Merge pull request #1 from Bertie690/transform-review

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Jonathan Bankston 2025-06-21 23:34:40 -05:00 committed by GitHub
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8 changed files with 474 additions and 461 deletions

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@ -75,7 +75,7 @@ import type {
AbAttrString, AbAttrString,
AbAttrMap, AbAttrMap,
} from "#app/@types/ability-types"; } from "#app/@types/ability-types";
import type { BattlerIndex } from "#enums/battler-index"; import { BattlerIndex } from "#enums/battler-index";
import type Move from "#app/data/moves/move"; import type Move from "#app/data/moves/move";
import type { ArenaTrapTag, SuppressAbilitiesTag } from "#app/data/arena-tag"; import type { ArenaTrapTag, SuppressAbilitiesTag } from "#app/data/arena-tag";
import type { Constructor } from "#app/utils/common"; import type { Constructor } from "#app/utils/common";
@ -3870,60 +3870,39 @@ export class PostSummonCopyAllyStatsAbAttr extends PostSummonAbAttr {
* Attribute used by {@linkcode AbilityId.IMPOSTER} to transform into a random opposing pokemon on entry. * Attribute used by {@linkcode AbilityId.IMPOSTER} to transform into a random opposing pokemon on entry.
*/ */
export class PostSummonTransformAbAttr extends PostSummonAbAttr { export class PostSummonTransformAbAttr extends PostSummonAbAttr {
private targetIndex: BattlerIndex = BattlerIndex.ATTACKER;
constructor() { constructor() {
super(true, false); super(true, false);
} }
private getTarget(targets: Pokemon[]): Pokemon { /**
let target: Pokemon = targets[0]; * Return the correct opponent for Imposter to copy, barring enemies with fusions, substitutes and illusions.
if (targets.length > 1) { * @param user - The {@linkcode Pokemon} with this ability.
globalScene.executeWithSeedOffset(() => { * @returns The {@linkcode Pokemon} to transform into, or `undefined` if none are eligible.
// in a double battle, if one of the opposing pokemon is fused the other one will be chosen * @remarks
// if both are fused, then Imposter will fail below * This sets the private `targetIndex` field to the target's {@linkcode BattlerIndex} on success.
if (targets[0].fusionSpecies) { */
target = targets[1]; private getTarget(user: Pokemon): Pokemon | undefined {
return; // As opposed to the mainline behavior of "always copy the opposite slot",
} // PKR Imposter instead attempts to copy a random eligible opposing Pokemon meeting Transform's criteria.
if (targets[1].fusionSpecies) { // If none are eligible to copy, it will not activate.
target = targets[0]; const targets = user.getOpponents().filter(opp => user.canTransformInto(opp));
return; if (targets.length === 0) {
} return undefined;
target = randSeedItem(targets);
}, globalScene.currentBattle.waveIndex);
} else {
target = targets[0];
} }
target = target!; const mon = targets[user.randBattleSeedInt(targets.length)];
this.targetIndex = mon.getBattlerIndex();
return target; return mon;
} }
override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): boolean { override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean {
const targets = pokemon.getOpponents(); const target = this.getTarget(pokemon);
const target = this.getTarget(targets); return !!target;
if (target?.summonData?.illusion || pokemon?.isTransformed() || target?.isTransformed()) {
return false;
}
if (simulated || !targets.length) {
return simulated;
}
// transforming from or into fusion pokemon causes various problems (including crashes and save corruption)
return !(this.getTarget(targets).fusionSpecies || pokemon.fusionSpecies);
} }
override applyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void { override applyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void {
const target = this.getTarget(pokemon.getOpponents()); globalScene.phaseManager.unshiftNew("PokemonTransformPhase", pokemon.getBattlerIndex(), this.targetIndex, true);
globalScene.phaseManager.unshiftNew(
"PokemonTransformPhase",
pokemon.getBattlerIndex(),
target.getBattlerIndex(),
true,
);
} }
} }
@ -3997,7 +3976,7 @@ export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
/** /**
* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander}. * Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander}.
* When the source of an ability with this attribute detects a Dondozo as their active ally, the source "jumps * When the source of an ability with this attribute detects a Dondozo as their active ally, the source "jumps
* into the Dondozo's mouth," sharply boosting the Dondozo's stats, cancelling the source's moves, and * into the Dondozo's mouth", sharply boosting the Dondozo's stats, cancelling the source's moves, and
* causing attacks that target the source to always miss. * causing attacks that target the source to always miss.
