sp_atk": "X-Sp.-Ang.",
"x_sp_def": "X-Sp.-Vert.",
"x_speed": "X-Tempo",
"x_accuracy": "X-Treffer",
"dire_hit": "X-Volltreffer"
},
"TempBattleStatBoosterStatName": {
"ATK": "Angriff",
"DEF": "Verteidigung",
"SPATK": "Sp. Ang",
"SPDEF": "Sp. Vert",
"SPD": "Initiative",
"ACC": "Genauigkeit",
"CRIT": "Volltrefferquote",
"EVA": "Fluchtwert",
"DEFAULT": "???"
"x_accuracy": "X-Treffer"
},
"AttackTypeBoosterItem": {
"silk_scarf": "Seidenschal",
@ -606,4 +600,4 @@
"FAIRY_MEMORY": "Feen-Disc",
"NORMAL_MEMORY": "Normal-Disc"
}
}
}

View File

@ -3,7 +3,7 @@
"turnHealApply": "{{typeName}} von {{pokemonNameWithAffix}} füllt einige KP auf!",
"hitHealApply": "{{typeName}} von {{pokemonNameWithAffix}} füllt einige KP auf!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} wurde durch {{typeName}} wiederbelebt!",
"pokemonResetNegativeStatStageApply": "Die negative Statuswertveränderung von {{pokemonNameWithAffix}} wurde durch {{typeName}} aufgehoben!",
"resetNegativeStatStageApply": "Die negative Statuswertveränderung von {{pokemonNameWithAffix}} wurde durch {{typeName}} aufgehoben!",
"moneyInterestApply": "Du erhählst {{moneyAmount}} ₽ durch das Item {{typeName}}!",
"turnHeldItemTransferApply": "{{itemName}} von {{pokemonNameWithAffix}} wurde durch {{typeName}} von {{pokemonName}} absorbiert!",
"contactHeldItemTransferApply": "{{itemName}} von {{pokemonNameWithAffix}} wurde durch {{typeName}} von {{pokemonName}} geklaut!",

View File

@ -3,6 +3,10 @@
"cutHpPowerUpMove": "{{pokemonName}} nutzt seine KP um seine Attacke zu verstärken!",
"absorbedElectricity": "{{pokemonName}} absorbiert elektrische Energie!",
"switchedStatChanges": "{{pokemonName}} tauschte die Statuswerteveränderungen mit dem Ziel!",
"switchedTwoStatChanges": "{{pokemonName}} tauscht Veränderungen an {{firstStat}} und {{secondStat}} mit dem Ziel!",
"switchedStat": "{{pokemonName}} tauscht seinen {{stat}}-Wert mit dem des Zieles!",
"sharedGuard": "{{pokemonName}} addiert seine Schutzkräfte mit jenen des Zieles und teilt sie gerecht auf!",
"sharedPower": "{{pokemonName}} addiert seine Kräfte mit jenen des Zieles und teilt sie gerecht auf!",
"goingAllOutForAttack": "{{pokemonName}} legt sich ins Zeug!",
"regainedHealth": "{{pokemonName}} erholt sich!",
"keptGoingAndCrashed": "{{pokemonName}} springt daneben und verletzt sich!",
@ -63,4 +67,4 @@
"swapArenaTags": "{{pokemonName}} hat die Effekte, die auf den beiden Seiten des Kampffeldes wirken, miteinander getauscht!",
"exposedMove": "{{pokemonName}} erkennt {{targetPokemonName}}!",
"safeguard": "{{targetName}} wird durch Bodyguard geschützt!"
}
}

View File

@ -1,7 +1,6 @@
{
"Stat": {
"HP": "KP",
"HPStat": "KP",
"HPshortened": "KP",
"ATK": "Angriff",
"ATKshortened": "Ang",

View File

@ -100,7 +100,7 @@
"moveTouchControls": "Bewegung Touch Steuerung",
"shopOverlayOpacity": "Shop Overlay Deckkraft",
"shopCursorTarget": "Shop-Cursor Ziel",
"items": "Items",
"rewards": "Items",
"reroll": "Neu rollen",
"shop": "Shop",
"checkTeam": "Team überprüfen"

View File

@ -97,9 +97,9 @@
"name": "Master League Champion",
"name_female": "Master League Champion"
},
"TRANSFER_MAX_BATTLE_STAT": {
"TRANSFER_MAX_STAT_STAGE": {
"name": "Teamwork",
"description": "Baton pass to another party member with at least one stat maxed out"
"description": "Baton pass to another party member with at least one stat stage maxed out"
},
"MAX_FRIENDSHIP": {
"name": "Friendmaxxing",
@ -284,4 +284,4 @@
"name": "Mirror rorriM",
"description": "Complete the Inverse Battle challenge.\n.egnellahc elttaB esrevnI eht etelpmoC"
}
}
}

View File

@ -1,6 +1,6 @@
{
"ending": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.",
"ending_female": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?",
"ending": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?",
"ending_female": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.",
"ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.",
"ending_name": "Devs"
}
}

View File

@ -24,6 +24,7 @@
"linkGoogle": "Link Google",
"unlinkGoogle": "Unlink Google",
"cancel": "Cancel",
"donate": "Donate",
"losingProgressionWarning": "You will lose any progress since the beginning of the battle. Proceed?",
"noEggs": "You are not hatching\nany eggs at the moment!"
}

View File

@ -49,8 +49,8 @@
"DoubleBattleChanceBoosterModifierType": {
"description": "Doubles the chance of an encounter being a double battle for {{battleCount}} battles."
},
"TempBattleStatBoosterModifierType": {
"description": "Increases the {{tempBattleStatName}} of all party members by 1 stage for 5 battles."
"TempStatStageBoosterModifierType": {
"description": "Increases the {{stat}} of all party members by 1 stage for 5 battles."
},
"AttackTypeBoosterModifierType": {
"description": "Increases the power of a Pokémon's {{moveType}}-type moves by 20%."
@ -61,8 +61,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "Increases all party members' level by {{levels}}."
},
"PokemonBaseStatBoosterModifierType": {
"description": "Increases the holder's base {{statName}} by 10%. The higher your IVs, the higher the stack limit."
"BaseStatBoosterModifierType": {
"description": "Increases the holder's base {{stat}} by 10%. The higher your IVs, the higher the stack limit."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "Restores 100% HP for all Pokémon."
@ -183,6 +183,7 @@
"SOOTHE_BELL": { "name": "Soothe Bell" },
"SCOPE_LENS": { "name": "Scope Lens", "description": "It's a lens for scoping out weak points. It boosts the holder's critical-hit ratio."},
"DIRE_HIT": { "name": "Dire Hit", "extra": { "raises": "Critical Hit Ratio" } },
"LEEK": { "name": "Leek", "description": "This very long and stiff stalk of leek boosts the critical-hit ratio of Farfetch'd's moves."},
"EVIOLITE": { "name": "Eviolite", "description": "This mysterious evolutionary lump boosts the Defense and Sp. Def stats when held by a Pokémon that can still evolve." },
@ -250,28 +251,14 @@
"METAL_POWDER": { "name": "Metal Powder", "description": "Extremely fine yet hard, this odd powder boosts Ditto's Defense stat." },
"QUICK_POWDER": { "name": "Quick Powder", "description": "Extremely fine yet hard, this odd powder boosts Ditto's Speed stat." }
},
"TempBattleStatBoosterItem": {
"TempStatStageBoosterItem": {
"x_attack": "X Attack",
"x_defense": "X Defense",
"x_sp_atk": "X Sp. Atk",
"x_sp_def": "X Sp. Def",
"x_speed": "X Speed",
"x_accuracy": "X Accuracy",
"dire_hit": "Dire Hit"
"x_accuracy": "X Accuracy"
},
"TempBattleStatBoosterStatName": {
"ATK": "Attack",
"DEF": "Defense",
"SPATK": "Sp. Atk",
"SPDEF": "Sp. Def",
"SPD": "Speed",
"ACC": "Accuracy",
"CRIT": "Critical Hit Ratio",
"EVA": "Evasiveness",
"DEFAULT": "???"
},
"AttackTypeBoosterItem": {
"silk_scarf": "Silk Scarf",
"black_belt": "Black Belt",

View File

@ -3,7 +3,7 @@
"turnHealApply": "{{pokemonNameWithAffix}} restored a little HP using\nits {{typeName}}!",
"hitHealApply": "{{pokemonNameWithAffix}} restored a little HP using\nits {{typeName}}!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} was revived\nby its {{typeName}}!",
"pokemonResetNegativeStatStageApply": "{{pokemonNameWithAffix}}'s lowered stats were restored\nby its {{typeName}}!",
"resetNegativeStatStageApply": "{{pokemonNameWithAffix}}'s lowered stats were restored\nby its {{typeName}}!",
"moneyInterestApply": "You received interest of ₽{{moneyAmount}}\nfrom the {{typeName}}!",
"turnHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} was absorbed\nby {{pokemonName}}'s {{typeName}}!",
"contactHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} was snatched\nby {{pokemonName}}'s {{typeName}}!",

View File

@ -3,6 +3,10 @@
"cutHpPowerUpMove": "{{pokemonName}} cut its own HP to power up its move!",
"absorbedElectricity": "{{pokemonName}} absorbed electricity!",
"switchedStatChanges": "{{pokemonName}} switched stat changes with the target!",
"switchedTwoStatChanges": "{{pokemonName}} switched all changes to its {{firstStat}}\nand {{secondStat}} with its target!",
"switchedStat": "{{pokemonName}} switched {{stat}} with its target!",
"sharedGuard": "{{pokemonName}} shared its guard with the target!",
"sharedPower": "{{pokemonName}} shared its power with the target!",
"goingAllOutForAttack": "{{pokemonName}} is going all out for this attack!",
"regainedHealth": "{{pokemonName}} regained\nhealth!",
"keptGoingAndCrashed": "{{pokemonName}} kept going\nand crashed!",

View File

@ -1,7 +1,7 @@
{
"Stat": {
"HP": "Max. HP",
"HPshortened": "MaxHP",
"HPshortened": "HP",
"ATK": "Attack",
"ATKshortened": "Atk",
"DEF": "Defense",
@ -13,8 +13,7 @@
"SPD": "Speed",
"SPDshortened": "Spd",
"ACC": "Accuracy",
"EVA": "Evasiveness",
"HPStat": "HP"
"EVA": "Evasiveness"
},
"Type": {
"UNKNOWN": "Unknown",
@ -38,4 +37,4 @@
"FAIRY": "Fairy",
"STELLAR": "Stellar"
}
}
}

View File

@ -100,7 +100,7 @@
"moveTouchControls": "Move Touch Controls",
"shopOverlayOpacity": "Shop Overlay Opacity",
"shopCursorTarget": "Shop Cursor Target",
"items": "Items",
"rewards": "Rewards",
"reroll": "Reroll",
"shop": "Shop",
"checkTeam": "Check Team"

