diff --git a/src/locales/chs/ability.ts b/src/locales/chs/ability.ts index 2681d753ba1..74fee0a3601 100644 --- a/src/locales/chs/ability.ts +++ b/src/locales/chs/ability.ts @@ -1,1244 +1,1244 @@ import { AbilityTranslationEntries } from "#app/plugins/i18n.js"; -export const ability: AbilityTranslationEntries = { - stench: { - name: "恶臭", - description: "通过释放臭臭的气味,在攻击的时候,有时会使对手畏缩。" + +export const ability: AbilityTranslationEntries ={ + "stench": { + "name": "恶臭", + "description": "通过释放臭臭的气味,在攻击的时候,有时会使对手畏缩。" }, - drizzle: { - name: "降雨", - description: "出场时,会将天气变为下雨。" + "drizzle": { + "name": "降雨", + "description": "出场时,会将天气变为下雨。" }, - speedBoost: { - name: "加速", - description: "每一回合速度会变快。" + "speedBoost": { + "name": "加速", + "description": "每一回合速度会变快。" }, - battleArmor: { - name: "战斗盔甲", - description: "被坚硬的甲壳守护着,不会被对手的攻击击中要害。" + "battleArmor": { + "name": "战斗盔甲", + "description": "被坚硬的甲壳守护着,不会被对手的攻击击中要害。" }, - sturdy: { - name: "结实", - description: "在HP全满时,即使受到招式攻击,也不会被一击打倒。一击必杀的招式也没有效果。" + "sturdy": { + "name": "结实", + "description": "在HP全满时,即使受到招式攻击,也不会被一击打倒。一击必杀的招式也没有效果。" }, - damp: { - name: "湿气", - description: "通过把周围都弄湿,使谁都无法使用自爆等爆炸类的招式。" + "damp": { + "name": "湿气", + "description": "通过把周围都弄湿,使谁都无法使用自爆等爆炸类的招式。" }, - limber: { - name: "柔软", - description: "因为身体柔软,不会变为麻痹状态。" + "limber": { + "name": "柔软", + "description": "因为身体柔软,不会变为麻痹状态。" }, - sandVeil: { - name: "沙隐", - description: "在沙暴的时候,闪避率会提高。" + "sandVeil": { + "name": "沙隐", + "description": "在沙暴的时候,闪避率会提高。" }, - static: { - name: "静电", - description: "身上带有静电,有时会让接触到的对手麻痹。" + "static": { + "name": "静电", + "description": "身上带有静电,有时会让接触到的对手麻痹。" }, - voltAbsorb: { - name: "蓄电", - description: "受到电属性的招式攻击时,不会受到伤害,而是会回复。" + "voltAbsorb": { + "name": "蓄电", + "description": "受到电属性的招式攻击时,不会受到伤害,而是会回复。" }, - waterAbsorb: { - name: "储水", - description: "受到水属性的招式攻击时,不会受到伤害,而是会回复。" + "waterAbsorb": { + "name": "储水", + "description": "受到水属性的招式攻击时,不会受到伤害,而是会回复。" }, - oblivious: { - name: "迟钝", - description: "因为感觉迟钝,不会变为着迷和被挑衅状态。对威吓也毫不动摇。" + "oblivious": { + "name": "迟钝", + "description": "因为感觉迟钝,不会变为着迷和被挑衅状态。对威吓也毫不动摇。" }, - cloudNine: { - name: "无关天气", - description: "任何天气的影响都会消失。" + "cloudNine": { + "name": "无关天气", + "description": "任何天气的影响都会消失。" }, - compoundEyes: { - name: "复眼", - description: "因为拥有复眼,招式的命中率会提高。" + "compoundEyes": { + "name": "复眼", + "description": "因为拥有复眼,招式的命中率会提高。" }, - insomnia: { - name: "不眠", - description: "因为有着睡不着的体质,所以不会陷入睡眠状态。" + "insomnia": { + "name": "不眠", + "description": "因为有着睡不着的体质,所以不会陷入睡眠状态。" }, - colorChange: { - name: "变色", - description: "自己的属性会变为从对手处所受招式的属性。" + "colorChange": { + "name": "变色", + "description": "自己的属性会变为从对手处所受招式的属性。" }, - immunity: { - name: "免疫", - description: "因为体内拥有免疫能力,不会变为中毒状态。" + "immunity": { + "name": "免疫", + "description": "因为体内拥有免疫能力,不会变为中毒状态。" }, - flashFire: { - name: "引火", - description: "受到火属性的招式攻击时,吸收火焰,自己使出的火属性招式会变强。" + "flashFire": { + "name": "引火", + "description": "受到火属性的招式攻击时,吸收火焰,自己使出的火属性招式会变强。" }, - shieldDust: { - name: "鳞粉", - description: "被鳞粉守护着,不会受到招式的追加效果影响。" + "shieldDust": { + "name": "鳞粉", + "description": "被鳞粉守护着,不会受到招式的追加效果影响。" }, - ownTempo: { - name: "我行我素", - description: "因为我行我素,不会变为混乱状态。对威吓也毫不动摇。" + "ownTempo": { + "name": "我行我素", + "description": "因为我行我素,不会变为混乱状态。对威吓也毫不动摇。" }, - suctionCups: { - name: "吸盘", - description: "用吸盘牢牢贴在地面上,让替换宝可梦的招式和道具无效。" + "suctionCups": { + "name": "吸盘", + "description": "用吸盘牢牢贴在地面上,让替换宝可梦的招式和道具无效。" }, - intimidate: { - name: "威吓", - description: "出场时威吓对手,让其退缩,降低对手的攻击。" + "intimidate": { + "name": "威吓", + "description": "出场时威吓对手,让其退缩,降低对手的攻击。" }, - shadowTag: { - name: "踩影", - description: "踩住对手的影子使其无法逃走或替换。" + "shadowTag": { + "name": "踩影", + "description": "踩住对手的影子使其无法逃走或替换。" }, - roughSkin: { - name: "粗糙皮肤", - description: "受到攻击时,用粗糙的皮肤弄伤接触到自己的对手。" + "roughSkin": { + "name": "粗糙皮肤", + "description": "受到攻击时,用粗糙的皮肤弄伤接触到自己的对手。" }, - wonderGuard: { - name: "神奇守护", - description: "不可思议的力量,只有效果绝佳的招式才能击中。" + "wonderGuard": { + "name": "神奇守护", + "description": "不可思议的力量,只有效果绝佳的招式才能击中。" }, - levitate: { - name: "飘浮", - description: "从地面浮起,从而不会受到地面属性招式的攻击。" + "levitate": { + "name": "飘浮", + "description": "从地面浮起,从而不会受到地面属性招式的攻击。" }, - effectSpore: { - name: "孢子", - description: "受到攻击时,有时会把接触到自己的对手变为中毒、麻痹或睡眠状态。" + "effectSpore": { + "name": "孢子", + "description": "受到攻击时,有时会把接触到自己的对手变为中毒、麻痹或睡眠状态。" }, - synchronize: { - name: "同步", - description: "将自己的中毒、麻痹或灼伤状态传染给对手。" + "synchronize": { + "name": "同步", + "description": "将自己的中毒、麻痹或灼伤状态传染给对手。" }, - clearBody: { - name: "恒净之躯", - description: "不会因为对手的招式或特性而被降低能力。" + "clearBody": { + "name": "恒净之躯", + "description": "不会因为对手的招式或特性而被降低能力。" }, - naturalCure: { - name: "自然回复", - description: "回到同行队伍后,异常状态就会被治愈。" + "naturalCure": { + "name": "自然回复", + "description": "回到同行队伍后,异常状态就会被治愈。" }, - lightningRod: { - name: "避雷针", - description: "将电属性的招式吸引到自己身上,不会受到伤害,而是会提高特攻。" + "lightningRod": { + "name": "避雷针", + "description": "将电属性的招式吸引到自己身上,不会受到伤害,而是会提高特攻。" }, - sereneGrace: { - name: "天恩", - description: "托天恩的福,招式的追加效果容易出现。" + "sereneGrace": { + "name": "天恩", + "description": "托天恩的福,招式的追加效果容易出现。" }, - swiftSwim: { - name: "悠游自如", - description: "下雨天气时,速度会提高。" + "swiftSwim": { + "name": "悠游自如", + "description": "下雨天气时,速度会提高。" }, - chlorophyll: { - name: "叶绿素", - description: "晴朗天气时,速度会提高。" + "chlorophyll": { + "name": "叶绿素", + "description": "晴朗天气时,速度会提高。" }, - illuminate: { - name: "发光", - description: "通过让周围变亮来保持命中率不会被降低。" + "illuminate": { + "name": "发光", + "description": "通过让周围变亮来保持命中率不会被降低。" }, - trace: { - name: "复制", - description: "出场时,复制对手的特性,变为与之相同的特性。" + "trace": { + "name": "复制", + "description": "出场时,复制对手的特性,变为与之相同的特性。" }, - hugePower: { - name: "大力士", - description: "物理攻击的威力会变为2倍。" + "hugePower": { + "name": "大力士", + "description": "物理攻击的威力会变为2倍。" }, - poisonPoint: { - name: "毒刺", - description: "有时会让接触到自己的对手变为中毒状态。" + "poisonPoint": { + "name": "毒刺", + "description": "有时会让接触到自己的对手变为中毒状态。" }, - innerFocus: { - name: "精神力", - description: "拥有经过锻炼的精神,而不会因对手的攻击而畏缩。对威吓也毫不动摇。" + "innerFocus": { + "name": "精神力", + "description": "拥有经过锻炼的精神,而不会因对手的攻击而畏缩。对威吓也毫不动摇。" }, - magmaArmor: { - name: "熔岩铠甲", - description: "将炽热的熔岩覆盖在身上,不会变为冰冻状态。" + "magmaArmor": { + "name": "熔岩铠甲", + "description": "将炽热的熔岩覆盖在身上,不会变为冰冻状态。" }, - waterVeil: { - name: "水幕", - description: "将水幕裹在身上,不会变为灼伤状态。" + "waterVeil": { + "name": "水幕", + "description": "将水幕裹在身上,不会变为灼伤状态。" }, - magnetPull: { - name: "磁力", - description: "用磁力吸住钢属性的宝可梦,使其无法逃走。" + "magnetPull": { + "name": "磁力", + "description": "用磁力吸住钢属性的宝可梦,使其无法逃走。" }, - soundproof: { - name: "隔音", - description: "通过屏蔽声音,不受到声音招式的影响。" + "soundproof": { + "name": "隔音", + "description": "通过屏蔽声音,不受到声音招式的影响。" }, - rainDish: { - name: "雨盘", - description: "下雨天气时,会缓缓回复HP。" + "rainDish": { + "name": "雨盘", + "description": "下雨天气时,会缓缓回复HP。" }, - sandStream: { - name: "扬沙", - description: "出场时,会把天气变为沙暴。" + "sandStream": { + "name": "扬沙", + "description": "出场时,会把天气变为沙暴。" }, - pressure: { - name: "压迫感", - description: "给予对手压迫感,大量减少其使用招式的PP。" + "pressure": { + "name": "压迫感", + "description": "给予对手压迫感,大量减少其使用招式的PP。" }, - thickFat: { - name: "厚脂肪", - description: "因为被厚厚的脂肪保护着,会让火属性和冰属性的招式伤害减半。" + "thickFat": { + "name": "厚脂肪", + "description": "因为被厚厚的脂肪保护着,会让火属性和冰属性的招式伤害减半。" }, - earlyBird: { - name: "早起", - description: "即使变为睡眠状态,也能以2倍的速度提早醒来。" + "earlyBird": { + "name": "早起", + "description": "即使变为睡眠状态,也能以2倍的速度提早醒来。" }, - flameBody: { - name: "火焰之躯", - description: "有时会让接触到自己的对手变为灼伤状态。" + "flameBody": { + "name": "火焰之躯", + "description": "有时会让接触到自己的对手变为灼伤状态。" }, - runAway: { - name: "逃跑", - description: "一定能从野生宝可梦那儿逃走。" + "runAway": { + "name": "逃跑", + "description": "一定能从野生宝可梦那儿逃走。" }, - keenEye: { - name: "锐利目光", - description: "多亏了锐利的目光,命中率不会被降低。" + "keenEye": { + "name": "锐利目光", + "description": "多亏了锐利的目光,命中率不会被降低" }, - hyperCutter: { - name: "怪力钳", - description: "因为拥有以力量自豪的钳子,不会被对手降低攻击。" + "hyperCutter": { + "name": "怪力钳", + "description": "因为拥有以力量自豪的钳子,不会被对手降低攻击。" }, - pickup: { - name: "捡拾", - description: "有时会捡来对手用过的道具,冒险过程中也会捡到。" + "pickup": { + "name": "捡拾", + "description": "有时会捡来对手用过的道具,冒险过程中也会捡到。" }, - truant: { - name: "懒惰", - description: "如果使出招式,下一回合就会休息。" + "truant": { + "name": "懒惰", + "description": "如果使出招式,下一回合就会休息。" }, - hustle: { - name: "活力", - description: "自己的攻击变高,但命中率会降低。" + "hustle": { + "name": "活力", + "description": "自己的攻击变高,但命中率会降低。" }, - cuteCharm: { - name: "迷人之躯", - description: "有时会让接触到自己的对手着迷。" + "cuteCharm": { + "name": "迷人之躯", + "description": "有时会让接触到自己的对手着迷。" }, - plus: { - name: "正电", - description: "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。" + "plus": { + "name": "正电", + "description": "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。" }, - minus: { - name: "负电", - description: "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。" + "minus": { + "name": "负电", + "description": "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。" }, - forecast: { - name: "阴晴不定", - description: "受天气的影响,会变为水属性、火属性或冰属性中的某一个。" + "forecast": { + "name": "阴晴不定", + "description": "受天气的影响,会变为水属性、火属性或冰属性中的某一个。" }, - stickyHold: { - name: "黏着", - description: "因为道具是粘在黏性身体上的,所以不会被对手夺走。" + "stickyHold": { + "name": "黏着", + "description": "因为道具是粘在黏性身体上的,所以不会被对手夺走。" }, - shedSkin: { - name: "蜕皮", - description: "通过蜕去身上的皮,有时会治愈异常状态。" + "shedSkin": { + "name": "蜕皮", + "description": "通过蜕去身上的皮,有时会治愈异常状态。" }, - guts: { - name: "毅力", - description: "如果变为异常状态,会拿出毅力,攻击会提高。" + "guts": { + "name": "毅力", + "description": "如果变为异常状态,会拿出毅力,攻击会提高。" }, - marvelScale: { - name: "神奇鳞片", - description: "如果变为异常状态,神奇鳞片会发生反应,防御会提高。" + "marvelScale": { + "name": "神奇鳞片", + "description": "如果变为异常状态,神奇鳞片会发生反应,防御会提高。" }, - liquidOoze: { - name: "污泥浆", - description: "吸收了污泥浆的对手会因强烈的恶臭而受到伤害,减少HP。" + "liquidOoze": { + "name": "污泥浆", + "description": "吸收了污泥浆的对手会因强烈的恶臭而受到伤害,减少HP。" }, - overgrow: { - name: "茂盛", - description: "HP减少的时候,草属性的招式威力会提高。" + "overgrow": { + "name": "茂盛", + "description": "HP减少的时候,草属性的招式威力会提高。" }, - blaze: { - name: "猛火", - description: "HP减少的时候,火属性的招式威力会提高。" + "blaze": { + "name": "猛火", + "description": "HP减少的时候,火属性的招式威力会提高。" }, - torrent: { - name: "激流", - description: "HP减少的时候,水属性的招式威力会提高。" + "torrent": { + "name": "激流", + "description": "HP减少的时候,水属性的招式威力会提高。" }, - swarm: { - name: "虫之预感", - description: "HP减少的时候,虫属性的招式威力会提高。" + "swarm": { + "name": "虫之预感", + "description": "HP减少的时候,虫属性的招式威力会提高。" }, - rockHead: { - name: "坚硬脑袋", - description: "即使使出会受反作用力伤害的招式,HP也不会减少。" + "rockHead": { + "name": "坚硬脑袋", + "description": "即使使出会受反作用力伤害的招式,HP也不会减少。" }, - drought: { - name: "日照", - description: "出场时,会将天气变为晴朗。" + "drought": { + "name": "日照", + "description": "出场时,会将天气变为晴朗。" }, - arenaTrap: { - name: "沙穴", - description: "在战斗中让对手无法逃走。" + "arenaTrap": { + "name": "沙穴", + "description": "在战斗中让对手无法逃走。" }, - vitalSpirit: { - name: "干劲", - description: "通过激发出干劲,不会变为睡眠状态。" + "vitalSpirit": { + "name": "干劲", + "description": "通过激发出干劲,不会变为睡眠状态。" }, - whiteSmoke: { - name: "白色烟雾", - description: "被白色烟雾保护着,不会被对手降低能力。" + "whiteSmoke": { + "name": "白色烟雾", + "description": "被白色烟雾保护着,不会被对手降低能力。" }, - purePower: { - name: "瑜伽之力", - description: "因瑜伽的力量,物理攻击的威力会变为2倍。" + "purePower": { + "name": "瑜伽之力", + "description": "因瑜伽的力量,物理攻击的威力会变为2倍。" }, - shellArmor: { - name: "硬壳盔甲", - description: "被坚硬的壳保护着,对手的攻击不会击中要害。" + "shellArmor": { + "name": "硬壳盔甲", + "description": "被坚硬的壳保护着,对手的攻击不会击中要害。" }, - airLock: { - name: "气闸", - description: "所有天气的影响都会消失。" + "airLock": { + "name": "气闸", + "description": "所有天气的影响都会消失。" }, - tangledFeet: { - name: "蹒跚", - description: "在混乱状态时,闪避率会提高。" + "tangledFeet": { + "name": "蹒跚", + "description": "在混乱状态时,闪避率会提高。" }, - motorDrive: { - name: "电气引擎", - description: "受到电属性的招式攻击时,不会受到伤害,而是速度会提高。" + "motorDrive": { + "name": "电气引擎", + "description": "受到电属性的招式攻击时,不会受到伤害,而是速度会提高。" }, - rivalry: { - name: "斗争心", - description: "面对性别相同的对手,会燃起斗争心,变得更强。而面对性别不同的,则会变弱。" + "rivalry": { + "name": "斗争心", + "description": "面对性别相同的对手,会燃起斗争心,变得更强。而面对性别不同的,则会变弱。" }, - steadfast: { - name: "不屈之心", - description: "每次畏缩时,不屈之心就会燃起,速度也会提高。" + "steadfast": { + "name": "不屈之心", + "description": "每次畏缩时,不屈之心就会燃起,速度也会提高。" }, - snowCloak: { - name: "雪隐", - description: "下雪天气时,闪避率会提高。" + "snowCloak": { + "name": "雪隐", + "description": "下雪天气时,闪避率会提高。" }, - gluttony: { - name: "贪吃鬼", - description: "原本HP变得很少时才会吃树果,在HP还有一半时就会把它吃掉。" + "gluttony": { + "name": "贪吃鬼", + "description": "原本HP变得很少时才会吃树果,在HP还有一半时就会把它吃掉。" }, - angerPoint: { - name: "愤怒穴位", - description: "要害被击中时,会大发雷霆,攻击力变为最大。" + "angerPoint": { + "name": "愤怒穴位", + "description": "要害被击中时,会大发雷霆,攻击力变为最大。" }, - unburden: { - name: "轻装", - description: "失去所持有的道具时,速度会提高。" + "unburden": { + "name": "轻装", + "description": "失去所持有的道具时,速度会提高。" }, - heatproof: { - name: "耐热", - description: "耐热的体质会让火属性的招式伤害减半。" + "heatproof": { + "name": "耐热", + "description": "耐热的体质会让火属性的招式伤害减半。" }, - simple: { - name: "单纯", - description: "能力变化会变为平时的2倍。" + "simple": { + "name": "单纯", + "description": "能力变化会变为平时的2倍。" }, - drySkin: { - name: "干燥皮肤", - description: "下雨天气时和受到水属性的招式时,HP会回复。晴朗天气时和受到火属性的招式时,HP会减少。" + "drySkin": { + "name": "干燥皮肤", + "description": "下雨天气时和受到水属性的招式时,HP会回复。晴朗天气时和受到火属性的招式时,HP会减少。" }, - download: { - name: "下载", - description: "比较对手的防御和特防,根据较低的那项能力相应地提高自己的攻击或特攻。" + "download": { + "name": "下载", + "description": "比较对手的防御和特防,根据较低的那项能力相应地提高自己的攻击或特攻。" }, - ironFist: { - name: "铁拳", - description: "使用拳类招式的威力会提高。" + "ironFist": { + "name": "铁拳", + "description": "使用拳类招式的威力会提高。" }, - poisonHeal: { - name: "毒疗", - description: "变为中毒状态时,HP不会减少,反而会增加起来。" + "poisonHeal": { + "name": "毒疗", + "description": "变为中毒状态时,HP不会减少,反而会增加起来。" }, - adaptability: { - name: "适应力", - description: "与自身同属性的招式威力会提高。" + "adaptability": { + "name": "适应力", + "description": "与自身同属性的招式威力会提高。" }, - skillLink: { - name: "连续攻击", - description: "如果使用连续招式,总是能使出最高次数。" + "skillLink": { + "name": "连续攻击", + "description": "如果使用连续招式,总是能使出最高次数。" }, - hydration: { - name: "湿润之躯", - description: "下雨天气时,异常状态会治愈。" + "hydration": { + "name": "湿润之躯", + "description": "下雨天气时,异常状态会治愈。" }, - solarPower: { - name: "太阳之力", - description: "晴朗天气时,特攻会提高,而每回合HP会减少。" + "solarPower": { + "name": "太阳之力", + "description": "晴朗天气时,特攻会提高,而每回合HP会减少。" }, - quickFeet: { - name: "飞毛腿", - description: "变为异常状态时,速度会提高。" + "quickFeet": { + "name": "飞毛腿", + "description": "变为异常状态时,速度会提高。" }, - normalize: { - name: "一般皮肤", - description: "无论是什么属性的招式,全部会变为一般属性。威力会少量提高。" + "normalize": { + "name": "一般皮肤", + "description": "无论是什么属性的招式,全部会变为一般属性。威力会少量提高。" }, - sniper: { - name: "狙击手", - description: "击中要害时,威力会变得更强。" + "sniper": { + "name": "狙击手", + "description": "击中要害时,威力会变得更强。" }, - magicGuard: { - name: "魔法防守", - description: "不会受到攻击以外的伤害。" + "magicGuard": { + "name": "魔法防守", + "description": "不会受到攻击以外的伤害。" }, - noGuard: { - name: "无防守", - description: "由于无防守战术,双方使出的招式都必定会击中。" + "noGuard": { + "name": "无防守", + "description": "由于无防守战术,双方使出的招式都必定会击中。" }, - stall: { - name: "慢出", - description: "使出招式的顺序必定会变为最后。" + "stall": { + "name": "慢出", + "description": "使出招式的顺序必定会变为最后。" }, - technician: { - name: "技术高手", - description: "攻击时可以将低威力招式的威力提高。" + "technician": { + "name": "技术高手", + "description": "攻击时可以将低威力招式的威力提高。" }, - leafGuard: { - name: "叶子防守", - description: "晴朗天气时,不会变为异常状态。" + "leafGuard": { + "name": "叶子防守", + "description": "晴朗天气时,不会变为异常状态。" }, - klutz: { - name: "笨拙", - description: "无法使用持有的道具。" + "klutz":{ + "name": "笨拙", + "description": "无法使用持有的道具。" }, - moldBreaker: { - name: "破格", - description: "可以不受对手特性的干扰,向对手使出招式。" + "moldBreaker": { + "name": "破格", + "description": "可以不受对手特性的干扰,向对手使出招式。" }, - superLuck: { - name: "超幸运", - description: "因为拥有超幸运,攻击容易击中对手的要害。" + "superLuck": { + "name": "超幸运", + "description": "因为拥有超幸运,攻击容易击中对手的要害。" }, - aftermath: { - name: "引爆", - description: "变为濒死时,会对接触到自己的对手造成伤害。" + "aftermath": { + "name": "引爆", + "description": "变为濒死时,会对接触到自己的对手造成伤害。" }, - anticipation: { - name: "危险预知", - description: "可以察觉到对手拥有的危险招式。" + "anticipation": { + "name": "危险预知", + "description": "可以察觉到对手拥有的危险招式。" }, - forewarn: { - name: "预知梦", - description: "出场时,只读取1个对手拥有的招式。" + "forewarn": { + "name": "预知梦", + "description": "出场时,只读取1个对手拥有的招式。" }, - unaware: { - name: "纯朴", - description: "可以无视对手能力的变化,进行攻击。" + "unaware": { + "name": "纯朴", + "description": "可以无视对手能力的变化,进行攻击。" }, - tintedLens: { - name: "有色眼镜", - description: "可以将效果不好的招式以通常的威力使出。" + "tintedLens": { + "name": "有色眼镜", + "description": "可以将效果不好的招式以通常的威力使出。" }, - filter: { - name: "过滤", - description: "受到效果绝佳的攻击时,可以减弱其威力。" + "filter": { + "name": "过滤", + "description": "受到效果绝佳的攻击时,可以减弱其威力。" }, - slowStart: { - name: "慢启动", - description: "在5回合内,攻击和速度减半。" + "slowStart": { + "name": "慢启动", + "description": "在5回合内,攻击和速度减半。" }, - scrappy: { - name: "胆量", - description: "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。对威吓也毫不动摇。" + "scrappy": { + "name": "胆量", + "description": "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。