Add PostSetStatusHealStatusAbAttr

This commit is contained in:
Dean 2025-02-24 17:58:27 -08:00
parent 86f2a79b73
commit 3c72c73f6e

View File

@ -1932,6 +1932,37 @@ export class SynchronizeStatusAbAttr extends PostSetStatusAbAttr {
}
}
export class PostSetStatusHealStatusAbAttr extends PostSetStatusAbAttr {
private immuneEffects: StatusEffect[];
private statusHealed: StatusEffect;
/**
* @param immuneEffects - The {@linkcode StatusEffect}s the Pokémon is immune to.
*/
constructor(...immuneEffects: StatusEffect[]) {
super();
this.immuneEffects = immuneEffects;
}
public override applyPostSetStatus(pokemon: Pokemon, sourcePokemon: (Pokemon | null) | undefined, passive: boolean, effect: StatusEffect, simulated: boolean, args: any[]): boolean {
const status = pokemon.status?.effect;
if (status && (this.immuneEffects.length < 1 || this.immuneEffects.includes(status))) {
this.statusHealed = status;
pokemon.resetStatus(false);
pokemon.updateInfo();
return true;
}
return false;
}
public override getTriggerMessage(_pokemon: Pokemon, _abilityName: string, ..._args: any[]): string | null {
if (this.statusHealed) {
return getStatusEffectHealText(this.statusHealed, getPokemonNameWithAffix(_pokemon));
}
return null;
}
}
export class PostVictoryAbAttr extends AbAttr {
applyPostVictory(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
return false;
@ -6008,6 +6039,7 @@ export function initAbilities() {
new Ability(Abilities.LIMBER, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.PARALYSIS)
.attr(PostSummonHealStatusAbAttr, StatusEffect.PARALYSIS)
.attr(PostSetStatusHealStatusAbAttr, StatusEffect.PARALYSIS)
.ignorable(),
new Ability(Abilities.SAND_VEIL, 3)
.attr(StatMultiplierAbAttr, Stat.EVA, 1.2)
@ -6039,6 +6071,7 @@ export function initAbilities() {
new Ability(Abilities.INSOMNIA, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP)
.attr(PostSummonHealStatusAbAttr, StatusEffect.SLEEP)
.attr(PostSetStatusHealStatusAbAttr, StatusEffect.SLEEP)
.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
.ignorable(),
new Ability(Abilities.COLOR_CHANGE, 3)
@ -6047,6 +6080,7 @@ export function initAbilities() {
new Ability(Abilities.IMMUNITY, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
.attr(PostSummonHealStatusAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
.attr(PostSetStatusHealStatusAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
.ignorable(),
new Ability(Abilities.FLASH_FIRE, 3)
.attr(TypeImmunityAddBattlerTagAbAttr, Type.FIRE, BattlerTagType.FIRE_BOOST, 1)
@ -6124,10 +6158,12 @@ export function initAbilities() {
new Ability(Abilities.MAGMA_ARMOR, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.FREEZE)
.attr(PostSummonHealStatusAbAttr, StatusEffect.FREEZE)
.attr(PostSetStatusHealStatusAbAttr, StatusEffect.FREEZE)
.ignorable(),
new Ability(Abilities.WATER_VEIL, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
.attr(PostSummonHealStatusAbAttr, StatusEffect.BURN)
.attr(PostSetStatusHealStatusAbAttr, StatusEffect.BURN)
.ignorable(),
new Ability(Abilities.MAGNET_PULL, 3)
.attr(ArenaTrapAbAttr, (user, target) => {
@ -6220,6 +6256,7 @@ export function initAbilities() {
new Ability(Abilities.VITAL_SPIRIT, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP)
.attr(PostSummonHealStatusAbAttr, StatusEffect.SLEEP)
.attr(PostSetStatusHealStatusAbAttr, StatusEffect.SLEEP)
.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
.ignorable(),
new Ability(Abilities.WHITE_SMOKE, 3)
@ -6631,6 +6668,7 @@ export function initAbilities() {
.attr(MoveTypePowerBoostAbAttr, Type.WATER, 2)
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
.attr(PostSummonHealStatusAbAttr, StatusEffect.BURN)
.attr(PostSetStatusHealStatusAbAttr, StatusEffect.BURN)
.ignorable(),
new Ability(Abilities.STEELWORKER, 7)
.attr(MoveTypePowerBoostAbAttr, Type.STEEL),
@ -6911,6 +6949,7 @@ export function initAbilities() {
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.FIRE && move.category !== MoveCategory.STATUS, Stat.ATK, 1)
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
.attr(PostSummonHealStatusAbAttr, StatusEffect.BURN)
.attr(PostSetStatusHealStatusAbAttr, StatusEffect.BURN)
.ignorable(),
new Ability(Abilities.ANGER_SHELL, 9)
.attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.ATK, Stat.SPATK, Stat.SPD ], 1)