*/ */
export class CommanderAbAttr extends AbAttr { export class CommanderAbAttr extends AbAttr {
@ -8402,7 +8381,8 @@ export function initAbilities() {
.bypassFaint(), .bypassFaint(),
new Ability(AbilityId.IMPOSTER, 5) new Ability(AbilityId.IMPOSTER, 5)
.attr(PostSummonTransformAbAttr) .attr(PostSummonTransformAbAttr)
.uncopiable(), .uncopiable()
.edgeCase(), // Should copy rage fist hit count, etc (see Transform edge case for full list)
new Ability(AbilityId.INFILTRATOR, 5) new Ability(AbilityId.INFILTRATOR, 5)
.attr(InfiltratorAbAttr) .attr(InfiltratorAbAttr)
.partial(), // does not bypass Mist .partial(), // does not bypass Mist

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@ -7606,19 +7606,23 @@ export class SuppressAbilitiesIfActedAttr extends MoveEffectAttr {
} }
/** /**
* Used by Transform * Attribute used to transform into the target on move use.
*
* Used for {@linkcode MoveId.TRANSFORM}.
*/ */
export class TransformAttr extends MoveEffectAttr { export class TransformAttr extends MoveEffectAttr {
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args) || (target.isTransformed() || user.isTransformed())) { if (!super.apply(user, target, move, args)) {
globalScene.phaseManager.queueMessage(i18next.t("battle:attackFailed"));
return false; return false;
} }
globalScene.phaseManager.unshiftNew("PokemonTransformPhase", user.getBattlerIndex(), target.getBattlerIndex()); globalScene.phaseManager.unshiftNew("PokemonTransformPhase", user.getBattlerIndex(), target.getBattlerIndex());
return true; return true;
} }
getCondition(): MoveConditionFunc {
return (user, target) => user.canTransformInto(target)
}
} }
/** /**
@ -8840,12 +8844,12 @@ export function initMoves() {
.makesContact(false), .makesContact(false),
new StatusMove(MoveId.TRANSFORM, PokemonType.NORMAL, -1, 10, -1, 0, 1) new StatusMove(MoveId.TRANSFORM, PokemonType.NORMAL, -1, 10, -1, 0, 1)
.attr(TransformAttr) .attr(TransformAttr)
.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE))
.condition((user, target, move) => !target.summonData.illusion && !user.summonData.illusion)
// transforming from or into fusion pokemon causes various problems (such as crashes)
.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE) && !user.fusionSpecies && !target.fusionSpecies)
.ignoresProtect() .ignoresProtect()
// Transforming should copy the target's rage fist hit count /* Transform:
* Does not copy the target's rage fist hit count
* Does not copy the target's volatile status conditions (ie BattlerTags)
* Renders user typeless when copying typeless opponent (should revert to original typing)
*/
.edgeCase(), .edgeCase(),
new AttackMove(MoveId.BUBBLE, PokemonType.WATER, MoveCategory.SPECIAL, 40, 100, 30, 10, 0, 1) new AttackMove(MoveId.BUBBLE, PokemonType.WATER, MoveCategory.SPECIAL, 40, 100, 30, 10, 0, 1)
.attr(StatStageChangeAttr, [ Stat.SPD ], -1) .attr(StatStageChangeAttr, [ Stat.SPD ], -1)

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@ -1066,6 +1066,30 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.summonData.speciesForm !== null; return this.summonData.speciesForm !== null;
} }
/**
* Return whether this Pokemon can transform into an opposing Pokemon.
* @param target - The {@linkcode Pokemon} being transformed into.
* @returns Whether this Pokemon can transform into `target`.
*/
canTransformInto(target: Pokemon): boolean {
return !(
// Neither pokemon can be already transformed
(
this.isTransformed() ||
target.isTransformed() ||
// Neither pokemon can be behind an illusion
target.summonData.illusion ||
this.summonData.illusion ||
// The target cannot be behind a substitute
target.getTag(BattlerTagType.SUBSTITUTE) ||
// Transforming to/from fusion pokemon causes various problems (crashes, etc.)
// TODO: Consider lifting restriction once bug is fixed
this.isFusion() ||
target.isFusion()
)
);
}
/** /**
* @param {boolean} useIllusion - Whether we want the fusionSpeciesForm of the illusion or not. * @param {boolean} useIllusion - Whether we want the fusionSpeciesForm of the illusion or not.
*/ */
@ -1280,39 +1304,39 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Retrieves the entire set of stats of this {@linkcode Pokemon}. * Retrieves the entire set of stats of this {@linkcode Pokemon}.