View File

@ -91,7 +91,7 @@
"name": "Campeón Liga Master",
"name_female": "Campeona Liga Master"
},
"TRANSFER_MAX_BATTLE_STAT": {
"TRANSFER_MAX_STAT_STAGE": {
"name": "Trabajo en Equipo",
"description": "Haz relevo a otro miembro del equipo con al menos una estadística al máximo."
},
@ -175,4 +175,4 @@
"name": "Espejo ojepsE",
"description": "Completa el reto de Combate Inverso.\n.osrevnI etabmoC ed oter le atelpmoC"
}
}
}

View File

@ -1,21 +1,21 @@
{
"activeBattleEffects": "Efectos de Terreno Activos",
"activeBattleEffects": "Efectos de terreno activos",
"player": "Jugador",
"neutral": "Neutral",
"enemy": "Enemigo",
"sunny": "Sol",
"rain": "Lluvia",
"sandstorm": "Tormenta de Arena",
"sandstorm": "Tormenta de arena",
"hail": "Granizo",
"snow": "Nieve",
"fog": "Niebla",
"heavyRain": "Diluvio",
"harshSun": "Sol Abrasador",
"harshSun": "Sol abrasador",
"strongWinds": "Turbulencias",
"misty": "Campo de Niebla",
"electric": "Campo Eléctrico",
"grassy": "Campo de Hierba",
"psychic": "Campo Psíquico",
"misty": "Campo de niebla",
"electric": "Campo eléctrico",
"grassy": "Campo de hierba",
"psychic": "Campo psíquico",
"mudSport": "Chapoteo Lodo",
"waterSport": "Hidrochorro",
"spikes": "Púas",
@ -37,4 +37,4 @@
"craftyShield": "Truco Defensa",
"tailwind": "Viento Afín",
"happyHour": "Paga Extra"
}
}

View File

@ -1,4 +1,53 @@
{
"yourTeam": "tu equipo",
"opposingTeam": "el equipo rival",
"arenaOnRemove": "Los efectos de {{moveName}} desaparecieron.",
"arenaOnRemovePlayer": "Los efectos de {{moveName}}\ndesaparecieron en tu bando.",
"arenaOnRemoveEnemy": "Los efectos de {{moveName}}\ndesaparecieron en el bando rival.",
"mistOnAdd": "¡Neblina de {{pokemonNameWithAffix}}\nha cubierto a su equipo!",
"mistApply": "¡La neblina evita los cambios de estadísticas!",
"reflectOnAdd": "¡Reflejo redujo el daño físico!",
"reflectOnAddPlayer": "¡Reflejo redujo el daño físico en tu bando!",
"reflectOnAddEnemy": "Reflejo redujo el daño físico en el bando rival.",
"lightScreenOnAdd": "¡Pantalla de Luz redujo el daño físico!",
"lightScreenOnAddPlayer": "¡Pantalla de Luz redujo el daño físico en tu bando!",
"lightScreenOnAddEnemy": "¡Pantalla de Luz redujo el daño físico en el bando enemigo!",
"auroraVeilOnAdd": "¡Velo Aurora redujo el daño físico!",
"auroraVeilOnAddPlayer": "¡Velo Aurora redujo el daño físico en tu bando!",
"auroraVeilOnAddEnemy": "¡Velo Aurora redujo el daño físico en el bando rival!",
"conditionalProtectOnAdd": "¡{{moveName}} protege a su bando!",
"conditionalProtectOnAddPlayer": "¡{{moveName}} protege a tu bando!",
"conditionalProtectOnAddEnemy": "¡{{moveName}} protege al bando rival!",
"conditionalProtectApply": "¡{{pokemonNameWithAffix}} ha sido protegido por {{moveName}}!",
"matBlockOnAdd": "¡{{pokemonNameWithAffix}} va a usar un tatami para bloquear ataques!",
"noCritOnAddPlayer": "¡{{moveName}} protege a tu bando de golpes críticos!",
"noCritOnAddEnemy": "¡{{moveName}} protege al bando rival de golpes críticos!",
"noCritOnRemove": "¡Los efectos de {{moveName}} de {{pokemonNameWithAffix}} se han disipado!",
"wishTagOnAdd": "¡El deseo de {{pokemonNameWithAffix}} se ha hecho realidad!",
"mudSportOnAdd": "¡Se han debilitado los ataques de tipo Eléctrico!",
"mudSportOnRemove": "Chapoteo Lodo ha dejado de surtir efecto.",
"waterSportOnAdd": "¡Se han debilitado los ataques\nde tipo Fuego!",
"waterSportOnRemove": "Hidrochorro ha dejado de surtir efecto.",
"spikesOnAdd": "¡El equipo de {{opponentDesc}} ha sido rodeado por {{moveName}}!",
"spikesActivateTrap": "¡Las púas han herido a {{pokemonNameWithAffix}}!",
"toxicSpikesOnAdd": "¡El equipo de {{opponentDesc}} ha sido rodeado por {{moveName}}!",
"toxicSpikesActivateTrapPoison": "¡{{pokemonNameWithAffix}} ha sido herido por {{moveName}}!",
"stealthRockOnAdd": "¡El equipo de {{opponentDesc}} ha sido rodeado por piedras puntiagudas!",
"stealthRockActivateTrap": "¡Unas piedras puntiagudas han dañado a {{pokemonNameWithAffix}}!",
"stickyWebOnAdd": "¡Una {{moveName}} se extiende a los pies del bando rival!",
"stickyWebActivateTrap": "¡{{pokemonName}} ha caído en una red viscosa!",
"trickRoomOnAdd": "¡{{pokemonNameWithAffix}} ha alterado las dimensiones!",
"trickRoomOnRemove": "Se han restaurado las dimensiones alteradas.",
"gravityOnAdd": "¡La gravedad se ha incrementado!",
"gravityOnRemove": "La gravedad ha vuelto a su estado normal.",
"tailwindOnAdd": "¡Sopla un viento afín!",
"tailwindOnAddPlayer": "¡El viento sopla a favor de tu bando!",
"tailwindOnAddEnemy": "¡El viento sopla a favor del bando rival!",
"tailwindOnRemove": "Ha dejado de soplar el viento afín.",
"tailwindOnRemovePlayer": "Ha dejado de soplar el viento que favorecía a tu equipo.",
"tailwindOnRemoveEnemy": "Ha dejado de soplar el viento que favorecía al bando rival.",
"happyHourOnAdd": "¡La felicidad se respira en el aire!",
"happyHourOnRemove": "La felicidad ya no se respira en el aire.",
"safeguardOnAdd": "¡Todos los Pokémon están protegidos por Velo Sagrado!",
"safeguardOnAddPlayer": "¡Tu equipo se ha protegido con Velo Sagrado!",
"safeguardOnAddEnemy": "¡El equipo enemigo se ha protegido con Velo Sagrado!",

View File

@ -1 +1,71 @@
{}
{
"trappedDesc": "trampa",
"flinchedDesc": "retroceso",
"confusedDesc": "confusión",
"infatuatedDesc": "enamoramiento",
"seedDesc": "drenado",
"nightmareDesc": "pesadillas",
"ingrainDesc": "raíces",
"drowsyDesc": "sueño",
"rechargingLapse": "¡{{pokemonNameWithAffix}} necesita\nrecuperarse de su ataque!",
"trappedOnAdd": "¡{{pokemonNameWithAffix}} no puede escapar!",
"trappedOnRemove": "¡{{pokemonNameWithAffix}} se ha\nliberado de {{moveName}}!",
"flinchedLapse": "¡{{pokemonNameWithAffix}} se amedrentó!",
"confusedOnAdd": "¡{{pokemonNameWithAffix}} se encuentra confuso!",
"confusedOnRemove": "¡{{pokemonNameWithAffix}} ya no está confuso!",
"confusedOnOverlap": "¡{{pokemonNameWithAffix}} ya está confuso!",
"confusedLapse": "¡{{pokemonNameWithAffix}} está confuso!",
"confusedLapseHurtItself": "¡Está tan confuso que se ha herido a sí mismo!",
"destinyBondLapseIsBoss": "Mismo Destino no afecta a {{pokemonNameWithAffix}}.",
"destinyBondLapse": "¡{{pokemonNameWithAffix2}} ha sufrido\nel mismo destino que {{pokemonNameWithAffix}}!",
"infatuatedOnAdd": "¡{{pokemonNameWithAffix}} se ha enamorado\nde {{sourcePokemonName}}!",
"infatuatedOnOverlap": "¡{{pokemonNameWithAffix}} ya está enamorado!",
"infatuatedLapse": "¡{{pokemonNameWithAffix}} se ha enamorado\ndebido a {{sourcePokemonName}}!",
"infatuatedLapseImmobilize": "¡El enamoramiento impide que\n{{pokemonNameWithAffix}} reaccione!",
"infatuatedOnRemove": "{{pokemonNameWithAffix}} ya no está enamorado.",
"seededOnAdd": "¡{{pokemonNameWithAffix}} ha sido infectado!",
"seededLapse": "¡Las drenadoras han restado salud a {{pokemonNameWithAffix}}!",
"seededLapseShed": "¡{{pokemonNameWithAffix}} ha absorbido el lodo líquido!",
"nightmareOnAdd": "¡{{pokemonNameWithAffix}} se ha sumido en una pesadilla!",
"nightmareOnOverlap": "¡{{pokemonNameWithAffix}} ya está teniendo pesadillas!",
"nightmareLapse": "¡{{pokemonNameWithAffix}} sufre pesadillas!",
"encoreOnAdd": "¡{{pokemonNameWithAffix}} sufre los efectos de Otra Vez!",
"encoreOnRemove": "¡{{pokemonNameWithAffix}} ya no sufre los efectos de Otra Vez!",
"helpingHandOnAdd": "¡{{pokemonNameWithAffix}} se prepara\npara ayudar a {{pokemonName}}!",
"ingrainLapse": "¡{{pokemonNameWithAffix}} ha absorbido\nnutrientes a través de sus raíces!",
"ingrainOnTrap": "¡{{pokemonNameWithAffix}} ha echado raíces!",
"aquaRingOnAdd": "¡{{pokemonNameWithAffix}} se ha rodeado de un manto de agua!",
"aquaRingLapse": "¡{{pokemonName}} restauró sus PS con {{moveName}}!",
"drowsyOnAdd": "¡{{pokemonNameWithAffix}} empieza a tener sueño!",
"damagingTrapLapse": "¡{{moveName}} hiere a {{pokemonNameWithAffix}}!",
"bindOnTrap": "¡{{moveName}} de {{sourcePokemonName}} oprime a {{pokemonNameWithAffix}}!",
"wrapOnTrap": "¡{{sourcePokemonName}} ha atrapado a {{pokemonNameWithAffix}} con una constricción!",
"vortexOnTrap": "¡{{pokemonNameWithAffix}} no puede salir del torbellino!",
"clampOnTrap": "¡{{sourcePokemonNameWithAffix}} ha atenazado a \n{{pokemonName}}!",
"sandTombOnTrap": "¡{{pokemonNameWithAffix}} ha sido atrapado por {{moveName}}!",
"magmaStormOnTrap": "¡La lluvia ígnea cae sobre {{pokemonNameWithAffix}}!",
"snapTrapOnTrap": "¡{{pokemonNameWithAffix}} cayó en un cepo!",
"thunderCageOnTrap": "¡{{sourcePokemonNameWithAffix}} ha enjaulado a {{pokemonNameWithAffix}}!",
"infestationOnTrap": "¡{{pokemonNameWithAffix}} es presa del acoso de {{sourcePokemonNameWithAffix}}!",
"protectedOnAdd": "{{pokemonNameWithAffix}}\nse está protegiendo.",
"protectedLapse": "¡{{pokemonNameWithAffix}}\nse ha protegido!",
"enduringOnAdd": "{{pokemonNameWithAffix}} se prepara para resistir los ataques...",
"enduringLapse": "¡{{pokemonNameWithAffix}} ha encajado el golpe!",
"sturdyLapse": "¡{{pokemonNameWithAffix}} ha encajado el golpe!",
"perishSongLapse": "La cuenta atrás de Canto Mortal de\n{{pokemonNameWithAffix}} ha bajado a {{turnCount}}.",
"centerOfAttentionOnAdd": "¡{{pokemonNameWithAffix}} es el centro de atención!",
"truantLapse": "{{pokemonNameWithAffix}} está holgazaneando...",
"slowStartOnAdd": "¡{{pokemonNameWithAffix}} no está dando todo de sí!",
"slowStartOnRemove": "¡{{pokemonNameWithAffix}} ya puede darlo todo!",
"highestStatBoostOnAdd": "¡{{pokemonNameWithAffix}} ha reforzado su {{statName}}!",
"highestStatBoostOnRemove": "¡Los efectos de {{abilityName}}\nde {{pokemonNameWithAffix}} han desaparecido!",
"magnetRisenOnAdd": "¡{{pokemonNameWithAffix}} levita gracias a un campo electromagnético!",
"magnetRisenOnRemove": "¡El campo electromagnético de {{pokemonNameWithAffix}} se ha disipado!",
"critBoostOnAdd": "¡{{pokemonNameWithAffix}} se está preparando para luchar!",
"critBoostOnRemove": "{{pokemonNameWithAffix}} se ha relajado.",
"saltCuredOnAdd": "¡{{pokemonNameWithAffix}} está en salazón!",
"saltCuredLapse": "¡{{moveName}} ha herido a {{pokemonNameWithAffix}}!",
"cursedOnAdd": "¡{{pokemonNameWithAffix}} sacrifica algunos PS y maldice a {{pokemonName}}!",
"cursedLapse": "¡{{pokemonNameWithAffix}} es víctima de una maldición!",
"stockpilingOnAdd": "¡{{pokemonNameWithAffix}} ha reservado energía por {{stockpiledCount}}ª vez!"
}

