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added auto hit and 2x damage from certain moves when targetting a pokemon who used minimize
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@ -544,6 +544,24 @@ export class AquaRingTag extends BattlerTag {
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}
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}
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export class MinimizeTag extends BattlerTag {
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constructor() {
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super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE, undefined);
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}
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onAdd(pokemon: Pokemon): void {
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super.onAdd(pokemon);
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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return lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
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}
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onRemove(pokemon: Pokemon): void {
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super.onRemove(pokemon);
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}
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}
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export class DrowsyTag extends BattlerTag {
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constructor() {
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super(BattlerTagType.DROWSY, BattlerTagLapseType.TURN_END, 2, Moves.YAWN);
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@ -1358,6 +1376,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
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return new TypeBoostTag(tagType, sourceMove, Type.ELECTRIC, 2, true);
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case BattlerTagType.MAGNET_RISEN:
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return new MagnetRisenTag(tagType, sourceMove);
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case BattlerTagType.MINIMIZED:
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return new MinimizeTag()
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case BattlerTagType.NONE:
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default:
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return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
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@ -55,5 +55,6 @@ export enum BattlerTagType {
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CURSED = "CURSED",
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CHARGED = "CHARGED",
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GROUNDED = "GROUNDED",
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MAGNET_RISEN = "MAGNET_RISEN"
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MAGNET_RISEN = "MAGNET_RISEN",
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MINIMIZED = "MINIMIZED"
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}
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@ -1353,25 +1353,6 @@ export class BypassSleepAttr extends MoveAttr {
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}
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}
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/**
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* Attribute used for moves that bypass the burn damage reduction of physical moves, currently only facade
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* Called during damage calculation
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* @param user N/A
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* @param target N/A
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* @param move Move with this attribute
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* @param args Utils.BooleanHolder for burnDamageReductionCancelled
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* @returns true if the function succeeds
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*/
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export class BypassBurnDamageReductionAttr extends MoveAttr {
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/** Prevents the move's damage from being reduced by burn */
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.BooleanHolder).value = true;
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return true;
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}
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}
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export class WeatherChangeAttr extends MoveEffectAttr {
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private weatherType: WeatherType;
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@ -2352,6 +2333,7 @@ export class VariableAccuracyAttr extends MoveAttr {
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export class ThunderAccuracyAttr extends VariableAccuracyAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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console.log(args)
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if (!user.scene.arena.weather?.isEffectSuppressed(user.scene)) {
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const accuracy = args[0] as Utils.NumberHolder;
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const weatherType = user.scene.arena.weather?.weatherType || WeatherType.NONE;
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@ -2372,6 +2354,35 @@ export class ThunderAccuracyAttr extends VariableAccuracyAttr {
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}
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}
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export class MinimizeAccuracyAttr extends VariableAccuracyAttr{
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (target.getTag(BattlerTagType.MINIMIZED)){
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const accuracy = args[0] as Utils.NumberHolder
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accuracy.value = -1;
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return true;
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}
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return false;
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}
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}
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export class MinimzeDamageAttr extends VariablePowerAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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console.log("---------")
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console.log(args)
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console.log(target.getTag(BattlerTagType.MINIMIZED))
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if (target.getTag(BattlerTagType.MINIMIZED)) {
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(args[0] as Utils.NumberHolder).value *= 2;
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console.log(args)
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return true;
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}
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return false;
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}
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}
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export class ToxicAccuracyAttr extends VariableAccuracyAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.isOfType(Type.POISON)) {
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@ -4254,6 +4265,8 @@ export function initMoves() {
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new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1),
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new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1),
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new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1)
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.attr(MinimizeAccuracyAttr)
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.attr(MinimzeDamageAttr)
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.attr(FlinchAttr),
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new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1)
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.attr(MultiHitAttr, MultiHitType._2),
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@ -4277,6 +4290,8 @@ export function initMoves() {
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.attr(OneHitKOAccuracyAttr),
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new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
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new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1)
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.attr(MinimizeAccuracyAttr)
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.attr(MinimzeDamageAttr)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1)
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.attr(TrapAttr, BattlerTagType.WRAP),
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@ -4474,6 +4489,7 @@ export function initMoves() {
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new SelfStatusMove(Moves.HARDEN, Type.NORMAL, -1, 30, -1, 0, 1)
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.attr(StatChangeAttr, BattleStat.DEF, 1, true),
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new SelfStatusMove(Moves.MINIMIZE, Type.NORMAL, -1, 10, -1, 0, 1)
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.attr(AddBattlerTagAttr, BattlerTagType.MINIMIZED, true, false)
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.attr(StatChangeAttr, BattleStat.EVA, 2, true),
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new StatusMove(Moves.SMOKESCREEN, Type.NORMAL, 100, 20, -1, 0, 1)
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.attr(StatChangeAttr, BattleStat.ACC, -1),
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@ -4923,8 +4939,7 @@ export function initMoves() {
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2),
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new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3)
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.status
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&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
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.attr(BypassBurnDamageReductionAttr),
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&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1),
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new AttackMove(Moves.FOCUS_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
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.punchingMove()
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.ignoresVirtual()
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@ -5312,6 +5327,8 @@ export function initMoves() {
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new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4)
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.pulseMove(),
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new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4)
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.attr(MinimizeAccuracyAttr)
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.attr(MinimzeDamageAttr)
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.attr(FlinchAttr),
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new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4),
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new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4)
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@ -5521,7 +5538,9 @@ export function initMoves() {
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.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
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.danceMove(),
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new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
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.attr(MinimizeAccuracyAttr)
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.attr(CompareWeightPowerAttr)
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.attr(MinimzeDamageAttr)
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.condition(failOnMaxCondition),
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new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5)
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.target(MoveTarget.ALL_NEAR_OTHERS)
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@ -5652,7 +5671,9 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.DEF, -1)
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.slicingMove(),
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new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
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.attr(MinimizeAccuracyAttr)
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.attr(CompareWeightPowerAttr)
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.attr(MinimzeDamageAttr)
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.condition(failOnMaxCondition),
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new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5)
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.attr(StatChangeAttr, BattleStat.ACC, -1),
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@ -5723,7 +5744,9 @@ export function initMoves() {
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.makesContact(false)
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.partial(),
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new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6)
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.attr(MinimizeAccuracyAttr)
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.attr(FlyingTypeMultiplierAttr)
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.attr(MinimzeDamageAttr)
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.condition(failOnGravityCondition),
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new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
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.unimplemented(),
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