对威吓也毫不动摇。" }, - stormDrain: { - name: "引水", - description: "将水属性的招式引到自己身上,不会受到伤害,而是会提高特攻。" + "stormDrain": { + "name": "引水", + "description": "将水属性的招式引到自己身上,不会受到伤害,而是会提高特攻。" }, - iceBody: { - name: "冰冻之躯", - description: "下雪天气时,会缓缓回复HP。" + "iceBody": { + "name": "冰冻之躯", + "description": "下雪天气时,会缓缓回复HP。" }, - solidRock: { - name: "坚硬岩石", - description: "受到效果绝佳的攻击时,可以减弱其威力。" + "solidRock": { + "name": "坚硬岩石", + "description": "受到效果绝佳的攻击时,可以减弱其威力。" }, - snowWarning: { - name: "降雪", - description: "出场时,会将天气变为下雪。" + "snowWarning": { + "name": "降雪", + "description": "出场时,会将天气变为下雪。" }, - honeyGather: { - name: "采蜜", - description: "战斗结束时,有时候会捡来甜甜蜜。" + "honeyGather": { + "name": "采蜜", + "description": "战斗结束时,有时候会捡来甜甜蜜。" }, - frisk: { - name: "察觉", - description: "出场时,可以察觉对手的持有物。" + "frisk": { + "name": "察觉", + "description": "出场时,可以察觉对手的持有物。" }, - reckless: { - name: "舍身", - description: "自己会因反作用力受伤的招式,其威力会提高。" + "reckless": { + "name": "舍身", + "description": "自己会因反作用力受伤的招式,其威力会提高。" }, - multitype: { - name: "多属性", - description: "自己的属性会根据持有的石板而改变。" + "multitype": { + "name": "多属性", + "description": "自己的属性会根据持有的石板而改变。" }, - flowerGift: { - name: "花之礼", - description: "晴朗天气时,自己与同伴的攻击和特防能力会提高。" + "flowerGift": { + "name": "花之礼", + "description": "晴朗天气时,自己与同伴的攻击和特防能力会提高。" }, - badDreams: { - name: "梦魇", - description: "给予睡眠状态的对手伤害。" + "badDreams": { + "name": "梦魇", + "description": "给予睡眠状态的对手伤害。" }, - pickpocket: { - name: "顺手牵羊", - description: "盗取接触到自己的对手的道具。" + "pickpocket": { + "name": "顺手牵羊", + "description": "盗取接触到自己的对手的道具。" }, - sheerForce: { - name: "强行", - description: "招式的追加效果消失,但因此能以更高的威力使出招式。" + "sheerForce": { + "name": "强行", + "description": "招式的追加效果消失,但因此能以更高的威力使出招式。" }, - contrary: { - name: "唱反调", - description: "能力的变化发生逆转,原本提高时会降低,而原本降低时会提高。" + "contrary": { + "name": "唱反调", + "description": "能力的变化发生逆转,原本提高时会降低,而原本降低时会提高。" }, - unnerve: { - name: "紧张感", - description: "让对手紧张,使其无法食用树果。" + "unnerve": { + "name": "紧张感", + "description": "让对手紧张,使其无法食用树果。" }, - defiant: { - name: "不服输", - description: "被对手降低能力时,攻击会大幅提高。" + "defiant": { + "name": "不服输", + "description": "被对手降低能力时,攻击会大幅提高。" }, - defeatist: { - name: "软弱", - description: "HP减半时,会变得软弱,攻击和特攻会减半。" + "defeatist": { + "name": "软弱", + "description": "HP减半时,会变得软弱,攻击和特攻会减半。" }, - cursedBody: { - name: "咒术之躯", - description: "受到攻击时,有时会把对手的招式变为定身法状态。" + "cursedBody": { + "name": "诅咒之躯", + "description": "受到攻击时,有时会把对手的招式变为定身法状态。" }, - healer: { - name: "治愈之心", - description: "有时会治愈异常状态的同伴。" + "healer": { + "name": "治愈之心", + "description": "有时会治愈异常状态的同伴。" }, - friendGuard: { - name: "友情防守", - description: "可以减少我方的伤害。" + "friendGuard": { + "name": "友情防守", + "description": "可以减少我方的伤害。" }, - weakArmor: { - name: "碎裂铠甲", - description: "受到物理招式的伤害时,防御会降低,速度会大幅提高。" + "weakArmor": { + "name": "碎裂铠甲", + "description": "受到物理招式的伤害时,防御会降低,速度会大幅提高。" }, - heavyMetal: { - name: "重金属", - description: "自身的重量会变为2倍。" + "heavyMetal": { + "name": "重金属", + "description": "自身的重量会变为2倍。" }, - lightMetal: { - name: "轻金属", - description: "自身的重量会减半。" + "lightMetal": { + "name": "轻金属", + "description": "自身的重量会减半。" }, - multiscale: { - name: "多重鳞片", - description: "HP全满时,受到的伤害会变少。" + "multiscale": { + "name": "多重鳞片", + "description": "HP全满时,受到的伤害会变少。" }, - toxicBoost: { - name: "中毒激升", - description: "变为中毒状态时,物理招式的威力会提高。" + "toxicBoost": { + "name": "中毒激升", + "description": "变为中毒状态时,物理招式的威力会提高。" }, - flareBoost: { - name: "受热激升", - description: "变为灼伤状态时,特殊招式的威力会提高。" + "flareBoost": { + "name": "受热激升", + "description": "变为灼伤状态时,特殊招式的威力会提高。" }, - harvest: { - name: "收获", - description: "可以多次制作出已被使用掉的树果。" + "harvest": { + "name": "收获", + "description": "可以多次制作出已被使用掉的树果。" }, - telepathy: { - name: "心灵感应", - description: "读取我方的攻击,并闪避其招式伤害。" + "telepathy": { + "name": "心灵感应", + "description": "读取我方的攻击,并闪避其招式伤害。" }, - moody: { - name: "心情不定", - description: "每一回合,能力中的某项会大幅提高,而某项会降低。" + "moody": { + "name": "心情不定", + "description": "每一回合,能力中的某项会大幅提高,而某项会降低。" }, - overcoat: { - name: "防尘", - description: "不会受到沙暴的伤害。也不会受到粉末类和孢子类招式的影响。" + "overcoat": { + "name": "防尘", + "description": "不会受到沙暴的伤害。也不会受到粉末类和孢子类招式的影响。" }, - poisonTouch: { - name: "毒手", - description: "只通过接触就有可能让对手变为中毒状态。" + "poisonTouch": { + "name": "毒手", + "description": "只通过接触就有可能让对手变为中毒状态。" }, - regenerator: { - name: "再生力", - description: "退回同行队伍后,HP会少量回复。" + "regenerator": { + "name": "再生力", + "description": "退回同行队伍后,HP会少量回复。" }, - bigPecks: { - name: "健壮胸肌", - description: "不会受到防御降低的效果。" + "bigPecks": { + "name": "健壮胸肌", + "description": "不会受到防御降低的效果。" }, - sandRush: { - name: "拨沙", - description: "沙暴天气时,速度会提高。" + "sandRush": { + "name": "拨沙", + "description": "沙暴天气时,速度会提高。" }, - wonderSkin: { - name: "奇迹皮肤", - description: "成为不易受到变化招式攻击的身体。" + "wonderSkin": { + "name": "奇迹皮肤", + "description": "成为不易受到变化招式攻击的身体。" }, - analytic: { - name: "分析", - description: "如果在最后使出招式,招式的威力会提高。" + "analytic": { + "name": "分析", + "description": "如果在最后使出招式,招式的威力会提高。" }, - illusion: { - name: "幻觉", - description: "假扮成同行队伍中的最后一只宝可梦出场,迷惑对手。" + "illusion": { + "name": "幻觉", + "description": "假扮成同行队伍中的最后一只宝可梦出场,迷惑对手。" }, - imposter: { - name: "变身者", - description: "变身为当前面对的宝可梦。" + "imposter": { + "name": "变身者", + "description": "变身为当前面对的宝可梦。" }, - infiltrator: { - name: "穿透", - description: "可以穿透对手的壁障或替身进行攻击。" + "infiltrator": { + "name": "穿透", + "description": "可以穿透对手的壁障或替身进行攻击。" }, - mummy: { - name: "木乃伊", - description: "被对手接触到后,会将对手变为木乃伊。" + "mummy": { + "name": "木乃伊", + "description": "被对手接触到后,会将对手变为木乃伊。" }, - moxie: { - name: "自信过度", - description: "如果打倒对手,就会充满自信,攻击会提高。" + "moxie": { + "name": "自信过度", + "description": "如果打倒对手,就会充满自信,攻击会提高。" }, - justified: { - name: "正义之心", - description: "受到恶属性的招式攻击时,因为正义感,攻击会提高。" + "justified": { + "name": "正义之心", + "description": "受到恶属性的招式攻击时,因为正义感,攻击会提高。" }, - rattled: { - name: "胆怯", - description: "受到恶属性、幽灵属性和虫属性的攻击或威吓时,会因胆怯而速度提高。" + "rattled": { + "name": "胆怯", + "description": "受到恶属性、幽灵属性和虫属性的攻击或威吓时,会因胆怯而速度提高。" }, - magicBounce: { - name: "魔法镜", - description: "可以不受到由对手使出的变化招式影响,并将其反弹。" + "magicBounce": { + "name": "魔法镜", + "description": "可以不受到由对手使出的变化招式影响,并将其反弹。" }, - sapSipper: { - name: "食草", - description: "受到草属性的招式攻击时,不会受到伤害,而是攻击会提高。" + "sapSipper": { + "name": "食草", + "description": "受到草属性的招式攻击时,不会受到伤害,而是攻击会提高。" }, - prankster: { - name: "恶作剧之心", - description: "可以率先使出变化招式。" + "prankster": { + "name": "恶作剧之心", + "description": "可以率先使出变化招式。" }, - sandForce: { - name: "沙之力", - description: "沙暴天气时,岩石属性、地面属性和钢属性的招式威力会提高。" + "sandForce": { + "name": "沙之力", + "description": "沙暴天气时,岩石属性、地面属性和钢属性的招式威力会提高。" }, - ironBarbs: { - name: "铁刺", - description: "用铁刺给予接触到自己的对手伤害。" + "ironBarbs": { + "name": "铁刺", + "description": "用铁刺给予接触到自己的对手伤害。" }, - zenMode: { - name: "达摩模式", - description: "HP变为一半以下时,样子会改变。" + "zenMode": { + "name": "达摩模式", + "description": "HP变为一半以下时,样子会改变。" }, - victoryStar: { - name: "胜利之星", - description: "自己和同伴的命中率会提高。" + "victoryStar": { + "name": "胜利之星", + "description": "自己和同伴的命中率会提高。" }, - turboblaze: { - name: "涡轮火焰", - description: "可以不受对手特性的干扰,向对手使出招式。" + "turboblaze": { + "name": "涡轮火焰", + "description": "可以不受对手特性的干扰,向对手使出招式。" }, - teravolt: { - name: "兆级电压", - description: "可以不受对手特性的干扰,向对手使出招式。" + "teravolt": { + "name": "兆级电压", + "description": "可以不受对手特性的干扰,向对手使出招式。" }, - aromaVeil: { - name: "芳香幕", - description: "可以防住向自己和同伴发出的心灵攻击。" + "aromaVeil": { + "name": "芳香幕", + "description": "可以防住向自己和同伴发出的心灵攻击。" }, - flowerVeil: { - name: "花幕", - description: "我方的草属性宝可梦能力不会降低,也不会变为异常状态。" + "flowerVeil": { + "name": "花幕", + "description": "我方的草属性宝可梦能力不会降低,也不会变为异常状态。" }, - cheekPouch: { - name: "颊囊", - description: "无论是哪种树果,食用后,HP都会回复。" + "cheekPouch": { + "name": "颊囊", + "description": "无论是哪种树果,食用后,HP都会回复。" }, - protean: { - name: "变幻自如", - description: "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。" + "protean": { + "name": "变幻自如", + "description": "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。" }, - furCoat: { - name: "毛皮大衣", - description: "对手给予的物理招式的伤害会减半。" + "furCoat": { + "name": "毛皮大衣", + "description": "对手给予的物理招式的伤害会减半。" }, - magician: { - name: "魔术师", - description: "夺走被自己的招式击中的对手的道具。" + "magician": { + "name": "魔术师", + "description": "夺走被自己的招式击中的对手的道具。" }, - bulletproof: { - name: "防弹", - description: "可以防住对手的球和弹类招式。" + "bulletproof": { + "name": "防弹", + "description": "可以防住对手的球和弹类招式。" }, - competitive: { - name: "好胜", - description: "如果被对手降低能力,特攻会大幅提高。" + "competitive": { + "name": "好胜", + "description": "如果被对手降低能力,特攻会大幅提高。" }, - strongJaw: { - name: "强壮之颚", - description: "因为颚部强壮,啃咬类招式的威力会提高。" + "strongJaw": { + "name": "强壮之颚", + "description": "因为颚部强壮,啃咬类招式的威力会提高。" }, - refrigerate: { - name: "冰冻皮肤", - description: "一般属性的招式会变为冰属性。威力会少量提高。" + "refrigerate": { + "name": "冰冻皮肤", + "description": "一般属性的招式会变为冰属性。