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inhale... exhale... corrected variable name to pass linter
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@ -32,7 +32,7 @@ export class GameOverPhase extends BattlePhase {
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constructor(scene: BattleScene, isVictory: boolean = false) {
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super(scene);
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this.isVictory = victory;
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this.isVictory = isVictory;
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}
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start() {
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