View File

@ -1,8 +1,8 @@
{
"classic": "Clásica",
"endless": "Infinita",
"endlessSpliced": "Infinita (Fusión)",
"dailyRun": "Diaria",
"unknown": "Desconicido",
"classic": "Clásico",
"endless": "Infinito",
"endlessSpliced": "Infinito (Fusión)",
"dailyRun": "Diario",
"unknown": "Desconocido",
"challenge": "Desafío"
}
}

View File

@ -49,8 +49,8 @@
"DoubleBattleChanceBoosterModifierType": {
"description": "Duplica la posibilidad de que un encuentro sea una combate doble durante {{battleCount}} combates."
},
"TempBattleStatBoosterModifierType": {
"description": "Aumenta la est. {{tempBattleStatName}} de todos los miembros del equipo en 1 nivel durante 5 combates."
"TempStatStageBoosterModifierType": {
"description": "Aumenta la est. {{stat}} de todos los miembros del equipo en 1 nivel durante 5 combates."
},
"AttackTypeBoosterModifierType": {
"description": "Aumenta la potencia de los movimientos de tipo {{moveType}} de un Pokémon en un 20%."
@ -61,8 +61,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "Aumenta el nivel de todos los miembros del equipo en {{levels}}."
},
"PokemonBaseStatBoosterModifierType": {
"description": "Aumenta la est. {{statName}} base del portador en un 10%.\nCuanto mayores sean tus IVs, mayor será el límite de acumulación."
"BaseStatBoosterModifierType": {
"description": "Aumenta la est. {{stat}} base del portador en un 10%.\nCuanto mayores sean tus IVs, mayor será el límite de acumulación."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "Restaura el 100% de los PS de todos los Pokémon."
@ -248,6 +248,12 @@
"name": "Periscopio",
"description": "Aumenta la probabilidad de asestar un golpe crítico."
},
"DIRE_HIT": {
"name": "Crítico X",
"extra": {
"raises": "Critical Hit Ratio"
}
},
"LEEK": {
"name": "Puerro",
"description": "Puerro muy largo y duro que aumenta la probabilidad de asestar un golpe crítico. Debe llevarlo Farfetch'd."
@ -411,25 +417,13 @@
"description": "Polvo muy fino, pero a la vez poderoso, que aumenta la Velocidad. Debe llevarlo Ditto."
}
},
"TempBattleStatBoosterItem": {
"TempStatStageBoosterItem": {
"x_attack": "Ataque X",
"x_defense": "Defensa X",
"x_sp_atk": "Ataq. Esp. X",
"x_sp_def": "Def. Esp. X",
"x_speed": "Velocidad X",
"x_accuracy": "Precisión X",
"dire_hit": "Crítico X"
},
"TempBattleStatBoosterStatName": {
"ATK": "Ataque",
"DEF": "Defensa",
"SPATK": "Ataq. Esp.",
"SPDEF": "Def. Esp.",
"SPD": "Velocidad",
"ACC": "Precisión",
"CRIT": "Tasa de crítico",
"EVA": "Evasión",
"DEFAULT": "???"
"x_accuracy": "Precisión X"
},
"AttackTypeBoosterItem": {
"silk_scarf": "Pañuelo seda",

View File

@ -1,4 +1,8 @@
{
"switchedTwoStatChanges": "{{pokemonName}} ha intercambiado los cambios en {{firstStat}} y {{secondStat}} con los del objetivo!",
"switchedStat": "{{pokemonName}} cambia su {{stat}} por la de su objetivo!",
"sharedGuard": "{{pokemonName}} suma su capacidad defensiva a la del objetivo y la reparte equitativamente!",
"sharedPower": "{{pokemonName}} suma su capacidad ofensiva a la del objetivo y la reparte equitativamente!",
"isChargingPower": "¡{{pokemonName}} está acumulando energía!",
"burnedItselfOut": "¡El fuego interior de {{pokemonName}} se ha extinguido!",
"startedHeatingUpBeak": "¡{{pokemonName}} empieza\na calentar su pico!",
@ -9,4 +13,4 @@
"statEliminated": "¡Los cambios en estadísticas fueron eliminados!",
"revivalBlessing": "¡{{pokemonName}} ha revivido!",
"safeguard": "¡{{targetName}} está protegido por Velo Sagrado!"
}
}

View File

@ -1,4 +1,9 @@
{
"SEND_OUT": "Enviar",
"SUMMARY": "Resumen",
"CANCEL": "Cancelar",
"RELEASE": "Liberar",
"APPLY": "Aplicar",
"TEACH": "Enseñar",
"SPLICE": "Fusionar",
"UNSPLICE": "Separar",
@ -7,23 +12,23 @@
"TRANSFER": "Transferir",
"ALL": "Todo",
"PASS_BATON": "Relevo",
"UNPAUSE_EVOLUTION": "Reanudar Evolución",
"UNPAUSE_EVOLUTION": "Reanudar evolución",
"REVIVE": "Revivir",
"RENAME": "Rename",
"choosePokemon": "Elige a un Pokémon.",
"doWhatWithThisPokemon": "¿Que quieres hacer con este Pokémon?",
"noEnergy": "¡A {{pokemonName}} no le quedan\nfuerzas para luchar!",
"hasEnergy": "¡A {{pokemonName}} le quedan\nfuerzas para luchar!",
"cantBeUsed": "¡{{pokemonName}} no puede usarse\nen este desafío!",
"tooManyItems": "¡{{pokemonName}} tiene demasiados\nde este objeto!",
"noEnergy": "¡A {{pokemonName}} no le\nquedan fuerzas para luchar!",
"hasEnergy": "¡A {{pokemonName}} le\nquedan fuerzas para luchar!",
"cantBeUsed": "¡{{pokemonName}} no puede usarse en este desafío!",
"tooManyItems": "¡{{pokemonName}} tiene\ndemasiado de este objeto!",
"anyEffect": "No tendría ningún efecto.",
"unpausedEvolutions": "Se reanudó las evoluciones de {{pokemonName}}.",
"unpausedEvolutions": "Se reanudaron las evoluciones de {{pokemonName}}.",
"unspliceConfirmation": "¿Seguro que quiere separar a {{fusionName}}\nde {{pokemonName}}? {{fusionName}} se perderá.",
"wasReverted": "{{fusionName}} se revirtió a {{pokemonName}}.",
"releaseConfirmation": "¿Quieres liberar a {{pokemonName}}?",
"releaseInBattle": "¡No puedes liberar un Pokémon que está en batalla!",
"selectAMove": "Selecciona un movimiento.",
"changeQuantity": "Selecciona un objeto equipado para transferir.\nUsa < y > para cambiar la cantidad.",
"changeQuantity": "Selecciona un ítem para transferir.\nUsa < y > para calibrar.",
"selectAnotherPokemonToSplice": "Selecciona otro Pokémon para fusionar.",
"cancel": "Salir",
"able": "Apto",
@ -36,7 +41,7 @@
"thisIsWhereWePart": "¡Aquí es donde nos despedimos, {{pokemonName}}!",
"illMissYou": "¡Te echaré de menos, {{pokemonName}}!",
"illNeverForgetYou": "¡Nunca te olvidaré, {{pokemonName}}!",
"untilWeMeetAgain": "¡Hasta que nos volvamos a encontrar, {{pokemonName}}!",
"untilWeMeetAgain": "¡Hasta que nos volvamos a\nencontrar, {{pokemonName}}!",
"sayonara": "¡Sayonara, {{pokemonName}}!",
"smellYaLater": "¡Nos vemos luego, {{pokemonName}}!"
}
}

View File

@ -100,7 +100,7 @@
"moveTouchControls": "Controles táctiles",
"shopOverlayOpacity": "Opacidad de la fase de compra",
"shopCursorTarget": "Cursor de la tienda",
"items": "Objetos",
"rewards": "Objetos",
"reroll": "Actualizar",
"shop": "Tienda",
"checkTeam": "Ver equipo"