威力会少量提高。" }, - sweetVeil: { - name: "甜幕", - description: "自己和同伴的宝可梦不会变为睡眠状态。" + "sweetVeil": { + "name": "甜幕", + "description": "自己和同伴的宝可梦不会变为睡眠状态。" }, - stanceChange: { - name: "战斗切换", - description: "如果使出攻击招式,会变为刀剑形态,如果使出招式“王者盾牌”,会变为盾牌形态。" + "stanceChange": { + "name": "战斗切换", + "description": "如果使出攻击招式,会变为刀剑形态,如果使出招式“王者盾牌”,会变为盾牌形态。" }, - galeWings: { - name: "疾风之翼", - description: "HP全满时,飞行属性的招式可以率先使出。" + "galeWings": { + "name": "疾风之翼", + "description": "HP全满时,飞行属性的招式可以率先使出。" }, - megaLauncher: { - name: "超级发射器", - description: "波动和波导类招式的威力会提高。" + "megaLauncher": { + "name": "超级发射器", + "description": "波动和波导类招式的威力会提高。" }, - grassPelt: { - name: "草之毛皮", - description: "在青草场地时,防御会提高。" + "grassPelt": { + "name": "草之毛皮", + "description": "在青草场地时,防御会提高。" }, - symbiosis: { - name: "共生", - description: "同伴使用道具时,会把自己持有的道具传递给同伴。" + "symbiosis": { + "name": "共生", + "description": "同伴使用道具时,会把自己持有的道具传递给同伴。" }, - toughClaws: { - name: "硬爪", - description: "接触到对手的招式威力会提高。" + "toughClaws": { + "name": "硬爪", + "description": "接触到对手的招式威力会提高。" }, - pixilate: { - name: "妖精皮肤", - description: "一般属性的招式会变为妖精属性。威力会少量提高。" + "pixilate": { + "name": "妖精皮肤", + "description": "一般属性的招式会变为妖精属性。威力会少量提高。" }, - gooey: { - name: "黏滑", - description: "对于用攻击接触到自己的对手,会降低其速度。" + "gooey": { + "name": "黏滑", + "description": "对于用攻击接触到自己的对手,会降低其速度。" }, - aerilate: { - name: "飞行皮肤", - description: "一般属性的招式会变为飞行属性。威力会少量提高。" + "aerilate": { + "name": "飞行皮肤", + "description": "一般属性的招式会变为飞行属性。威力会少量提高。" }, - parentalBond: { - name: "亲子爱", - description: "亲子俩可以合计攻击2次。" + "parentalBond": { + "name": "亲子爱", + "description": "亲子俩可以合计攻击2次。" }, - darkAura: { - name: "暗黑气场", - description: "全体的恶属性招式变强。" + "darkAura": { + "name": "暗黑气场", + "description": "全体的恶属性招式变强。" }, - fairyAura: { - name: "妖精气场", - description: "全体的妖精属性招式变强。" + "fairyAura": { + "name": "妖精气场", + "description": "全体的妖精属性招式变强。" }, - auraBreak: { - name: "气场破坏", - description: "让气场的效果发生逆转,降低威力。" + "auraBreak": { + "name": "气场破坏", + "description": "让气场的效果发生逆转,降低威力。" }, - primordialSea: { - name: "始源之海", - description: "变为不会受到火属性攻击的天气。" + "primordialSea": { + "name": "始源之海", + "description": "变为不会受到火属性攻击的天气。" }, - desolateLand: { - name: "终结之地", - description: "变为不会受到水属性攻击的天气。" + "desolateLand": { + "name": "终结之地", + "description": "变为不会受到水属性攻击的天气。" }, - deltaStream: { - name: "德尔塔气流", - description: "变为令飞行属性的弱点消失的天气。" + "deltaStream": { + "name": "德尔塔气流", + "description": "变为令飞行属性的弱点消失的天气。" }, - stamina: { - name: "持久力", - description: "受到攻击时,防御会提高。" + "stamina": { + "name": "持久力", + "description": "受到攻击时,防御会提高。" }, - wimpOut: { - name: "跃跃欲逃", - description: "HP变为一半时,会慌慌张张逃走,退回同行队伍中。" + "wimpOut": { + "name": "跃跃欲逃", + "description": "HP变为一半时,会慌慌张张逃走,退回同行队伍中。" }, - emergencyExit: { - name: "危险回避", - description: "HP变为一半时,为了回避危险,会退回到同行队伍中。" + "emergencyExit": { + "name": "危险回避", + "description": "HP变为一半时,为了回避危险,会退回到同行队伍中。" }, - waterCompaction: { - name: "遇水凝固", - description: "受到水属性的招式攻击时,防御会大幅提高。" + "waterCompaction": { + "name": "遇水凝固", + "description": "受到水属性的招式攻击时,防御会大幅提高。" }, - merciless: { - name: "不仁不义", - description: "攻击中毒状态的对手时,必定会击中要害。" + "merciless": { + "name": "不仁不义", + "description": "攻击中毒状态的对手时,必定会击中要害。" }, - shieldsDown: { - name: "界限盾壳", - description: "HP变为一半时,壳会坏掉,变得有攻击性。" + "shieldsDown": { + "name": "界限盾壳", + "description": "HP变为一半时,壳会坏掉,变得有攻击性。" }, - stakeout: { - name: "蹲守", - description: "可以对替换出场的对手以2倍的伤害进行攻击。" + "stakeout": { + "name": "蹲守", + "description": "可以对替换出场的对手以2倍的伤害进行攻击。" }, - waterBubble: { - name: "水泡", - description: "降低自己受到的火属性招式的威力,不会灼伤。" + "waterBubble": { + "name": "水泡", + "description": "降低自己受到的火属性招式的威力,不会灼伤。" }, - steelworker: { - name: "钢能力者", - description: "钢属性的招式威力会提高。" + "steelworker": { + "name": "钢能力者", + "description": "钢属性的招式威力会提高。" }, - berserk: { - name: "怒火冲天", - description: "因对手的攻击HP变为一半时,特攻会提高。" + "berserk": { + "name": "怒火冲天", + "description": "因对手的攻击HP变为一半时,特攻会提高。" }, - slushRush: { - name: "拨雪", - description: "下雪天气时,速度会提高。" + "slushRush": { + "name": "拨雪", + "description": "下雪天气时,速度会提高。" }, - longReach: { - name: "远隔", - description: "可以不接触对手就使出所有的招式。" + "longReach": { + "name": "远隔", + "description": "可以不接触对手就使出所有的招式。" }, - liquidVoice: { - name: "湿润之声", - description: "所有的声音招式都变为水属性。" + "liquidVoice": { + "name": "湿润之声", + "description": "所有的声音招式都变为水属性。" }, - triage: { - name: "先行治疗", - description: "可以率先使出回复招式。" + "triage": { + "name": "先行治疗", + "description": "可以率先使出回复招式。" }, - galvanize: { - name: "电气皮肤", - description: "一般属性的招式会变为电属性。威力会少量提高。" + "galvanize": { + "name": "电气皮肤", + "description": "一般属性的招式会变为电属性。威力会少量提高。" }, - surgeSurfer: { - name: "冲浪之尾", - description: "电气场地时,速度会变为2倍。" + "surgeSurfer": { + "name": "冲浪之尾", + "description": "电气场地时,速度会变为2倍。" }, - schooling: { - name: "鱼群", - description: "HP多的时候会聚起来变强。HP剩余量变少时,群体会分崩离析。" + "schooling": { + "name": "鱼群", + "description": "HP多的时候会聚起来变强。HP剩余量变少时,群体会分崩离析。" }, - disguise: { - name: "画皮", - description: "通过画皮覆盖住身体,可以防住1次攻击。" + "disguise": { + "name": "画皮", + "description": "通过画皮覆盖住身体,可以防住1次攻击。" }, - battleBond: { - name: "牵绊变身", - description: "打倒对手时,与训练家的牵绊会增强,自己的攻击、特攻、速度会提高。" + "battleBond": { + "name": "牵绊变身", + "description": "打倒对手时,与训练家的牵绊会增强,自己的攻击、特攻、速度会提高。" }, - powerConstruct: { - name: "群聚变形", - description: "HP变为一半时,细胞们会赶来支援,变为完全体形态。" + "powerConstruct": { + "name": "群聚变形", + "description": "HP变为一半时,细胞们会赶来支援,变为完全体形态。" }, - corrosion: { - name: "腐蚀", - description: "可以使钢属性和毒属性的宝可梦也陷入中毒状态。" + "corrosion": { + "name": "腐蚀", + "description": "可以使钢属性和毒属性的宝可梦也陷入中毒状态。" }, - comatose: { - name: "绝对睡眠", - description: "总是半梦半醒的状态,绝对不会醒来。可以就这么睡着进行攻击。" + "comatose": { + "name": "绝对睡眠", + "description": "总是半梦半醒的状态,绝对不会醒来。可以就这么睡着进行攻击。" }, - queenlyMajesty: { - name: "女王的威严", - description: "向对手施加威慑力,使其无法对我方使出先制招式。" + "queenlyMajesty": { + "name": "女王的威严", + "description": "向对手施加威慑力,使其无法对我方使出先制招式。" }, - innardsOut: { - name: "飞出的内在物", - description: "被对手打倒的时候,会给予对手相当于HP剩余量的伤害。" + "innardsOut": { + "name": "飞出的内在物", + "description": "被对手打倒的时候,会给予对手相当于HP剩余量的伤害。" }, - dancer: { - name: "舞者", - description: "有谁使出跳舞招式时,自己也能就这么接着使出跳舞招式。" + "dancer": { + "name": "舞者", + "description": "有谁使出跳舞招式时,自己也能就这么接着使出跳舞招式。" }, - battery: { - name: "蓄电池", - description: "会提高我方的特殊招式的威力。" + "battery": { + "name": "蓄电池", + "description": "会提高我方的特殊招式的威力。" }, - fluffy: { - name: "毛茸茸", - description: "会将对手所给予的接触类招式的伤害减半,但火属性招式的伤害会变为2倍。" + "fluffy": { + "name": "毛茸茸", + "description": "会将对手所给予的接触类招式的伤害减半,但火属性招式的伤害会变为2倍。" }, - dazzling: { - name: "鲜艳之躯", - description: "让对手吓一跳,使其无法对我方使出先制招式。" + "dazzling": { + "name": "鲜艳之躯", + "description": "让对手吓一跳,使其无法对我方使出先制招式。" }, - soulHeart: { - name: "魂心", - description: "宝可梦每次变为濒死状态时,特攻会提高。" + "soulHeart": { + "name": "魂心", + "description": "宝可梦每次变为濒死状态时,特攻会提高。" }, - tanglingHair: { - name: "卷发", - description: "对于用攻击接触到自己的对手,会降低其速度。" + "tanglingHair": { + "name": "卷发", + "description": "对于用攻击接触到自己的对手,会降低其速度。" }, - receiver: { - name: "接球手", - description: "继承被打倒的同伴的特性,变为相同的特性。" + "receiver": { + "name": "接球手", + "description": "继承被打倒的同伴的特性,变为相同的特性。" }, - powerOfAlchemy: { - name: "化学之力", - description: "继承被打倒的同伴的特性,变为相同的特性。" + "powerOfAlchemy": { + "name": "化学之力", + "description": "继承被打倒的同伴的特性,变为相同的特性。" }, - beastBoost: { - name: "异兽提升", - description: "打倒对手的时候,自己最高的那项能力会提高。" + "beastBoost": { + "name": "异兽提升", + "description": "打倒对手的时候,自己最高的那项能力会提高。" }, - rksSystem: { - name: "AR系统", - description: "根据持有的存储碟,自己的属性会改变。" + "rksSystem": { + "name": "AR系统", + "description": "根据持有的存储碟,自己的属性会改变。" }, - electricSurge: { - name: "电气制造者", - description: "出场时,会布下电气场地。" + "electricSurge": { + "name": "电气制造者", + "description": "出场时,会布下电气场地。" }, - psychicSurge: { - name: "精神制造者", - description: "出场时,会布下精神场地。" + "psychicSurge": { + "name": "精神制造者", + "description": "出场时,会布下精神场地。" }, - mistySurge: { - name: "薄雾制造者", - description: "出场时,会布下薄雾场地。" + "mistySurge": { + "name": "薄雾制造者", + "description": "出场时,会布下薄雾场地。" }, - grassySurge: { - name: "青草制造者", - description: "出场时,会布下青草场地。" + "grassySurge": { + "name": "青草制造者", + "description": "出场时,会布下青草场地。" }, - fullMetalBody: { - name: "金属防护", - description: "不会因为对手的招式或特性而被降低能力。" + "fullMetalBody": { + "name": "金属防护", + "description": "不会因为对手的招式或特性而被降低能力。" }, - shadowShield: { - name: "幻影防守", - description: "HP全满时,受到的伤害会变少。" + "shadowShield": { + "name": "幻影防守", + "description": "HP全满时,受到的伤害会变少。" }, - prismArmor: { - name: "棱镜装甲", - description: "受到效果绝佳的攻击时,可以减弱其威力。" + "prismArmor": { + "name": "棱镜装甲", + "description": "受到效果绝佳的攻击时,可以减弱其威力。" }, - neuroforce: { - name: "脑核之力", - description: "效果绝佳的攻击,威力会变得更强。" + "neuroforce": { + "name": "脑核之力", + "description": "效果绝佳的攻击,威力会变得更强。" }, - intrepidSword: { - name: "不挠之剑", - description: "首次出场时,攻击会提高。" + "intrepidSword": { + "name": "不挠之剑", + "description": "首次出场时,攻击会提高。" }, - dauntlessShield: { - name: "不屈之盾", - description: "首次出场时,防御会提高。" + "dauntlessShield": { + "name": "不屈之盾", + "description": "首次出场时,防御会提高。" }, - libero: { - name: "自由者", - description: "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。" + "libero": { + "name": "自由者", + "description": "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。" }, - ballFetch: { - name: "捡球", - description: "没有携带道具时,会拾取第1个投出后捕捉失败的精灵球。" + "ballFetch": { + "name": "捡球", + "description": "没有携带道具时,会拾取第1个投出后捕捉失败的精灵球。" }, - cottonDown: { - name: "棉絮", - description: "受到攻击后撒下棉絮,降低除自己以外的所有宝可梦的速度。" + "cottonDown": { + "name": "棉絮", + "description": "受到攻击后撒下棉絮,降低除自己以外的所有宝可梦的速度。" }, - propellerTail: { - name: "螺旋尾鳍", - description: "能无视具有吸引对手招式效果的特性或招式的影响。" + "propellerTail": { + "name": "螺旋尾鳍", + "description": "能无视具有吸引对手招式效果的特性或招式的影响。" }, - mirrorArmor: { - name: "镜甲", - description: "只反弹自己受到的能力降低效果。" + "mirrorArmor": { + "name": "镜甲", + "description": "只反弹自己受到的能力降低效果。" }, - gulpMissile: { - name: "一口导弹", - description: "冲浪或潜水时会叼来猎物。