From 3b61662bba9927115b385abb2893804f5cc5e564 Mon Sep 17 00:00:00 2001 From: Benjamin Odom Date: Fri, 3 May 2024 15:17:37 -0500 Subject: [PATCH] Fixed Mighty Cleave not being a Slicing Move --- src/data/move.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/src/data/move.ts b/src/data/move.ts index 5f86911aebb..5c29b6a5758 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6428,6 +6428,7 @@ export function initMoves() { new AttackMove(Moves.THUNDERCLAP, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 5, -1, 1, 9) .condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move].category !== MoveCategory.STATUS), new AttackMove(Moves.MIGHTY_CLEAVE, Type.ROCK, MoveCategory.PHYSICAL, 95, 100, 5, -1, 0, 9) + .slicingMove() .ignoresProtect(), new AttackMove(Moves.TACHYON_CUTTER, Type.STEEL, MoveCategory.SPECIAL, 50, -1, 10, -1, 0, 9) .attr(MultiHitAttr, MultiHitType._2)