* @param bypassSummonData - whether to use actual stats or in-battle overriden stats from Transform; default `true` * @param bypassSummonData - Whether to prefer actual stats (`true`) or in-battle overridden stats (`false`); default `true`
* @returns the numeric values of this {@linkcode Pokemon}'s stats * @returns The numeric values of this {@linkcode Pokemon}'s stats as an array.
*/ */
getStats(bypassSummonData = true): number[] { getStats(bypassSummonData = true): number[] {
if (!bypassSummonData && this.summonData.stats) { if (!bypassSummonData) {
return this.summonData.stats; // Only grab summon data stats if nonzero
return this.summonData.stats.map((s, i) => s || this.stats[i]);
} }
return this.stats; return this.stats;
} }
/** /**
* Retrieves the corresponding {@linkcode PermanentStat} of the {@linkcode Pokemon}. * Retrieves the corresponding {@linkcode PermanentStat} of the {@linkcode Pokemon}.
* @param stat the desired {@linkcode PermanentStat} * @param stat - The desired {@linkcode PermanentStat}.
* @param bypassSummonData prefer actual stats (`true` by default) or in-battle overridden stats (`false`) * @param bypassSummonData - Whether to prefer actual stats (`true`) or in-battle overridden stats (`false`); default `true`
* @returns the numeric value of the desired {@linkcode Stat} * @returns The numeric value of the desired {@linkcode Stat}.
*/ */
getStat(stat: PermanentStat, bypassSummonData = true): number { getStat(stat: PermanentStat, bypassSummonData = true): number {
if (!bypassSummonData && this.summonData.stats[stat] !== 0) { if (!bypassSummonData) {
return this.summonData.stats[stat]; // 0 = no override
return this.summonData.stats[stat] || this.stats[stat];
} }
return this.stats[stat]; return this.stats[stat];
} }
/** /**
* Writes the value to the corrseponding {@linkcode PermanentStat} of the {@linkcode Pokemon}. * Change one of this {@linkcode Pokemon}'s {@linkcode PermanentStat}s to the specified value.
* * @param stat - The {@linkcode PermanentStat} to be overwritten.
* Note that this does nothing if {@linkcode value} is less than 0. * @param value - The stat value to set. Ignored if `<=0`
* @param stat the desired {@linkcode PermanentStat} to be overwritten * @param bypassSummonData - Whether to write to actual stats (`true`) or in-battle overridden stats (`false`); default `true`
* @param value the desired numeric value
* @param bypassSummonData write to actual stats (`true` by default) or in-battle overridden stats (`false`)
*/ */
setStat(stat: PermanentStat, value: number, bypassSummonData = true): void { setStat(stat: PermanentStat, value: number, bypassSummonData = true): void {
if (value < 0) { if (value <= 0) {
return; return;
} }
@ -1328,31 +1352,25 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @returns the numeric values of the {@linkcode Pokemon}'s in-battle stat stages if available, a fresh stat stage array otherwise * @returns the numeric values of the {@linkcode Pokemon}'s in-battle stat stages if available, a fresh stat stage array otherwise
*/ */
getStatStages(): number[] { getStatStages(): number[] {
return this.summonData ? this.summonData.statStages : [0, 0, 0, 0, 0, 0, 0]; return this.summonData.statStages;
} }
/** /**
* Retrieves the in-battle stage of the specified {@linkcode BattleStat}. * Retrieve the value of the given stat stage for this {@linkcode Pokemon}.
* @param stat the {@linkcode BattleStat} whose stage is desired * @param stat - The {@linkcode BattleStat} to retrieve the stat stage for.
* @returns the stage of the desired {@linkcode BattleStat} if available, 0 otherwise * @returns The value of the desired stat stage as a number within the range `[-6, +6]`.
*/ */
getStatStage(stat: BattleStat): number { getStatStage(stat: BattleStat): number {
return this.summonData ? this.summonData.statStages[stat - 1] : 0; return this.summonData.statStages[stat - 1];
} }
/** /**
* Writes the value to the in-battle stage of the corresponding {@linkcode BattleStat} of the {@linkcode Pokemon}. * Sets this {@linkcode Pokemon}'s in-battle stat stage to the corresponding value.
* * @param stat - The {@linkcode BattleStat} whose stage is to be overwritten.
* Note that, if the value is not within a range of [-6, 6], it will be forced to the closest range bound. * @param value - The value of the stat stage to set, forcibly clamped within the range `[-6, +6]`.
