diff --git a/src/test/abilities/disguise.test.ts b/src/test/abilities/disguise.test.ts index b2270abdf1a..0241aa4b9ea 100644 --- a/src/test/abilities/disguise.test.ts +++ b/src/test/abilities/disguise.test.ts @@ -231,7 +231,7 @@ describe("Abilities - Disguise", () => { await game.classicMode.startBattle(); game.move.select(Moves.POWER_TRIP); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.toNextTurn(); expect(game.scene.getEnemyPokemon()!.formIndex).toBe(disguisedForm); diff --git a/src/test/abilities/gulp_missile.test.ts b/src/test/abilities/gulp_missile.test.ts index 63bbcc4dccc..01b68d0c89d 100644 --- a/src/test/abilities/gulp_missile.test.ts +++ b/src/test/abilities/gulp_missile.test.ts @@ -239,8 +239,8 @@ describe("Abilities - Gulp Missile", () => { it("doesn't trigger if user is behind a substitute", async () => { game.override .enemyAbility(Abilities.STURDY) - .enemyMoveset([Moves.SPLASH, Moves.POWER_TRIP]); - await game.classicMode.startBattle([Species.CRAMORANT]); + .enemyMoveset([ Moves.SPLASH, Moves.POWER_TRIP ]); + await game.classicMode.startBattle([ Species.CRAMORANT ]); game.move.select(Moves.SURF); await game.forceEnemyMove(Moves.SPLASH); @@ -250,7 +250,7 @@ describe("Abilities - Gulp Missile", () => { game.move.select(Moves.SUBSTITUTE); await game.forceEnemyMove(Moves.POWER_TRIP); - await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.toNextTurn(); expect(game.scene.getPlayerPokemon()!.formIndex).toBe(GULPING_FORM); diff --git a/src/test/abilities/ice_face.test.ts b/src/test/abilities/ice_face.test.ts index 34300b3581d..1c7f7bd6093 100644 --- a/src/test/abilities/ice_face.test.ts +++ b/src/test/abilities/ice_face.test.ts @@ -230,7 +230,7 @@ describe("Abilities - Ice Face", () => { await game.classicMode.startBattle(); game.move.select(Moves.POWER_TRIP); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.toNextTurn(); expect(game.scene.getEnemyPokemon()!.formIndex).toBe(icefaceForm);