受到伤害时,会吐出猎物进行攻击。" + "gulpMissile": { + "name": "一口导弹", + "description": "冲浪或潜水时会叼来猎物。受到伤害时,会吐出猎物进行攻击。" }, - stalwart: { - name: "坚毅", - description: "能无视具有吸引对手招式效果的特性或招式的影响。" + "stalwart": { + "name": "坚毅", + "description": "能无视具有吸引对手招式效果的特性或招式的影响。" }, - steamEngine: { - name: "蒸汽机", - description: "受到水属性或火属性的招式攻击时,速度会巨幅提高。" + "steamEngine": { + "name": "蒸汽机", + "description": "受到水属性或火属性的招式攻击时,速度会巨幅提高。" }, - punkRock: { - name: "庞克摇滚", - description: "声音招式的威力会提高。受到的声音招式伤害会减半。" + "punkRock": { + "name": "庞克摇滚", + "description": "声音招式的威力会提高。受到的声音招式伤害会减半。" }, - sandSpit: { - name: "吐沙", - description: "受到攻击时,会刮起沙暴。" + "sandSpit": { + "name": "吐沙", + "description": "受到攻击时,会刮起沙暴。" }, - iceScales: { - name: "冰鳞粉", - description: "由于有冰鳞粉的守护,受到的特殊攻击伤害会减半。" + "iceScales": { + "name": "冰鳞粉", + "description": "由于有冰鳞粉的守护,受到的特殊攻击伤害会减半。" }, - ripen: { - name: "熟成", - description: "使树果成熟,效果变为2倍。" + "ripen": { + "name": "熟成", + "description": "使树果成熟,效果变为2倍。" }, - iceFace: { - name: "结冻头", - description: "头部的冰会代替自己承受物理攻击,但是样子会改变。下雪时,冰会恢复原状。" + "iceFace": { + "name": "结冻头", + "description": "头部的冰会代替自己承受物理攻击,但是样子会改变。下雪时,冰会恢复原状。" }, - powerSpot: { - name: "能量点", - description: "只要处在相邻位置,招式的威力就会提高。" + "powerSpot": { + "name": "能量点", + "description": "只要处在相邻位置,招式的威力就会提高。" }, - mimicry: { - name: "拟态", - description: "宝可梦的属性会根据场地的状态而变化。" + "mimicry": { + "name": "拟态", + "description": "宝可梦的属性会根据场地的状态而变化。" }, - screenCleaner: { - name: "除障", - description: "出场时,敌方和我方的光墙、反射壁和极光幕的效果会消失。" + "screenCleaner": { + "name": "除障", + "description": "出场时,敌方和我方的光墙、反射壁和极光幕的效果会消失。" }, - steelySpirit: { - name: "钢之意志", - description: "我方的钢属性攻击威力会提高。" + "steelySpirit": { + "name": "钢之意志", + "description": "我方的钢属性攻击威力会提高。" }, - perishBody: { - name: "灭亡之躯", - description: "受到接触类招式攻击时,双方都会在3回合后变为濒死状态。替换后效果消失。" + "perishBody": { + "name": "灭亡之躯", + "description": "受到接触类招式攻击时,双方都会在3回合后变为濒死状态。替换后效果消失。" }, - wanderingSpirit: { - name: "游魂", - description: "与使用接触类招式攻击自己的宝可梦互换特性。" + "wanderingSpirit": { + "name": "游魂", + "description": "与使用接触类招式攻击自己的宝可梦互换特性。" }, - gorillaTactics: { - name: "一猩一意", - description: "虽然攻击会提高,但是只能使出一开始所选的招式。" + "gorillaTactics": { + "name": "一猩一意", + "description": "虽然攻击会提高,但是只能使出一开始所选的招式。" }, - neutralizingGas: { - name: "化学变化气体", - description: "特性为化学变化气体的宝可梦在场时,场上所有宝可梦的特性效果都会消失或者无法生效。" + "neutralizingGas": { + "name": "化学变化气体", + "description": "特性为化学变化气体的宝可梦在场时,场上所有宝可梦的特性效果都会消失或者无法生效。" }, - pastelVeil: { - name: "粉彩护幕", - description: "自己和同伴都不会陷入中毒的异常状态。" + "pastelVeil": { + "name": "粉彩护幕", + "description": "自己和同伴都不会陷入中毒的异常状态。" }, - hungerSwitch: { - name: "饱了又饿", - description: "每回合结束时会在满腹花纹与空腹花纹之间交替改变样子。" + "hungerSwitch": { + "name": "饱了又饿", + "description": "每回合结束时会在满腹花纹与空腹花纹之间交替改变样子。" }, - quickDraw: { - name: "速击", - description: "有时能比对手先一步行动。" + "quickDraw": { + "name": "速击", + "description": "有时能比对手先一步行动。" }, - unseenFist: { - name: "无形拳", - description: "如果使出的是接触到对手的招式,就可以无视守护效果进行攻击。" + "unseenFist": { + "name": "无形拳", + "description": "如果使出的是接触到对手的招式,就可以无视守护效果进行攻击。" }, - curiousMedicine: { - name: "怪药", - description: "出场时会从贝壳撒药,将我方的能力变化复原。" + "curiousMedicine": { + "name": "怪药", + "description": "出场时会从贝壳撒药,将我方的能力变化复原。" }, - transistor: { - name: "电晶体", - description: "电属性的招式威力会提高。" + "transistor": { + "name": "电晶体", + "description": "电属性的招式威力会提高。" }, - dragonsMaw: { - name: "龙颚", - description: "龙属性的招式威力会提高。" + "dragonsMaw": { + "name": "龙颚", + "description": "龙属性的招式威力会提高。" }, - chillingNeigh: { - name: "苍白嘶鸣", - description: "打倒对手时会用冰冷的声音嘶鸣并提高攻击。" + "chillingNeigh": { + "name": "苍白嘶鸣", + "description": "打倒对手时会用冰冷的声音嘶鸣并提高攻击。" }, - grimNeigh: { - name: "漆黑嘶鸣", - description: "打倒对手时会用恐怖的声音嘶鸣并提高特攻。" + "grimNeigh": { + "name": "漆黑嘶鸣", + "description": "打倒对手时会用恐怖的声音嘶鸣并提高特攻。" }, - asOneGlastrier: { - name: "人马一体", - description: "兼备蕾冠王的紧张感和雪暴马的苍白嘶鸣这两种特性。", + "asOneGlastrier": { + "name": "人马一体", + "description": "兼备蕾冠王的紧张感和雪暴马的苍白嘶鸣这两种特性。" }, - asOneSpectrier: { - name: "人马一体", - description: "兼备蕾冠王的紧张感和灵幽马的漆黑嘶鸣这两种特性。", + "asOneSpectrier": { + "name": "人马一体", + "description": "兼备蕾冠王的紧张感和灵幽马的漆黑嘶鸣这两种特性。" }, - lingeringAroma: { - name: "甩不掉的气味", - description: "被对手接触到后,甩不掉的气味会沾上对手。" + "lingeringAroma": { + "name": "甩不掉的气味", + "description": "被对手接触到后,甩不掉的气味会沾上对手。" }, - seedSower: { - name: "掉出种子", - description: "受到攻击时,会将脚下变成青草场地。" + "seedSower": { + "name": "掉出种子", + "description": "受到攻击时,会将脚下变成青草场地。" }, - thermalExchange: { - name: "热交换", - description: "受到火属性的招式攻击时,攻击会提高,且不会陷入灼伤状态。" + "thermalExchange": { + "name": "热交换", + "description": "受到火属性的招式攻击时,攻击会提高,且不会陷入灼伤状态。" }, - angerShell: { - name: "愤怒甲壳", - description: "因被对手攻击而HP变为一半时,会因愤怒降低防御和特防。但攻击、特攻、速度会提高。" + "angerShell": { + "name": "愤怒甲壳", + "description": "因被对手攻击而HP变为一半时,会因愤怒降低防御和特防。但攻击、特攻、速度会提高。" }, - purifyingSalt: { - name: "洁净之盐", - description: "因洁净的盐而不会陷入异常状态。会让幽灵属性的招式伤害减半。" + "purifyingSalt": { + "name": "洁净之盐", + "description": "因洁净的盐而不会陷入异常状态。会让幽灵属性的招式伤害减半。" }, - wellBakedBody: { - name: "焦香之躯", - description: "受到火属性的招式攻击时,不会受到伤害,而是会大幅提高防御。" + "wellBakedBody": { + "name": "焦香之躯", + "description": "受到火属性的招式攻击时,不会受到伤害,而是会大幅提高防御。" }, - windRider: { - name: "乘风", - description: "吹起了顺风或受到风的招式攻击时,不会受到伤害,而是会提高攻击。" + "windRider": { + "name": "乘风", + "description": "吹起了顺风或受到风的招式攻击时,不会受到伤害,而是会提高攻击。" }, - guardDog: { - name: "看门犬", - description: "受到威吓时,攻击会提高。让替换宝可梦的招式和道具无效。" + "guardDog": { + "name": "看门犬", + "description": "受到威吓时,攻击会提高。让替换宝可梦的招式和道具无效。" }, - rockyPayload: { - name: "搬岩", - description: "岩石属性的招式威力会提高。" + "rockyPayload": { + "name": "搬岩", + "description": "岩石属性的招式威力会提高。" }, - windPower: { - name: "风力发电", - description: "受到风的招式攻击时,会变为充电状态。" + "windPower": { + "name": "风力发电", + "description": "受到风的招式攻击时,会变为充电状态。" }, - zeroToHero: { - name: "全能变身", - description: "回到同行队伍后,会变为全能形态。" + "zeroToHero": { + "name": "全能变身", + "description": "回到同行队伍后,会变为全能形态。" }, - commander: { - name: "发号施令", - description: "出场时,若我方当中有吃吼霸,就会进入其口中,并从其口中发出指令。" + "commander": { + "name": "发号施令", + "description": "出场时,若我方当中有吃吼霸,就会进入其口中,并从其口中发出指令。" }, - electromorphosis: { - name: "电力转换", - description: "受到伤害时,会变为充电状态。" + "electromorphosis": { + "name": "电力转换", + "description": "受到伤害时,会变为充电状态。" }, - protosynthesis: { - name: "古代活性", - description: "携带着驱劲能量或天气为晴朗时,数值最高的能力会提高。" + "protosynthesis": { + "name": "古代活性", + "description": "携带着驱劲能量或天气为晴朗时,数值最高的能力会提高。" }, - quarkDrive: { - name: "夸克充能", - description: "携带着驱劲能量或在电气场地上时,数值最高的能力会提高。" + "quarkDrive": { + "name": "夸克充能", + "description": "携带着驱劲能量或在电气场地上时,数值最高的能力会提高。" }, - goodAsGold: { - name: "黄金之躯", - description: "不会氧化的坚固黄金身躯不会受到对手的变化招式的影响。" + "goodAsGold": { + "name": "黄金之躯", + "description": "不会氧化的坚固黄金身躯不会受到对手的变化招式的影响。" }, - vesselOfRuin: { - name: "灾祸之鼎", - description: "以能呼唤灾厄的鼎的力量降低除自己以外的宝可梦的特攻。" - }, - swordOfRuin: { - name: "灾祸之剑", - description: "以能呼唤灾厄的剑的力量降低除自己以外的宝可梦的防御。" - }, - tabletsOfRuin: { - name: "灾祸之简", - description: "以能呼唤灾厄的简的力量降低除自己以外的宝可梦的攻击。" - }, - beadsOfRuin: { - name: "灾祸之玉", - description: "以能呼唤灾厄的勾玉的力量降低除自己以外的宝可梦的特防。" - }, - orichalcumPulse: { - name: "绯红脉动", - description: "出场时,会将天气变为晴朗。日照强烈时,会通过古代的脉动升高攻击。" - }, - hadronEngine: { - name: "强子引擎", - description: "出场时,会布下电气场地。处于电气场地时,会通过未来的机关升高特攻。" - }, - opportunist: { - name: "跟风", - description: "对手的能力提高时,自己也会趁机同样地提高能力。" - }, - cudChew: { - name: "反刍", - description: "吃了树果后,会在下一回合结束时从胃反刍出来再吃1次。" - }, - sharpness: { - name: "锋锐", - description: "提高切割对手的招式的威力。" - }, - supremeOverlord: { - name: "大将", - description: "出场时,攻击和特攻会按照目前被打倒的同伴数量逐渐提升,被打倒越多,提升越多。" - }, - costar: { - name: "同台共演", - description: "出场时,复制同伴的能力变化。" - }, - toxicDebris: { - name: "毒满地", - description: "受到物理招式的伤害时,会在对手脚下散布毒菱。" - }, - armorTail: { - name: "尾甲", - description: "包裹头部的神秘尾巴使对手无法对我方使出先制招式。" - }, - earthEater: { - name: "食土", - description: "受到地面属性的招式攻击时,不会受到伤害,而是会得到回复。" - }, - myceliumMight: { - name: "菌丝之力", - description: "使出变化招式时,虽然行动必定会变慢,但能不受对手的特性妨碍。" - }, - mindsEye: { - name: "心眼", - description: "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。