View File

@ -92,7 +92,7 @@
"name": "Master Maitre de la Ligue",
"name_female": "Master Maitresse de la Ligue"
},
"TRANSFER_MAX_BATTLE_STAT": {
"TRANSFER_MAX_STAT_STAGE": {
"name": "Travail déquipe",
"description": "Utiliser Relais avec au moins une statistique montée à fond."
},

View File

@ -94,5 +94,6 @@
"retryBattle": "Voulez-vous réessayer depuis le début du combat ?",
"unlockedSomething": "{{unlockedThing}}\na été débloqué.",
"congratulations": "Félicitations !",
"beatModeFirstTime": "{{speciesName}} a battu le mode {{gameMode}} pour la première fois !\nVous avez reçu {{newModifier}} !"
}
"beatModeFirstTime": "{{speciesName}} a battu le mode {{gameMode}} pour la première fois !\nVous avez reçu {{newModifier}} !",
"eggSkipPrompt": "Aller directement au résumé des Œufs éclos ?"
}

View File

@ -1,6 +1,6 @@
{
"ending": "@c{smile}Oh ? Tas gagné ?@d{96} @c{smile_eclosed}Jaurais dû men douter.\nMais te voilà enfin de retour.\n$@c{smile}Cest terminé.@d{64} Tas brisé ce cycle infernal.\n$@c{serious_smile_fists}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que tas fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, jen ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un ptit combat une fois rentrés ?\nSi tes daccord.",
"ending_female": "@c{shock}Tes revenu ?@d{32} Ça veut dire…@d{96} que tas gagné ?!\n@c{smile_ehalf}Jaurais dû men douter.\n$@c{smile_eclosed}Bien sûr… Jai toujours eu ce sentiment.\n@c{smile}Cest fini maintenant hein ? Tas brisé ce cycle.\n$@c{smile_ehalf}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que tas fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}Jdéconne !@d{64} @c{smile}Jamais joublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un ptit combat, comme au bon vieux temps ?",
"ending": "@c{shock}Tes revenu ?@d{32} Ça veut dire…@d{96} que tas gagné ?!\n@c{smile_ehalf}Jaurais dû men douter.\n$@c{smile_eclosed}Bien sûr… Jai toujours eu ce sentiment.\n@c{smile}Cest fini maintenant hein ? Tas brisé ce cycle.\n$@c{smile_ehalf}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que tas fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}Jdéconne !@d{64} @c{smile}Jamais joublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un ptit combat, comme au bon vieux temps ?",
"ending_female": "@c{smile}Oh ? Tas gagné ?@d{96} @c{smile_eclosed}Jaurais dû men douter.\nMais te voilà enfin de retour.\n$@c{smile}Cest terminé.@d{64} Tas brisé ce cycle infernal.\n$@c{serious_smile_fists}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que tas fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, jen ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un ptit combat une fois rentrés ?\nSi tes daccord.",
"ending_endless": "Félicitations ! Vous avez atteint la fin actuelle.\nPlus de contenu à venir bientôt !",
"ending_name": "Les devs"
}

View File

@ -25,5 +25,6 @@
"unlinkGoogle": "Délier Google",
"cancel": "Retour",
"losingProgressionWarning": "Vous allez perdre votre progression depuis le début du combat. Continuer ?",
"noEggs": "Vous ne faites actuellement\néclore aucun Œuf !"
}
"noEggs": "Vous ne faites actuellement\néclore aucun Œuf !",
"donate": "Faire un don"
}

View File

@ -49,8 +49,8 @@
"DoubleBattleChanceBoosterModifierType": {
"description": "Double les chances de tomber sur un combat double pendant {{battleCount}} combats."
},
"TempBattleStatBoosterModifierType": {
"description": "Augmente dun cran {{tempBattleStatName}} pour toute léquipe pendant 5 combats."
"TempStatStageBoosterModifierType": {
"description": "Augmente dun cran {{stat}} pour toute léquipe pendant 5 combats."
},
"AttackTypeBoosterModifierType": {
"description": "Augmente de 20% la puissance des capacités de type {{moveType}} dun Pokémon."
@ -61,8 +61,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "Fait monter toute léquipe de {{levels}} niveau·x."
},
"PokemonBaseStatBoosterModifierType": {
"description": "Augmente de 10% {{statName}} de base de son porteur. Plus les IV sont hauts, plus il peut en porter."
"BaseStatBoosterModifierType": {
"description": "Augmente de 10% {{stat}} de base de son porteur. Plus les IV sont hauts, plus il peut en porter."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "Restaure tous les PV de toute léquipe."
@ -183,6 +183,7 @@
"SOOTHE_BELL": { "name": "Grelot Zen" },
"SCOPE_LENS": { "name": "Lentilscope", "description": "Une lentille qui augmente dun cran le taux de critiques du porteur." },
"DIRE_HIT": { "name": "Muscle +", "extra": { "raises": "Taux de critique" } },
"LEEK": { "name": "Poireau", "description": "À faire tenir à Canarticho ou Palarticho. Un poireau très long et solide qui augmente de 2 crans le taux de critiques." },
"EVIOLITE": { "name": "Évoluroc", "description": "Augmente de 50% la Défense et Déf. Spé. si le porteur peut évoluer, 25% aux fusions dont une moitié le peut encore." },
@ -250,28 +251,14 @@
"METAL_POWDER": { "name": "Poudre Métal", "description": "À faire tenir à Métamorph. Cette poudre étrange, très fine mais résistante, double sa Défense." },
"QUICK_POWDER": { "name": "Poudre Vite", "description": "À faire tenir à Métamorph. Cette poudre étrange, très fine mais résistante, double sa Vitesse." }
},
"TempBattleStatBoosterItem": {
"TempStatStageBoosterItem": {
"x_attack": "Attaque +",
"x_defense": "Défense +",
"x_sp_atk": "Atq. Spé. +",
"x_sp_def": "Déf. Spé. +",
"x_speed": "Vitesse +",
"x_accuracy": "Précision +",
"dire_hit": "Muscle +"
"x_accuracy": "Précision +"
},
"TempBattleStatBoosterStatName": {
"ATK": "lAttaque",
"DEF": "la Défense",
"SPATK": "lAtq. Spé.",
"SPDEF": "la Déf. Spé.",
"SPD": "la Vitesse",
"ACC": "la précision",
"CRIT": "le taux de critique",
"EVA": "lesquive",
"DEFAULT": "???"
},
"AttackTypeBoosterItem": {
"silk_scarf": "Mouchoir Soie",
"black_belt": "Ceinture Noire",

View File

@ -3,7 +3,7 @@
"turnHealApply": "Les PV de {{pokemonNameWithAffix}}\nsont un peu restaurés par les {{typeName}} !",
"hitHealApply": "Les PV de {{pokemonNameWithAffix}}\nsont un peu restaurés par le {{typeName}} !",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} a repris connaissance\navec sa {{typeName}} et est prêt à se battre de nouveau !",
"pokemonResetNegativeStatStageApply": "Les stats baissées de {{pokemonNameWithAffix}}\nsont restaurées par l{{typeName}} !",
"resetNegativeStatStageApply": "Les stats baissées de {{pokemonNameWithAffix}}\nsont restaurées par l{{typeName}} !",
"moneyInterestApply": "La {{typeName}} vous rapporte\n{{moneyAmount}}  dintérêts !",
"turnHeldItemTransferApply": "{{itemName}} de {{pokemonNameWithAffix}} est absorbé·e\npar le {{typeName}} de {{pokemonName}} !",
"contactHeldItemTransferApply": "{{itemName}} de {{pokemonNameWithAffix}} est volé·e\npar l{{typeName}} de {{pokemonName}} !",

View File

@ -3,6 +3,10 @@
"cutHpPowerUpMove": "{{pokemonName}} sacrifie des PV\net augmente la puissance ses capacités !",
"absorbedElectricity": "{{pokemonName}} absorbe de lélectricité !",
"switchedStatChanges": "{{pokemonName}} permute\nles changements de stats avec ceux de sa cible !",
"switchedTwoStatChanges": "{{pokemonName}} permute les changements de {{firstStat} et de {{secondStat}} avec ceux de sa cible !",
"switchedStat": "{{pokemonName}} et sa cible échangent leur {{stat}} !",
"sharedGuard": "{{pokemonName}} additionne sa garde à celle de sa cible et redistribue le tout équitablement !",
"sharedPower": "{{pokemonName}} additionne sa force à celle de sa cible et redistribue le tout équitablement !",
"goingAllOutForAttack": "{{pokemonName}} a pris\ncette capacité au sérieux !",
"regainedHealth": "{{pokemonName}}\nrécupère des PV !",
"keptGoingAndCrashed": "{{pokemonName}}\nsécrase au sol !",

View File

@ -100,7 +100,7 @@
"moveTouchControls": "Déplacer les contrôles tactiles",
"shopOverlayOpacity": "Opacité boutique",
"shopCursorTarget": "Choix après relance",
"items": "Obj. gratuits",
"rewards": "Obj. gratuits",
"reroll": "Relance",
"shop": "Boutique",
"checkTeam": "Équipe"

View File

@ -80,7 +80,7 @@
"100_RIBBONS": {
"name": "Campione Lega Assoluta"
},
"TRANSFER_MAX_BATTLE_STAT": {
"TRANSFER_MAX_STAT_STAGE": {
"name": "Lavoro di Squadra",
"description": "Trasferisci almeno sei bonus statistiche tramite staffetta"
},
@ -261,4 +261,4 @@
"name": "Buona la prima!",
"description": "Completa la modalità sfida 'Un nuovo inizio'."
}
}
}

