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Unsure why true was put through for passive, probably just a mistake on my end
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@ -3157,7 +3157,7 @@ export function initAbilities() {
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.attr(TypeImmunityHealAbAttr, Type.WATER)
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.attr(TypeImmunityHealAbAttr, Type.WATER)
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.ignorable(),
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.ignorable(),
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new Ability(Abilities.DOWNLOAD, 4)
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new Ability(Abilities.DOWNLOAD, 4)
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.attr(DownloadAbAttr, true),
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.attr(DownloadAbAttr),
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new Ability(Abilities.IRON_FIST, 4)
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new Ability(Abilities.IRON_FIST, 4)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PUNCHING_MOVE), 1.2),
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PUNCHING_MOVE), 1.2),
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new Ability(Abilities.POISON_HEAL, 4)
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new Ability(Abilities.POISON_HEAL, 4)
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