* @param stat the {@linkcode BattleStat} whose stage is to be overwritten
* @param value the desired numeric value
*/ */
setStatStage(stat: BattleStat, value: number): void { setStatStage(stat: BattleStat, value: number): void {
if (value >= -6) { this.summonData.statStages[stat - 1] = Phaser.Math.Clamp(value, -6, 6);
this.summonData.statStages[stat - 1] = Math.min(value, 6);
} else {
this.summonData.statStages[stat - 1] = Math.max(value, -6);
}
} }
/** /**
@ -3296,7 +3314,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param onField - whether to also check if the pokemon is currently on the field (defaults to true) * @param onField - whether to also check if the pokemon is currently on the field (defaults to true)
*/ */
getOpponents(onField = true): Pokemon[] { getOpponents(onField = true): Pokemon[] {
return ((this.isPlayer() ? globalScene.getEnemyField() : globalScene.getPlayerField()) as Pokemon[]).filter(p => return (this.isPlayer() ? globalScene.getEnemyField() : globalScene.getPlayerField()).filter(p =>
p.isActive(onField), p.isActive(onField),
); );
} }

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@ -21,12 +21,13 @@ export class PokemonTransformPhase extends PokemonPhase {
super(userIndex); super(userIndex);
this.targetIndex = targetIndex; this.targetIndex = targetIndex;
this.playSound = playSound; this.playSound = playSound;
} }
public override start(): void { public override start(): void {
const user = this.getPokemon(); const user = this.getPokemon();
const target = globalScene.getField(true).find(p => p.getBattlerIndex() === this.targetIndex); const target = globalScene.getField()[this.targetIndex];
if (!target) { if (!target) {
this.end(); this.end();
@ -58,6 +59,8 @@ export class PokemonTransformPhase extends PokemonPhase {
console.warn(`Transform: somehow iterating over a ${m} value when copying moveset!`); console.warn(`Transform: somehow iterating over a ${m} value when copying moveset!`);
return new PokemonMove(MoveId.NONE); return new PokemonMove(MoveId.NONE);
}); });
// TODO: This should fallback to the target's original typing if none are left (from Burn Up, etc.)
user.summonData.types = target.getTypes(); user.summonData.types = target.getTypes();
const promises = [user.updateInfo()]; const promises = [user.updateInfo()];

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@ -1,188 +0,0 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { SpeciesId } from "#enums/species-id";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { MoveId } from "#enums/move-id";
import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
import { AbilityId } from "#enums/ability-id";
// TODO: Add more tests once Imposter is fully implemented
describe("Abilities - Imposter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.MEW)
.enemyLevel(200)
.enemyAbility(AbilityId.BEAST_BOOST)
.enemyPassiveAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.ability(AbilityId.IMPOSTER)
.moveset(MoveId.SPLASH);
});
it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
await game.classicMode.startBattle([SpeciesId.DITTO]);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(player.getAbility()).toBe(enemy.getAbility());
expect(player.getGender()).toBe(enemy.getGender());
expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
for (const s of EFFECTIVE_STATS) {
expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
}
for (const s of BATTLE_STATS) {
expect(player.getStatStage(s)).toBe(enemy.getStatStage(s));
}
const playerMoveset = player.getMoveset();
const enemyMoveset = player.getMoveset();
expect(playerMoveset.length).toBe(enemyMoveset.length);
for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) {
expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId);
}
const playerTypes = player.getTypes();
const enemyTypes = enemy.getTypes();
expect(playerTypes.length).toBe(enemyTypes.length);
for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) {
expect(playerTypes[i]).toBe(enemyTypes[i]);
}
});
it("should copy in-battle overridden stats", async () => {
game.override.enemyMoveset([MoveId.POWER_SPLIT]);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
});
it("should set each move's pp to a maximum of 5", async () => {
game.override.enemyMoveset([MoveId.SWORDS_DANCE, MoveId.GROWL, MoveId.SKETCH, MoveId.RECOVER]);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const player = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
player.getMoveset().forEach(move => {
// Should set correct maximum PP without touching `ppUp`
if (move) {
if (move.moveId === MoveId.SKETCH) {
expect(move.getMovePp()).toBe(1);
} else {
expect(move.getMovePp()).toBe(5);
}
expect(move.ppUp).toBe(0);
