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Adds unit test for ally targeting with Aromatic Mist
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@ -1,5 +1,6 @@
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import { SemiInvulnerableTag } from "#app/data/battler-tags";
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import { Abilities } from "#app/enums/abilities";
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import { Stat } from "#app/enums/stat";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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@ -23,9 +24,10 @@ describe("Moves - Metronome", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.METRONOME])
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.moveset([Moves.METRONOME, Moves.SPLASH])
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.battleType("single")
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.startingLevel(100)
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.starterSpecies(Species.REGIELEKI)
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.enemyLevel(100)
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.enemySpecies(Species.SHUCKLE)
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.enemyMoveset(Moves.SPLASH)
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@ -33,7 +35,7 @@ describe("Moves - Metronome", () => {
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});
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it("should have one semi-invulnerable turn and deal damage on the second turn when a semi-invulnerable move is called", async () => {
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await game.classicMode.startBattle([Species.REGIELEKI]);
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await game.classicMode.startBattle();
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.DIVE);
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@ -51,7 +53,7 @@ describe("Moves - Metronome", () => {
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// THESE FAIL UNTIL KEV'S MOVE PHASE REFACTOR IS PUT IN
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// it("should apply secondary effects of a move", async () => {
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// await game.classicMode.startBattle([Species.REGIELEKI]);
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// await game.classicMode.startBattle();
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// const player = game.scene.getPlayerPokemon()!;
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// vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.WOOD_HAMMER);
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@ -64,7 +66,7 @@ describe("Moves - Metronome", () => {
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// });
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// it("should recharge after using recharge move", async () => {
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// await game.classicMode.startBattle([Species.REGIELEKI]);
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// await game.classicMode.startBattle();
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// const player = game.scene.getPlayerPokemon()!;
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// vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.HYPER_BEAM);
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@ -75,4 +77,22 @@ describe("Moves - Metronome", () => {
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// expect(player.getTag(RechargingTag)).toBeTruthy();
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// })
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it("should only target ally for Aromatic Mist", async () => {
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game.override.battleType("double");
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await game.classicMode.startBattle([Species.REGIELEKI, Species.RATTATA]);
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const [ leftPlayer, rightPlayer ] = game.scene.getPlayerField();
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const [ leftOpp, rightOpp ] = game.scene.getEnemyField();
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vi.spyOn(leftPlayer, "randSeedInt").mockReturnValue(Moves.AROMATIC_MIST);
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game.move.select(Moves.METRONOME);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceHit();
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await game.toNextTurn();
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expect(rightPlayer.getStatStage(Stat.SPDEF)).toBe(1);
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expect(leftOpp.getStatStage(Stat.SPDEF)).toBe(0);
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expect(rightOpp.getStatStage(Stat.SPDEF)).toBe(0);
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});
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});
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