View File

@ -49,8 +49,8 @@
"DoubleBattleChanceBoosterModifierType": {
"description": "Raddoppia la possibilità di imbattersi in doppie battaglie per {{battleCount}} battaglie."
},
"TempBattleStatBoosterModifierType": {
"description": "Aumenta {{tempBattleStatName}} di un livello a tutti i Pokémon nel gruppo per 5 battaglie."
"TempStatStageBoosterModifierType": {
"description": "Aumenta la statistica {{stat}} di un livello\na tutti i Pokémon nel gruppo per 5 battaglie."
},
"AttackTypeBoosterModifierType": {
"description": "Aumenta la potenza delle mosse di tipo {{moveType}} del 20% per un Pokémon."
@ -59,10 +59,10 @@
"description": "Aumenta il livello di un Pokémon di {{levels}}."
},
"AllPokemonLevelIncrementModifierType": {
"description": "Aumenta i livell di tutti i Pokémon della squadra di {{levels}}."
"description": "Aumenta il livello di tutti i Pokémon della squadra di {{levels}}."
},
"PokemonBaseStatBoosterModifierType": {
"description": "Aumenta {{statName}} di base del possessore del 10%."
"BaseStatBoosterModifierType": {
"description": "Aumenta l'/la {{stat}} di base del possessore del 10%."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "Restituisce il 100% dei PS a tutti i Pokémon."
@ -248,6 +248,12 @@
"name": "Mirino",
"description": "Lente che aumenta la probabilità di sferrare brutti colpi."
},
"DIRE_HIT": {
"name": "Supercolpo",
"extra": {
"raises": "Tasso di brutti colpi"
}
},
"LEEK": {
"name": "Porro",
"description": "Strumento da dare a Farfetch'd. Lungo gambo di porro che aumenta la probabilità di sferrare brutti colpi."
@ -411,25 +417,13 @@
"description": "Strumento da dare a Ditto. Questa strana polvere, fine e al contempo dura, aumenta la Velocità."
}
},
"TempBattleStatBoosterItem": {
"TempStatStageBoosterItem": {
"x_attack": "Attacco X",
"x_defense": "Difesa X",
"x_sp_atk": "Att. Speciale X",
"x_sp_def": "Dif. Speciale X",
"x_speed": "Velocità X",
"x_accuracy": "Precisione X",
"dire_hit": "Supercolpo"
},
"TempBattleStatBoosterStatName": {
"ATK": "Attacco",
"DEF": "Difesa",
"SPATK": "Att. Speciale",
"SPDEF": "Dif. Speciale",
"SPD": "Velocità",
"ACC": "Precisione",
"CRIT": "Tasso di brutti colpi",
"EVA": "Elusione",
"DEFAULT": "???"
"x_accuracy": "Precisione X"
},
"AttackTypeBoosterItem": {
"silk_scarf": "Sciarpa seta",
@ -606,4 +600,4 @@
"FAIRY_MEMORY": "ROM Folletto",
"NORMAL_MEMORY": "ROM Normale"
}
}
}

View File

@ -3,7 +3,7 @@
"turnHealApply": "{{pokemonNameWithAffix}} recupera alcuni PS con\nil/la suo/a {{typeName}}!",
"hitHealApply": "{{pokemonNameWithAffix}} recupera alcuni PS con\nil/la suo/a {{typeName}}!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} torna in forze\ngrazie al/alla suo/a {{typeName}}!",
"pokemonResetNegativeStatStageApply": "La riduzione alle statistiche di {{pokemonNameWithAffix}}\nviene annullata grazie al/alla suo/a {{typeName}}!",
"resetNegativeStatStageApply": "La riduzione alle statistiche di {{pokemonNameWithAffix}}\nviene annullata grazie al/alla suo/a {{typeName}}!",
"moneyInterestApply": "Ricevi un interesse pari a {{moneyAmount}}₽\ngrazie al/allo/a {{typeName}}!",
"turnHeldItemTransferApply": "Il/l'/lo/la {{itemName}} di {{pokemonNameWithAffix}} è stato assorbito\ndal {{typeName}} di {{pokemonName}}!",
"contactHeldItemTransferApply": "Il/l'/lo/la {{itemName}} di {{pokemonNameWithAffix}} è stato rubato\nda {{pokemonName}} con {{typeName}}!",

View File

@ -3,6 +3,10 @@
"cutHpPowerUpMove": "{{pokemonName}} riduce i suoi PS per potenziare la sua mossa!",
"absorbedElectricity": "{{pokemonName}} assorbe elettricità!",
"switchedStatChanges": "{{pokemonName}} scambia con il bersaglio le modifiche alle statistiche!",
"switchedTwoStatChanges": "{{pokemonName}} scambia con il bersaglio le modifiche a {{firstStat}} e {{secondStat}}!",
"switchedStat": "{{pokemonName}} scambia la sua {{stat}} con quella del bersaglio!",
"sharedGuard": "{{pokemonName}} somma le sue capacità difensive con quelle del bersaglio e le ripartisce equamente!",
"sharedPower": "{{pokemonName}} somma le sue capacità offensive con quelle del bersaglio e le ripartisce equamente!",
"goingAllOutForAttack": "{{pokemonName}} fa sul serio!",
"regainedHealth": "{{pokemonName}} s'è\nripreso!",
"keptGoingAndCrashed": "{{pokemonName}} si sbilancia e\nsi schianta!",

View File

@ -8,7 +8,7 @@
"moveTouchControls": "Move Touch Controls",
"shopOverlayOpacity": "Opacità Finestra Negozio",
"shopCursorTarget": "Target Cursore Negozio",
"items": "Oggetti",
"rewards": "Oggetti",
"reroll": "Rerolla",
"shop": "Negozio",
"checkTeam": "Squadra"

View File

@ -81,7 +81,7 @@
"100_RIBBONS": {
"name": "マスターリーグチャンピオン"
},
"TRANSFER_MAX_BATTLE_STAT": {
"TRANSFER_MAX_STAT_STAGE": {
"name": "同力",
"description": "少なくとも 一つの 能力を 最大まで あげて\n他の 手持ちポケモンに バトンタッチする"
},

View File

@ -49,8 +49,8 @@
"DoubleBattleChanceBoosterModifierType": {
"description": "バトル{{battleCount}}かいのあいだ ダブルバトルになるかくりつを2ばいにする"
},
"TempBattleStatBoosterModifierType": {
"description": "すべてのパーティメンバーの {{tempBattleStatName}}を5かいのバトルのあいだ 1だんかいあげる"
"TempStatStageBoosterModifierType": {
"description": "すべてのパーティメンバーの {{stat}}を5かいのバトルのあいだ 1だんかいあげる"
},
"AttackTypeBoosterModifierType": {
"description": "ポケモンの {{moveType}}タイプのわざのいりょくを20パーセントあげる"
@ -61,8 +61,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "すべてのパーティメンバーのレベルを1あげる"
},
"PokemonBaseStatBoosterModifierType": {
"description": "ポケモンの{{statName}}のきほんステータスを10パーセントあげる。こたいちがたかいほどスタックのげんかいもたかくなる。"
"BaseStatBoosterModifierType": {
"description": "ポケモンの{{stat}}のきほんステータスを10パーセントあげる。こたいちがたかいほどスタックのげんかいもたかくなる。"
},
"AllPokemonFullHpRestoreModifierType": {
"description": "すべてのポケモンのHPを100パーセントかいふくする"
@ -248,6 +248,12 @@
"name": "ピントレンズ",
"description": "弱点が 見える レンズ。持たせた ポケモンの技が 急所に 当たりやすくなる。"
},
"DIRE_HIT": {
"name": "クリティカット",
"extra": {
"raises": "きゅうしょりつ"
}
},
"LEEK": {
"name": "ながねぎ",
"description": "とても長くて 硬いクキ。カモネギに 持たせると 技が 急所に 当たりやすくなる。"
@ -411,25 +417,13 @@
"description": "メタモンに 持たせると 素早さが あがる 不思議 粉。とても こまかくて 硬い。"
}
},
"TempBattleStatBoosterItem": {
"TempStatStageBoosterItem": {
"x_attack": "プラスパワー",
"x_defense": "ディフェンダー",
"x_sp_atk": "スペシャルアップ",
"x_sp_def": "スペシャルガード",
"x_speed": "スピーダー",
"x_accuracy": "ヨクアタール",
"dire_hit": "クリティカット"
},
"TempBattleStatBoosterStatName": {
"ATK": "こうげき",
"DEF": "ぼうぎょ",
"SPATK": "とくこう",
"SPDEF": "とくぼう",
"SPD": "すばやさ",
"ACC": "めいちゅう",
"CRIT": "きゅうしょりつ",
"EVA": "かいひ",
"DEFAULT": "???"
"x_accuracy": "ヨクアタール"
},
"AttackTypeBoosterItem": {
"silk_scarf": "シルクのスカーフ",
@ -569,4 +563,4 @@
"DOUSE_DRIVE": "アクアカセット",
"ULTRANECROZIUM_Z": "ウルトラネクロZ"
}
}
}

View File

@ -3,7 +3,7 @@
"turnHealApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 少し 回復!",
"hitHealApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 少し 回復!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 復活した!",
"pokemonResetNegativeStatStageApply": "{{pokemonNameWithAffix}}は {{typeName}}で\n下がった能力が 元に戻った",
"resetNegativeStatStageApply": "{{pokemonNameWithAffix}}は {{typeName}}で\n下がった能力が 元に戻った",
"moneyInterestApply": "{{typeName}}から {{moneyAmount}}円 取得した!",
"turnHeldItemTransferApply": "{{pokemonName}}の {{typeName}}が\n{{pokemonNameWithAffix}}の {{itemName}}を 吸い取った!",
"contactHeldItemTransferApply": "{{pokemonName}}の {{typeName}}が\n{{pokemonNameWithAffix}}の {{itemName}}を うばい取った!",

View File

@ -2,7 +2,9 @@
"hitWithRecoil": "{{pokemonName}}は\nはんどうによる ダメージを うけた",
"cutHpPowerUpMove": "{{pokemonName}}は\nたいりょくを けずって パワーぜんかい",
"absorbedElectricity": "{{pokemonName}}は\n でんきを きゅうしゅうした",
"switchedStatChanges": "{{pokemonName}}は あいてと じぶんのn\nのうりょくへんかを いれかえた",
"switchedStatChanges": "{{pokemonName}}は あいてと じぶんの\nのうりょくへんかを いれかえた",
"sharedGuard": "{{pokemonName}}は\nおたがいのガードを シェアした",
"sharedPower": "{{pokemonName}}は\nおたがいのパワーを シェアした",
"goingAllOutForAttack": "{{pokemonName}}は\nほんきを だした",
"regainedHealth": "{{pokemonName}}は\nたいりょくを かいふくした",
"keptGoingAndCrashed": "いきおいあまって {{pokemonName}}は\nじめんに ぶつかった",
@ -59,4 +61,4 @@
"suppressAbilities": "{{pokemonName}}の とくせいが きかなくなった!",
"revivalBlessing": "{{pokemonName}}は\n復活して 戦えるようになった",
"swapArenaTags": "{{pokemonName}}は\nおたがいの ばのこうかを いれかえた"
}
}

View File

@ -100,7 +100,7 @@
"moveTouchControls": "タッチ移動操作",
"shopOverlayOpacity": "ショップオーバレイ不透明度",
"shopCursorTarget": "ショップカーソル初位置",
"items": "アイテム",
"rewards": "ご褒美",
"reroll": "選択肢変更",
"shop": "ショップ",
"checkTeam": "手持ちを確認"

View File

@ -80,7 +80,7 @@
"100_RIBBONS": {
"name": "마스터 리그 챔피언"
},
"TRANSFER_MAX_BATTLE_STAT": {
"TRANSFER_MAX_STAT_STAGE": {
"name": "팀워크",
"description": "한 개 이상의 능력치가 최대 랭크일 때 배턴터치 사용"
},