}
});
});
it("should activate its ability if it copies one that activates on summon", async () => {
game.override.enemyAbility(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.DITTO]);
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("MoveEndPhase");
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
});
it("should persist transformed attributes across reloads", async () => {
game.override.moveset([MoveId.ABSORB]);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
await game.reload.reloadSession();
const playerReloaded = game.scene.getPlayerPokemon()!;
const playerMoveset = player.getMoveset();
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getAbility()).toBe(enemy.getAbility());
expect(playerReloaded.getGender()).toBe(enemy.getGender());
expect(playerReloaded.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
for (const s of EFFECTIVE_STATS) {
expect(playerReloaded.getStat(s, false)).toBe(enemy.getStat(s, false));
}
expect(playerMoveset.length).toEqual(1);
expect(playerMoveset[0]?.moveId).toEqual(MoveId.SPLASH);
});
it("should stay transformed with the correct form after reload", async () => {
game.override.moveset([MoveId.ABSORB]).enemySpecies(SpeciesId.UNOWN);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const enemy = game.scene.getEnemyPokemon()!;
// change form
enemy.species.forms[5];
enemy.species.formIndex = 5;
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
await game.reload.reloadSession();
const playerReloaded = game.scene.getPlayerPokemon()!;
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
});
});

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@ -0,0 +1,379 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { SpeciesId } from "#enums/species-id";
import { MoveId } from "#enums/move-id";
import { Stat } from "#enums/stat";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { StatusEffect } from "#enums/status-effect";
import { MoveResult } from "#enums/move-result";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Status } from "#app/data/status-effect";
import { PokemonType } from "#enums/pokemon-type";
import { BerryType } from "#enums/berry-type";
import type { EnemyPokemon } from "#app/field/pokemon";
import Pokemon from "#app/field/pokemon";
import { BattleType } from "#enums/battle-type";
// TODO: Add more tests once Transform/Imposter are fully implemented
describe("Transforming Effects", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.MEW)
.enemyLevel(200)
.enemyAbility(AbilityId.BEAST_BOOST)
.enemyPassiveAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.ability(AbilityId.STURDY);
});
// Contains logic shared by both Transform and Impostor (for brevity)
describe("Phases - PokemonTransformPhase", async () => {
it("should copy target's species, ability, gender, all stats except HP, all stat stages, moveset and types", async () => {
await game.classicMode.startBattle([SpeciesId.DITTO]);
const ditto = game.field.getPlayerPokemon();
const mew = game.field.getEnemyPokemon();
mew.setStatStage(Stat.ATK, 4);
game.move.use(MoveId.SPLASH);
game.scene.phaseManager.unshiftNew("PokemonTransformPhase", ditto.getBattlerIndex(), mew.getBattlerIndex());
await game.toEndOfTurn();
expect(ditto.isTransformed()).toBe(true);
expect(ditto.getSpeciesForm().speciesId).toBe(mew.getSpeciesForm().speciesId);
expect(ditto.getAbility()).toBe(mew.getAbility());
expect(ditto.getGender()).toBe(mew.getGender());
const playerStats = ditto.getStats(false);
const enemyStats = mew.getStats(false);
// HP stays the same; all other stats should carry over
expect(playerStats[0]).not.toBe(enemyStats[0]);
expect(playerStats.slice(1)).toEqual(enemyStats.slice(1));
// Stat stages/moveset IDs
expect(ditto.getStatStages()).toEqual(mew.getStatStages());
expect(ditto.getMoveset().map(m => m.moveId)).toEqual(ditto.getMoveset().map(m => m.moveId));
expect(ditto.getTypes()).toEqual(mew.getTypes());
});
// TODO: This is not implemented
it.todo("should copy the target's original typing if target is typeless", async () => {
game.override.enemySpecies(SpeciesId.MAGMAR);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const ditto = game.field.getPlayerPokemon();
const magmar = game.field.getEnemyPokemon();
game.move.use(MoveId.TRANSFORM);
await game.move.forceEnemyMove(MoveId.BURN_UP);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toEndOfTurn();
expect(magmar.getTypes()).toEqual([PokemonType.UNKNOWN]);
expect(ditto.getTypes()).toEqual([PokemonType.FIRE]);
});
it("should not consider the target's Tera Type when copying types", async () => {
game.override.enemySpecies(SpeciesId.MAGMAR);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const ditto = game.field.getPlayerPokemon();