无视对手的闪避率的变化,且命中率不会被降低。" - }, - supersweetSyrup: { - name: "甘露之蜜", - description: "首次出场时,会散发出甜腻的蜜的香味来降低对手的闪避率。" - }, - hospitality: { - name: "款待", - description: "出场时款待同伴,回复其少量HP。" - }, - toxicChain: { - name: "毒锁链", - description: "凭借含有毒素的锁链的力量,有时能让被招式击中的对手陷入剧毒状态。" - }, - embodyAspectTeal: { - name: "面影辉映", - description: "将回忆映于心中,让碧草面具发出光辉,提高自己的速度。", - }, - embodyAspectWellspring: { - name: "面影辉映", - description: "将回忆映于心中,让火灶面具发出光辉,提高自己的攻击。", - }, - embodyAspectHearthflame: { - name: "面影辉映", - description: "将回忆映于心中,让水井面具发出光辉,提高自己的特防。", - }, - embodyAspectCornerstone: { - name: "面影辉映", - description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。", - }, - teraShift: { - name: "太晶变形", - description: "出场时,会吸收周围的能量,变为太晶形态。" - }, - teraShell: { - name: "太晶甲壳", - description: "甲壳蕴藏着全部属性的力量,会将自己HP全满时受到的伤害全都变为效果不好。" - }, - teraformZero: { - name: "归零化境", - description: "太乐巴戈斯变为星晶形态时,蕴藏在它身上的力量会将天气和场地的影响全部归零。" - }, - poisonPuppeteer: { - name: "毒傀儡", - description: "因桃歹郎的招式而陷入中毒状态的对手同时也会陷入混乱状态。" + "vesselOfRuin": { + "name": "灾祸之鼎", + "description": "以能呼唤灾厄的鼎的力量降低除自己以外的宝可梦的特攻。" }, + "swordOfRuin": { + "name": "灾祸之剑", + "description": "以能呼唤灾厄的剑的力量降低除自己以外的宝可梦的防御。" + }, + "tabletsOfRuin": { + "name": "灾祸之简", + "description": "以能呼唤灾厄的简的力量降低除自己以外的宝可梦的攻击。" + }, + "beadsOfRuin": { + "name": "灾祸之玉", + "description": "以能呼唤灾厄的勾玉的力量降低除自己以外的宝可梦的特防。" + }, + "orichalcumPulse": { + "name": "绯红脉动", + "description": "出场时,会将天气变为晴朗。日照强烈时,会通过古代的脉动升高攻击。" + }, + "hadronEngine": { + "name": "强子引擎", + "description": "出场时,会布下电气场地。处于电气场地时,会通过未来的机关升高特攻。" + }, + "opportunist": { + "name": "跟风", + "description": "对手的能力提高时,自己也会趁机同样地提高能力。" + }, + "cudChew": { + "name": "反刍", + "description": "吃了树果后,会在下一回合结束时从胃反刍出来再吃1次。" + }, + "sharpness": { + "name": "锋锐", + "description": "提高切割对手的招式的威力。" + }, + "supremeOverlord": { + "name": "大将", + "description": "出场时,攻击和特攻会按照目前被打倒的同伴数量逐渐提升,被打倒越多,提升越多。" + }, + "costar": { + "name": "同台共演", + "description": "出场时,复制同伴的能力变化。" + }, + "toxicDebris": { + "name": "毒满地", + "description": "受到物理招式的伤害时,会在对手脚下散布毒菱。" + }, + "armorTail": { + "name": "尾甲", + "description": "包裹头部的神秘尾巴使对手无法对我方使出先制招式。" + }, + "earthEater": { + "name": "食土", + "description": "受到地面属性的招式攻击时,不会受到伤害,而是会得到回复。" + }, + "myceliumMight": { + "name": "菌丝之力", + "description": "使出变化招式时,虽然行动必定会变慢,但能不受对手的特性妨碍。" + }, + "hospitality": { + "name": "款待", + "description": "出场时款待同伴,回复其少量HP。" + }, + "mindsEye": { + "name": "心眼", + "description": "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。无视对手的闪避率的变化,且命中率不会被降低。" + }, + "supersweetSyrup": { + "name": "甘露之蜜", + "description": "首次出场时,会散发出甜腻的蜜的香味来降低对手的闪避率。" + }, + "toxicChain": { + "name": "毒锁链", + "description": "凭借含有毒素的锁链的力量,有时能让被招式击中的对手陷入剧毒状态。"}, + "embodyAspectTeal": { + "name": "面影辉映", + "description": "将回忆映于心中,让碧草面具发出光辉,提高自己的速度。" + }, + "embodyAspectWellspring": { + "name": "面影辉映", + "description": "将回忆映于心中,让水井面具发出光辉,提高自己的特防。" + }, + "embodyAspectHearthflame": { + "name": "面影辉映", + "description": "将回忆映于心中,让火灶面具发出光辉,提高自己的攻击。" + }, + "embodyAspectCornerstone": { + "name": "面影辉映", + "description": "将回忆映于心中,让础石面具发出光辉,提高自己的防御。" + }, + "teraShift": { + "name": "太晶变形", + "description": "出场时,会吸收周围的能量,变为太晶形态。" + }, + "teraShell": { + "name": "太晶甲壳", + "description": "甲壳蕴藏着全部属性的力量,会将自己HP全满时受到的伤害全都变为效果不好。" + }, + "teraformZero": { + "name": "归零化境", + "description": "太乐巴戈斯变为星晶形态时,蕴藏在它身上的力量会将天气和场地的影响全部归零。" + }, + "poisonPuppeteer": { + "name": "毒傀儡", + "description": "因桃歹郎的招式而陷入中毒状态的对手同时也会陷入混乱状态。" + } } as const; diff --git a/src/locales/chs/battle.ts b/src/locales/chs/battle.ts index 599672a1b19..9f5c4085612 100644 --- a/src/locales/chs/battle.ts +++ b/src/locales/chs/battle.ts @@ -1,52 +1,53 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const battle: SimpleTranslationEntries = { - "bossAppeared": "{{bossName}} appeared.", + "bossAppeared": "{{bossName}} 出现了。", "trainerAppeared": "{{trainerName}}\nwould like to battle!", - "singleWildAppeared": "A wild {{pokemonName}} appeared!", - "multiWildAppeared": "A wild {{pokemonName1}}\nand {{pokemonName2}} appeared!", - "playerComeBack": "Come back, {{pokemonName}}!", - "trainerComeBack": "{{trainerName}} withdrew {{pokemonName}}!", - "playerGo": "Go! {{pokemonName}}!", - "trainerGo": "{{trainerName}} sent out {{pokemonName}}!", - "switchQuestion": "Will you switch\n{{pokemonName}}?", - "trainerDefeated": `You defeated\n{{trainerName}}!`, - "pokemonCaught": "{{pokemonName}} was caught!", - "pokemon": "Pokémon", - "sendOutPokemon": "Go! {{pokemonName}}!", - "hitResultCriticalHit": "A critical hit!", - "hitResultSuperEffective": "It's super effective!", - "hitResultNotVeryEffective": "It's not very effective…", - "hitResultNoEffect": "It doesn't affect {{pokemonName}}!", - "hitResultOneHitKO": "It's a one-hit KO!", - "attackFailed": "But it failed!", - "attackHitsCount": `Hit {{count}} time(s)!`, - "expGain": "{{pokemonName}} gained\n{{exp}} EXP. Points!", - "levelUp": "{{pokemonName}} grew to\nLv. {{level}}!", - "learnMove": "{{pokemonName}} learned\n{{moveName}}!", - "learnMovePrompt": "{{pokemonName}} wants to learn the\nmove {{moveName}}.", - "learnMoveLimitReached": "However, {{pokemonName}} already\nknows four moves.", - "learnMoveReplaceQuestion": "Should a move be forgotten and\nreplaced with {{moveName}}?", - "learnMoveStopTeaching": "Stop trying to teach\n{{moveName}}?", - "learnMoveNotLearned": "{{pokemonName}} did not learn the\nmove {{moveName}}.", - "learnMoveForgetQuestion": "Which move should be forgotten?", - "learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.", - "levelCapUp": "The level cap\nhas increased to {{levelCap}}!", - "moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.", - "moveDisabled": "{{moveName}} is disabled!", - "noPokeballForce": "An unseen force\nprevents using Poké Balls.", - "noPokeballTrainer": "You can't catch\nanother trainer's Pokémon!", - "noPokeballMulti": "You can only throw a Poké Ball\nwhen there is one Pokémon remaining!", - "noPokeballStrong": "The target Pokémon is too strong to be caught!\nYou need to weaken it first!", - "noEscapeForce": "An unseen force\nprevents escape.", - "noEscapeTrainer": "You can't run\nfrom a trainer battle!", - "noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nprevents {{escapeVerb}}!", - "runAwaySuccess": "You got away safely!", - "runAwayCannotEscape": 'You can\'t escape!', - "escapeVerbSwitch": "switching", - "escapeVerbFlee": "fleeing", - "notDisabled": "{{moveName}} is disabled\nno more!", - "skipItemQuestion": "Are you sure you want to skip taking an item?", - "eggHatching": "Oh?", - "ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?" + "singleWildAppeared": "一只野生 {{pokemonName}} 出现了。!", + "multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出现了。!", + "playerComeBack": "回来吧, {{pokemonName}}!", + "trainerComeBack": "{{trainerName}} 收回了 {{pokemonName}}!", + "playerGo": "去吧! {{pokemonName}}!", + "trainerGo": "{{trainerName}} 派出了 {{pokemonName}}!", + "switchQuestion": "要更换\n{{pokemonName}}吗?", + "trainerDefeated": `你击败了\n{{trainerName}}!`, + "pokemonCaught": "{{pokemonName}} 被抓住了!", + "pokemon": "宝可梦上吧!", + "sendOutPokemon": "上吧! {{pokemonName}}!", + "hitResultCriticalHit": "击中了要害!", + "hitResultSuperEffective": "效果拔群!", + "hitResultNotVeryEffective": "收效甚微…", + "hitResultNoEffect": "对 {{pokemonName}} 没有效果!!", + "hitResultOneHitKO": "一击必杀!", + "attackFailed": "但是失败了!", + "attackHitsCount": `击中 {{count}} 次!`, + "expGain": "{{pokemonName}} 获得了 {{exp}} 经验值!", + "levelUp": "{{pokemonName}} 升级到 Lv. {{level}}!", + "learnMove": "{{pokemonName}} 学会了 {{moveName}}!", + "learnMovePrompt": "{{pokemonName}} 想要学习 {{moveName}}。", + "learnMoveLimitReached": "但是,{{pokemonName}} 已经学会了\n四个技能", + "learnMoveReplaceQuestion": "要忘记一个技能并学习 {{moveName}} 吗?", + "learnMoveStopTeaching": "不再尝试学习 {{moveName}}?", + "learnMoveNotLearned": "{{pokemonName}} 没有学会 {{moveName}}。", + "learnMoveForgetQuestion": "要忘记哪个技能?", + "learnMoveForgetSuccess": "{{pokemonName}} 忘记了\n如何使用 {{moveName}}。", + "levelCapUp": "等级上限提升到 {{levelCap}}!", + "moveNotImplemented": "{{moveName}} 尚未实装,无法选择。", + "moveNoPP": "这个技能的 PP 用完了", + "moveDisabled": "{{moveName}} 被禁用!", + "noPokeballForce": "一股无形的力量阻止了你使用精灵球。", + "noPokeballTrainer": "你不能捕捉其他训练家的宝可梦!", + "noPokeballMulti": "只能在剩下一只宝可梦时才能扔出精灵球!", + "noPokeballStrong": "目标宝可梦太强了,无法捕捉!