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@ -2999,7 +2999,7 @@ export default class BattleScene extends SceneBase {
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*/
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*/
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getActiveKeys(): string[] {
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getActiveKeys(): string[] {
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const keys: string[] = [];
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const keys: string[] = [];
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let activePokemon: (PlayerPokemon | EnemyPokemon)[] = this.getParty();
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let activePokemon: (PlayerPokemon | EnemyPokemon)[] = this.getPlayerParty();
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activePokemon = activePokemon.concat(this.getEnemyParty());
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activePokemon = activePokemon.concat(this.getEnemyParty());
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activePokemon.forEach((p) => {
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activePokemon.forEach((p) => {
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keys.push(p.getSpriteKey(true));
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keys.push(p.getSpriteKey(true));
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