const magmar = game.field.getEnemyPokemon();
magmar.isTerastallized = true;
magmar.teraType = PokemonType.DARK;
game.move.use(MoveId.TRANSFORM);
await game.toEndOfTurn();
expect(ditto.getTypes(true)).toEqual([PokemonType.FIRE]);
});
// TODO: This is not currently implemented
it.todo("should copy volatile status effects", async () => {
await game.classicMode.startBattle([SpeciesId.DITTO]);
const ditto = game.field.getPlayerPokemon();
const mew = game.field.getEnemyPokemon();
mew.addTag(BattlerTagType.SEEDED, 0, MoveId.LEECH_SEED, ditto.id);
mew.addTag(BattlerTagType.CONFUSED, 4, MoveId.AXE_KICK, ditto.id);
game.move.use(MoveId.TRANSFORM);
await game.toEndOfTurn();
expect(ditto.getTag(BattlerTagType.SEEDED)).toBeDefined();
expect(ditto.getTag(BattlerTagType.CONFUSED)).toBeDefined();
});
// TODO: This is not implemented
it.todo("should copy the target's rage fist hit count");
it("should not copy friendship, held items, nickname, level or non-volatile status effects", async () => {
game.override.enemyHeldItems([{ name: "BERRY", count: 1, type: BerryType.SITRUS }]);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const ditto = game.field.getPlayerPokemon();
const mew = game.field.getEnemyPokemon();
mew.status = new Status(StatusEffect.POISON);
mew.friendship = 255;
mew.nickname = btoa(unescape(encodeURIComponent("Pink Furry Cat Thing")));
game.move.use(MoveId.TRANSFORM);
await game.toEndOfTurn();
expect(ditto.status?.effect).toBeUndefined();
expect(ditto.getNameToRender()).not.toBe(mew.getNameToRender());
expect(ditto.level).not.toBe(mew.level);
expect(ditto.friendship).not.toBe(mew.friendship);
expect(ditto.getHeldItems()).not.toEqual(mew.getHeldItems());
});
it("should copy in-battle overridden stats", async () => {
await game.classicMode.startBattle([SpeciesId.DITTO]);
const player = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
const oldAtk = player.getStat(Stat.ATK);
const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
game.move.use(MoveId.TRANSFORM);
await game.move.forceEnemyMove(MoveId.POWER_SPLIT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toEndOfTurn();
expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(avgAtk).not.toBe(oldAtk);
});
it("should set each move's pp to a maximum of 5 without affecting PP ups", async () => {
game.override.enemyMoveset([MoveId.SWORDS_DANCE, MoveId.GROWL, MoveId.SKETCH, MoveId.RECOVER]);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const player = game.field.getPlayerPokemon();
game.move.use(MoveId.TRANSFORM);
await game.toEndOfTurn();
player.getMoveset().forEach(move => {
// Should set correct maximum PP without touching `ppUp`
if (move) {
if (move.moveId === MoveId.SKETCH) {
expect(move.getMovePp()).toBe(1);
} else {
expect(move.getMovePp()).toBe(5);
}
expect(move.ppUp).toBe(0);
}
});
});
it("should activate its ability if it copies one that activates on summon", async () => {
game.override.enemyAbility(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.DITTO]);
game.move.use(MoveId.TRANSFORM);
game.phaseInterceptor.clearLogs();
await game.toEndOfTurn();
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
expect(game.phaseInterceptor.log).toContain("StatStageChangePhase");
});
it("should persist transformed attributes across reloads", async () => {
await game.classicMode.startBattle([SpeciesId.DITTO]);
const player = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
game.move.use(MoveId.TRANSFORM);
await game.move.forceEnemyMove(MoveId.MEMENTO);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextWave();
expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
await game.reload.reloadSession();
const playerReloaded = game.field.getPlayerPokemon();
const playerMoveset = player.getMoveset();
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getAbility()).toBe(enemy.getAbility());
expect(playerReloaded.getGender()).toBe(enemy.getGender());
expect(playerMoveset.map(m => m.moveId)).toEqual([MoveId.MEMENTO]);
});
it("should stay transformed with the correct form after reload", async () => {
game.override.enemySpecies(SpeciesId.DARMANITAN);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const player = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
// change form
enemy.species.formIndex = 1;
game.move.use(MoveId.TRANSFORM);
await game.move.forceEnemyMove(MoveId.MEMENTO);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextWave();
expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(player.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
await game.reload.reloadSession();
const playerReloaded = game.field.getPlayerPokemon();