View File

@ -1,6 +1,6 @@
{
"ending": "@c{smile}오? 이긴거야?@d{96} @c{smile_eclosed}진즉 알았어야 했는데.\n아무튼, 돌아왔구나.\n$@c{smile}다 끝난거야.@d{64} 네가 굴레를 끝장냈어.\n$@c{serious_smile_fists}네 꿈도 이뤄졌고말야.\n진짜로 한 번도 안 졌잖아.\n$@c{neutral}기억하는 건 우리들 뿐일 모양이지만.@d{96}\n그래도, 괜찮지?\n$@c{serious_smile_fists}오늘의 일은\n너와 나의 마음 속에 항상 함께할 거야.\n$@c{smile_eclosed}여기 구경도 충분히 했으니\n이제 집에 가자.\n$@c{serious_smile_fists}되돌아가서, 다시 배틀을 할 수도 있지 않을까?\n네가 원한다면 말야.",
"ending_female": "@c{shock}돌아왔구나?@d{32} 그 말은…@d{96} 이겼어?!\n@c{smile_ehalf}그럴 줄 알았다니까.\n$@c{smile_eclosed}물론… 언제나 느껴왔지.\n@c{smile}끝난 거, 맞지? 이 굴레를 말이야.\n$@c{smile_ehalf}네 꿈도 이뤘고 말이야.\n어떻게 한번도 안 졌대?\n$네가 한 일은 나만 기억하게 될 모양이지만.\n@c{angry_mopen}나, 안 까먹어볼 테니까!\n$@c{smile_wave_wink}농담이야!@d{64} @c{smile}절대 안 잊어버릴 거야.@d{32}\n마음 속엔 쭉 남아있을 수 있게.\n$@c{smile_wave}어쨌든,@d{64} 시간이 좀 늦었어…@d{96}\n이런 곳에서 할 말은 아닌가?\n$집에 가자. @c{smile_wave_wink}아마 내일은,\n추억을 되짚어보기 위한 배틀을 해볼 수 있을 거야.",
"ending": "@c{shock}돌아왔구나?@d{32} 그 말은…@d{96} 이겼어?!\n@c{smile_ehalf}그럴 줄 알았다니까.\n$@c{smile_eclosed}물론… 언제나 느껴왔지.\n@c{smile}끝난 거, 맞지? 이 굴레를 말이야.\n$@c{smile_ehalf}네 꿈도 이뤘고 말이야.\n어떻게 한번도 안 졌대?\n$네가 한 일은 나만 기억하게 될 모양이지만.\n@c{angry_mopen}나, 안 까먹어볼 테니까!\n$@c{smile_wave_wink}농담이야!@d{64} @c{smile}절대 안 잊어버릴 거야.@d{32}\n마음 속엔 쭉 남아있을 수 있게.\n$@c{smile_wave}어쨌든,@d{64} 시간이 좀 늦었어…@d{96}\n이런 곳에서 할 말은 아닌가?\n$집에 가자. @c{smile_wave_wink}아마 내일은,\n추억을 되짚어보기 위한 배틀을 해볼 수 있을 거야.",
"ending_female": "@c{smile}오? 이긴거야?@d{96} @c{smile_eclosed}진즉 알았어야 했는데.\n아무튼, 돌아왔구나.\n$@c{smile}다 끝난거야.@d{64} 네가 굴레를 끝장냈어.\n$@c{serious_smile_fists}네 꿈도 이뤄졌고말야.\n진짜로 한 번도 안 졌잖아.\n$@c{neutral}기억하는 건 우리들 뿐일 모양이지만.@d{96}\n그래도, 괜찮지?\n$@c{serious_smile_fists}오늘의 일은\n너와 나의 마음 속에 항상 함께할 거야.\n$@c{smile_eclosed}여기 구경도 충분히 했으니\n이제 집에 가자.\n$@c{serious_smile_fists}되돌아가서, 다시 배틀을 할 수도 있지 않을까?\n네가 원한다면 말야.",
"ending_endless": "끝에 도달하신 것을 축하드립니다!\n더 많은 컨텐츠를 기다려주세요.",
"ending_name": "Devs"
}
}

View File

@ -49,8 +49,8 @@
"DoubleBattleChanceBoosterModifierType": {
"description": "{{battleCount}}번의 배틀 동안 더블 배틀이 등장할 확률이 두 배가 된다."
},
"TempBattleStatBoosterModifierType": {
"description": "자신의 모든 포켓몬이 5번의 배틀 동안 {{tempBattleStatName}}[[가]] 한 단계 증가한다."
"TempStatStageBoosterModifierType": {
"description": "자신의 모든 포켓몬이 5번의 배틀 동안 {{stat}}[[가]] 한 단계 증가한다."
},
"AttackTypeBoosterModifierType": {
"description": "지니게 하면 {{moveType}}타입 기술의 위력이 20% 상승한다."
@ -61,8 +61,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "자신의 모든 포켓몬의 레벨이 {{levels}}만큼 상승한다."
},
"PokemonBaseStatBoosterModifierType": {
"description": "지니게 하면 {{statName}} 종족값을 10% 올려준다. 개체값이 높을수록 더 많이 누적시킬 수 있다."
"BaseStatBoosterModifierType": {
"description": "지니게 하면 {{stat}} 종족값을 10% 올려준다. 개체값이 높을수록 더 많이 누적시킬 수 있다."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "자신의 포켓몬의 HP를 모두 회복한다."
@ -248,6 +248,12 @@
"name": "초점렌즈",
"description": "약점이 보이는 렌즈. 지니게 한 포켓몬의 기술이 급소에 맞기 쉬워진다."
},
"DIRE_HIT": {
"name": "크리티컬커터",
"extra": {
"raises": "급소율"
}
},
"LEEK": {
"name": "대파",
"description": "매우 길고 단단한 줄기. 파오리에게 지니게 하면 기술이 급소에 맞기 쉬워진다."
@ -411,25 +417,13 @@
"description": "메타몽에게 지니게 하면 스피드가 올라가는 이상한 가루. 매우 잘고 단단하다."
}
},
"TempBattleStatBoosterItem": {
"TempStatStageBoosterItem": {
"x_attack": "플러스파워",
"x_defense": "디펜드업",
"x_sp_atk": "스페셜업",
"x_sp_def": "스페셜가드",
"x_speed": "스피드업",
"x_accuracy": "잘-맞히기",
"dire_hit": "크리티컬커터"
},
"TempBattleStatBoosterStatName": {
"ATK": "공격",
"DEF": "방어",
"SPATK": "특수공격",
"SPDEF": "특수방어",
"SPD": "스피드",
"ACC": "명중률",
"CRIT": "급소율",
"EVA": "회피율",
"DEFAULT": "???"
"x_accuracy": "잘-맞히기"
},
"AttackTypeBoosterItem": {
"silk_scarf": "실크스카프",
@ -606,4 +600,4 @@
"FAIRY_MEMORY": "페어리메모리",
"NORMAL_MEMORY": "일반메모리"
}
}
}

View File

@ -3,6 +3,10 @@
"cutHpPowerUpMove": "{{pokemonName}}[[는]]\n체력을 깎아서 자신의 기술을 강화했다!",
"absorbedElectricity": "{{pokemonName}}는(은)\n전기를 흡수했다!",
"switchedStatChanges": "{{pokemonName}}[[는]] 상대와 자신의\n능력 변화를 바꿨다!",
"switchedTwoStatChanges": "{{pokemonName}} 상대와 자신의 {{firstStat}}과 {{secondStat}}의 능력 변화를 바꿨다!",
"switchedStat": "{{pokemonName}} 서로의 {{stat}}를 교체했다!",
"sharedGuard": "{{pokemonName}} 서로의 가드를 셰어했다!",
"sharedPower": "{{pokemonName}} 서로의 파워를 셰어했다!",
"goingAllOutForAttack": "{{pokemonName}}[[는]]\n전력을 다하기 시작했다!",
"regainedHealth": "{{pokemonName}}[[는]]\n기력을 회복했다!",
"keptGoingAndCrashed": "{{pokemonName}}[[는]]\n의욕이 넘쳐서 땅에 부딪쳤다!",
@ -63,4 +67,4 @@
"swapArenaTags": "{{pokemonName}}[[는]]\n서로의 필드 효과를 교체했다!",
"exposedMove": "{{pokemonName}}[[는]]\n{{targetPokemonName}}의 정체를 꿰뚫어 보았다!",
"safeguard": "{{targetName}}[[는]] 신비의 베일이 지켜 주고 있다!"
}
}

View File

@ -100,7 +100,7 @@
"moveTouchControls": "터치 컨트롤 이동",
"shopOverlayOpacity": "상점 오버레이 투명도",
"shopCursorTarget": "상점 커서 위치",
"items": "아이템",
"rewards": "아이템",
"reroll": "갱신",
"shop": "상점",
"checkTeam": "파티 확인"

View File

@ -84,7 +84,7 @@
"100_RIBBONS": {
"name": "Fita de Diamante"
},
"TRANSFER_MAX_BATTLE_STAT": {
"TRANSFER_MAX_STAT_STAGE": {
"name": "Trabalho em Equipe",
"description": "Use Baton Pass com pelo menos um atributo aumentado ao máximo"
},
@ -269,4 +269,4 @@
"name": "A torre da derrotA",
"description": "Complete o desafio da Batalha Inversa.\n.asrevnI ahlataB ad oifased o etelpmoC"
}
}
}