你需要先削弱它!", + "noEscapeForce": "一股无形的力量阻止你逃跑。", + "noEscapeTrainer": "你不能从训练家战斗中逃跑!", + "noEscapePokemon": "{{pokemonName}} 的 {{moveName}} 阻止了你 {{escapeVerb}}!", + "runAwaySuccess": "你成功逃脱了!", + "runAwayCannotEscape": '你无法逃脱!', + "escapeVerbSwitch": "切换", + "escapeVerbFlee": "逃跑", + "notDisabled": "{{moveName}} 不再被禁用!", + "skipItemQuestion": "你确定要跳过拾取道具吗?", + "eggHatching": "咦?", + "ivScannerUseQuestion": "对 {{pokemonName}} 使用个体值扫描仪?" } as const; \ No newline at end of file diff --git a/src/locales/chs/command-ui-handler.ts b/src/locales/chs/command-ui-handler.ts index 889c1378b08..50f94864cc2 100644 --- a/src/locales/chs/command-ui-handler.ts +++ b/src/locales/chs/command-ui-handler.ts @@ -1,9 +1,9 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const commandUiHandler: SimpleTranslationEntries = { - "fight": "Fight", - "ball": "Ball", - "pokemon": "Pokémon", - "run": "Run", - "actionMessage": "What will\n{{pokemonName}} do?", + "fight": "战斗", + "ball": "精灵球", + "pokemon": "宝可梦", + "run": "逃跑", + "actionMessage": "要让\n{{pokemonName}} 做什么?", } as const; \ No newline at end of file diff --git a/src/locales/chs/menu-ui-handler.ts b/src/locales/chs/menu-ui-handler.ts index de0302316f7..ec7ee48de21 100644 --- a/src/locales/chs/menu-ui-handler.ts +++ b/src/locales/chs/menu-ui-handler.ts @@ -2,22 +2,22 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const menuUiHandler: SimpleTranslationEntries = { "GAME_SETTINGS": '游戏设置', - "ACHIEVEMENTS": "Achievements", - "STATS": "Stats", - "VOUCHERS": "Vouchers", - "EGG_LIST": "Egg List", - "EGG_GACHA": "Egg Gacha", - "MANAGE_DATA": "Manage Data", - "COMMUNITY": "Community", - "RETURN_TO_TITLE": "Return To Title", - "LOG_OUT": "Log Out", - "slot": "Slot {{slotNumber}}", - "importSession": "Import Session", - "importSlotSelect": "Select a slot to import to.", - "exportSession": "Export Session", - "exportSlotSelect": "Select a slot to export from.", - "importData": "Import Data", - "exportData": "Export Data", - "cancel": "Cancel", - "losingProgressionWarning": "You will lose any progress since the beginning of the battle. Proceed?" + "ACHIEVEMENTS": "成就", + "STATS": "数据统计", + "VOUCHERS": "兑换券", + "EGG_LIST": "蛋列表", + "EGG_GACHA": "蛋扭蛋", + "MANAGE_DATA": "管理数据", + "COMMUNITY": "社区", + "RETURN_TO_TITLE": "返回标题画面", + "LOG_OUT": "登出", + "slot": "存档位 {{slotNumber}}", + "importSession": "导入存档", + "importSlotSelect": "选择要导入到的存档位。", + "exportSession": "导出存档", + "exportSlotSelect": "选择要导出的存档位。", + "importData": "导入数据", + "exportData": "导出数据", + "cancel": "取消", + "losingProgressionWarning": "你将失去自战斗开始以来的所有进度。是否继续?" } as const; \ No newline at end of file diff --git a/src/locales/chs/menu.ts b/src/locales/chs/menu.ts index e4360beef09..28c556c9166 100644 --- a/src/locales/chs/menu.ts +++ b/src/locales/chs/menu.ts @@ -6,42 +6,41 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; * account interactions, descriptive text, etc. */ export const menu: SimpleTranslationEntries = { - "cancel": "Cancel", - "continue": "Continue", - "dailyRun": "Daily Run (Beta)", + "cancel": "取消", + "continue": "继续", + "dailyRun": "每日挑战 (Beta)", "loadGame": "加载游戏", "newGame": "新游戏", - "selectGameMode": "Select a game mode.", - "logInOrCreateAccount": "Log in or create an account to start. No email required!", - "username": "Username", - "password": "Password", - "login": "Login", - "register": "Register", - "emptyUsername": "Username must not be empty", - "invalidLoginUsername": "The provided username is invalid", - "invalidRegisterUsername": "Username must only contain letters, numbers, or underscores", - "invalidLoginPassword": "The provided password is invalid", - "invalidRegisterPassword": "Password must be 6 characters or longer", - "usernameAlreadyUsed": "The provided username is already in use", - "accountNonExistent": "The provided user does not exist", - "unmatchingPassword": "The provided password does not match", - "passwordNotMatchingConfirmPassword": "Password must match confirm password", - "confirmPassword": "Confirm Password", - "registrationAgeWarning": "By registering, you confirm you are of 13 years of age or older.", - "backToLogin": "Back to Login", - "failedToLoadSaveData": "Failed to load save data. Please reload the page.\nIf this continues, please contact the administrator.", - "sessionSuccess": "Session loaded successfully.", - "failedToLoadSession": "Your session data could not be loaded.\nIt may be corrupted.", - "boyOrGirl": "Are you a boy or a girl?", - "boy": "Boy", - "girl": "Girl", - "dailyRankings": "Daily Rankings", - "weeklyRankings": "Weekly Rankings", - "noRankings": "No Rankings", - "loading": "Loading…", - "playersOnline": "Players Online", - "empty":"Empty", - "yes":"Yes", - "no":"No", - "confirmStartTeam":'Begin with these Pokémon?', + "selectGameMode": "选择一个游戏模式", + "logInOrCreateAccount": "登录或创建账户以开始游戏。无需邮箱!", + "username": "用户名", + "password": "密码", + "login": "登录", + "register": "注册", + "emptyUsername": "用户名不能为空", + "invalidLoginUsername": "提供的用户名无效", + "invalidRegisterUsername": "用户名只能包含字母、数字或下划线", + "invalidLoginPassword": "提供的密码无效", + "invalidRegisterPassword": "密码必须至少包含 6 个字符", + "usernameAlreadyUsed": "提供的用户名已被使用", + "accountNonExistent": "提供的用户不存在", + "unmatchingPassword": "提供的密码不匹配", + "passwordNotMatchingConfirmPassword": "密码必须与确认密码一致", + "confirmPassword": "确认密码", + "registrationAgeWarning": "注册即表示您确认您已年满 13 岁。", + "backToLogin": "返回登录", + "failedToLoadSaveData": "读取存档数据失败。请重新加载页面。如果问题仍然存在,请联系管理员。", + "sessionSuccess": "会话加载成功。", + "failedToLoadSession": "无法加载您的会话数据。它可能已损坏。", + "boyOrGirl": "你是男孩还是女孩?", + "boy": "男孩", + "girl": "女孩", + "dailyRankings": "每日排名", + "weeklyRankings": "每周排名", + "noRankings": "无排名", + "loading": "加载中…", + "playersOnline": "在线玩家", + "empty": "空", + "yes": "是", + "no": "否", } as const; \ No newline at end of file diff --git a/src/locales/chs/pokeball.ts b/src/locales/chs/pokeball.ts index 3ee34901cc3..a3260946a82 100644 --- a/src/locales/chs/pokeball.ts +++ b/src/locales/chs/pokeball.ts @@ -4,7 +4,7 @@ export const pokeball: SimpleTranslationEntries = { "pokeBall": "精灵球", "greatBall": "超级球", "ultraBall": "高级球", - "rogueBall": "Rogue Ball", + "rogueBall": "肉鸽球", "masterBall": "大师球", "luxuryBall": "豪华球", } as const; \ No newline at end of file diff --git a/src/locales/chs/pokemon-stat.ts b/src/locales/chs/pokemon-stat.ts index 7a209461b11..d30922c46a0 100644 --- a/src/locales/chs/pokemon-stat.ts +++ b/src/locales/chs/pokemon-stat.ts @@ -1,16 +1,16 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const pokemonStat: SimpleTranslationEntries = { - "HP": "Max. HP", - "HPshortened": "MaxHP", - "ATK": "Attack", - "ATKshortened": "Atk", - "DEF": "Defense", - "DEFshortened": "Def", - "SPATK": "Sp. Atk", - "SPATKshortened": "SpAtk", - "SPDEF": "Sp. Def", - "SPDEFshortened": "SpDef", - "SPD": "Speed", - "SPDshortened": "Spd" + "HP": "最大HP", + "HPshortened": "最大HP", + "ATK": "攻击", + "ATKshortened": "攻击", + "DEF": "防御", + "DEFshortened": "防御", + "SPATK": "特攻", + "SPATKshortened": "特攻", + "SPDEF": "特防", + "SPDEFshortened": "特防", + "SPD": "速度", + "SPDshortened": "速度" } as const; \ No newline at end of file diff --git a/src/locales/chs/pokemon.ts b/src/locales/chs/pokemon.ts index 9aa0c27bc4e..772382edd42 100644 --- a/src/locales/chs/pokemon.ts +++ b/src/locales/chs/pokemon.ts @@ -57,7 +57,7 @@ export const pokemon: SimpleTranslationEntries = { "psyduck": "可达鸭", "golduck": "哥达鸭", "mankey": "猴怪", - "primeape": "火暴猴", + "primeape": "火爆猴", "growlithe": "卡蒂狗", "arcanine": "风速狗", "poliwag": "蚊香蝌蚪", @@ -233,7 +233,7 @@ export const pokemon: SimpleTranslationEntries = { "kingdra": "刺龙王", "phanpy": "小小象", "donphan": "顿甲", - "porygon2": "多边兽2型", + "porygon2": "多边兽Ⅱ", "stantler": "惊角鹿", "smeargle": "图图犬", "tyrogue": "无畏小子", @@ -474,7 +474,7 @@ export const pokemon: SimpleTranslationEntries = { "glaceon": "冰伊布", "gliscor": "天蝎王", "mamoswine": "象牙猪", - "porygon_z": "多边兽乙型", + "porygon_z": "多边兽Z", "gallade": "艾路雷朵", "probopass": "大朝北鼻", "dusknoir": "黑夜魔灵", @@ -563,7 +563,11 @@ export const pokemon: SimpleTranslationEntries = { "scrafty": "头巾混混", "sigilyph": "象征鸟", "yamask": "哭哭面具", +<<<<<<< HEAD "cofagrigus": "迭失棺", +======= + "cofagrigus": "死神棺", +>>>>>>> new1/main "tirtouga": "原盖海龟", "carracosta": "肋骨海龟", "archen": "始祖小鸟", @@ -594,7 +598,11 @@ export const pokemon: SimpleTranslationEntries = { "amoonguss": "败露球菇", "frillish": "轻飘飘", "jellicent": "胖嘟嘟", +<<<<<<< HEAD "alomomola": "保姆曼波", +======= + "alomomola": "保母曼波", +>>>>>>> new1/main "joltik": "电电虫", "galvantula": "电蜘蛛", "ferroseed": "种子铁球", @@ -675,7 +683,11 @@ export const pokemon: SimpleTranslationEntries = { "skiddo": "坐骑小羊", "gogoat": "坐骑山羊", "pancham": "顽皮熊猫", +<<<<<<< HEAD "pangoro": "霸道熊猫", +======= + "pangoro": "流氓熊猫", +>>>>>>> new1/main "furfrou": "多丽米亚", "espurr": "妙喵", "meowstic": "超能妙喵", @@ -760,7 +772,11 @@ export const pokemon: SimpleTranslationEntries = { "salandit": "夜盗火蜥", "salazzle": "焰后蜥", "stufful": "童偶熊", +<<<<<<< HEAD "bewear": "穿着熊", +======= + "bewear": "穿著熊", +>>>>>>> new1/main "bounsweet": "甜竹竹", "steenee": "甜舞妮", "tsareena": "甜冷美后", @@ -778,7 +794,11 @@ export const pokemon: SimpleTranslationEntries = { "komala": "树枕尾熊", "turtonator": "爆焰龟兽", "togedemaru": "托戈德玛尔", +<<<<<<< HEAD "mimikyu": "谜拟丘", +======= + "mimikyu": "谜拟Q", +>>>>>>> new1/main "bruxish": "磨牙彩皮鱼", "drampa": "老翁龙", "dhelmise": "破破舵轮", @@ -827,8 +847,13 @@ export const pokemon: SimpleTranslationEntries = { "blipbug": "索侦虫", "dottler": "天罩虫", "orbeetle": "以欧路普", +<<<<<<< HEAD "nickit": "狡小狐", "thievul": "猾大狐", +======= + "nickit": "偷儿狐", + "thievul": "狐大盗", +>>>>>>> new1/main "gossifleur": "幼棉棉", "eldegoss": "白蓬蓬", "wooloo": "毛辫羊", @@ -848,7 +873,11 @@ export const pokemon: SimpleTranslationEntries = { "cramorant": "古月鸟", "arrokuda": "刺梭鱼", "barraskewda": "戽斗尖梭", +<<<<<<< HEAD "toxel": "电音婴", +======= + "toxel": "毒电婴", +>>>>>>> new1/main "toxtricity": "颤弦蝾螈", "sizzlipede": "烧火蚣", "centiskorch": "焚焰蚣", @@ -867,7 +896,11 @@ export const pokemon: SimpleTranslationEntries = { "cursola": "魔灵珊瑚", "sirfetchd": "葱游兵", "mr_rime": "踏冰人偶", +<<<<<<< HEAD "runerigus": "迭失板", +======= + "runerigus": "死神板", +>>>>>>> new1/main "milcery": "小仙奶", "alcremie": "霜奶仙", "falinks": "列阵兵", @@ -1026,6 +1059,7 @@ export const pokemon: SimpleTranslationEntries = { "iron_crown": "铁头壳", "terapagos": "太乐巴戈斯", "pecharunt": "桃歹郎", +<<<<<<< HEAD "alola_rattata": "小拉达", "alola_raticate": "拉达", "alola_raichu": "雷丘", @@ -1083,4 +1117,63 @@ export const pokemon: SimpleTranslationEntries = { "paldea_tauros": "肯泰罗", "paldea_wooper": "乌波", "bloodmoon_ursaluna": "月月熊", +======= + "alola_rattata": "阿罗拉拉达", + "alola_raticate": "阿罗拉拉达", + "alola_raichu": "阿罗拉雷丘", + "alola_sandshrew": "阿罗拉穿山鼠", + "alola_sandslash": "阿罗拉穿山王", + "alola_vulpix": "阿罗拉六尾", + "alola_ninetales": "阿罗拉九尾", + "alola_diglett": "阿罗拉地鼠", + "alola_dugtrio": "阿罗拉三地鼠", + "alola_meowth": "阿罗拉喵喵", + "alola_persian": "阿罗拉猫老大", + "alola_geodude": "阿罗拉小拳石", + "alola_graveler": "阿罗拉隆隆石", + "alola_golem": "阿罗拉隆隆岩", + "alola_grimer": "阿罗拉臭泥", + "alola_muk": "阿罗拉臭臭泥", + "alola_exeggutor": "阿罗拉椰蛋树", + "alola_marowak": "阿罗拉嘎啦嘎啦", + "eternal_floette": "永恒之花花叶蒂", + "galar_meowth": "伽勒尔喵喵", + "galar_ponyta": "伽勒尔小火马", + "galar_rapidash": "伽勒尔烈焰马", + "galar_slowpoke": "伽勒尔呆呆兽", + "galar_slowbro": "伽勒尔呆壳兽", + "galar_farfetchd": "伽勒尔大葱鸭", + "galar_weezing": "伽勒尔双弹瓦斯", + "galar_mr_mime": "伽勒尔魔墙人偶", + "galar_articuno": "伽勒尔急冻鸟", + "galar_zapdos": "伽勒尔闪电鸟", + "galar_moltres": "伽勒尔火焰鸟", + "galar_slowking": "伽勒尔呆呆王", + "galar_corsola": "伽勒尔太阳珊瑚", + "galar_zigzagoon": "伽勒尔蛇纹熊", + "galar_linoone": "伽勒尔直冲熊", + "galar_darumaka": "伽勒尔火红不倒翁", + "galar_darmanitan": "伽勒尔达摩狒狒", + "galar_yamask": "伽勒尔哭哭面具", + "galar_stunfisk": "伽勒尔泥巴鱼", + "hisui_growlithe": "洗翠卡蒂狗", + "hisui_arcanine": "洗翠风速狗", + "hisui_voltorb": "洗翠霹雳电球", + "hisui_electrode": "洗翠顽皮雷弹", + "hisui_typhlosion": "洗翠火暴兽", + "hisui_qwilfish": "洗翠千针鱼", + "hisui_sneasel": "洗翠狃拉", + "hisui_samurott": "洗翠大剑鬼", + "hisui_lilligant": "洗翠裙儿小姐", + "hisui_zorua": "洗翠索罗亚", + "hisui_zoroark": "洗翠索罗亚克", + "hisui_braviary": "洗翠勇士雄鹰", + "hisui_sliggoo": "洗翠黏美儿", + "hisui_goodra": "洗翠黏美龙", + "hisui_avalugg": "洗翠冰岩怪", + "hisui_decidueye": "洗翠狙射树枭", + "paldea_tauros": "帕底亚肯泰罗", + "paldea_wooper": "帕底亚乌波", + "bloodmoon_ursaluna": "血月月月熊", +>>>>>>> new1/main } as const; \ No newline at end of file diff --git a/src/locales/chs/starter-select-ui-handler.ts b/src/locales/chs/starter-select-ui-handler.ts index c7595cb2f95..9d3a076e55d 100644 --- a/src/locales/chs/starter-select-ui-handler.ts +++ b/src/locales/chs/starter-select-ui-handler.ts @@ -6,27 +6,27 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; * account interactions, descriptive text, etc. */ export const starterSelectUiHandler: SimpleTranslationEntries = { - "confirmStartTeam":'Begin with these Pokémon?', - "growthRate": "Growth Rate:", - "ability": "Ability:", - "passive": "Passive:", - "nature": "Nature:", - "eggMoves": 'Egg Moves', - "start": "Start", - "addToParty": "Add to Party", - "toggleIVs": 'Toggle IVs', - "manageMoves": 'Manage Moves', - "useCandies": 'Use Candies', - "selectMoveSwapOut": "Select a move to swap out.", - "selectMoveSwapWith": "Select a move to swap with", - "unlockPassive": "Unlock Passive", - "reduceCost": "Reduce Cost", - "cycleShiny": "R: Cycle Shiny", - "cycleForm": 'F: Cycle Form', - "cycleGender": 'G: Cycle Gender', - "cycleAbility": 'E: Cycle Ability', - "cycleNature": 'N: Cycle Nature', - "cycleVariant": 'V: Cycle Variant', - "enablePassive": "Enable Passive", - "disablePassive": "Disable Passive" + "confirmStartTeam":'使用这些宝可梦开始游戏吗?', + "growthRate": "成长速度:", + "ability": "特性:", + "passive": "被动:", + "nature": "性格:", + "eggMoves": '蛋招式', + "start": "开始", + "addToParty": "加入队伍", + "toggleIVs": '切换个体值', + "manageMoves": '管理招式', + "useCandies": '使用糖果', + "selectMoveSwapOut": "选择要替换的招式。", + "selectMoveSwapWith": "选择要替换成的招式", + "unlockPassive": "解锁被动", + "reduceCost": "降低花费", + "cycleShiny": "R: 切换闪光", + "cycleForm": 'F: 切换形态', + "cycleGender": 'G: 切换性别', + "cycleAbility": 'E: 切换特性', + "cycleNature": 'N: 切换性格', + "cycleVariant": 'V: 切换变种', + "enablePassive": "启用被动", + "disablePassive": "禁用被动" } \ No newline at end of file diff --git a/src/locales/chs/tutorial.ts b/src/locales/chs/tutorial.ts index 4d283f7a86c..6c8926cac38 100644 --- a/src/locales/chs/tutorial.ts +++ b/src/locales/chs/tutorial.ts @@ -1,42 +1,42 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const tutorial: SimpleTranslationEntries = { - "intro": `欢迎来到PokéRogue!这是一款以战斗为重点,融合了Roguelite元素的口袋妖怪粉丝游戏. - $这款游戏未进行货币化,我们不对口袋妖怪以及使用的受版权保护的资源提出所有权要求. - $这款游戏仍在开发中,但已完全可玩.\n如需报告错误,请使用 Discord 社区. - $如果游戏运行缓慢,请确保在浏览器设置中开启'硬件加速'.`, + "intro": `欢迎来到宝可梦:PokéRogue!这是一款以战斗为核心的宝可梦同人游戏,融合了 roguelite 元素。 + $本游戏未进行商业化,我们不拥有宝可梦或使用的版权资产的所有权。 + $游戏仍在开发中,但已可完整游玩。\n如需报告错误,请使用 Discord 社区。 + $如果游戏运行缓慢,请确保在浏览器设置中打开了“硬件加速”。`, - "accessMenu": `要访问菜单,请在等待输入时按 M 键或 Esc 键。\n菜单中包含设置和各种功能。`, + "accessMenu": `在等待输入时,按 M 或 Escape 键可访问菜单。\n菜单包含设置和各种功能。`, - "menu": `通过这个菜单,你可以访问设置。 - $在设置中,你可以更改游戏速度、窗口样式和其他选项。 - $这里还有其他各种功能,所以一定要全部查看!`, + "menu": `在此菜单中,您可以访问设置。 + $在设置中,您可以更改游戏速度、窗口样式和其他选项。 + $这里还有各种其他功能,请务必全部查看!`, - "starterSelect": `从这个屏幕上,你可以选择你的初始小队成员。 - $每个初始成员都有一个值。你的队伍最多可以有\n6个成员,只要总值不超过10。 - $你还可以根据你捕获或孵化的变体来选择性别、能力和形态。 - $一个物种的IVs也是你捕获或孵化的每一个成员中最好的,所以尽量多捕获相同图鉴!`, + "starterSelect": `在此屏幕中,您可以选择您的初始宝可梦。\n这些是您最初的队伍成员。 + $每个初始宝可梦都有一个价值。您的队伍最多可以拥有\n6 名成员,只要总价值不超过 10。 + $您还可以根据\n您捕获或孵化的变种选择性别、特性和形态。 + $一个物种的个体值也是您捕获或孵化的所有宝可梦中最好的,所以尽量获得更多同种宝可梦!`, - "pokerus": `每天随机的3个可选择的初始小队成员会有紫色边框。 - $如果你看到自己拥有的初始成员中有一个有紫色边框的,\n试着将其加入到你的队伍中。记得查看其摘要!`, + "pokerus": `每天随机 3 个可选的初始宝可梦会有紫色边框。 + $如果您看到您拥有的初始宝可梦带有紫色边框,\n请尝试将其添加到您的队伍中。请务必查看其摘要!`, - "statChange": `属性变化在战斗之间会持续存在,只要你的口袋妖怪不被召回。 - $在与训练师战斗之前和进入新的宝可梦战斗前,你的口袋妖怪会被召回。 - $你还可以通过按住 C 键或 Shift 键查看场上口袋妖怪的属性变化。`, + "statChange": `只要您的宝可梦没有被召回,属性变化就会在战斗中持续存在。 + $在训练家战斗之前和进入新的生物群落之前,您的宝可梦会被召回。 + $您还可以通过按住 C 或 Shift 键来查看场上宝可梦的属性变化。`, - "selectItem": `每次战斗后,你将获得3个随机物品的选择。\n你只能选择一个。 - $这些物品从消耗品,到口袋妖怪持有物品,再到被动永久物品。 + "selectItem": `每次战斗后,您都可以选择 3 个随机物品。\n您只能选择其中一个。 + $这些物品包括消耗品、宝可梦携带物品和被动永久物品。 $大多数非消耗品的效果会以各种方式叠加。 - $有些物品只有在可以使用的情况下才会出现,例如进化物品。 - $你还可以使用转移选项在口袋妖怪之间转移持有物品。 - $一旦你获得持有物品,转移选项会出现在右下角。 - $你可以用金钱购买消耗品,而且随着进度的推进,会有更多种类的物品可供选择。 - $确保在选择随机物品之前购买这些,因为一旦你选择,游戏将继续到下一场战斗。`, + $某些物品只有在可以使用时才会出现,例如进化物品。 + $您还可以使用转移选项在宝可梦之间转移携带物品。 + $一旦您获得了携带物品,转移选项就会出现在右下角。 + $您可以用金钱购买消耗品,并且随着您游戏的深入,将会有更多种类的消耗品可供选择。 + $请务必在选择随机物品之前购买这些消耗品,因为一旦您选择,游戏就会进入下一场战斗。`, - "eggGacha": `从这个屏幕上,你可以兑换你的优惠券以获取\n口袋妖怪蛋。 - $蛋需要孵化,并且在每次战斗后会加快孵化。稀有的蛋需要更长时间孵化。 - $孵化出来的口袋妖怪不会添加到你的队伍中,它们将\n被添加到你的初始小队中。 - $从蛋中孵化的口袋妖怪通常比野生口袋妖怪有更好的IVs。 - $有些口袋妖怪只能通过孵化蛋来获得。 - $这里有3台不同的机器可以抽取不同的\n奖励,所以选择最适合你的那台吧!`, + "eggGacha": `在此屏幕中,您可以使用您的兑换券兑换\n宝可梦蛋。 + $蛋需要孵化,并且在每场战斗后都会更接近孵化。稀有蛋需要更长时间才能孵化。 + $孵化的宝可梦也不会被添加到您的队伍中,它们将被添加到您的初始宝可梦中。 + $从蛋中孵化的宝可梦通常比\n野生宝可梦具有更好的个体值。 + $有些宝可梦甚至只能从蛋中获得。 + $有 3 种不同的机器可供选择,每种机器都有不同的\n奖励,请选择最适合您的!`, } as const; \ No newline at end of file diff --git a/src/plugins/i18n.ts b/src/plugins/i18n.ts index f06fddfeb54..a8b86392b98 100644 --- a/src/plugins/i18n.ts +++ b/src/plugins/i18n.ts @@ -7,7 +7,10 @@ import { esConfig } from '#app/locales/es/config.js'; import { frConfig } from '#app/locales/fr/config.js'; import { itConfig } from '#app/locales/it/config.js'; import { chsConfig } from '#app/locales/chs/config.js'; +<<<<<<< HEAD import { chtConfig } from '#app/locales/cht/config.js'; +======= +>>>>>>> new1/main export interface SimpleTranslationEntries { [key: string]: string @@ -69,6 +72,9 @@ export function initI18n(): void { en: { ...enConfig }, + chs: { + ...chsConfig + }, es: { ...esConfig }, diff --git a/src/system/settings.ts b/src/system/settings.ts index bf8e73a91d7..a2a4e350ea9 100644 --- a/src/system/settings.ts +++ b/src/system/settings.ts @@ -182,6 +182,10 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer) label: 'English', handler: () => changeLocaleHandler('en') }, + { + label: 'Chinese simplified', + handler: () => changeLocaleHandler('chs') + }, { label: 'Spanish', handler: () => changeLocaleHandler('es')