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
});
});
describe("Moves - Transform", () => {
it.each<{ cause: string; callback: (p: Pokemon) => void; player?: boolean }>([
{
cause: "user is fused",
callback: p => vi.spyOn(p, "isFusion").mockReturnValue(true),
},
{
cause: "target is fused",
callback: p => vi.spyOn(p, "isFusion").mockReturnValue(true),
player: false,
},
{
cause: "user is transformed",
callback: p => vi.spyOn(p, "isTransformed").mockReturnValue(true),
},
{
cause: "target is transformed",
callback: p => vi.spyOn(p, "isTransformed").mockReturnValue(true),
player: false,
},
{
cause: "user has illusion",
callback: p => p.setIllusion(game.scene.getEnemyParty()[1]),
},
{
cause: "target has illusion",
callback: p => p.setIllusion(game.scene.getEnemyParty()[1]),
player: false,
},
{
cause: "target is behind a substitute",
callback: p => p.addTag(BattlerTagType.SUBSTITUTE, 1, MoveId.SUBSTITUTE, p.id),
player: false,
},
])("should fail if $cause", async ({ callback, player = true }) => {
game.override.battleType(BattleType.TRAINER); // ensures 2 enemy pokemon for illusion
await game.classicMode.startBattle([SpeciesId.DITTO, SpeciesId.ABOMASNOW]);
callback(player ? game.field.getPlayerPokemon() : game.field.getEnemyPokemon());
game.move.use(MoveId.TRANSFORM);
await game.toEndOfTurn();
const ditto = game.field.getPlayerPokemon();
expect(ditto.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(game.phaseInterceptor.log).not.toContain("PokemonTransformPhase");
});
});
describe("Abilities - Imposter", () => {
beforeEach(async () => {
game.override.ability(AbilityId.NONE);
// Mock ability index to always be HA (ensuring Ditto has Imposter and nobody else).
(
vi.spyOn(Pokemon.prototype as any, "generateAbilityIndex") as MockInstance<
(typeof Pokemon.prototype)["generateAbilityIndex"]
>
).mockReturnValue(3);
});
it.each<{ name: string; callback: (p: EnemyPokemon) => void }>([
{
name: "opponents with substitutes",
callback: p => p.addTag(BattlerTagType.SUBSTITUTE, 1, MoveId.SUBSTITUTE, p.id),
},
{ name: "fused opponents", callback: p => vi.spyOn(p, "isFusion").mockReturnValue(true) },
{
name: "opponents with illusions",
callback: p => p.setIllusion(game.scene.getEnemyParty()[1]), // doesn't really matter what the illusion is, merely that it exists
},
])("should ignore $name during target selection", async ({ callback }) => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.GYARADOS, SpeciesId.MILOTIC, SpeciesId.DITTO]);
const ditto = game.scene.getPlayerParty()[2];
const [enemy1, enemy2] = game.scene.getEnemyField();
// Override enemy 1 to be a fusion/illusion
callback(enemy1);
expect(ditto.canTransformInto(enemy1)).toBe(false);
expect(ditto.canTransformInto(enemy2)).toBe(true);
// Switch out to Ditto
game.doSwitchPokemon(2);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expect(ditto.isActive()).toBe(true);
expect(ditto.isTransformed()).toBe(true);
expect(ditto.getSpeciesForm().speciesId).toBe(enemy2.getSpeciesForm().speciesId);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
expect(game.phaseInterceptor.log).toContain("PokemonTransformPhase");
});
it("should not activate if both opponents are fused or have illusions", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.GYARADOS, SpeciesId.MILOTIC, SpeciesId.DITTO]);
const [gyarados, , ditto] = game.scene.getPlayerParty();
const [enemy1, enemy2] = game.scene.getEnemyParty();
// Override enemy 1 to be a fusion & enemy 2 to have illusion
vi.spyOn(enemy1, "isFusion").mockReturnValue(true);
enemy2.setIllusion(gyarados);
expect(ditto.canTransformInto(enemy1)).toBe(false);
expect(ditto.canTransformInto(enemy2)).toBe(false);
// Switch out to Ditto
game.doSwitchPokemon(2);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expect(ditto.isActive()).toBe(true);
expect(ditto.isTransformed()).toBe(false);
expect(ditto.getSpeciesForm().speciesId).toBe(SpeciesId.DITTO);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
expect(game.phaseInterceptor.log).not.toContain("PokemonTransformPhase");
});
});
});

View File

@ -1,185 +0,0 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { SpeciesId } from "#enums/species-id";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { MoveId } from "#enums/move-id";
import { Stat, EFFECTIVE_STATS } from "#enums/stat";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
// TODO: Add more tests once Transform is fully implemented
describe("Moves - Transform", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.MEW)
.enemyLevel(200)
.enemyAbility(AbilityId.BEAST_BOOST)
.enemyPassiveAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.ability(AbilityId.INTIMIDATE)
.moveset([MoveId.TRANSFORM]);
});