View File

@ -1,6 +1,6 @@
{
"ending": "@c{smile}Oh? Você venceu?@d{96} @c{smile_eclosed}Acho que eu deveria saber.\nMas, você está de volta agora.\n$@c{smile}Acabou.@d{64} Você quebrou o ciclo.\n$@c{serious_smile_fists}Você também realizou seu sonho, não é?\nVocê não perdeu nenhuma vez.\n$@c{neutral}Eu sou o único que vai lembrar o que você fez.@d{96}\nAcho que está tudo bem, não é?\n$@c{serious_smile_fists}Sua lenda sempre viverá em nossos corações.\n$@c{smile_eclosed}Enfim, já tive o suficiente deste lugar, não é? Vamos para casa.\n$@c{serious_smile_fists}Talvez quando voltarmos, possamos ter outra batalha?\nSe você estiver disposto.",
"ending_female": "@c{shock}Você está de volta?@d{32} Isso significa que…@d{96} você venceu?!\n@c{smile_ehalf}Eu deveria saber que você conseguiria.\n$@c{smile_eclosed}Claro… Eu sempre tive essa sensação.\n@c{smile}Acabou agora, certo? Você quebrou o ciclo.\n$@c{smile_ehalf}Você também realizou seu sonho, não foi?\nVocê não perdeu nenhuma vez.\n$Eu serei a única a lembrar o que você fez.\n@c{angry_mopen}Eu tentarei não esquecer!\n$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile}Eu nunca esqueceria.@d{32}\nSua lenda viverá em nossos corações.\n$@c{smile_wave}De qualquer forma,@d{64} está ficando tarde…@d{96} Eu acho?\nÉ difícil dizer neste lugar.\n$Vamos para casa. @c{smile_wave_wink}Talvez amanhã possamos ter outra batalha, pelos velhos tempos?",
"ending": "@c{shock}Você está de volta?@d{32} Isso significa que…@d{96} você venceu?!\n@c{smile_ehalf}Eu deveria saber que você conseguiria.\n$@c{smile_eclosed}Claro… Eu sempre tive essa sensação.\n@c{smile}Acabou agora, certo? Você quebrou o ciclo.\n$@c{smile_ehalf}Você também realizou seu sonho, não foi?\nVocê não perdeu nenhuma vez.\n$Eu serei a única a lembrar o que você fez.\n@c{angry_mopen}Eu tentarei não esquecer!\n$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile}Eu nunca esqueceria.@d{32}\nSua lenda viverá em nossos corações.\n$@c{smile_wave}De qualquer forma,@d{64} está ficando tarde…@d{96} Eu acho?\nÉ difícil dizer neste lugar.\n$Vamos para casa. @c{smile_wave_wink}Talvez amanhã possamos ter outra batalha, pelos velhos tempos?",
"ending_female": "@c{smile}Oh? Você venceu?@d{96} @c{smile_eclosed}Acho que eu deveria saber.\nMas, você está de volta agora.\n$@c{smile}Acabou.@d{64} Você quebrou o ciclo.\n$@c{serious_smile_fists}Você também realizou seu sonho, não é?\nVocê não perdeu nenhuma vez.\n$@c{neutral}Eu sou o único que vai lembrar o que você fez.@d{96}\nAcho que está tudo bem, não é?\n$@c{serious_smile_fists}Sua lenda sempre viverá em nossos corações.\n$@c{smile_eclosed}Enfim, já tive o suficiente deste lugar, não é? Vamos para casa.\n$@c{serious_smile_fists}Talvez quando voltarmos, possamos ter outra batalha?\nSe você estiver disposto.",
"ending_endless": "Parabéns por alcançar o final atual!\nMais conteúdo chegará em breve.",
"ending_name": "Desenvolvedores"
}
}

View File

@ -49,8 +49,8 @@
"DoubleBattleChanceBoosterModifierType": {
"description": "Dobra as chances de encontrar uma batalha em dupla por {{battleCount}} batalhas."
},
"TempBattleStatBoosterModifierType": {
"description": "Aumenta o atributo de {{tempBattleStatName}} para todos os membros da equipe por 5 batalhas."
"TempStatStageBoosterModifierType": {
"description": "Aumenta o atributo de {{stat}} para todos os membros da equipe por 5 batalhas."
},
"AttackTypeBoosterModifierType": {
"description": "Aumenta o poder dos ataques do tipo {{moveType}} de um Pokémon em 20%."
@ -61,8 +61,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "Aumenta em {{levels}} o nível de todos os membros da equipe."
},
"PokemonBaseStatBoosterModifierType": {
"description": "Aumenta o atributo base de {{statName}} em 10%. Quanto maior os IVs, maior o limite de aumento."
"BaseStatBoosterModifierType": {
"description": "Aumenta o atributo base de {{stat}} em 10%. Quanto maior os IVs, maior o limite de aumento."
},
"AllPokemonFullHpRestoreModifierType": {
"description": "Restaura totalmente os PS de todos os Pokémon."
@ -248,6 +248,12 @@
"name": "Lentes de Mira",
"description": "Estas lentes facilitam o foco em pontos fracos. Aumenta a chance de acerto crítico de quem a segurar."
},
"DIRE_HIT": {
"name": "Direto",
"extra": {
"raises": "Chance de Acerto Crítico"
}
},
"LEEK": {
"name": "Alho-poró",
"description": "Esse talo de alho-poró muito longo e rígido aumenta a taxa de acerto crítico dos movimentos do Farfetch'd."
@ -411,25 +417,13 @@
"description": "Extremamente fino, porém duro, este pó estranho aumenta o atributo de Velocidade de Ditto."
}
},
"TempBattleStatBoosterItem": {
"TempStatStageBoosterItem": {
"x_attack": "Ataque X",
"x_defense": "Defesa X",
"x_sp_atk": "Ataque Esp. X",
"x_sp_def": "Defesa Esp. X",
"x_speed": "Velocidade X",
"x_accuracy": "Precisão X",
"dire_hit": "Direto"
},
"TempBattleStatBoosterStatName": {
"ATK": "Ataque",
"DEF": "Defesa",
"SPATK": "Ataque Esp.",
"SPDEF": "Defesa Esp.",
"SPD": "Velocidade",
"ACC": "Precisão",
"CRIT": "Chance de Acerto Crítico",
"EVA": "Evasão",
"DEFAULT": "???"
"x_accuracy": "Precisão X"
},
"AttackTypeBoosterItem": {
"silk_scarf": "Lenço de Seda",

View File

@ -3,7 +3,7 @@
"turnHealApply": "{{pokemonNameWithAffix}} restaurou um pouco de PS usando\nsuas {{typeName}}!",
"hitHealApply": "{{pokemonNameWithAffix}} restaurou um pouco de PS usando\nsua {{typeName}}!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} foi reanimado\npor sua {{typeName}}!",
"pokemonResetNegativeStatStageApply": "Os atributos diminuídos de {{pokemonNameWithAffix}} foram\nrestaurados por seu(sua) {{typeName}}!",
"resetNegativeStatStageApply": "Os atributos diminuídos de {{pokemonNameWithAffix}} foram\nrestaurados por seu(sua) {{typeName}}!",
"moneyInterestApply": "Você recebeu um juros de ₽{{moneyAmount}}\nde sua {{typeName}}!",
"turnHeldItemTransferApply": "{{itemName}} de {{pokemonNameWithAffix}} foi absorvido(a)\npelo {{typeName}} de {{pokemonName}}!",
"contactHeldItemTransferApply": "{{itemName}} de {{pokemonNameWithAffix}} foi pego(a)\npela {{typeName}} de {{pokemonName}}!",

View File

@ -63,4 +63,4 @@
"swapArenaTags": "{{pokemonName}} trocou os efeitos de batalha que afetam cada lado do campo!",
"exposedMove": "{{pokemonName}} identificou\n{{targetPokemonName}}!",
"safeguard": "{{targetName}} está protegido por Safeguard!"
}
}

View File

@ -100,7 +100,7 @@
"moveTouchControls": "Mover Controles de Toque",
"shopOverlayOpacity": "Opacidade da Loja",
"shopCursorTarget": "Alvo do Cursor da Loja",
"items": "Itens",
"rewards": "Itens",
"reroll": "Atualizar",
"shop": "Loja",
"checkTeam": "Checar Time"

View File

@ -86,7 +86,7 @@
"name": "大师球联盟冠军"
},
"TRANSFER_MAX_BATTLE_STAT": {
"TRANSFER_MAX_STAT_STAGE": {
"name": "团队协作",
"description": "在一项属性强化至最大时用接力棒传递给其他宝可梦"
},

View File

@ -1,4 +1,4 @@
{
"ending": "@c{smile}哦?你赢了?@d{96} @c{smile_eclosed}我应该早猜到了\n你回来了。\n$@c{smile}结束了。@d{64} 你终结了这个循环。\n$@c{serious_smile_fists}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$@c{neutral}我是唯一能够记得你所作所为的人@d{96}\n我觉得这应该也还行吧\n$@c{serious_smile_fists}你的传奇将永远留存于我们心中。\n$@c{smile_eclosed}不管了,我真是受够这个地方了,你也一样吗?我们回家吧。\n$@c{serious_smile_fists}可能等我们回家以后,再打一场?\n要是你想的话",
"ending_female": "@c{shock}你回来了?@d{32} 也就是说…@d{96} 你赢了呀!?\n@c{smile_ehalf}我应该早料到了。\n$@c{smile_eclosed}当然…我一直有这种感觉\n@c{smile}一切都结束了,对么? 你打破了循环。\n$@c{smile_ehalf}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$我是唯一能够记得你所作所为的人\n@c{angry_mopen}我会努力不忘掉哒!\n$@c{smile_wave_wink}开玩笑啦,@d{64} @c{smile}我才不会忘呢。@d{32}\n你的传奇将永远留存于我们心中。\n$@c{smile_wave}不管了,@d{64} 时候不早了@d{96} ,应该吧?\n在这地方还真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我们再来打一场,为了重温回忆嘛~"
}
"ending": "@c{shock}你回来了?@d{32} 也就是说…@d{96} 你赢了呀!?\n@c{smile_ehalf}我应该早料到了。\n$@c{smile_eclosed}当然…我一直有这种感觉\n@c{smile}一切都结束了,对么? 你打破了循环。\n$@c{smile_ehalf}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$我是唯一能够记得你所作所为的人\n@c{angry_mopen}我会努力不忘掉哒!\n$@c{smile_wave_wink}开玩笑啦,@d{64} @c{smile}我才不会忘呢。@d{32}\n你的传奇将永远留存于我们心中。\n$@c{smile_wave}不管了,@d{64} 时候不早了@d{96} ,应该吧?\n在这地方还真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我们再来打一场,为了重温回忆嘛~",
"ending_female": "@c{smile}哦?你赢了?@d{96} @c{smile_eclosed}我应该早猜到了\n你回来了。\n$@c{smile}结束了。@d{64} 你终结了这个循环。\n$@c{serious_smile_fists}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$@c{neutral}我是唯一能够记得你所作所为的人@d{96}\n我觉得这应该也还行吧\n$@c{serious_smile_fists}你的传奇将永远留存于我们心中。\n$@c{smile_eclosed}不管了,我真是受够这个地方了,你也一样吗?我们回家吧。\n$@c{serious_smile_fists}可能等我们回家以后,再打一场?\n要是你想的话"
}