it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
await game.classicMode.startBattle([SpeciesId.DITTO]);
game.move.select(MoveId.TRANSFORM);
await game.phaseInterceptor.to(TurnEndPhase);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(player.getAbility()).toBe(enemy.getAbility());
expect(player.getGender()).toBe(enemy.getGender());
// copies all stats except hp
expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
for (const s of EFFECTIVE_STATS) {
expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
}
expect(player.getStatStages()).toEqual(enemy.getStatStages());
// move IDs are equal
expect(player.getMoveset().map(m => m.moveId)).toEqual(enemy.getMoveset().map(m => m.moveId));
expect(player.getTypes()).toEqual(enemy.getTypes());
});
it("should copy in-battle overridden stats", async () => {
game.override.enemyMoveset([MoveId.POWER_SPLIT]);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
game.move.select(MoveId.TRANSFORM);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
});
it("should set each move's pp to a maximum of 5", async () => {
game.override.enemyMoveset([MoveId.SWORDS_DANCE, MoveId.GROWL, MoveId.SKETCH, MoveId.RECOVER]);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const player = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.TRANSFORM);
await game.phaseInterceptor.to(TurnEndPhase);
player.getMoveset().forEach(move => {
// Should set correct maximum PP without touching `ppUp`
if (move) {
if (move.moveId === MoveId.SKETCH) {
expect(move.getMovePp()).toBe(1);
} else {
expect(move.getMovePp()).toBe(5);
}
expect(move.ppUp).toBe(0);
}
});
});
it("should activate its ability if it copies one that activates on summon", async () => {
game.override.enemyAbility(AbilityId.INTIMIDATE).ability(AbilityId.BALL_FETCH);
await game.classicMode.startBattle([SpeciesId.DITTO]);
game.move.select(MoveId.TRANSFORM);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
});
it("should persist transformed attributes across reloads", async () => {
game.override.enemyMoveset([]).moveset([]);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.move.changeMoveset(player, MoveId.TRANSFORM);
game.move.changeMoveset(enemy, MoveId.MEMENTO);
game.move.select(MoveId.TRANSFORM);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextWave();
expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
await game.reload.reloadSession();
const playerReloaded = game.scene.getPlayerPokemon()!;
const playerMoveset = player.getMoveset();
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getAbility()).toBe(enemy.getAbility());
expect(playerReloaded.getGender()).toBe(enemy.getGender());
expect(playerReloaded.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
for (const s of EFFECTIVE_STATS) {
expect(playerReloaded.getStat(s, false)).toBe(enemy.getStat(s, false));
}
expect(playerMoveset.length).toEqual(1);
expect(playerMoveset[0]?.moveId).toEqual(MoveId.MEMENTO);
});
it("should stay transformed with the correct form after reload", async () => {
game.override.enemyMoveset([]).moveset([]).enemySpecies(SpeciesId.DARMANITAN);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
// change form
enemy.species.forms[1];
enemy.species.formIndex = 1;
game.move.changeMoveset(player, MoveId.TRANSFORM);
game.move.changeMoveset(enemy, MoveId.MEMENTO);
game.move.select(MoveId.TRANSFORM);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextWave();
expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
await game.reload.reloadSession();
const playerReloaded = game.scene.getPlayerPokemon()!;
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
});
});

View File

@ -64,6 +64,7 @@ import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase"; import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
import type { PhaseClass, PhaseString } from "#app/@types/phase-types"; import type { PhaseClass, PhaseString } from "#app/@types/phase-types";
import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
export interface PromptHandler { export interface PromptHandler {
phaseTarget?: string; phaseTarget?: string;
@ -142,6 +143,7 @@ export default class PhaseInterceptor {
[LevelCapPhase, this.startPhase], [LevelCapPhase, this.startPhase],
[AttemptRunPhase, this.startPhase], [AttemptRunPhase, this.startPhase],
[SelectBiomePhase, this.startPhase], [SelectBiomePhase, this.startPhase],
[PokemonTransformPhase, this.startPhase],
[MysteryEncounterPhase, this.startPhase], [MysteryEncounterPhase, this.startPhase],
[MysteryEncounterOptionSelectedPhase, this.startPhase], [MysteryEncounterOptionSelectedPhase, this.startPhase],
[MysteryEncounterBattlePhase, this.startPhase], [MysteryEncounterBattlePhase, this.startPhase],