View File

@ -49,8 +49,8 @@
"DoubleBattleChanceBoosterModifierType": {
"description": "接下来的{{battleCount}}场战斗是双打的概率翻倍。"
},
"TempBattleStatBoosterModifierType": {
"description": "为所有成员宝可梦提升一级{{tempBattleStatName}}持续5场战斗。"
"TempStatStageBoosterModifierType": {
"description": "为所有成员宝可梦提升一级{{stat}}持续5场战斗。"
},
"AttackTypeBoosterModifierType": {
"description": "一只宝可梦的{{moveType}}系招式威力提升20%。"
@ -61,8 +61,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "使一只寶可夢的等級提升{{levels}}級。"
},
"PokemonBaseStatBoosterModifierType": {
"description": "增加10%持有者的{{statName}}\n个体值越高堆叠上限越高。"
"BaseStatBoosterModifierType": {
"description": "增加10%持有者的{{stat}}\n个体值越高堆叠上限越高。"
},
"AllPokemonFullHpRestoreModifierType": {
"description": "所有宝可梦完全回复HP。"
@ -248,6 +248,12 @@
"name": "焦点镜",
"description": "能看见弱点的镜片。携带它的宝可梦的招式\n会变得容易击中要害。"
},
"DIRE_HIT": {
"name": "要害攻击",
"extra": {
"raises": "会心"
}
},
"LEEK": {
"name": "大葱",
"description": "非常长且坚硬的茎。让大葱鸭携带后,\n招式会变得容易击中要害。"
@ -411,25 +417,13 @@
"description": "让百变怪携带后,速度就会提高的神奇粉末。\n非常细腻坚硬。"
}
},
"TempBattleStatBoosterItem": {
"TempStatStageBoosterItem": {
"x_attack": "力量强化",
"x_defense": "防御强化",
"x_sp_atk": "特攻强化",
"x_sp_def": "特防强化",
"x_speed": "速度强化",
"x_accuracy": "命中强化",
"dire_hit": "要害攻击"
},
"TempBattleStatBoosterStatName": {
"ATK": "攻击",
"DEF": "防御",
"SPATK": "特攻",
"SPDEF": "特防",
"SPD": "速度",
"ACC": "命中",
"CRIT": "会心",
"EVA": "闪避",
"DEFAULT": "???"
"x_accuracy": "命中强化"
},
"AttackTypeBoosterItem": {
"silk_scarf": "丝绸围巾",
@ -606,4 +600,4 @@
"FAIRY_MEMORY": "妖精存储碟",
"NORMAL_MEMORY": "一般存储碟"
}
}
}

View File

@ -3,7 +3,7 @@
"turnHealApply": "{{pokemonNameWithAffix}}用{{typeName}}\n回复了体力",
"hitHealApply": "{{pokemonNameWithAffix}}用{{typeName}}\n回复了体力",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}}用{{typeName}}\n恢复了活力",
"pokemonResetNegativeStatStageApply": "{{pokemonNameWithAffix}}降低的能力被{{typeName}}\n复原了",
"resetNegativeStatStageApply": "{{pokemonNameWithAffix}}降低的能力被{{typeName}}\n复原了",
"moneyInterestApply": "用{{typeName}}\n获得了 ₽{{moneyAmount}} 利息!",
"turnHeldItemTransferApply": "{{pokemonNameWithAffix}}的{{itemName}}被\n{{pokemonName}}的{{typeName}}吸收了!",
"contactHeldItemTransferApply": "{{pokemonNameWithAffix}}的{{itemName}}被\n{{pokemonName}}的{{typeName}}夺取了!",

View File

@ -3,6 +3,10 @@
"cutHpPowerUpMove": "{{pokemonName}}\n削减了体力并提升了招式威力",
"absorbedElectricity": "{{pokemonName}}\n吸收了电力",
"switchedStatChanges": "{{pokemonName}}和对手互换了\n自己的能力变化",
"switchedTwoStatChanges": "{{pokemonName}} 和对手互换了自己的{{firstStat}}和{{secondStat}}的能力变化!",
"switchedStat": "{{pokemonName}} 互换了各自的{{stat}}",
"sharedGuard": "{{pokemonName}} 平分了各自的防守!",
"sharedPower": "{{pokemonName}} 平分了各自的力量!",
"goingAllOutForAttack": "{{pokemonName}}拿出全力了!",
"regainedHealth": "{{pokemonName}}的\n体力回复了",
"keptGoingAndCrashed": "{{pokemonName}}因势头过猛\n而撞到了地面",

View File

@ -1,7 +1,7 @@
{
"Stat": {
"HP": "最大HP",
"HPshortened": "最大HP",
"HPshortened": "HP",
"ATK": "攻击",
"ATKshortened": "攻击",
"DEF": "防御",
@ -37,4 +37,4 @@
"FAIRY": "妖精",
"STELLAR": "星晶"
}
}
}

View File

@ -99,7 +99,7 @@
"moveTouchControls": "移动触摸控制",
"shopOverlayOpacity": "商店显示不透明度",
"shopCursorTarget": "商店指针位置",
"items": "道具",
"rewards": "道具",
"reroll": "刷新",
"shop": "购买",
"checkTeam": "检查队伍"

View File

@ -80,7 +80,7 @@
"100_RIBBONS": {
"name": "大師球聯盟冠軍"
},
"TRANSFER_MAX_BATTLE_STAT": {
"TRANSFER_MAX_STAT_STAGE": {
"name": "團隊協作",
"description": "在一項屬性強化至最大時用接力棒傳遞給其他寶可夢"
},
@ -257,4 +257,4 @@
"name": "鏡子子鏡",
"description": "完成逆轉之戰挑戰\n戰挑戰之轉逆成完"
}
}
}

View File

@ -1,4 +1,4 @@
{
"ending": "@c{smile}哦?你贏了?@d{96} @c{smile_eclosed}我應該早猜到了\n你回來了。\n$@c{smile}結束了。@d{64} 你終結了這個循環。\n$@c{serious_smile_fists}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$@c{neutral}我是唯一能夠記得你所作所為的人@d{96}\n我覺得這應該也還行吧\n$@c{serious_smile_fists}你的傳奇將永遠留存於我們心中。\n$@c{smile_eclosed}不管了,我真是受夠這個地方了,你也一樣嗎?我們回家吧。\n$@c{serious_smile_fists}可能等我們回家以後,再打一場?\n要是你想的話",
"ending_female": "@c{shock}你回來了?@d{32} 也就是說…@d{96} 你贏了呀!?\n@c{smile_ehalf}我應該早料到了。\n$@c{smile_eclosed}當然…我一直有這種感覺\n@c{smile}一切都結束了,對麼? 你打破了循環。\n$@c{smile_ehalf}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$我是唯一能夠記得你所作所為的人\n@c{angry_mopen}我會努力不忘掉哒!\n$@c{smile_wave_wink}開玩笑啦,@d{64} @c{smile}我才不會忘呢。@d{32}\n你的傳奇將永遠留存於我們心中。\n$@c{smile_wave}不管了,@d{64} 時候不早了@d{96} ,應該吧?\n在這地方還真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我們再來打一場,為了重溫回憶嘛~"
}
"ending": "@c{shock}你回來了?@d{32} 也就是說…@d{96} 你贏了呀!?\n@c{smile_ehalf}我應該早料到了。\n$@c{smile_eclosed}當然…我一直有這種感覺\n@c{smile}一切都結束了,對麼? 你打破了循環。\n$@c{smile_ehalf}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$我是唯一能夠記得你所作所為的人\n@c{angry_mopen}我會努力不忘掉哒!\n$@c{smile_wave_wink}開玩笑啦,@d{64} @c{smile}我才不會忘呢。@d{32}\n你的傳奇將永遠留存於我們心中。\n$@c{smile_wave}不管了,@d{64} 時候不早了@d{96} ,應該吧?\n在這地方還真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我們再來打一場,為了重溫回憶嘛~",
"ending_female": "@c{smile}哦?你贏了?@d{96} @c{smile_eclosed}我應該早猜到了\n你回來了。\n$@c{smile}結束了。@d{64} 你終結了這個循環。\n$@c{serious_smile_fists}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$@c{neutral}我是唯一能夠記得你所作所為的人@d{96}\n我覺得這應該也還行吧\n$@c{serious_smile_fists}你的傳奇將永遠留存於我們心中。\n$@c{smile_eclosed}不管了,我真是受夠這個地方了,你也一樣嗎?我們回家吧。\n$@c{serious_smile_fists}可能等我們回家以後,再打一場?\n要是你想的話"
}

View File

@ -49,8 +49,8 @@
"DoubleBattleChanceBoosterModifierType": {
"description": "接下來的{{battleCount}}場戰鬥是雙打的概率翻倍。"
},
"TempBattleStatBoosterModifierType": {
"description": "爲所有成員寶可夢提升一級{{tempBattleStatName}}持續5場戰鬥。"
"TempStatStageBoosterModifierType": {
"description": "爲所有成員寶可夢提升一級{{stat}}持續5場戰鬥。"
},
"AttackTypeBoosterModifierType": {
"description": "一隻寶可夢的{{moveType}}系招式威力提升20%。"
@ -61,8 +61,8 @@
"AllPokemonLevelIncrementModifierType": {
"description": "Increases all party members' level by {{levels}}."
},
"PokemonBaseStatBoosterModifierType": {
"description": "增加持有者的{{statName}}10%,個體值越高堆疊\n上限越高。"
"BaseStatBoosterModifierType": {
"description": "增加持有者的{{stat}}10%,個體值越高堆疊\n上限越高。"
},
"AllPokemonFullHpRestoreModifierType": {
"description": "所有寶可夢完全恢復HP。"
@ -244,6 +244,12 @@
"name": "焦點鏡",
"description": "能看見弱點的鏡片。攜帶它的寶可夢的招式 會變得容易擊中要害。"
},
"DIRE_HIT": {
"name": "要害攻擊",
"extra": {
"raises": "會心"
}
},
"LEEK": {
"name": "大蔥",
"description": "非常長且堅硬的莖。讓大蔥鴨攜帶後,招式會 變得容易擊中要害。"
@ -407,25 +413,13 @@
"description": "讓百變怪攜帶後,速度就會提高的神奇粉末。非常細緻堅硬。"
}
},
"TempBattleStatBoosterItem": {
"TempStatStageBoosterItem": {
"x_attack": "力量強化",
"x_defense": "防禦強化",
"x_sp_atk": "特攻強化",
"x_sp_def": "特防強化",
"x_speed": "速度強化",
"x_accuracy": "命中強化",
"dire_hit": "要害攻擊"
},
"TempBattleStatBoosterStatName": {
"ATK": "攻擊",
"DEF": "防禦",
"SPATK": "特攻",
"SPDEF": "特防",
"SPD": "速度",
"ACC": "命中",
"CRIT": "會心",
"EVA": "閃避",
"DEFAULT": "???"
"x_accuracy": "命中強化"
},
"AttackTypeBoosterItem": {
"silk_scarf": "絲綢圍巾",
@ -602,4 +596,4 @@
"FAIRY_MEMORY": "妖精記憶碟",
"NORMAL_MEMORY": "一般記憶碟"
}
}
}

View File

@ -8,4 +8,4 @@
"contactHeldItemTransferApply": "{{pokemonNameWithAffix}}的{{itemName}}被\n{{pokemonName}}的{{typeName}}奪取了!",
"enemyTurnHealApply": "{{pokemonNameWithAffix}}\n回復了一些體力",
"bypassSpeedChanceApply": "{{pokemonName}}用了{{itemName}}後,行動變快了!"
}
}

Some files were not shown because too many files have changed in this diff Show More